Ar nosurge: Ode to an Unknown Star Trailer: Some Would Say It’s Music of the Stares…

Arnosurge logo

Ar nosurge home_bgNot a true “sequel” to the fan-favorite Ar Tonelico games on the PlayStation 2, Tecmo Koei’s upcoming Ar nosurge: Ode to an Unknown Star uses enough elements from those games and is set in the same universe, allowing fans of those games to dive right on in with relative ease. Interestingly enough, Ar nosurge is actually the sequel to a PlayStation Vita game never released outside Asia called Ciel nosurge, an episodic adventure/sim that had its first chapter released on a game card, another other nine DLC chapters since and twelve planned total chapters when all is said and done later this year.

Of course, the chances of Ciel nosurge coming out here are about zero, but big thanks go out to Tecmo Koei for getting Gust’s latest PS3 game out and localized relatively quickly. The Japanese version arrived in March there and North America and Europe will be getting English versions in September. As you can see on the official site, the “seven volumes” of screen shots as well as the the character and background art look quite lovely indeed. Granted, the game won’t be for all tastes what with its semi-dressed sort of machine-like ladies and certain sequences that will be easily misunderstood by those who judge content solely by game screens and not actually playing the game. Nonetheless, it’s great to see yet another JRPG that blends 2D and 3D art styles so well coming for Sony’s still strong “old” console. This one’s added to my “Shut Up & Play It!” list…

Alien Isolation Pre-Order Trailer: It’s “Oh, You Want Some, Too?!” Before That Line Existed In The Franchise…

 
Well, I guess there’s a pre-order in my future after all, but as noted yesterday, I really hope that Sega and developer The Creative Assembly decide to make BOTH of those DLC packs permanent and available to everyone who wants them at some point. I just can’t see them vanishing into the ether forever a year or less down the road like the content in that last Aliens game a lot of people seemed to dislike too much. Anyway, this is a completely different game and a completely different dev team, so I’m one of those smarter people not rolling in the mud and predicting this game will be anything but as solid as a developer that’s never failed me previously can make. As far as what platform to play it on? I’m still flipping a coin…

ALIEN: Isolation Nostromo Edition DLC Packs Bring Back The Cast From The Past (But There’s An Pesky Modern Catch).

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AI_NEOkay, the BEST gaming news I’ve heard all day also happens to kick me in the tender bits (ouchie!) because it’s a blast of sci-fi nostalgia mixed with the modern retailer insanity many gamers despise that shuts them out of bonus content. Anyway, the good., no, GREAT news is the announcement on the official site (and over on IGN, which ran a brief video announcing the news) of some incredible DLC for Alien Isolation that bumps the standard edition up to the Nostromo Edition and allows for players to dive into an enhanced mission based on the first film.

Even better, this mission has the voices and faces of all but one of the actors from the original film. Sigourney Weaver (Ellen Ripley), Tom Skerritt (Dallas), Veronica Cartwright (Lambert), Harry Dean Stanton (Brett), and Yaphet Kotto (Parker) are all on board in the “Crew Expendable” DLC, with Ian Holm’s Ash being portrayed by a sound-alike.

So far, so good, right? But of course, here comes the claw to the throat… Continue reading

Abyss Odyssey Asks You To Beat Time (and Plenty of Bad People) On PC, PS3 & Xbox 360

AO_WPACE Team’s games have ranged from the extremely strange (Zeno Clash, Zeno Clash 2) to the somewhat stranger (Rock of Ages), so it’s a fine thing indeed to see them making a more straightforward game in Abyss Odyssey, set to hit PC, PS3 and Xbox 360 on June 15 for $14.99 (or 9.99 if you pre-order the game on Steam, you lucky PC owners you!).

abyss_shot_pit According to Atlus, the game is “a new side-scrolling action adventure game featuring a complex fighting engine in procedurally generated levels”, which means no two players should see the exact same levels as they play. Gameplay will seem familiar to fans of Dragon’s Crown on the PS3 and Vita, but like that VanillaWare instant classic, AO owes a lot to gaming’s past on a few fronts.

screen1_plantworld01 screen2_bossfight08 screen3_caverns15 screen4_plantworld03 abyss_shot_deertaur abyss_shot_park

As you can see above, the art style here is certainly gorgeous, as is most of the animation, going for a mix of realism in the character models and lush fantasy elements in those lovely environments and enemies. Additionally, making a female one of the playable characters from the outset is a smart move, as a game such as this will have a wider appeal with the addition of a lady who can hold her own with the tough guys here.

That said, it’s too bad this isn’t on a disc, as I know a few folks who aren’t fond of digital all that much who’d LOVE this game to death. Oh well – I suppose one day Atlus will gather all of ACE’s games up and stick them onto a Blu-Ray for a limited retail release at some point. Or at least realize that not everyone prefers the “convenience” of not owning a physical product you can lend to someone without having to rely on the internet to make that loan or trade possible. Anyway, this one looks like an instant BUY in my book.

DESTINY Collector’s Editions: Get That Ghost (Or Whatever Else You Want) Soon!

Digtial Digital Guardian Edition_info sheetWhile I’m not sure how supremely high interest is in Bungie’s first new project since the blockbuster Halo days (that’s a bit on an in-joke, kids – people seem to want this all-new IP quite a lot), the hype around Destiny is certainly huge enough that the game is getting a few collector’s editions as you can see and read below:

Destiny PS4 Limited Edition_packshot Destiny Limited Edition_info sheet

That’s the Limited Edition above and there’s the Ghost Edition below:

Destiny PS4 Ghost Edition_packshot Destiny Ghost Edition_info sheet

And of course, DLC is along for the ride in this online-only experience. Here’s what’s coming down the early part of that long road Bungie and Activision have planned for the future:

Destiny Expansion Pass_info sheet
Now, I’m not big on the whole Expansion Pass thing, but it’s one of those accepted practices that should work here quite well should the game have legs and Bungie wants to give its fans more as they burn through all the content in the main game. I just KNOW there will be some really enterprising players who team up to blow through the game world and its story content as quickly as possible, so I’m hoping the developer can at least keep up with those people and address any “complaints” they have. Granted, you’re not “supposed” to stay up for what, 20 hours straight (or however long it takes to see everything) playing ANY game. but try and stop someone with too much time on his or her hands and prepare to get slapped when they get a free hand.

Dynasty Warriors: Gundam Reborn Launch Trailer: History Repeats Itself Once More, But I Don’t Mind At All…

 
One thing some detractors of the long-running Mobile Suit Gundam video games seem to always say is many of the games go over the same original series storyline from 1979 to the point of insanity, but these folks are missing the point, I say. Given one of the goals of the series has always been to get kids to get their parents to buy them all those tie in goodies, re-introducing the story, characters and concepts repeatedly helps keep the series alive when a new generation crops up and wants to know why daddy has a OG model RX-78-2 Gundam on a shelf somewhere he won’t let get touched. Namco Bandai and Tecmo Koei have teamed up previously for a few Dynasty Warriors Gundam games, but with Dynasty Warriors: Gundam Reborn, they’ve brought it all back to the beginning and have recreated some of the original series’ key moments as small to larger scale battles that should get Gundam and DW fans grinning right from the start. Anyway, the game is available NOW in North America as a digital download on PSN.

Yes, the UK gets this on a disc like Japan did, but this seems to be the new reality for many game companies looking to cut costs here. It’s a forced paradox here, but by NOT supporting digital releases, the chances of getting physical product if there’s a sequel are slim to none at this stage of the game. So, do what you can to get this game, but let Namco Bandai know you’d like to have more choice in HOW you get your content. Even if they end up doing online only physical sales through their shop (based on actual pre-orders that fill a minimum disc pressing requirement), it’s a better thing for all that people who want to buy certain niche games (but can’t or won’t for a few reasons) can do so and make the company a profit in the process…

Escape Dead Island Trailer: Live Men Tell Plenty of Tales…

 
Is anyone else getting a distinct Telltale Games vibe from the art in this Dead Island spin-off game headed to PC, PlayStation 3 and Xbox 360 this fall? No? Well, okay, it’s not an EXACT lift from those excellent adventure games, but I’d bet a smelly coin from a zombie’s pocket that developer Fatshark Studios was inspired by that series when they were cooking up this one. That’s not necessarily a bad thing at all, as if it’s done right, I can see Dead Island appealing to gamers in a slightly different manner than it has previously. That and I wonder if those stylized visuals also mean this one’s Vita-bound as well? That would be pretty cool at the end of the day. Anyway, we’ll see what’s what soon enough, right?

GRID Autosport Launch Trailer – You’ll Be Driven Wild And Love Every Minute…

 
Well, well, well… my review copy of GRID Autosport arrived earlier today and as I didn’t expect it until later in the week, I ended up NOT getting any work done because I’ve been “out” driving for most of this afternoon. So far, it’s quite lovely, the inside the car views are back, the AI is pretty fierce and the hours will FLY by once you pop this game into your PS3, Xbox 360 or PC. I’ll try and get a more comprehensive review up this weekend, but for now you need this game if you’re a car nut and fan of Codemasters’ Racing Studio’s very solid outings.

E3 2014: Middle-earth: Shadow of Mordor – Monolith Just Might Be Making The Lord of The Lord of the Rings Games…

MeSoM boxartVeteran developer (and former publisher) Monolith Productions has been around since 1997, but it’s upcoming game Middle-earth: Shadow of Mordor may just be the studio’s most important game to date. The upcoming open world action/RPG set to hit PC, PS3/PS4, Xbox 360 and Xbox One on October 7, 2014 looks to bring an all-new hero, Talion (a ranger who’s been killed but revived with supernatural powers) into the familiar world created by J. R. R. Tolkien. The game’s story is written by Christian Cantamessa (a lead-writer and lead-designer on Rockstar San Diego’s Red Dead Redemption) and Monolith is working with Middle-earth Enterprises, Peter Jackson and Weta Workshop ensuring that everything in the game is as close to The Lord of the Rings and The Hobbit canon as it gets while introducing some new and appealing elements.

 
Additionally, in the case of the PC and next-gen versions, the developer is also looking to expand the enemy AI in their game with something called the Nemesis System that gives each foe a back story, motivations and memories, allowing them to fight more fiercely and even remember how you’ve treated them if you happen to let them live when encountering them during gameplay. Another cool thing is the game will randomize who you encounter and allow no two play-throughs to be exactly the same. Talion will be able to influence enemies to fight each other, ally with him to take to the battlefield with some assistance and more. The PS3 and Xbox 360 versions will most likely see this system slimmed down a bit, but if those versions retain the open world,enough of the abilities Talion has to affect enemies and the unique enemy placement, it’ll absolutely be well worth a buy… Continue reading

Metal Gear Solid V: The Phantom Pain Gameplay – 30+ Minutes of Kojima Productions Madness!

 
Konami Japan’s YouTube channel put up a few Kojima Station E3 videos during the show, but the one everyone wanted to see was of Metal Gear Solid V: The Phantom Pain in action. Let’s just say that boy, did they come through big time on that. Now you can slide that slider back and watch the entire broadcast that talks about the game and its assorted features and such, but if you’re just interested in seeing what the Fox Engine can do on the PlayStation 4, well you’re all set on that front at about 49 minutes in. The game looks fantastic, that offbeat Kojima sense of humor is in full effect (the “Phantom cigar”, cardboard box stealth and “Fulton” balloons are priceless!) and overall, this brief taste of the game shows what’s coming sometime in 2015 when the game actually hits retail and digital outlets. it may be madness, but it’s the best kind in action as far as seeing this game’s creative team outdo itself here…