
There will be three types of people who’ll be interested in Atlus and Vanillaware’s Dragon’s Crown Pro ($49.99) on the PS4. Those completely new to the game looking for a very solid side-scrolling arcade action/RPG will find an excellent single player, 4-player co-op offline/online game that’s a gorgeous homage to a number of great arcade games from Golden Axe to Capcom’s two Dungeons and Dragons titles.
Those who’ve played the original Dragon’s Crown back in 2013 on the PS3 or Vita (or both platforms) and want to know what’s new will find much sharper visuals (if they own 4K TV’s) , a new orchestral soundtrack (the original is also selectable) and thanks to a recent patch, cross-platform multiplayer and save data with Dragon’s Crown Pro. Or you can just be like me and dive into a new game just to experience everything fresh.

The third category are those who went completely bonkers complaining about the stylized artwork and may want to poke at the game anew for its sexy Sorceress and Amazon characters, but I’m gathering that loud crowd will get drowned out by players who want a fun and solidly built couch co-op experience who won’t mind the art style one bit. Truth be told, I’m a big fan of George Kamitani’s art style since I picked up a copy of the lovely but flawed Princess Crown through a Japanese friend about 20 years ago. Kamitani also worked on those two D & D games (which just so happen to be available on the PS3)


Sometimes a review writes itself before you even get a chance to take a single note. That can be both good and not so good, but let’s see where this automatic type-fest leads now, shall we? 
Good evening, ladies and gentlemen. I’m here to inform you that Woblyware and Rataliaka Games’ excellent, tough as heck 
While not flawless, I’d say outside of the Tamsoft developed action-heavy games, the overall best game in Idea Factory’s long running Hyperdimension Neptunia series and its assorted spinoffs was 2015’s Megadimension Neptunia VII, which has just received an nicely enhanced update in the form of 

Who said time travel was impossible? After a super successful Kickstarter campaign and a busy development process, Munich-based Bonus Level Entertainment and publisher EuroVideo Medien GmbH have announced that their gorgeous slice of 16-bit retro gaming nostalgia, 

Don’t let the childlike look of its hand-drawn visuals fool you one bit. 




I’m not much of a good and nosy neighbor in real life, but in the past I’ve been the subject of scrutiny a few times by some pokey-snouted folks when I’ve either moved to or visited spots where they exist. A game like