Lost Dimension Hands-On: Brain Trust And The Tall Tower of Doom

LostD_Vita_CoversheetDon’t plan on getting too attached to your party members in Lost Dimension, developer FurYu’s new RPG headed to the PlayStation 3 and Vita on July 28 from Atlus. Among the cast of powerful teen agents of SEALED are a number of traitors aligned with spiky-haired villain The End and the game rather effectively randomizes who those traitors are on each floor of the enemy packed tower you’re ascending.

While it’s yet another game in which Japan gets partially destroyed and it’s up to a cast of youths with special skills to save the day (and the planet), there’s an added layer of tension here that builds as your party gets whittled down based on your decisions. Even worse, choosing your allies based on how you as the person playing the game feels about them can have some pretty drastic in-game consequences.

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Ember Update: N-Fusion’s Late Baby Gets Bigger and Better


 

EMBER logoYes, Ember was supposed to be out last fall, but as CEO and creative director Jeff Birns explained at 505 Games recent NYC event, the team at N-Fusion has been a bit busy making things even better. The game looked fantastic when I first saw it, but it’s even more gorgeously detailed and as noted in my previous article, the best-looking isometric RPG on any device. Many new areas have been added, older areas have gotten changes and parts that needed work have indeed been worked on. Ten years of work and a proprietary engine that won’t quit go a long way in realizing a dream, is all I’ll say about the art and vast, carefully detailed open world players will get to explore.

I’ll even go out on a limb to say it definitely gives some PC role-playing games of any era a run for their money. Apple clearly has an exclusive to be proud of (the Steam version will most likely be released at some point after the iOS version), but how do you market such an amazing game on a device where most of its games really haven’t been marketed to the masses like AAA console games are?

Ember Screen 1 (Custom)

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ADR1FT Hands-On

ADR1FT banner 

ADR1FT Screenshot 05
 

Do this writing about games stuff for a long enough period of time and you learn to go into every media event with no expectations. This time-built wisdom will pay off when you’re completely surprised by a game you’ve heard about in bits and pieces that’s shaping up to be a must-play title. ADR1FT was one of those games I’d heard about since its inception, but held off on writing a single word about until I was able to spend time with a demo. That happened yesterday thanks to 505 Games giving it a big screen premiere in two separate events for Boston and New York City games media. The Unreal 4 powered game headed to PS4, Xbox One, Steam (and yes, whatever rigs Oculus will run on) is one of those first games that leaves you breathless for a few reasons.

“SURVIVOR DETECTED”

The game’s story is a straightforward and simple tale of survival. You’re an astronaut who wakes up stuck in a damaged EVA suit on a heavily damaged space station orbiting Earth. Gameplay revolves around locating air supplies, repairing your suit and finding out just what happened that left you the only survivor. Part mystery, part survival game and all stunning to look at, it’s clear that ADR1FT has a mission in changing some perceptions about modern gaming. Sure, that sounds like an overly lofty goal. But again, it’s a case where if you see and play this one, you’ll “get” why it’s such an important release for its developer and publisher… Continue reading

Friday’s More Than Slight Change of Plans Makes For A Fine Diversion

Buttons Galore
 

Soooo, I didn’t intend to do ANOTHER pre-show event before Toy Fair, but like yesterday’s Superherostuff.com and Sphero event, today was *special*. I ended up hoofing out to Astoria (in Queens) to see and play a bunch of games at Indiecade, and if you just so happen to be in the NYC area, love games and want to try some awesome ones, you NEED to get yourself out thataway before the show ends on Sunday. I could only cover one day thanks to Toy Fair eating my weekend plus whole, but I’ll have a few longer articles on the stuff I tried out next week.

indiecade
 

Hell, if it weren’t for indies, I’d be doing a lot less gaming these days. Pretty much the only AAA release I’m looking forward to is The Witcher 3 and that’s because CD Projekt RED is going the extra mile plus to guarantee everyone who plays the game on anything it’s on is getting the best experience possible. Anyway, it’s off to sleep for me soon, as I need to pop up at 5am and be out of here before 6. Eeek. Back with more eventful posting tomorrow…

Goetia Hands-On: Spirit in the Material World Needs A Helping Hand

 

Haunting my inbox was an invite from Agnieszka Szostak to check out a brief demo of Goetia, a point and click mystery adventure game from French indie developer Sushee. The game is currently half funded on Kickstarter with about 21 days to go, a good sign for a game of this type. The demo clocks in at about an hour of play and shows off a game well worth keeping an eye on.

Goetia_Blacwood_Manor_Outside In the game, you’ll play as Abigail Blackwood,or more precisely, the ghost of Abigail Blackwood. She rises from her grave one gloomy evening and after realizing she’s no longer among the living, also discovers that there’s a mystery to be solved at her family’s seemingly abandoned manor nearby. While the demo takes place entirely in the mansion and it’s grounds, Sushee says the final build will have a lot more ground to cover.  The cool thing is, it’s entirely up to players as to how to proceed thanks to Abby’s ghostly, spherical form. As a ghost, she can travel through some walls and floors as well as interact with and manipulate objects in order to solve puzzles and progress through an even deeper mystery.

Goetia_Blacwood_Manor_Interior Some areas are blocked off by mysterious runes that require knowledge of how to dispel, so Abby will need to scour every nook and cranny for clues. The object manipulation is actually really cool, as it allow Abby to “be” an item for as long as you wish to float it around the screen. Solving some puzzles involves multiple steps of manipulation, but the interface only has three icon-based actions to deal with.

Abby can look, use or inhabit certain items and combining these skills (plus some careful reading of found documents) is key to success. The game is also reminiscent of the hugely popular “hidden object” genre that has far too many titles to count. Goetia requires a bit more grey matter activation, as there’s a nice layer of complexity to figuring some things out. Combine that with an open environment and you have the makings of an instant genre classic.

Goetia_Abbey_Ruins Visually, the game is quite lovely in a simple non-system hog manner reminiscent of classic side-scrolling PC point and click games from the 90’s. That said, the use of lighting and parallax scrolling are brilliantly implemented, giving the game a nice sense of realism. As Abby is just a sphere-shaped spirit, you’re not going to be seeing her girlish figure animating anything but the objects she possesses. So, if you’re looking at this for the potential of playing as a hidden statue, candlestick or other otherwise inanimate object, go on ahead and dive into that demo with relish.

If you’re still rocking a system that runs Windows XP, fear not. There’s a 32-bit demo you can play that’s exactly the same. This is a smart move by Sushee because believe it or not, plenty of people still use that well-aged OS. I’m also sure part of the target audience for a game like this skews older enough to not be spending rent money on keeping up with the latest gaming rig setups.

Goetia_Aviary_Closet Goetia_Blackwood_Manor_Dark_Corridor Goetia_Blacwood_Manor_Entrance_Hall Goetia_Eldwitch_Forest Goetia_Underground_Archives

All kidding aside, Goetia’s story is compelling in the manner it rolls out, enveloping you in a multi-layered mystery that so far, makes for a game worth funding and/or buying outright once it’s completed. Here’s what to expect in the final version:

  • A 2D world of Victorian mystery.
  • Over 90 rooms to explore.
  • Five vast and diverse areas to discover – Blackwood Manor is surrounded by ruins, woods, caves and an abandoned village.
  • A progressive-rock and ambient-inspired soundtrack.
  • Use your ability to walk through walls in order to reach secret rooms and areas.
  • Possess objects like a poltergeist to lift them, use them, combine them, make them float in the air, pile them up… well, you’re a ghost after all, behave like one!
  • Solve puzzles in more than one way by discovering hidden rooms and special features, such as new ghostly powers.
  • Delve into Blackwood’s story: 40 years have passed, and many things have changed since Abigail’s death.
  • Feel free to explore! You can travel through the world of Goetia however you like – and if you get stuck, simply backtrack and explore another area.

Goetia is set for an October release on PC and Mac. As for other platforms, let’s just say “who knows”, but the controls certainly make it seem like it’s going to be a very mobile-friendly port for those of you who prefer your games a bit more portable.

Review: TRI: Friendship and Madness

TRIAllLevelsPlatform: PC

Developer: Rat King Games

Publisher: Rising Star Games

# of Players 1

ESRB Rating: N/A

Official Site

Score: A (95%)

It’s very hard to believe two people (Jana Reinhardt and Friedrich Hanisch) programmed the stellar TRI: Friendship and Madness, but that’s what it says on the official site and in the game credits. This family-friendly first person puzzle game plays like a hybrid child of Portal and a very well made Minecraft mod where you soon find the only limitations to solving the increasingly challenging levels are your imagination and sense of exploration. The game starts off small as a simple, somewhat straightforward Point A to Point B “find the keys to clear the level” experience, but once you get to drawing triangular platforms that can send you almost anywhere on a map, the game opens up into pure brain expanding territory.

Despite the often high level of challenge in reaching some really out of the way items, once you get the hang of things, the game is always a joy to play, particularly when you’re making your own route around the expansive and often gravity defying maps that have you moving around at seemingly impossible angles… Continue reading

Review: Kromaia

Kromaia BoxPlatform: PC

Developer: Kraken Empire

Publisher: Rising Star Games

# of Players: 1

ESRB Rating: N/A

Official Site

Score: A (90%)
 


 

Now, here’s a crazy paradox for you: Kromaia is an arcade-style shooter that’s currently PC-only, yet it bridges that gap between old and new tech and ideas past the point of reinvigorating a genre that might seem a better fit for consoles or yes, arcades. Yeah, yeah – you PC die-hards will be rolling your eyeballs and shaking your fists in my general direction right about now. But I counter that stuff by saying this is exactly the sort of game that needs to be on more platforms and not just exclusive to PC, no matter how large the potential player base is. It’s that good, that fun and that challenging and nope, you 3D-hating shmup fans aren’t getting off easy by skipping this because it’s not got a sprite in sight. The game is new-school looking, old school hard as nails and while “short” (Note: Arcade 101, Class 1: it’s not the length, but how much you go back to the game that counts), packs quite a memorable punch…
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How To Survive: Storm Warning Hands-on: Oh, You’ll Die Anyway (And Love Every Minute of It)…


 
Okay, so I’d not played EKO Software’s How to Survive at all on the PS3 because it was a digital-only title, I was fed up with zombie games and figured missing one wouldn’t be a total loss. Boy, was I wrong on that front. When 505 Games invited me to see and play the enhanced PS4 version, How To Survive: Storm Warning Edition (along with some really stupendous mobile titles I’ll need to write about soon), I popped up with no expectations (a good way to approach any new game, folks) but came away very impressed with the brutally challenging game with the most fitting name. If you’ve played this on other platforms and love it, you know the drill and this one’s been keeping you busy for a while. If you’re new to the game and happen to have a PS4, you’ll be pleased to know this version will bring you the original release and DLC in the same download… Continue reading

TRI Hands-On: Rat King Games Wants You to Go After the Fox…

TRIAllLevels 

Okay, my preview for TRI is a bit late (the game drops onto Steam this Tuesday), but this is one of those wonderful indie gems that NEEDS to be played and enjoyed. Developer Rat King Games has made a fun and very challenging first-person puzzle/platformer that’s got influences from Portal and Okami to even a teeny-tiny bit of Minecraft. The build I spent some time with offered up some fine and challenging large levels that grew progressively trickier and from that simple tutorial, opened up into a game that’s going to surprise fans of quirky visuals and complex gameplay that keeps you hooked in. Come meet the Odd Gods and stay for a while – you’ve got a fox to catch (if you can)…

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Kromaia Hands-On: Blasting Cool Looking Stuff Four Ways ’til Sunday (Well, Any Day of the Week)…


 

Kromaia ArtKraken Empire’s upcoming space shooter Kromaia is going to be one of those games genre fans will be more than pleased to see thanks to the stellar visuals and intuitive control scheme (provided you use a keyboard/mouse or decent game controller). Rising Star Games has wisely snapped this one up for a Q4 2014 release and I recently got my paws on some preview code to take for a spin. And spin I did, as the ships in the game are all kinds of maneuverable thanks to the six degrees of movement through the game’s enemy and obstacle-packed levels..

The preview build had four different levels and four types of ships to play around with, each linked to one of the stages. While I could sit here and make comparisons to Star Fox, Panzer Dragoon, Rez and other excellent sci-fi or fantasy shooters where you’re set on a path without much deviation, Kromaia outdoes those games by allowing you to go anywhere you point that ship you’re flying. There are clear goals in each map, but you can choose to go off what you thought was a predetermined path and zip around at your leisure while trying not to get blown into plenty of pixels by the nicely aggressive enemy AI…

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