Review: WALDEN, a game (PS4)

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No, it’s not some new-age hipster ready-made, silly. Here’s where you start off the game. Now, get to getting those walls up before dark, buddy.

Walden, a game PS4Wait, what? Yes, there’s actually a game based on Henry David Thoreau’s autobiographical slice of life book and it’s pretty neat as well as quite educational on a few fronts. Developed by Tracy Fullerton and the USC Game Innovation Lab over a 10-year period, Walden, a game ($18.99, also on PC) rolls out events from Thoreau’s time spent up at Walden Pond near Concord, Massachusetts in a tiny cabin he built and maintained. It’s an “open world” game with plenty to see and do, but it’s also an initially timed experience where you need to attempt to accomplish as much as possible during each day. That means you can choose to follow the flow of suggestions the letters Henry receives during the game or simply go off and explore at your leisure, discovering experiences as you go.

Actually, doing a combination of both is very highly recommended as this will maximize the overall experience while filling in chapters from the book as well as other events that affected Thoreau’s life.  While the game has a few performance quirks, if you’re a person who likes “walking simulators” (a term I dislike, mind you) or “survival” games (ditto on the dislike thing) without worrying about zombies or other creatures chomping at your heels, this is going to be right up your alley. Granted, I’m going to gather that market is slim among most of today’s gamers. Nevertheless, I’d still highly recommend this if you want something truly different and amusingly enough, something to show off to your kids (if you have them) as an honest to goodness learning experience. Yes, there’s also a great teaching aid for the game, as it’s meant to be used in schools as part of curriculum in tandem with the book.

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Your humble shopkeeper in the game. Basically, he’s Tom Nook with even more vintage stock. Or: you’ll pay through the nose for those much-needed goods.

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Review: Sega Genesis Classics (PS4)

Sega Genesis Classics PS4Since you’re in a hurry, here’s the short version: Yes, Sega Genesis Classics is worth the $29.99 just for the JRPGs alone, but you’re getting a whole lot of other okay to really decent to superb games for that price. Here’s something to consider before you more jaded gamers turn up your noses at this latest Sega compilation that yes, has most of the same old games you’ve either played to death in the past or just have little to no interest in. Every day there’s likely someone trying out a retro game of some sort and those who’ve never tried anything on the Genesis are going to be very well served here.

Granted, this collection is missing a few titles found on other collections (notably, the PC version which not only has a few more games, it allows users to mod and add other games as an option), there’s online play that’s not quite flawless and a rewind feature that can make certain titles too easy to beat. That said, as an introduction to a classic console, it’s quite the deal at the end of the day.

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Wait. If you leave the phone off the hook, you can’t call your friends over for some couch co-op action! Oh, you need to make more friends? Okay, then.

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Review: Bleed Complete Bundle (PS4)

Bleed Complete Edition PS4Hoo Boy. If they were a pair of cartridge games back in the mid-1990’s for the SNES, Genesis or any other console of that era, I’d bet we’d see Bleed Complete Edition ($27.99) pop up on a few action game of the year charts back to back. That said, both games can absolutely compete with today’s high action games thanks to tried and true great gamplay. Both titles are gloriously over the top, non-stop, throw everything at you and watch you jump insanity with seemingly endless levels, 2-player co-op, boss fights that will whiten your hair and replay value way off the charts.  There’s also a sense of pure unadulterated fun here that keeps things flowing through all the gameplay modes making even the easiest difficulty somewhat challenging for novice players.

Don’t let the simple looks fool you at all, kids. Both games will smack you around, lay down covering fire and drop all sorts of ordinance on your head if you attempt to take it easy. Badass heroine Wryn can take it as well as dish it out, but it’s up to your skills to keep her alive to fight another day.  The gal wants to be a hero and certainly has the chops, as you can see below:

 

 

Developer Ian Campbell (aka Bootdisk Revolution) drew influences from all over the gaming map, tossing elements from classics such as the Contra series, Gunstar Heroes, a few arcade bullet hell shmups and more. The game is also packing a very solid sense of humor right from the get-go. Wryn’s got a kill list full of bosses to take down (a Kill Bill reference) and the game is pretty much her doing just that while trying to blast or avoid all sorts of heinously cute kitties, robots and other very well-armed baddies, sub-bosses and bosses. In between stages, there’s a cartoon news show that drops in some amusing bits that don’t wear out their welcome and yes, give your fingers a chance to cool off before more mayhem begins. Continue reading

Earth Defense Force 5 US Trailer #1: A Bit of Wait Gain

(La la la, PlayStation!)

 

EDF_5 boxIt’s about time,  but there’s still no concrete release date for North America. To be fair, Sony has opened up pre-orders for the game’s standard digital and deluxe digital editions. But that 12/31/2018 release date is a bit questionable (games usually pop up on Tuesdays and I don’t think a New Year’s Day release date would be a thing). FYI, with no official launch date decided, pre-orders have to include a tentative date so potential buyers have a general idea of when a product will arrive as a download or at retail.  I hope this game rolls in before the end of the year, as it’s a bit crazy-cakes that a worldwide release wasn’t in the cards from day one.

That said, I’m also surprised I didn’t snap up the import version at this point, but that was a mix of finances not being where they needed to be and not wanting to go to the hassle of creating a Japanese PSN account to get DLC. Well, that and I thought the game would have been out already,  Ah well. I have plenty of games to wade through in the backlog, so at the end of the day, holding out for this one in English means I’m going to be going in totally cold and enjoying every minute.

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-GW

Review: Super Destronaut DX (PS4/Vita)

(Thanks, Ratalaika Games!)

SD_DXAmusingly enough, in the middle of all the stuff I’m working on, I got distracted by a code for Super Destronaut DX ($4.99, Cross-Buy) and made the “mistake” of downloading and playing it for a bit longer than expected. I use the word “mistake” in the jokiest of manners because the game is not only a ton of fun, it brings back memories of hitting the arcades on the weekends and dropping quarters into way too many now classic shooters and other games. It’s also a Trophy hunter’s dream game, as those rewards drop like rain during a sudden thunderstorm. Even if you’re not into collecting those invisible treats, they appear so frequently that you may think there’s some sort of crazy glitch taking place.

Once again, Ratalaika Games and Petite Games have whipped out a fun retro-inspired blast of greatness that’s seemingly simple on the surface, but packs in the fun for a low enough price point that it’s an instant recommend. As with Inksplosion (also $4.99 and Cross-Buy, so go get this one as well), the game’s not the longest out there on the surface. However, to this former arcade denizen, both of these titles replicate flawlessly the intensity and some of the challenge of those old arcade games (which by the way, were primarily really short experiences that were replayed in order to be mastered).

 

(yep, that’s me being lousy at this game. Hey, I’m old!)

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Review: Omensight (PS4)

Omensight_PS4Let me tell you, ladies, gents, and anyone else within read-shot. Despite a very strong start, I was about ready to give up on Omensight ($19.99) a few times as I played it. In fact, after sinking half a day into it when I first got a review code and later, a few more hours over the course of a week, I was torn between loving the game for its gorgeous stylized visuals and interesting murder mystery/action adventure hybrid thing and almost hating it because some key gameplay elements were a bit too broken to make me want to continue.

As I really liked developer Spearhead Games’ award-winning Stories: The Path of Destinies a lot (go get it, I say), I went in knowing the quality of this new game would be at least up to snuff or even better than its predecessor. On the surface, the more impressive visuals, stylish combat and intriguing segmented story structure made for a excellent followup. But a few things marred the experience somewhat.

While the combat was solid, the tendency for off-screen enemies to launch assorted physical, ranged and magic attacks made getting though some sections unscathed quite annoying. Especially as the game offered a score bonus for not taking damage from enemies or accidentally falling off ledges. Which leads to the jumping sections in the game where frustration abounded thanks to areas where clean traversal was nearly impossible partially thanks to the locked down game camera either not being in an optimum spot or me simply missing what should have been a simple jumping sequence thanks to stuff like flying creatures in the way or a platform or three seeming as if they were the place to leap (but weren’t). Sort of like this example (yep, that’s me being very terrible as this game in that clip below). So, I stopped playing and decided to wait until a patch or two dropped to fix things up.

 

 

Thankfully, the game ended up getting those few helpful patches that cleaned things up significantly as well as adding a few unexpected yet very welcome tweaks and yes, I can now heartily recommend it as a very solid sleeper hit worthy of your time.

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Review: Red Faction Guerrilla Re-Mars-tered (PS4)

RFRM_PS4While much of its color palette is about as utilitarian as the sledgehammer lead character Alec Mason swings around, Red Faction Guerrilla Re-Mars-tered ($29.99) still delivers the goods (and how!) when it comes to its core gameplay. Mars may be the big hot spot some look to as our future home (ha!), but in this game, it’s one of the worst places off earth. The game itself is quite solid overall thanks to recent patching that fixed a few flaws, but getting the hang of weapon switching in the heat of battle is still some tricky business.

Developer KAIKO took Volition’s 2009 PS3/Xbox 360/PC game and added some nice modern visual flourishes such as revamped textures, lighting, and shadow effects along with a (mostly) smoother 60fps frame rate. The game also packs in all the DLC, including a side story set years before the main game featuring a badass heroine who uses some cool alien weaponry, so this package is going to be a treat for those who want additional solo and online play modes to pad out an already lengthy game experience.

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Annnnd just when you make that last payment on your ride, here comes Mason to check up on that repair or replacement clause.

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Review: Shining Resonance Refrain (PS4)

SFRR_PS4 coverAs a longtime fan of Sega’s Shining series (the import version of Shining in the Darkness was the first JRPG I completed way back in 1992), it’s been quite interesting (to say the least) watching the series evolve over time. While the first game, the assorted Shining Force entries, Shining Wisdom, Shining the Holy Ark and the portable Shining Soul have been the most engaging, some of the games localized after that point fall into the hit or miss category.  The last three I played, Shining Tears, Shining Force Neo and Shining Force EXA traded in the first person dungeon crawling found in SitD and Shining The Holy Ark and the more strategic play in the Shining Force games with seemingly simpler hack and slash action against some very powerful enemies that made combat quite challenging. While there was some enjoyment to be found in these despite a few flaws, the bloom was definitely not on the Shining rose during the PS2 era.

Shining Resonance Refrain ($49.99) isn’t quite the return to glory the series needs, but this enhanced port of the 2014 PlayStation 3 import manages to be quite enjoyable overall. Developer O-Two took the Media Vision original PS3 game and added an all new “Refrain Mode” that allows players to experience the game with two of its main foes as playable characters along with what seems to be a nice load of included  (on disc or as part of the digital download) DLC content added at no cost across all platforms. Yes, it’s best to explore Refrain Mode after you’ve played the main game, as plenty of spoilers abound. But if that’s your thing, you do you, I say. It’s also the first time a new game in the Shining series has appeared on current-gen consoles and PC and hopefully, it will do well among JRPG fans on those platforms.

 

 

The game hits all the expected notes many JRPGs take these days from lengthy expository scenes, a cast filled with familiar likable to annoying characters, a decent combat system, and more than enough strangeness that might knock the wind out of the sails of those new to these types of games when they see some of the game’s kookier moments. When your party members or enemies break out into song as part of an attack, it’s more than clear you’re not in Kansas anymore. But if you surrender, Dorothy, it’s all in good fun at the end of the day.

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Just Doing Some Moonlighter-ing

While I’ve been a bit (too) busy with some side projects but have done some (well a LOT of) gaming and yes, reviews are slowly but surely getting done. Oh, that’s 11 bit studios and Digital Sun’s really excellent Moonlighter above, which is one of the newer games on the playlist (reviews are embargoed until the 28th, but keep an eye peeled on this one). There are a bunch of other games I’ve played, but I’ll keep you all in suspense for a bit. Hokay, back to the stack of urgent stuff I need to complete over the weekend.

-GW

E3 2018 (1): When The World is Running Down, You Make The Best of What’s Still Around

Soooo, so THAT’S What Death Stranding is about (that’s an in-joke, by the way).

Oh, now this is (not so) amusing. I wrote up about 2000 or so words on a few upcoming games shown at E3, but WordPress failed me in not saving my draft (I’m staring at the “! Saving of draft failed” note in the upper left of the screen as we speak, grrrr) so here we go again, but in shorter form because I’m a bit ticked off about needing to redo what was a pretty decent post and I’ve got a few other writing tasks to accomplish. Anyway, it’s really hard to enjoy gaming as much thanks to the real world madness creeping into the hobby side of things, but there are way too many interesting games on the way to avoid.

 

 
Yeah, death, DOOM, and gloom are all the RAGE 2, but it’s going to be a beautiful ballet of bullets and bombs bouncing all over. Bethesda’s presser was pretty amusing because Todd Howard knew how to balance self deprecating humor with the business side of things as the company poked fun at itself and some gamers who tend to either not have a clue about game development (it’s not an easy thing) or maybe think some franchises are a bit overworked. On the other hand, this is one of those always fascinating developer/publishers where sequels are eagerly anticipated each time one is revealed.

I have no clue what Fallout 76 will be about, but I’m going to guess it will feel like the Fallout Shelter (which just dropped onto the PS4 and Switch) but set in a world four times the size of Fallout 4 (which is pretty massive). As my laptop died, I eagerly downloaded it from PSN (it’s free) and ended up playing longer than I thought. Or: I ended up saving my game so I could take a nap. I woke up a bit later and accidentally clicked on the YouTube button on my Wii U and ended up catching the beginning of the PlayStation press event. I was very surprised that I liked pretty much all that was shown I’ll get to those in separate posts after the show), but Media Molecule’s Dreams stood out as a game I really need to try out. Well, that is if SCEA ever invites me back to a press event in NYC. They seem to have cleared out their press list and I don’t hear jack from them these days. Boo.

I didn’t watch Microsoft’s presser because I don’t own an Xbox One (too many awful experience with Xbox 360’s dying on me). But I did check out the plethora of game trailers and found they do look nice overall. I’m not much into the Halo games (although I own them up to ODST and have played bits of Halo 4 at a friends place), but that teaser for Halo 5 showed off a pretty impressive engine. As for the AAA developers (EA, Activision/Blizzard, Ubisoft, etc.) I’ll be looking at those trailers over the next week and maybe posting thoughts. A lot of AAA titles seems set in a certain reliable sector where you get what you expect (which is both good and bad based on your desire to pay for extra content, season passes and the like), but I tend to gravitate to single player games or those where playing with others is an option.

What else? Um… Namco Bandai, Sega, Xseed/Marvelous, Devolver Digital and a ton of indie devs have WAY TOO MANY GOOD GAMES COMING. To the point that it’s just daunting seeing what they’re doing and where everything is going. I need clones, stat. Capcom will make a bazillion dollars with that Resident Evil 2 remake (which means we’ll be getting RE 3: Nemesis at some point hopefully before the planet explodes. As for Nintendo? Yeah, yeah, I’ll get to them in a day or so. I know they tend to do things differently, so they’re going to get er, special treatment. The Switch is selling like hotcakes, third party and indie devs are filling the roster with excellent games and yes, the first party stuff is the mostly evergreen stuff they’re well known for. Back in a bit – I have a few demos to try out.

-GW