E3 2014: Borderlands: The Pre-Sequel Trailer: In Space, Everyone Can See You Dance!

At this point, I expect nothing but serious FPS action, super stylized cel-art visuals and plenty of oddball humor from any Borderlands game (well, except Telltale Games’ upcoming soon to be mega-hit adventure take on the franchise that may have only two of the three elements mentioned, Tales From The Borderlands), so it’s good to see that Borderlands: The Pre-Sequel isn’t going to disappoint at all on the crazy front. This is one of those “old reliable” evergreens that’s good when you start playing and still packing heat months and years down the road thanks to it hitting that sweet spot between fun to play and “one more hour” addictiveness. It’s the bottomless pint of ice cream of games, folks! That’s how I’d describe the experience to someone wondering what all the fuss was about. That and argyle patterned weapons as an option? Yeah, that’s a win right there, although it does make for really crappy camouflage (unless Moon monsters can’t see argyle, of course)…

The Witcher 3: Wild Hunt: CD Projekt RED Sets The Gold Standard For Standard Editions (And Then Some)

If I haven’t said this before (and I think I have), I absolutely LOVE CD Projekt RED. Their previous two games in The Witcher series were lovingly crafted mature experiences that brought Andrzej Sapkowski’s anti-hero Geralt of Rivia to the PC and later console gaming masses (many of whom who probably didn’t read any of the books the character comes from until after they played the first game) and The Witcher 3: Wild Hunt looks to get even more gamers drawn into what’s looking like one of the best experiences on those shiny new consoles. Of course, PC gamers who rock those rent money priced gaming rigs will be getting the best experience in terms of visuals, but there’s no doubt that the developer is making both the PlayStation 4 and Xbox One versions of the game look spectacular on those systems… Continue reading

Homefront: The Revolution Trailer: Crytek Finishes The Fight (Maybe)…

Homefront_TR_logoWarts and all, I rather liked defunct publisher THQ’s Homefront for what it was. original (and also defunct) developer KAOS Studios cooked up an interesting alternate future where some very well-armed North Korea soldiers managed to overrun America and you played as one of a group of resistance fighters trying to drive them away. It was a LOT more serious than either Red Dawn movie, but the campaign was a wee bit on the brief side thanks in part to multiplayer modes I felt took too much away from the story.

Anyway, now that new publisher Deep Silver and seasoned developer Crytek are on the case, Homefront: The Revolution is coming in 2015 to PC, PlayStation 4 and Xbox One and I guess we’ll see how the gameplay reveal is at E3 this year, as this trailer looks okay but a bit generic in its storytelling. I do believe those may be in-engine visuals, as if there’s anything Crytek is well-known and respected for, it’s making some mighty amazing looking games using their proprietary tech.

I guess we’ll see how well this plays soon enough and whether it separates itself from other shooters in such a supremely packed market full of them. My fingers are crossed for the moment…

CD Projekt RED Has Got Some Summery Surprises In Store Soon…

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Well, well… it looks as if a few more developers and publishers are stepping outside the usual confines of E3 to show what’s cooking to fans directly as opposed to having news filtered through assorted outlets. CD Projekt Red is joining the club with this upcoming June 5, 2015 conference that will no doubt be a showpiece for the PC and console versions of its eagerly awaited RPG The Witcher 3: Wild Hunt. As you can see from this teaser below, I must be psychic or overstating the obvious (or both):

 
I also just NOW realize from watching that video that I’ve been pronouncing gog.com incorrectly for YEARS. Oops. Oh well, I bet a lot of others have been too, so I don’t feel bad at all. I do wonder how massive that Collector’s Edition will be for TW3, as the one for The Witcher 2: Assassins of Kings Extended Edition was pretty hefty from what I recall. Well, we’ll see in a few days, right?

Enemy Front Story Trailer: Resistance Is (And Most Likely Will Be) Futile…

 
CI Games’ upcoming WWII shooter has drawn my interest thanks to its story taking place during a few key points and in a few key places during that conflict. I’m withholding my judgment on this one completely until I actually PLAY it,but color me impressed that it looks to be packing in a LOT of content. As long as it’s not a straight-up linear run to the checkpoint experience (and press materials suggest it’s not at all), I think it will find an audience that likes what they see and may ask for more down the road. We’ll see in a few weeks as Enemy Front hits retail and digital outlets for PC, PlayStation 3 and Xbox 360 on June 10, 2014.

Borderlands: The Pre-Sequel PAX East Gameplay: “Bounce, Breathe, Look, SHOOT!” (Rinse & Repeat)…

BL_TPS_coverOkay, so it’s the name of an old basketball primer for kids, but that’s also a fitting description of what Gearbox and 2K Australia expect a great deal of you Borderlands fans to be doing in Borderlands: The Pre-Sequel, the upcoming standalone game set for a fall release on PS3, Xbox 360 and PC. Sorry “nest-gen” fans! You’ll need to wait a bit while the game you wanted or expected NOW or sooner is being cooked up in one way or another for its eventual release whenever.

While I’m sure that Gearbox and 2K Games could make a small fortune redoing the older Borderlands games and DLC from the ground up, I’d gather they’re doing the WISER thing and creating an all-new chapter to the franchise that packs in even more of what’s expected. This will also keep owners of those shiner (or matte-r) new systems from rioting and storming assorted game company headquarters anytime soon, too (er, Ha-ha?).

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The Evil Within Doesn’t Scare Me (Yet) Because I Haven’t PLAYED It (Yet)…

Asylum_Reborn_forSite“Booooooo!” (*squeal!*). Meh, I’ve always disliked these “reaction” videos for games and movies because even if they are one hundred percent real, what scares one person won’t affect another and as I get older, some things don’t scare me any longer that made me fly off a chair and up to the ceiling in the past. Or, to quote one Mr. Ray Parker Jr. “I ain’t afraid of no “ghost!”

Now, I’m NOT that jaded that some horror films, reads and games don’t get me wanting a blankie and a hanky every so often. However, some of the scares in entertainment are often derived from other and far more frightening works. That said, I do trust Shinji Mikami and Bethesda Softworks to the point that The Evil Within just may put me on the ceiling if it does what it does right and often. Expect to be scared out of your wits (or not?) when the game hits stores October 21st in North America, October 23rd, and throughout Europe on October 24, 2014.

Sniper Elite III Hands-On: Even More On Target Than Before…

Sniper Elite III_PS3I was on the subway headed down to see and play Sniper Elite III at a 505 Games media preview when I realized I’d forgotten my eyeglasses. Oops. You can’t be a good sniper at all if you can’t see a damn thing even with a scope, but amusingly enough, that absent-minded error on my part made the demo even more enjoyable.

Thanks to veteran developer Rebellion making the game much more flexible and thrilling than its predecessor, even a quarter blind bat like me was able to have a total blast making as many mistakes as I did. Okay, that’s not sounding like a ringing endorsement for the game, but it’s coming – keep reading. Even if I had brought my gaming spectacles along, my plan was to play the demo in as loose a manner as possible, making mistakes to see how the AI would react while seeing how expansive the level designs were this time out. In Sniper Elite V2, despite some alternate routes, most maps felt a wee bit too boxed in and linear and displacement wasn’t emphasized enough throughout the game (although the best players learned those levels and probably did some of their own shoot and scoot tactics… Continue reading

Metro Redux Announce Trailer: Back In The (MUCH Better Looking, But Still Deadly) USSR…

METRO_REDUXOkay, so the country is no longer called that long-dead name these days, but I had to get in at least one bad joke about this otherwise deadly serious first-person survival game. Calling Metro 2033 and Metro: Last Light “shooters” does them little justice, as each is a finely crafted and often jarring gameplay experience that takes patience to play. You can’t run in guns blazing with no or not enough bullets, radiation zones you can’t stay out for too long in and a gas mask that doesn’t have enough of an air supply to walk more than fifty feet. Not to mention some rather strange mutants and not strange but somewhat upset humans that might want you dead for a few reasons. Both games have gotten an amazing makeover for next-gen consoles and PC while retaining the methodical yet compelling gameplay that made them both sleeper hits.

Developer 4A Games and Deep Silver get a huge pat on the back (and a case of the finest Vodka) for bringing these games back so more can play them and this will be the first time 2033 appears on a Sony console, so PS4 owners will see what all the fuss is about. Even better, the games are getting both a physical and digital release. Metro 2033 Redux and Metro: Last Light Redux will each be available separately as a digital download for Xbox One, PlayStation 4 and PC for $24.99 in North America, and a boxed compilation of both games, titled METRO REDUX will be available for $49.99. Now, all I need is a working Geiger counter and to sew some extra pockets on that pair of old cargo pants in the closet so I can carry more slightly dented, irradiated cans of beans. Back with more on this one soon…

Watch_Dogs Launch Trailer: Your Ticket To Chicago Is Almost Ready…

 
May 27 will be a pretty quiet day at some workplaces in a few places thanks to people coming down with crippling cases of Watch_Dogs flu and staying home to get some finger and wrist exercises in to keep healthy. Ubisoft Montreal is certainly doing its part to move next-gen consoles and maybe a new 3D card or two, but I think even on the older consoles the game will be a winner to those players that don’t give a hoot about their games looking about as realistic as it gets. Anyway, we’ll see what’s what next week (or later for Wii U owners still hoping for an actual release date).