Drakengard 3 Launch Trailer: I Thought Gals Liked Dragons? Hmmm, I Guess Not In This Game…

 
It’s finally here in North America and looking more polished than its PlayStation 2 prequels, Drakengard 3 ups the action while going tonally sideways. Granted, the game still has the gloomy, doom-y feeling of the first two entries, but there’s more in the way of light comic relief as well as a decidedly more manga/anime edge to the character art. If you like what you see, zip on down to your favorite game emporium, slap $49.99 down on the counter (plus tax where applicable) and both you and your PS3 will be happy campers. If you’re eager to play but lazier or just prefer digital games, clickety-click on your PlayStation Network account and get this as a download on the PlayStation Store or the Square Enix Online Store for the same price. In an interesting twist, the physical game gets a standard retail packaging, but if you’re a digital-only drone, you can get a Digital Collector’s Edition exclusively on the PlayStation Store for $64.99. How that all works baffles me, but hey – it’s the future, so stuff is SUPPOSED to be baffling. I think.

 
Oh, and speaking of baffling… you get an interview with the game’s director, Taro Yoko, but he’s a puppet here. Don’t ask… just enjoy!

Mind Zero Update #2: Persona-lly, I Like What I See Here…

MZ_PSVitaCoversheet11-1_22tpAs some of you gamers with good memories may be thinking, Aksys Games’ upcoming first-person dungeon crawler Mind Zero has a certain aesthetic working for it that makes it seem VERY familiar to a certain Shin Megami Tensei series of games. As in “Hey, this ALMOST looks like Persona or Persona 2, slightly weaker character art aside.

Hey, I have to ALWAYS give it up for Kaneko Kazuma’s outstanding and bizarre art style that defined many of the SMT games in the past). To swipe a quote from some old gaming magazine only a handful of people still remember, “RESPECT!”

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I don’t mind the similarities at all, as those were (and still are) some pretty stellar game experiences and this gae does do a bunch of things differently. Still, if this one can capture a fraction of what made those game so memorable, I’d bet a nickel that Aksys and developer Zerodiv will have a new sleeper hit on their hands. The game is set to hit the Vita on May 27, 2014, so make sure to keep an eye out if this one strikes your fancy…

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Cavia Lives! Sort Of. Xseed Returns Bullet Witch To The Xbox 360 Via Games On Demand

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BW_AliciaAh, my dear, dear Alicia… I missed you and your “witchy” ways, but it’s too bad this brief and non-physical reunion we’re having is just courtesy of a reissue and not an all NEW adventure.

Some people hated the now shuttered Japanese developer Cavia’s Bullet Witch when Atari brought it to the US for the Xbox 360, but I liked it (warts and all) thanks to the difficulty that required players PAY ATTENTION to enemies in the environments (snipers in that game were paid very well, let’s just say), learn patterns and take advantage of assorted strategies while trying to find that perfect pace to move at so poor Alicia didn’t get swarmed.

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While PlatinumGames’ Bayonetta became a much more popular (and faster moving) heroine three years after this game came and went, I’ll always remember Alicia being there first with her big gun and wild spells. One day, she needs a proper comeback in a  better (and multi-platform) game, I say. Continue reading

God of War Collection On Vita: Kratos May Be Smaller, But He’s Still Killing It Big Time…

GOW_Collection_VitaIt’s not surprising to finally see the two PlayStation 2 God of War games coming to the Vita, but what is surprising is the delivery method. In addition to the usual PSN download, this new double pack (available NOW!) is getting a retail release with both games on a Vita memory stick.

Yes, both will be HD remastered and yes, Trophies are added to both games, meaning you folks who love them will be hunting down every one even if you’ve played both games to death and beyond many times. Now, all we need is a Vita exclusive GoW game or some even more massive set that packs the PSP, PS3 and oddball mobile game from a few years back onto a disc or memory stick and the collectors out there will keel over backwards because it’ll be one more thing to snap up.

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This. May. Not. Be. Sparta (!!!!), but it’s an action-packed romp twice over that’s not for the kiddies and has a great, bleak story for those who like their heroes anti and of the non-stop angry variety. Kratos has his reasons for being so terminally pissed off, but I’ll leave those for you new to the games to find out what those are…

Mario Kart 8 Direct: Nintendo Goes Nuts (Part Whatever) In The Best Possible Manner…

Yep, Nintendo is swinging for the fences with all their might with these Directs and as crazy as it sounds to those who wan the console to simply roll over and die (it won’t), it looks as if they’re going to make the Wii U a system its owners can be proud of no matter how it does against the competition. Granted, by all accounts I’ve read, Mario Kart 8 isn’t breaking any “new” ground other than being the first in the series to run in glorious HD. On the other hand, it also shows that no one knows what its customers want in a returning and eagerly awaited franchise like this than Nintendo. Could it use MORE characters like (Smash Bros.), some actual gameplay innovations and perhaps better support for that GamePad? Sure, why not try to sell more copies to people who might still be on the fence about that shiny black or white console of yours? Of course, the game will sell millions as it is and doesn’t need me to tell you die-hards anything at all about what it “needs” to do.

Then again, the oddball launch strategy for the 3DS and Wii U versions does have me a tad worried. Then again, second guessing Nintendo seems to be a silly proposition (with a few exceptions where I’ve been correct, ha ha). Between this and the company skipping the usual E3 press briefing for a big Direct presentation (more on that later today), following its own muse is the best thing the company has done in a while. Methinks 2014 is going to be a worm-turning phase for that beleaguered console some have already written off, but it’ll take a LOT of sales in a market packed with too many other grand distractions…

Sword Art Online: Hollow Fragment Update: There’s A Tale With A Twist Or Three Coming…

SAO_keyvisual_w_LogoAs promised, here’s updated info about the PlayStation Vita exclusive, Sword Art Online: Hollow Fragment, coming to PSN this summer. Apparently, it’s a twofer as the press release says the PSN-only download will contain an HD version of the previous game in the franchise titled Sword Art Online: Infinity Moment, which was originally released in Japan for the PlayStation Portable.

In a few respects, the game will probably seem quite familiar to those who played and loved the .hack series of games on the PlayStation 2, as SAO takes place in a “virtual MMO” world where players are trapped and are required to keep fighting enemies in order to survive. Some press release action for you? Sure, why not? Read on, MacDuff:

Take on the role of Kirito, the main character of Sword Art Online, who has been locked into the VR world of Aincrad by the creator of the game along with thousands of other players, including popular characters from the original anime series. To escape the fantastical and dangerous world, players must explore and defeat the enemies contained within. Players will actively engage monsters and characters and experience aggressive battles with breathtaking attack actions, exhilarating combos and powerful burst attacks. Continuing to fight is essential when locked in the VR world – if players die in the fantasy world, their character will die in real life.

Sounds like fun… except for the dying in the real world part. Eeek. Anyway, more on this one as news rolls in.

Silent Hill Returns to PSP Via PSN: Time To Scare Yourself Silly On The Small Screen…

 
Konami has finally gotten digital versions of the two Silent Hill PSP games, Silent Hill Origins and Silent Hill Shattered Memories up on PSN and both come highly recommended to horror fans looking to take some portable scares on the go. As you can also see, there’s a cry for fans to submit videos to that little gathering the company is planning so they can show off everyone basically saying the same things, ha ha. Okay, I’m joking, but there are a number of KEY moments in the original Silent Hill through Silent Hill 4: The Room that everyone who’s played them has jumped out of their seat over. Granted, that clip seen in the video above (that cuts off before the scare, thankfully) is probably THE moment I recall people talking about the most when I was working in an indie game shop (and yeah, it got me good the first time I experienced it).

My other favorite scare was late in the first game when you’re in those sewers and that radio you’d been relying on to screech out static when a monster was nearby… STOPS WORKING. This moment is a freak out because you get no warning the radio is ineffective and the stage starts off with something moving slowly towards you out of the darkness. Is it harmless? Nope, not at all and worse, you have to make it though the entire are with ZERO warning as to what’s coming your way. I recall I had a review to write and only a dozen hours to finish the game, so this section was tough, but I pushed through it and survived without poor Harry Mason dying (but I think I had a few gray hairs afterwards). Anyway, enough reminiscing on such a wet and cold evening- I’m starting to give myself the creeps!

DAYLIGHT Launch Trailer: Might As Well Jump. Quite A Few (OK, A Lot Of) Times…

 
So, DAYLIGHT is here for your PC or PlayStation 4 from Atlus and developer Zombie Studios, but you should play it in the dark for best results. Granted, this short, scary as hell romp through a few creepy locations isn’t the deepest game on the planet, but it delivers the scares thanks to maps that are procedurally generated, meaning it’s a new experience each time you dive in. Now, I’m not a fan of the whole Slenderman thing (it’s so laaaaaaaaame and not a scary myth at all to me!), but this more ghostly take on that fad works better on a few fronts while delivering the jump scares horror fans crave. It’s too bad this wasn’t also made for the Vita, as I’d be playing it now and jumping out of a seat somewhere in public squealing like a bag of hungry mice. Eeeeeek!

Gallery: Sword Art Online: Hollow Fragment

SAO_keyvisual_w_LogoI’m only vaguely aware of the whole Sword Art Online phenomena in Japan, so I was certainly pleased to see that there’s a Vita game coming to North America this summer courtesy Namco Bandai Games. I guess it’ll be catch up time for me, as it’s turning out to be a very good year for Sony’s handheld in terms of new properties and publishers taking chances on niche IP.  Namco Bandai is going to be dropping more news about this soon (the press release says in about a week), but in the meantime, check out the character art and screens below the jump…

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Gallery: Tales of Xillia 2

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Elle&Lulu LudgerThe past year plus has been quite good for fans of Namco’s Tales series here in North America as we’ve been getting some nice games and more on the way in a relatively “speedy” manner. Granted, not ALL of the games in the long running franchise have made it stateside, but Hideo Baba did promise last year at the Namco event I attended that fans would see some nice surprises over time from the eternally busy Tales Studio.

Tales of Heart R is one big surprise for Vita owners and here, Tales of Xillia 2 is the other, as it coming this August exclusively for the PlayStation 3. Screens below the jump and that $129.99 Collector’s Edition is below. Yes, pre-ordering this or the plain vanilla standard edition is probably a good idea as some retail locations will only stock what their customers have actually put down some money for and Tales games have the tendency to sell out rather quickly.

ToX2_CE_ShotAugust isn’t really that far away, you know…

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