Rayman Origins “10 Ways To Win” Helps A Lot (But You STILL Need To Buy The Game First!)

UbiSoft wants to assist in any way they can, so here you go. From what I played, the game is gorgeous, laugh out loud funny and at times, hard as hell in a joyous old-school manner. Pinpoint platforming, multiplayer action, tons of levels and ridiculous replay value are all here on the game disc, so what are you waiting for? If you say “Um, a few hints on how to win the game?” You get a tin cup and some dark glasses, kid. Now get off my lawn…

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Winter Stars Teaser Trailer: Deep Silver Wants To Get You In The Mood For Snow…

Deep Silver’s got a plan to get those of you looking for a winter sports game to buy a copy of Winter Stars, their just released motion-controller-based game for the PS3, Xbox 360 and Wii. Eleven different sporting events bound to get you up off the couch and shaking it like you mean it sounds like a good idea to me, as my own “it” is getting a tiny bit wider from way too much Skyrim. Naturally, I’ll at least play the snowmobiling mini-game sitting down, but it looks like I’ll need to be waving my arms and moving about for the rest of them. With Move, Kinect or Wii Remote/Balance Board support for each platform, it’ll be interesting to see if this one takes off as the weather gets colder and holiday gift thoughts start wafting through the air like the scent of freshly baked pies.

Review: Cursed Mountain

Platform: Nintendo Wii

Developer: Deep Silver Vienna/Sproing

Publisher: Deep Silver

# of Players: 1

Official Site

Score: A (95%)

sub·jec·tive (suhb-jěk’tĭv) adj.
1. a. Proceeding from or taking place in a person’s mind rather than the external world: a subjective decision.
b. Particular to a given person; personal: subjective experience.
2. Moodily introspective.
3. Existing only in the mind; illusory.
4. Psychology: Existing only within an individual’s mind.

Most horror-themed video games are extremely subjective in that each person who plays them will generally have a different overall experience. Those that frighten easily will baby-step through their play sessions, saving frequently, checking maps and trying their very best not to to die horribly. The more fearless, bolder gamers accustomed to faster-paced play will blaze forward, taking on all comers in a quest for kill counts while often blissfully unaware of the developer’s intentions in attempting to set a particular mood. This type of player generally never flinches unless the game adds in “jump” scares like those found in hundreds of horror movies or live haunted house experiences in some amusement parks. A third type of gamer takes the middle road, going into every game “cold” in order to fully appreciate every nuance as they let themselves become completely immersed in the game world.

Welcome, dear reader to Deep Silver’s incredible Wii exclusive, Cursed Mountain

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Sega NYC Press Event Impressions

Sega rolled into NYC yesterday with a varied lineup of 2009 and 2010 games guaranteed to appeal to pretty much every type of gamer. From family friendly (in original IP and licensed flavors), a bit of fitness, more than a few mighty Mature-rated games that will blow hardcore players away and more RPG surprises than you could shake a stylus at, it was impossible to not be floored by everything shown. I’ll be running lengthier coverage on a few of the games shown in the coming days and weeks, but here’s a quick alphabetical rundown on what was on display: Continue reading

Currently Playing:

Oops! I forgot to add this to the first post, but it’s a good way to get a second one in quick, right?

MadWorld (Wii)
Killzone 2 (PlayStation 3)
Afro Samurai (Playstation 3)
Fallout 3 (Playstation 3)*
Valkyria Chronicles (Playstation 3)
Ultimate Ninja 4: Naruto Shippuden (PlayStation 2)
Onechanbara: Bikini Samurai Squad (Xbox 360)
Lost Odyssey (Xbox 360)
Mazes of Fate (Nintendo DS)
MOON (Nintendo DS)
Silverfall (PSP)
Lost Legends (PC)
Sacred Gold
(PC)
Arx Fatalis (PC)
The Chosen: Well of Souls (PC)
Rifts: Promise of Power (N-Gage)

and a few more games…

*Yes, I know the 360 version has all that lovely DLC, but thanks to my current lack of broadband service, I flipped a coin and picked the PS3 version… which means I have to wait for that Game of the Year Edition (whenever that comes out, *sigh*).

Once More, Into the Breach (Onward and Upward)…

Yes, I’m back. Not quite where I’d like to be, but it’s a (re)start. The primary goal of DAF is to shake things up (gently, most of the time) in the way video games are reviewed while nudging you, dear reader, into appreciating more of what’s out there. The title of this blog is more an elbow to the ribs than a call to arms; a sort of a “Now that I have your attention” just to get you reading (and hopefully, responding).

For the past few years, I’ve felt that many major game review sites seem to have lost a good deal of their critical eye, focusing too heavily on bigger-budget, highly anticipated titles while ignoring or completely disrespecting smaller developers or games they feel don’t warrant as much attention. The problem with this is too many great games (that don’t have multimillion dollar advertising budgets) never get the praise they desire until they end up as bargain bin specials and small groups of gamers embrace them, too late for anything resembling decent sales.

Changing this trend won’t be easy, but that’s the plan. I’ll be taking a look at lots of lesser known releases while also commenting on some of the major games for all platforms. Yes, we’re platform agnostic here at DAF since system bias only keeps you from enjoying more good games. In 37 years of gaming from pinball to current gen consoles, I can safely state that I absolutely do not have a favorite console – it’s always been about the games for me, period.

Some of you may be familiar with my work from my fanzine, Continue?, or websites such as VGBlogger, Ace Gamez, the late, lamented BonusStage and Gametour sites as well as a few magazines here and there. Heck, if you own a copy of La Pucelle Tactics for the PlayStation 2, you may have even seen my name in the manual under ‘Special Thanks’ (that’s a cool story for another time, however). Anyway, a few hundred reviews, previews and a couple of in-depth interviews later, I found myself having to drop out of the scene for health reasons (mine and my father’s). During all this, I never stopped playing games and can in fact, state that thanks to a relatively steady diet of assorted console, PC and handheld games, I’m feeling a lot more energized and thankful for the support I’ve gotten from more than a few industry contacts I’ve made over the past ten-plus years.

But enough of the “world’s smallest violin” music playing in the background – I’ll be back later today with a review or two. Stay tuned…