If Yakuza 6 (available April 17 on PS4) is your first trip to Kiryu Kazuma’s world, fear not. As an option on the title screen, the game can fill you in with rundowns of the previous five entries with a series of cut scenes taken from previous installments. These cinemas not only get you well up to speed, they’ll very likely make you want to track down the older games at some point (well, you’ll also need a PS3 for three or four of the older titles). As for this latest installment, it’s brilliant, bittersweet and worth the time investment for plenty of reasons.
Kiryu’s journey takes him from Okinawa back to his old stomping (and kicking and punching) ground of Kamurocho with an eventual journey to Onomichi Jingaicho in Hiroshima. Par for the course, the many plot twists and turns he’ll face range from melodramatic to absurd, but the main plot is quite serious stuff. After his former pop idol daughter Haruka goes missing, Kiryu tracks her to Kamurocho only to discover she’s been struck and badly injured by a car. He also finds out he’s a grandfather as Haruka was hit while protecting her son who Kiryu knew nothing about until he has to take care of him. With all this happening, the poor guy has to deal with a Yakuza and Triad gang war where both sides also want him taken out and a few other matters you’ll want to check out.

I’m not much of a good and nosy neighbor in real life, but in the past I’ve been the subject of scrutiny a few times by some pokey-snouted folks when I’ve either moved to or visited spots where they exist. A game like

Wales Interactive’s
A gentle “Fore.” with a sly smile is what you may find yourself whispering with a grin on occasion while playing 


KEMCO and ever-busy developer EXE-CREATE along with a few other studios have been whipping out dozens of mobile JRPGs for years and fortunately, a bunch of them have been slowly but surely arriving on home consoles, a great thing if you happen to be a fan of “old-school” dungeon dives. 
