Retro Exploration: Dreamcast Games Reveal A Few Hidden Surprises (Part 1)…

While doing a bit of computer maintenance today, I decided on a whim to dink around with a few Dreamcast games by popping them in my PC and seeing if there were any hidden art or music files. I’d been curious about this for a while, as a few years back I wrote an article about Redbook audio tracks on CD games for Digital Press and was thinking about doing some sort of update. Back when the Dreamcast was released in the US, I popped a few discs into my PC at the time and found only text files with copyright info and occasionally, a game credits listing, and after a few of the same bunches of nothing, I retired the idea.

Flash forward to earlier today and I’m looking on my Japanese copy of D2 for cool stuff, only to find nothing except the usual three files. Then, I grabbed my copy of Seventh Cross and “bingo!* omake surprises galore, all some interesting (and intentionally amusing in a few cases) CG artwork that was removed from the US version, Seventh Cross Evolution. Below are the images from the hidden gallery (the second image gallery file on the disc features some of the same images, but in a higher resolution). I went through a bunch of other DC games as well, but I’ll run those images starting sometime next week… or sooner, if I knock out enough reformatting work to take a break.

Oh, I actually DID find some cool D2 stuff on an import disc or two, but not where I thought it would be. More on that in a bit…

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Gallery: Sega Saturn Import Library*

This collection is now about 1/4 of the size of what it once was, but still has some nice titles in it along with a few commons and a bunch of duds. *Yes, I stuck in all the NIGHTS demos and versions from the US and UK, but those were in the same shelf space, so I figured I may as well run them here. I’ll get to my smallish US Saturn library at some point. It’s up in a closet with my US Sega CD stuff (also slimmed down dramatically) and I need to see what’s leftover after a few on and off years of whittling it down. Now, if Sega would FINALLY get wise and do a Sega Saturn collection of some of those games I no longer have, I’d be a much happier man…

Sonic 4: Episode 2 Set To Roll In 2012

Sega is set to send Sonic soaring into the stratosphere after two great games in a row on consoles (the super Sonic Colors and the even superior Sonic Generations). Here’s a quick peek at the Hedgehog’s latest speed-fest, set to hit XBLA and PSN in the New Year – enjoy!

D2: WARP’s Last Gasp Makes For A Curious Cure For Holiday Melancholy

While the holiday season is usually packed with happy jolly tidings and the usual mass consumer craziness (that’s turned some shopping malls into pepper spray scented war zones), it’s also a time for reflection and a bit of moodiness about current and future events. Winter also brings in a bit of depression, as we humans are also prone to go gloomy when the lack of sun and warmth hits hard, sending some into a depressed state. Kenji Eno and WARP’s final console game, D2 has been my go-to holiday gift for myself ever since it was released on the Sega Dreamcast in Japan back in 1999. I’m not going to do a full review of the game (there’s an older one I wrote posted here), but I will say that the game manages to capture the feeling of being inside a bad winter dream that you can’t wake up from, yet one that you don’t want to simply because you want to see how it plays out.  It’s definitely not for all tastes and in fact, can be baffling even when you piece things together into a more sensible narrative than what’s presented. On the other hand, the game also soars into unsuspecting territory a few times and packs an emotional punch where it counts. Continue reading

Gallery: Sega Dreamcast Library

Smaller than it once was (by around 40 or so titles), but still fun to go back to for some of these gems. Like a few too many Dreamcast owners, finding out the hard way that getting a new or replacement console meant those old Phantasy Star Online saves were no good was a shock (grrrrr!). But the game still holds up as a great RPG whether it’s played solo or online. Speaking of online (and in case you were scratching your heads at that last sentence), I recently found out that private servers (not officially run by Sega) exist for the game, so my crazy MMO suggestions from last week recently actually make a bit more sense. Not that I’ll join any of those few hundred or more still enjoying the game, mind you. I’m way too busy doing other stuff. Anyway, outside of the classics everyone always yaks about, I say D2 needs an HD remake, Illbleed needs a sequel and Rent-A-Hero #1 would be pretty cool to finally see, considering it was localized for the Xbox, but never completed.

Sonic CD Lands Pretty Much Everywhere (Except On An Actual CD)

Let’s see now, Xbox LIVE Arcade, Android and iPhone/iPad/iPod Touch today and tomorrow, PSN on the 20th, Windows Phones sometime early in 2012. How funny is it that a game with “CD” in the title DOESN’T get an actual disc release? Oh well. Heck, I was hoping this would have been a bonus in the otherwise superb Sonic Generations, but nope. I guess I’ll have to hold out for a Vita release at some point. Anyway, if you’ve one of these fancy de-vices listed above and want to experience a classic platformer that will plant a grin across your mug, definitely check out what Sega has cooking. Now about getting ALL the 16-bit up to to Sega Saturn Sonic games all in one place…

Gallery: Mega-CD Library

Not as large as the other libraries (and nope, nowhere near complete), here’s some Mega-CD titles to pore over. I have a bunch of Sega CD and UK Mega CD titles as well, but I’d sold off most of the core titles, so it’s a shadow of its former self. It’s too bad Sega or any other publishers didn’t have enough time to localize MORE of the RPG’s for the add-on, as games such as Shadowrun (an all-new version created for the platform), Record of Lodoss War, Shin Megami Tensei, Illusion City, Fhey Area, Cosmic Fantasy Stories, Death Bringer and others here would have made for a much more impressive lineup. But, hey – we DID get the fighting/RPG hybrid Battle Fantasy here as Revengers of Vengeance, so THAT makes up for a lot (he said, eyes rolling in his head)…

Gallery: Mega Drive/Genesis Library (Updated)

By popular demand (from a few places), here you go, along with Master System games since they’re living on the same shelf as the MD/Genny stuff. For those who’ve seen the older pics elsewhere, yes, the collection used to be larger by about 40 or so games, but here’s where we’re at now minus a few loose carts I have stored in a bin nearby. I’ll try to get to the Super Famicom stuff within the next couple of months, as it’s more of a project getting them from the closet in the other room…

Review: Star Odyssey

Platform: Sega Genesis/Mega Drive

Developer: Hot-B/Starfish

Publisher: Super Fighter Team

# of Players: 1

ESRB Rating: N/A

Official Site

Score: B+ (80%)

 

After 20 long years one of a handful of “lost” Sega Genesis games finally surfaces thanks to Brandon Cobb and Super Fighter Team. While Star Odyssey may not be the best RPG on the platform, as a piece of gaming history, it’s something that’s truly great too see and play. Thanks to Cobb’s dedication to seeing the project through (and a solid localization job), a few hundred lucky gamers can now play this long lost gem and see what might have been had this one shipped when it was supposed to. Granted, I’m sure it wouldn’t have set the gaming world on fire back in 1991 or ’92, but the Genesis never really got as many great RPG’s as the SNES back in the day, so what’s here makes for a mostly solid game with a few quirks that keep it from perfection. Continue reading

Speaking of Sonic: A Fanzine Blast From The Past Returns (Sort Of)…

Amusingly enough, I was going through some old artwork and found this unused cover for my ancient fanzine, Continue? This was going to be published in the third issue sometime around January or February 1998 (which was actually the fourth issue, thanks to issue 2 1/2 – don’t ask) along with a chunk of Sega-related articles. The story behind the cover goes something like this: By 1998, Sega was in a bit of a pickle, as the Saturn had pretty much fallen off the map and the Dreamcast was a year away. Meanwhile, Sony’s PlayStation was ruling the roost and games like Parappa The Rapper were rewriting the book on originality in game design and a few other innovations.

I imagined poor Sonic and Tails unemployed (well, between consoles) and out on the street one day as a familiar (and flatter) figure strolled by. No, I wasn’t a Sega-hater at that time, folks. I was just taking a look at the company’s missteps and hiccups in the mid to late 90’s that put Sonic on the street for a bit. I also planned to run copies of all the correspondence I’d gotten from Sega’s wonderfully cool customer service team from the early to mid 90’s (back when you could write a letter and get some neat stuff back in the post), so it wasn’t going to be a complete poke in the eye issue.

Of course, Parappa is long gone and Sonic is back on top (or close to it) these days. I just haven’t even thought of reworking this piece to reflect that. Perhaps one day… but I’ll have to make sure the rapping paper dog and pals aren’t popping back up on the Vita or whatever anytime soon first…