Shadowgate on iOS: Castle of Doom Goes All Touchy-Feely

Shadowgate Dread Pumpkin 

Oh joy! Or should I say Zo-Joi! Shadowgate is now available on the iPad. $4.99 gets you this revamped classic that was a PC exclusive now on your tap and slide tablet of choice (well,if your tap and slide tablet of choice happens to be an iPad 3 or better). While not a “horror” game per se, exploring the gloomy deathtrap that is Castle Shadowgate can be a bit frightening at times. Hey, when you walk into a room filled with treasure and see that rather pissed off dragon eyeballing you, you’ll either get smart and get lost or get greedy and roasted up but good. Unless you have a certain item that can withstand a blast of fire or two. Yes, that was a free game tip.

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The beautiful artwork in this remake alone is worth the five bucks you’ll spend. Fortunately, Zojoi has made the new version of their 1987 classic every bit as devious and challenging as the original with even more to do and some super-challenging difficulty options for you adventure game masters out there. As if this wasn’t a good enough deal, Zojoi has also gone and made iOS versions of its four original MacVenture Series games. For $1.99 each you can play the classic Shadowgate, The Uninvited, Deju Vu and Deja Vu II.

And yes indeed, The Uninvited IS a horror game (and a good one at that):

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I shall leave you with the lovely lady in red above (that’s blood, by the way… YOUR blood!)- go get some yourself cheap classics today and have yourself an adventure (or four).

Second Death Hands-On: Survival of the Bit-test


 

It’s 1958, and Chicago cop David Harris made the tough choice to bring his mobster brother back from Cuba and deliver him to justice, but things get tougher when their home-bound plane crashes on a mysterious island. Now he must save his brother — and learn the truth behind his terrible crimes.

david_artThat mysterious island isn’t something out of a Jules Verne book at all, but a rather interesting PC, Mac, iOS and Android game called Second Death. Created by Evan Wagstaff (design, coding, script) using Game Maker Studio with a small team helping out with art, music and sounds, this retro style “noir Survival RPG” mixes early 16-bit looks, item crafting, JRPG-like combat, a barter system and two game modes (plus a tutorial) to take for a spin. While the game won’t be officially released until January 2016, the demo that’s currently available at that link above (and seems to be titled or subtitled Absolution) seems to be pretty much what the final version will look and play like. Continue reading

Tales of Zestiria Launches: Your Royal Time-Killer Hath Arrived


 

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No, I haven’t even started Tales of Zestiria yet. But that’s only because my review copy hasn’t arrived. This is actually a good thing because once I start the game (yes, I’m going to be playing the PS3 version just to keep my ancient launch day console happy), I’m not coming up for air any time soon. I’m already buried under backlog stuff from all sides, but a Tales game demands to be played in huge chunks of time so that players become fully immersed in the story and world Tales Studio has so carefully crafted.

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That said, based on my hands-on time a little while ago, it’s safe to say that PlayStation 3, PlayStation 4, and Steam/PC users are the very lucky recipients of one of the best games in the long-running franchise to date. I know that some Steam users are already reporting some mild performance issues (which is what happens when you port a game to be played on consoles to machines with millions of different user and factory configurations), but no one is screaming for their money back.

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If you’re thinking of grabbing the game for yourself or as a gift, listen up. Bandai Namco is giving away a free DLC pack for the first 30 days after the release of the game. Players will be able to download the epilogue chapter “Alisha’s Conviction” free of charge on the PlayStation Network store (for PS3 and PS4) or through Steam if they own the PC version. According to the press release:

the epilogue follows Alisha and Rose with hours of additional story elements and gameplay taking place after the events of Tales of Zestiria. The “Alisha’s Conviction” downloadable content will be priced at $9.99 after the 30 day promotion ends.

Tales of Zestiria is rated T for TEEN by the ESRB and is available for purchase at video game retailers today in North America and Latin America for the PlayStation 4 (MSRP $59.99) and PS3 system (MSRP $39.99). The PC version (available now on Steam) is $49.99.

Earth Defense Force 4.1: Xseed Reminds You Your Holiday Season Will Be A Total Blast


 

Sandlot, I just LOVE what you’ve done with the PS4 hardware. The Japanese developer’s first game for the console, Earth Defense Force 4.1: The Shadow of New Despair isn’t just a simple “port” of their last game at all. New enemies, missions and gear are here for EDF veterans to play around with and the MUCH smoother frame rate (okay, 60fps dipping to 30 at chaotic times is a great thing for the series) and all new lighting effects make the game finally up to snuff with modern action games. Granted, the gameplay is still the beautiful old-school tough it needs to be on the higher difficulty levels. But now we old-timers won’t have to listen to newbies gargling out complaints about the major slowdown and choppiness or other issues the series was known for in previous installments.


 

My sole complaint with the game is the ESRB rating. Some parents won’t buy “M” rated games for the brood because they just don’t (cue remembrances of them falling for little Johnny sneaking Grand Theft Auto game on the holiday gift list that one time, oops!). But what’s here is a crazy amount of fun whether played solo or online with friends and yep, family. Anyway, don’t let a bit of bug blood and an occasional PG-13 swear keep you from this one. That well over 80 hours of giant bug/lizard/robot/spaceship blasting you’ll be doing will help get the family in shape for any space alien invasion. And if they happen to be friendly aliens… well, we can at least hope they like videogames about fantastic impossibilities such as this game shows off sowell.

IndieGala Every Monday Bundle: Sentimental, Strategic, Puzzling, Violent


 

IndieGala EMB 10052015Six indie games for $1.89 and this time all of them look worth diving into. No backlog hoarding in this week’s set thanks to the brevity of the paradoxically languidly paced Home is Where One Starts clocking in at under an hour. It’s a sweetly sentimental short game about making memories, something some see as just posting pictures of food, babies and whatever animal of the day video hits their inbox. This short interactive tale might make a few of those folks dwell longer in their own memory well if they give it a go.


 

The other interesting game here on a more cerebral level would be The Logomancer, a game made in RPG Maker with a “combat” system that’s a lot more interesting than your garden variety JRPG-inspired (yet completely original) indie. Conflict negotiation and talking one’s way out of trouble is the order of the day for your party members, and those stylized visuals only add to the game’s uniqueness. A nicely done original soundtrack rounds out the fun here.

The other games are a formerly mobile gone PC puzzle game called One More Line, the two Braveland turn-based strategy RPGs, and finally, the hyper-violent but ridiculously funny Mayhem Triple (which may have you seeing angry alien cartoon rabbits falling from the sky when you’re in dreamland later tonight). Ah, variety… I guess. Anyway, under two bucks gets you some cool indies you’ll enjoy. All you need after that is time to play them.

Indivisible: Lab Zero’s Beautiful ARPG Makes My Monday

Lab Zero logo 

In case you were wondering what Lab Zero (the team behind Skullgirls) has been up to, well click on over to the Indivisible game site and check out their incredible looking and still in early development stages Action/RPG that just so happens to also be an Indiegogo campaign you can participate in. The currently PC, PlayStation 4 and Xbox One only game set to be published by 505 Games once it’s all completed sure looks like a winner in the early video below. If you want a bit more incentive to whip out that wallet, there’s a free downloadable prototype demo you should try out as soon as possible.


 

In addition to the gorgeous artwork, animation and fun gameplay reminiscent of titles such as Prince of Persia, Valkyire Profile, Metroid and other influences, gamers who love great music can expect a solid soundtrack from renowned composer/producer Hiroki Kikuta (Secret of Mana, Koudelka, and Sōkaigi among other works). That prototype certainly brightened up my Monday considerably and it looks as if the game’s seemingly somewhat hefty (but reasonable considering it’s coming to PC, consoles, Mac and Linux) funding goal of $1.5 million won’t be a pipe dream for the dev team or publisher.

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Anyway, go give that demo a try and if you find your boat floated, let your fingers do the walking and drop a pledge into that fun(d) bucket.

Review: Persona 4: Dancing All Night

P4_DAN_coverPlatform: PlayStation Vita

Developer: Atlus

Publisher: Atlus USA

# of Players: 1

ESRB Rating: T (Teen)

Official Site

MSRP: $39.99 (Standard Edition), $79.99 (Disco Fever Edition)

Score: B(80%)
 

Kanamin (24) 

Sure, the premise is supremely goofy and practically guaranteed to make some of the more obstinate old-school fans of the long running Shin Megami Tensei and Persona franchises get a bit cringe-y. But Persona 4: Dancing All Night manages to shake off most any negative vibes thanks to it not only being a pretty decent rhythm game, but a really well-made spin-off to the Persona 4: Golden (that’s also gotten a pretty darn good 2D fighter with an even better follow up). Keeping the surviving characters and situations from P4 intact and working them into the game’s plot was an inspired touch that’s hopefully going to sell those gamers who are only buying this for music and gameplay into picking up P4:G at some point if they’ve yet to.

On the other hand, if you go into P4: DAN with skeptical intent, don’t expect to be knocked off your feet by the game’s premise, how some characters act and the overall gameplay that may not be your cup of tea. Fully enjoying this one means throwing caution to the wind, diving in feet or face first and letting the music and atmosphere wash over you like a sudden summer rain shower. Continue reading

Albino Lullaby: Horror Minus Most Of The Expected Is Still Somewhat Frightening

Albino Lullaby logo 

Ape Law’s oddball psychological horror game Albino Lullaby has no blood and gore splattering anything and not a single jump scare to rattle your cage as you explore its bizarre, stylized maps. What it does deliver is a downright creepy vibe, some room-twisting shenanigans and those weird creatures called “Grandchildren” that may or may not freak you out whenever you encounter them. Okay, they will freak you out if the sight of what looks like a man-sized finger with the face of what looks like a zombie version of one of Team 17’s Worms games is something you find scary. And yep, you can even buy stuff with those faces on it that include throw pillows and a travel coffee mug.

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Currently available on Steam, this episodic first person adventure released back in September is timed perfectly for the season, what with the weather getting chillier and Halloween haunting just around the corner. Playing as an accident victim who wakes up in a very weird town, part of the game is discovering where you are and how the hell you’re going to get out. The game’s bold use of Unreal 4 in such a stylized manner has the surreal, gaudy Victorian meets scratchy modernist environment look like a bad dream come to life. Continue reading

Summon Night 5: The PSP Takes Another Deep Breath Thanks To Gaijinworks

SN5-Cover-medIf you thought the PSP was deader than well, the Vita (ha and ha-ha, but *sob!* for Sony not knowing how to promote its otherwise fine handheld), consider yourself about to be surprised. Gaijinworks continues to kick out the quality and somewhat obscure games with Summon Night 5, a tactical RPG headed to PSN as a digital release for both the PSP and Vita and to a lucky handful of gamers who pre-ordered the limited release physical version.


 

As with Class of Heroes 2, those lucky folks with the physical version coming also get the digital version of the game as a bonus because Gaijinworks knows some of them won’t ever even crack the shrink wrap on their coveted LE and a few will even go right to eBay and resell their “prize” for boo-koo bucks to the highest bidder. Damn dirty capitalism has its upsides to those who know how to take advantage of it, I suppose. As Gaijinworks doesn’t do review codes (as far as I know), I’ll be ponying up some actual hard-earned loot to play this just like everyone else interested in it.

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Me, I just want to finally play an actual Summon Night game in English. I missed the two Game Boy Advance spin-offs from a while back because they got a limited release and now fetch a pretty penny for complete copies. Nope, knowledge of the other four previous Summon Knight games (nor the upcoming sixth one headed to PS4 and Vita in Japan) is necessary in order to fully enjoy what’s here. But one would hope that gamers who don’t know a lick of Japanese can some day get their paws on some sort of collection. Of course that won’t happen unless Gaijinworks has a metric ton of money lying around and time to do all that porting and localizing.

Kromaia Ω: Kraken Empire Sets Its Sights On The PS4

Kromaia Omega logo

Kromaia PS4Indie developer Kraken Empire‘s formerly PC-only open space shooter, Kromaia, is getting a makeover for the PS4 this fall in the form of Kromaia Ω (Omega). The visually stunning sleeper from last year was one of those games that was well worth tracking down just to get one’s mind blown by the visual style and surprising depth for an arcade-style game.

The game will get both a retail and digital release, which is a bit surprising on the surface. But it seems that the big push to digital-only that’s been going on for a while isn’t the best thing for some niche titles like this that deserve a wider audience, some of whom prefer the choice of how they get their games. Rising Star Games deserves huge thanks for thinking of consumers this way,although it would be even more awesome to see all of their PC games get this console retail/digital treatment a some point. Continue reading