The Bard’s Tale Trilogy Returns as a Re-Remake Worth a Buy

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So, I’d been only lightly following inXile’s progress on The Bard’s Tale IV: Barrows Deep with the knowledge that the game was going to be quite impressive and when all of a sudden this trailer pops up in the inbox and waves at me. Well hello there, beautiful. Color me surprised and thrilled, ladies and germs:

 

(thanks, inXile!)

 

Nice. While it would have been great to get these in one download (or disc if it’s console bound), spreading the releases out over time means players can actually finish each game and have room left for part IV whenever it’s released. It’s always great to see Krome Studios hard at work (they’ve been one of my favorite developers since the Ty the Tasmanian Tiger days). Hmmm. Time to start carving out some spare time because it’s looking like Skara Brae might be a decent (albeit dangerous) vacation spot for a little while.

-GW

INSOMNIA: The Ark: 8 Years in the Making Means a Lot of Sleepless Nights for RPG Fans

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From the inbox it came… and it looks pretty cool, I think:

 

(Thanks, INSOMNIA: The Ark!)

 

My current backlog is rather huge, but it looks as if I’ll need to carve out some quality time to check out Studio Mono’s INSOMNIA: The Ark, which is set for a September release on Steam.  According to its press release (continued below the jump… suspense!):

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Review: WALDEN, a game (PS4)

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No, it’s not some new-age hipster ready-made, silly. Here’s where you start off the game. Now, get to getting those walls up before dark, buddy.

Walden, a game PS4Wait, what? Yes, there’s actually a game based on Henry David Thoreau’s autobiographical slice of life book and it’s pretty neat as well as quite educational on a few fronts. Developed by Tracy Fullerton and the USC Game Innovation Lab over a 10-year period, Walden, a game ($18.99, also on PC) rolls out events from Thoreau’s time spent up at Walden Pond near Concord, Massachusetts in a tiny cabin he built and maintained. It’s an “open world” game with plenty to see and do, but it’s also an initially timed experience where you need to attempt to accomplish as much as possible during each day. That means you can choose to follow the flow of suggestions the letters Henry receives during the game or simply go off and explore at your leisure, discovering experiences as you go.

Actually, doing a combination of both is very highly recommended as this will maximize the overall experience while filling in chapters from the book as well as other events that affected Thoreau’s life.  While the game has a few performance quirks, if you’re a person who likes “walking simulators” (a term I dislike, mind you) or “survival” games (ditto on the dislike thing) without worrying about zombies or other creatures chomping at your heels, this is going to be right up your alley. Granted, I’m going to gather that market is slim among most of today’s gamers. Nevertheless, I’d still highly recommend this if you want something truly different and amusingly enough, something to show off to your kids (if you have them) as an honest to goodness learning experience. Yes, there’s also a great teaching aid for the game, as it’s meant to be used in schools as part of curriculum in tandem with the book.

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Your humble shopkeeper in the game. Basically, he’s Tom Nook with even more vintage stock. Or: you’ll pay through the nose for those much-needed goods.

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Review: Bud Spencer & Terence Hill: Slaps and Beans

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“Once upon a time in the west…” er, wrong movie, but you know what I mean…

Slaps & Beans - coverYep, it’s here and it’s great. As a fan of old-school arcade beat ’em ups, Trinity Team’s excellent Bud Spencer & Terence Hill: Slaps and Beans ($19.99) does exactly what its meant to do and does it with a ton of love (and many slaps and beans). I’ll give those of you scratching your heads a second to look up some of the duo’s films (here you go) and admit that for some of you, they may not be your to your taste (which means you need to watch a few and become a convert to their brand of international slapstick).

The game is an absurd amount of fun as a solo or co-op experience with a wacky story line, mini-games galore and some really great music that’s worth buying on a disc if you’re a fan of what’s here. While it’s not a terribly long game, it’s one where you’ll replay it either alone or with a buddy because it’s packed with laughs and challenge on the harder difficulties. Personally, I don’t grasp at all people who only play an otherwise solid game one or two times and shelve it away, but such is the current state of gaming where hours seem to mean more than overall quality to some “gamers” out there. It makes me wonder how the deal with heavier entertainment like non-fiction books or serious documentaries. But I digress – here’s some gameplay to ogle from yours truly:

 

(Thanks, Me!)

 

I heard you laughing all the way across the internet with me. This is good. Continue reading

Earth Defense Force 5 US Trailer #1: A Bit of Wait Gain

(La la la, PlayStation!)

 

EDF_5 boxIt’s about time,  but there’s still no concrete release date for North America. To be fair, Sony has opened up pre-orders for the game’s standard digital and deluxe digital editions. But that 12/31/2018 release date is a bit questionable (games usually pop up on Tuesdays and I don’t think a New Year’s Day release date would be a thing). FYI, with no official launch date decided, pre-orders have to include a tentative date so potential buyers have a general idea of when a product will arrive as a download or at retail.  I hope this game rolls in before the end of the year, as it’s a bit crazy-cakes that a worldwide release wasn’t in the cards from day one.

That said, I’m also surprised I didn’t snap up the import version at this point, but that was a mix of finances not being where they needed to be and not wanting to go to the hassle of creating a Japanese PSN account to get DLC. Well, that and I thought the game would have been out already,  Ah well. I have plenty of games to wade through in the backlog, so at the end of the day, holding out for this one in English means I’m going to be going in totally cold and enjoying every minute.

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-GW

Review: Figment (Nintendo Switch)

Figment SwitchFigment ($19.99) is just about as good as it gets on a number of fronts. it’s visually charming yet quite surreal, a bit edgy in tone, perhaps a tad too challenging for younger kids but a total sweet spot game for those who appreciate solid and well designed indies. Did I mention it’s also got a great musical score and songs during some fights? Well, it does (another thing that makes it great stuff).

All its cranky antihero Dusty wants is some ice for his drink, but that rather quickly turns into a quest to rescue a fractured mind in a impressive hybrid of adventure, puzzle, and action game elements liberally sprinkled with wry humor adults will appreciate. There’s also a deeper psychological thing going on that lends the game a Psychonauts-style approach to storytelling as layers are peeled back and you realize the game’s got a serious side that adds to its depth.

 

 

Dusty (who looks like George Herriman’s Krazy Kat as re-imagined by Dali with a dash of Tim Burton) is accompanied by a super cheery companion, Piper, a bird-like creature who’s a fountain of peppiness. The banter between the pair is pretty amusing because at first, Dusty is annoyed by her constant reminders of his past deeds and sunny disposition. he doesn’t want to get to anything but his beverage and is mighty tiffed that his relaxing time is turning into a big deal that has him venturing into places where others recall his old good deeds.

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The artistic influences here are brilliant if you know your art history. Even if you don’t, the game is a total visual treat.

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Bud Spencer & Terence Hill – Slaps And Beans Now on Consoles

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Whaaaaat? Color me totally surprised, ladies and germs!

Huh. Just when I thought this was never coming to consoles, here it is and I’m laughing myself silly because… well, just look:

(Thanks, Trinity Team!)

Hey, it took these guys a while to make and I’ll bet a penny that’s it’s worth a load of replays like any other fun arcade beat ’em up should be, so yeah, it’s worth that price point whether you grab the PS4, Xbox One or Nintendo Switch version. As for those of you who don’t get the fuss, I leave this as a parting gift:


(Thanks, Pump Monkey!)

-GW

Review: Red Faction Guerrilla Re-Mars-tered (PS4)

RFRM_PS4While much of its color palette is about as utilitarian as the sledgehammer lead character Alec Mason swings around, Red Faction Guerrilla Re-Mars-tered ($29.99) still delivers the goods (and how!) when it comes to its core gameplay. Mars may be the big hot spot some look to as our future home (ha!), but in this game, it’s one of the worst places off earth. The game itself is quite solid overall thanks to recent patching that fixed a few flaws, but getting the hang of weapon switching in the heat of battle is still some tricky business.

Developer KAIKO took Volition’s 2009 PS3/Xbox 360/PC game and added some nice modern visual flourishes such as revamped textures, lighting, and shadow effects along with a (mostly) smoother 60fps frame rate. The game also packs in all the DLC, including a side story set years before the main game featuring a badass heroine who uses some cool alien weaponry, so this package is going to be a treat for those who want additional solo and online play modes to pad out an already lengthy game experience.

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Annnnd just when you make that last payment on your ride, here comes Mason to check up on that repair or replacement clause.

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Review: Shining Resonance Refrain (PS4)

SFRR_PS4 coverAs a longtime fan of Sega’s Shining series (the import version of Shining in the Darkness was the first JRPG I completed way back in 1992), it’s been quite interesting (to say the least) watching the series evolve over time. While the first game, the assorted Shining Force entries, Shining Wisdom, Shining the Holy Ark and the portable Shining Soul have been the most engaging, some of the games localized after that point fall into the hit or miss category.  The last three I played, Shining Tears, Shining Force Neo and Shining Force EXA traded in the first person dungeon crawling found in SitD and Shining The Holy Ark and the more strategic play in the Shining Force games with seemingly simpler hack and slash action against some very powerful enemies that made combat quite challenging. While there was some enjoyment to be found in these despite a few flaws, the bloom was definitely not on the Shining rose during the PS2 era.

Shining Resonance Refrain ($49.99) isn’t quite the return to glory the series needs, but this enhanced port of the 2014 PlayStation 3 import manages to be quite enjoyable overall. Developer O-Two took the Media Vision original PS3 game and added an all new “Refrain Mode” that allows players to experience the game with two of its main foes as playable characters along with what seems to be a nice load of included  (on disc or as part of the digital download) DLC content added at no cost across all platforms. Yes, it’s best to explore Refrain Mode after you’ve played the main game, as plenty of spoilers abound. But if that’s your thing, you do you, I say. It’s also the first time a new game in the Shining series has appeared on current-gen consoles and PC and hopefully, it will do well among JRPG fans on those platforms.

 

 

The game hits all the expected notes many JRPGs take these days from lengthy expository scenes, a cast filled with familiar likable to annoying characters, a decent combat system, and more than enough strangeness that might knock the wind out of the sails of those new to these types of games when they see some of the game’s kookier moments. When your party members or enemies break out into song as part of an attack, it’s more than clear you’re not in Kansas anymore. But if you surrender, Dorothy, it’s all in good fun at the end of the day.

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(Not So) Random Film(s) of The Week: The Thing (1982)

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With his trusty bottle of J&B to keep warm, R.J. MacReady (Kurt Russell) and Vance Norris (Charles Hallahan) try quite unsuccessfully to make snow angels.

THE THING sfSo, what did YOU do during last week’s too damn hot weather? Me, I dragged my slightly sickly self out in that nasty, unbearable heat to go sit in a nice, well-chilled home with seven other people with the express purpose of making some of them scream. No, I didn’t do my *legendary* crowd-pleasing Chippendale’s act, people (wait, I have a Chippendale’s act?). I simply put a very old plan into action I’d successfully executed a few times in the distant past in introducing a fine horror film to some friends who had either never seen it previously, have only seen a heavily edited for TV version or yes, just disliked scary movies.

Sharp-eyed readers may have noticed that I’ve actually previously reviewed an older DVD version of the 1982 John Carpenter film and I’ve also deconstructed the 2011 prequel which I found okay, but lacking in some respects (I think the studio meddled a bit too much with the film, turning it into less than what director Matthijs van Heijningen intended to be a more solid horror experience). Now, I didn’t just show up unannounced, tie seven people to assorted furniture and force them to watch the movie, so there. Nope, as a matter of fact, I was actually asked to host a little screening party by a friend who borrows movies from me on a semi-regular basis.

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