One of the cooler portable games I’ve been keeping an eyeball on this year has finally made its way to retail. Majesco’s latest Nintendo DS game, Marker Man Adventures, developed by Glyphic Entertainment, is now in stores at a more than reasonable $19.99. Now don’t go confusing this up as some sort of quickie, slapped together Scribblenauts cash-in, folks. The game is a pretty nifty physics-based platformer/puzzle game, as you’ll see in the bit of the press release below the jump… Continue reading
Tag Archives: Updates
Resident Evil: The Darkside Chronicles Ship Date, Awesome Pre-Order T-Shirt Revealed
Leave it to Capcom to go and cook up one of the coolest, craziest pre-order T-shirts I’ve ever seen (beating even that insanely groovy tie-dyed Raz T-shirt from Psychonauts) and they know it. Gamers who pre-order Resident Evil: The Darkside Chronicles for the Wii from GameStop will receive a ridiculously versatile T that, when pulled over the head, turns into an instant zombie disguise.
The T’s were first introduced at this year’s San Diego Comic-con and of course, the killer reaction from the crowds meant more gamers will get the chance to nab one of these goodies. It’s goofy… but really effective at first glance, as you’ll see below: Continue reading
Batman: Arkham Asylum Drops Into Stores

Of course… some of you lucky folks reading this have it already, thanks to a few game shops slipping copies into your hot little hands this past weekend. While I was being creeped out by the frightening brilliance of Cursed Mountain, baffled by the board gaminess of Hurry Up Hedgehog! (review coming shortly) and going through a few other titles, YOU were being the Caped Crusader, that Dark Knight Detecting and Dishing out Deadly Damage against Denizens of that Dank, Disturbing Domicile known as Arkham. Yeah, I grew up watching that campy Batman TV show, so sue me. Continue reading
Big Ol’ Update On the Way…
OK, folks – I’m starting to FINALLY get to writing more about the games on my loooooong Post-E3 list to the left. Fear not, all you searchers and researchers (and thanks to Lijit for their awesome map feature!), soon you’ll be able to click on a game you’re looking for and it’ll be here in some form or another.
Expect a few updates this week and next and onward as I post galleries and more previews. Some of this stuff will be post-dated, as I started a bunch of articles a while ago, but they’ll all get put up once I make time to edit and get more images. Stick around…
Texas Cheat ‘Em PC Giveaway Update! LAST ONE!!!
Hey you! Yes, YOU. I still have ONE FREE Texas Cheat ‘Em download code left straight from D3Publisher waiting for takers. PC version, over Valve’s STEAM broadband game download service. Really fun online poker action where you don’t lose any REAL money. AND cheating is part of the game (a fun part, at that)!
Come and get it – don’t be shy!
CONTEST CLOSED! THANKS FOR PLAYING!!
Gallery: Dementium II
The fine folks down at Austin, Texas-based Renegade Kid are at it again. The award-winning developer of two of the best technical achievements (and fantastic game experiences, by the way) for the Nintendo DS, Dementium: The Ward and MOON are set to scare your pants (and possibly whatever else you’re wearing) off yet again with Dementium II, set for a 2010 release through publisher Southpeak Games. This small team of talented guys really knows how to get the DS hardware to do just what they want and based on these early screens, DII could be their best work yet…
Gallery: Onechanbara 360/Wii Character Renders
While the games aren’t the greatest out there, both Onechanbara: Bikini Samurai Squad and Onechanbara: Bikini Samurai Slayers have some pretty sexy lead characters (well, provided you have a fetish for schoolgirl outfits, bloody lingerie, cowboy gear, leather and bikinis among other things). Along with the polygonal eye candy, you also get some pretty damned ugly monsters to balance things out. Here’s a few cool character renders from both games courtesy of the game’s press kit CD.
Review: Cursed Mountain
Developer: Deep Silver Vienna/Sproing
Publisher: Deep Silver
# of Players: 1
Score: A (95%)
sub·jec·tive (suhb-jěk’tĭv) adj.
1. a. Proceeding from or taking place in a person’s mind rather than the external world: a subjective decision.
b. Particular to a given person; personal: subjective experience.
2. Moodily introspective.
3. Existing only in the mind; illusory.
4. Psychology: Existing only within an individual’s mind.
Most horror-themed video games are extremely subjective in that each person who plays them will generally have a different overall experience. Those that frighten easily will baby-step through their play sessions, saving frequently, checking maps and trying their very best not to to die horribly. The more fearless, bolder gamers accustomed to faster-paced play will blaze forward, taking on all comers in a quest for kill counts while often blissfully unaware of the developer’s intentions in attempting to set a particular mood. This type of player generally never flinches unless the game adds in “jump” scares like those found in hundreds of horror movies or live haunted house experiences in some amusement parks. A third type of gamer takes the middle road, going into every game “cold” in order to fully appreciate every nuance as they let themselves become completely immersed in the game world.
Welcome, dear reader to Deep Silver’s incredible Wii exclusive, Cursed Mountain…
Cursed Mountain Arrives Early. I’m Four Hours In….
… and I couldn’t be more pleased, although it seems that the kids who want exploding zombie heads every three seconds may be a bit annoyed by the intentionally languid pacing. And the fact that there are NO zombies in the game, only really annoyed ghosts and more pissed off demonic things (that can still kill as quickly, mind you). The game layers on the gloomy mood right away and the overall sense of dread combined with the brilliant score makes for some nicely creepy moments. The game’s general atmosphere has the feeling of the last depressing section of Robert Altman’s McCabe & Mrs. Miller crossed with a dash of Masaki Kobayashi’s classic K(w)aidan and the lonelier moments of Kubrick’s The Shining. Hopefully, that will help some of you reading this in terms of placing the game’s tone.











