Etrian Odyssey V: The Big Blowout Strikes

How “funny” is this? Yesterday I get my Etrian Odyssey V: Beyond The Myth review code (Thanks, Atlus!) and I’m giddy about that because it’s been a really good year for games and EO has been consistently awesome (although it needs to be on a more powerful system, in my opinion). Having put some quality time into the recent eShop demo meant I’d start off with a party pretty prepared for the challenge ahead (whee!). So, I fire up the game and play for a few hours until I need to recharge my 2DS, whip out the AC adapter, plug it in and about a minute into recharging… the adapter ups and dies on me. One word sprung to mind and yes, I have the WORST luck with technology of anyone I know.

(Sings) I’m Mister Tech Miser, I’m Mister Dumb… (now I need to write the rest of this at some point, but with my luck, the I’ll cut myself and bleed on the keyboard, which will summon a demon I can’t control or something) – back in a bit. It’s a good thing I have a few other games to review on systems that still work while I wait for my replacement charger to show up.

-GW

Cyberdimension Neptunia: 4 Goddesses Online – Time Eater For The Always Hungry

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I’m a bit behind in my Neptunia backlog, but I really do enjoy the games when I find time to play them. There’s a certain earnest goofiness to them that’s consistent and cute looks aside, there’s often a bit of profound wisdom mixed with the offbeat humor that sneaks into the writing and English localization that can be surprisingly refreshing for a JRPG. Anyway, here we go again, but with a few twists to the formula in Cyberdimension Neptunia: 4 Goddesses Online (which is out NOW for PS4 and coming soon to PC).

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There’s a ton of stuff to cover in a game this big, but let’s just send you all right on over to the handy Newcomer’s Guide so you can see what you’re up against. Me, I’m just a busy bee here to post a gallery you get to peruse and maybe pick up the game at your earliest convenience. Also as usual, Idea Factory and Compile Heart are on the case and ever-busy developer Tamsoft is doing some of its best work on the visuals as you can see here and below the jump.

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The Evil Within 2: Perfect For Your Fright-day the 13th

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Confession time, again: other than dabbling with a friend’s copy for about 20 minutes or so back when it was launched, I didn’t play the original The Evil Within. Between my ridiculous backlog and other busyness, I never got around to getting to that game and its assorted freakish frights. Well, here we are some time later and guess what? The Evil Within 2 didn’t wait for me to even think about playing the first game before it popped up to say “Hi!” and it looks as if I might need grab this at some point or it’ll come to get me. Help!

Of course, if I don’t get the game, no one will notice, right (he said, looking around and then checking all the closets and under furniture for something that might come get him at some point)?. And here I was, saving up my pennies for Wolfenstein: The New Colossus (which has “Timeliest Game of the Year!” flashing over it in bright neon lights for some reason). Oh, Bethesda, you keep it up with this stuff and I’ll need to start carving holes in my schedule like a pumpkin. Still, I wouldn’t have it any other way (and neither should you).

-GW

Review: NeverEnd (PS Vita)

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Indie developer/publisher Sometimes You also ports and distributes some interestingly nostalgic budget indie games for PC and consoles that aren’t perfect, but provide a bit of fun and challenge at a decent price point. Developed by Duck Devs, NeverEnd is a decent, simple looking top-down rogue-like/lite 3D pixel single player dungeon crawler (say that three times fast!) that’s influenced a tiny bit by The Legend of Zelda (without the overworld sections) with a tricky combat system that relies not only on weapon usage, but blocking and avoiding enemy attacks. While controls seem initially very clunky and off-putting, once you get the game’s mechanics and can deal with permadeath, things get much better. Granted, the game probably won’t win a ton of industry awards come the end of the year, but for $2.99 you’re getting your money’s worth and then some.

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Symphony of Eternity VS My Old Eyes

SoE_Nintendo.PNGGrrr. I like a few of Kemco’s old-school style JRPGs, but I avoid the mobile versions because I hate playing games on a phone and having ads pop up every five minutes because I’m a complete cheapskate who doesn’t like buying additional content if a game says it’s free to play or has a budget price point.

Amusingly enough, I’ve picked up a few of their PSP, Vita and Nintendo 3DS releases over the years and for the most part, like what I’ve played. That said, their latest Nintendo 3DS/2DS game, Symphony of Eternity, ($7.99, Nintendo eShop) is making me go cuckoo because while I like it so far, warts and all… it’s hard to see the darn game thanks to a kooky design choice.

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Dragon’s Dogma: Dark Arisen – The 4th Time’s The Charm (Hopefully!)

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With the PS4 and Xbox One versions of Capcom’s Dragon’s Dogma: Dark Arisen now available (go buy it, I say), I’m trying to figure out how to get the most out of this version of the game before something else weird happens in terms of stuff going haywire on the tech front here. It seems my luck is pretty damned rotten when it comes to seeing everything the land of Gransys has to offer despite my spending something around 200+ hours with the game across every platform it’s previously been released on.

I initially started the game on the Xbox 360 and got about 3/4 through, but both the systems here died (Red Ring of Death!). Then I snapped up the PS3 version of the original and later, the Dark Arisen expansion and got through most of the game on the PS3 (acquiring one of the not so good endings) until that system expired (Yellow Light of Death!) and was stolen by the guy I sent it to for repair. After it launched, I ended up buying the enhanced Steam version only to have my laptop die before I got much time into that one and now I have a copy of the PS4 version on the way, so “what the heck is going to happen now?”  has been a mantra of sorts whenever I’ve watched a trailer or other video content Capcom has posted about it.

If I didn’t have a few medical appointments coming up this month, I’d stay at home quietly holed up with the game until I completed it. But yeah, that stuff needs to be tackled so I can indeed get to work enjoying my purchase without worrying so much. Not that I’m prone to paranoia or anything, but it does make me walk a lot more carefully when I’m out and about.

Back in a bit.

-GW

Review: Pankapu (PS4)

Pankapu PS4Last year, the first chapter of Too Kind Games’ gorgeous, excellent and challenging platformer Pankapu made for a pretty captivating experience on PC and now it’s on PS4 as a complete game that’s equally beautiful and a must-play for genre fans. Bold, colorful visuals, blend with with solid, satisfying gameplay and an initially simple story that changes into more than the bedtime tale it starts out as.

Don’t let that stunning color palette and super-cute art here fool you one bit. This is a seriously tough game at times thanks to the dead-on jumping and combat skills you’ll need to succeed. Initially, you’ll play as a sword and shield-bearing warrior type, but Archer and Mage Aegis outfits eventually appear and add more combat variety as well as pros and cons. Swapping between all three Aegis types, often on the fly makes for some pretty fluid navigation when things go right. On the other hand, enemies and assorted traps can ruin a good run if you make too many mistakes. You will, trust me – Pankapu can be quite hard at times. I’m looking at you, Tokatanka (grrr!)

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Raiders of the Broken Planet Beta Hands-On

season1_big-2I’ll admit straight off that I’ve been a big geek for MercurySteam‘s games ever since I got a review copy of American McGee Presents: Scrapland way back in 2005. Their attention for detail grabbed my eye and I’ve followed each game they’re released always looking forwards to what the team can cook up. Currently, they’ve two big games out or on the way, Metroid: Samus Returns (Nintendo 3DS) and Raiders of the Broken Planet, currently in beta on PC, PS4 and Xbox One with a release date set for its first of  four campaigns September 22.

As I’d been slowly killing off my MMO/online gaming phase (not enough time, too many me-too game, no way to enjoy them offline), I initially planned to ignore this one until I found out it had a solo campaign mode as well as a unique “4 vs 1 counter-operative campaign” that lets you play both sides of the conflict if you so choose or team up with friends to tackle some challenging missions against really pesky AI opponents. While the beta had a few matchmaking issues online (hey, it happens!), the gameplay is quite fun and very challenging in terms of solo play.

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Review: ARK: Survival Evolved (PS4)

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ARK_artAt the climax of Billy Wilder’s brilliant 1950 film Sunset Boulevard, Norma Desmond (Gloria Swanson) pumps three slugs into Joe Gillis (William Holden), leaving his body floating in her swimming pool and shortly thereafter gives us a classic line of dialog as well as one of the best endings in movie history.

ARK: Survival Evolved is, in its own quirky manner, a digital Norma Desmond all made up and ready for her close-up and you’ll be playing the part of poor Joe Gillis, but in a remake of Groundhog Day with a hell of a lot more dinosaurs and without the romance angle. Translation: expect to die in this game. A lot. That out of the way, the sheer amount of things to do here makes it somewhat fantastic if you put aside a few nagging “warts and all” issues.  Then again, hell, it’s basically like dumping all the best toys you ever had as a kid onto the floor and making the biggest, craziest “epic” playset you can think of. Except the toys bite back harder and might make you want to bite your controller in half on occasion.

 

 

Based on that last bit alone, Studio Wildcard‘s game is worth the $60 with a few caveats. On the technical side, expect performance highs (great looking creatures and often gorgeous environments) and lows (frame rate dips, assorted glitches, too tiny font text) along with plenty of patch updates (five since release day). Unlike poor Joe Gillis, the game is also bullet-proof (and unlike Norma Desmond’s career, critic-proof) thanks to a very dedicated legion of longtime players since it first appeared on PC as an Early Access game back in 2015 who don’t give a hoot what anyone says. The overall kitchen sink sandbox approach works quite well on one hand as the game is never shy about giving you a ton of choice in most areas. But yes, it’s a case where patience and even more practice is required in order to fully enjoy all the rides in this Jurassic Park meets Minecraft meets sci-fi/action survival hybrid.

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Review: Perception (PS4)

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Your perception of Perception as a horror game will go a long way towards fully enjoying the experience it offers. It’s more a first-person adventure game with horror elements where developer The Deep End Games uses lead character Cassie Thornton’s blindness as a means of both physical and mental exploration.

Cassie is drawn by recurring nightmares to abandoned mansion Echo Bluff and as she’s completely blind, her own perceptions are being challenged. The unconventional visual presentation, use of echolocation, and mix of mystery and time travel are all plus points here. There are flaws as well, but for the most part the 5 to 6 hours you’ll spend as Cassie should please the more open-minded horror/mystery adventure game fans out there.

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Cassie’s trip through the seemingly empty mansion is hampered by the presence of The Presence, not so nice angry spirits (who don’t bring presents, by the way) that change up the initially tap-happy caning she does into memorizing rooms and whacking objects as little as possible. While this adds tension to the experience, some parts of the game end up being learning experiences thanks to an auto-save system that forces slight to moderate backtracking and replaying areas if you end up getting Presenced to death.

In other words, you’ll likely need to unlearn your first half hour or so of gameplay and rely on memory and/or using an optional guidance system that points you in the proper direction while still allowing exploration. That said, some of the game’s scares are somewhat avoidable by popping into assorted hiding spaces until trouble passes while others may make you jump a bit based on your level of immersion. Of course, if you’re not easily frightened, the game may seem light on scares unless you want to encounter them.

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