Review: Cursed Mountain

Platform: Nintendo Wii

Developer: Deep Silver Vienna/Sproing

Publisher: Deep Silver

# of Players: 1

Official Site

Score: A (95%)

sub·jec·tive (suhb-jěk’tĭv) adj.
1. a. Proceeding from or taking place in a person’s mind rather than the external world: a subjective decision.
b. Particular to a given person; personal: subjective experience.
2. Moodily introspective.
3. Existing only in the mind; illusory.
4. Psychology: Existing only within an individual’s mind.

Most horror-themed video games are extremely subjective in that each person who plays them will generally have a different overall experience. Those that frighten easily will baby-step through their play sessions, saving frequently, checking maps and trying their very best not to to die horribly. The more fearless, bolder gamers accustomed to faster-paced play will blaze forward, taking on all comers in a quest for kill counts while often blissfully unaware of the developer’s intentions in attempting to set a particular mood. This type of player generally never flinches unless the game adds in “jump” scares like those found in hundreds of horror movies or live haunted house experiences in some amusement parks. A third type of gamer takes the middle road, going into every game “cold” in order to fully appreciate every nuance as they let themselves become completely immersed in the game world.

Welcome, dear reader to Deep Silver’s incredible Wii exclusive, Cursed Mountain

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