Summon Night 5: The PSP Takes Another Deep Breath Thanks To Gaijinworks

SN5-Cover-medIf you thought the PSP was deader than well, the Vita (ha and ha-ha, but *sob!* for Sony not knowing how to promote its otherwise fine handheld), consider yourself about to be surprised. Gaijinworks continues to kick out the quality and somewhat obscure games with Summon Night 5, a tactical RPG headed to PSN as a digital release for both the PSP and Vita and to a lucky handful of gamers who pre-ordered the limited release physical version.


 

As with Class of Heroes 2, those lucky folks with the physical version coming also get the digital version of the game as a bonus because Gaijinworks knows some of them won’t ever even crack the shrink wrap on their coveted LE and a few will even go right to eBay and resell their “prize” for boo-koo bucks to the highest bidder. Damn dirty capitalism has its upsides to those who know how to take advantage of it, I suppose. As Gaijinworks doesn’t do review codes (as far as I know), I’ll be ponying up some actual hard-earned loot to play this just like everyone else interested in it.

sn5_crosses 

Me, I just want to finally play an actual Summon Night game in English. I missed the two Game Boy Advance spin-offs from a while back because they got a limited release and now fetch a pretty penny for complete copies. Nope, knowledge of the other four previous Summon Knight games (nor the upcoming sixth one headed to PS4 and Vita in Japan) is necessary in order to fully enjoy what’s here. But one would hope that gamers who don’t know a lick of Japanese can some day get their paws on some sort of collection. Of course that won’t happen unless Gaijinworks has a metric ton of money lying around and time to do all that porting and localizing.

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Class of Heroes II Out Now – There Goes Your Summer (Part 1)…

I was going to start this post with a supremely pompous sounding “From the ashes of Working Designs…” or something like that (I had music picked out, wine, cheese and everything all set, too!), but there’s a darn good chance the the people who want this (and have already paid for it) know that company’s history to the letter (or don’t care because they’re getting a new PSP game) and the ones who don’t know that history (or care at all for JRPGs) aren’t going to give a hoot in hell about the whos and whats of WD. Anyway, thanks to Gaijinworks, MonkeyPaw Games, Acquire and of course, developer Zerodiv for baking this one up. Anyway, that old PSP you’ve got under your socks and underwear in the drawer (and I hope to Hephaestus that those holy garments are clean, eww) is still getting games, so yeah – buy this and watch the hours melt away (but not the pounds if you totally veg out and never see sunlight, silly)…

Play Responsibly – that’s my new sign off for these time crushing epics… at least for the rest of the evening…

Class of Heroes 2 Pre-Sales Now Live (Via Amazon ONLY, Unfortunately!)…

COH2_smallWhile it’s absolutely great to see Gaijinworks finally get this game out in a GREAT physical/digital pack for a measly $36.99 (with shipping!), the SOLE payment option (Amazon, via credit card ONLY, no Amazon credits, sorry!) means folks like me who don’t use credit cards are going to be holding out longer for the digital-only (boo!) PSN version to ship before we can actually buy this one.

Sure, I get that it’s much easier for the company to set up and deal with than multiple payment types (and those assorted fees they’d need to pay, plus PayPal’s stupid in general manner of doing business), but it also means they’re not going to see those pre-sales sell as fast as they should at the end of the day.  So yeah… so much for that convenient Paypal option for those of us stuck with money burning a hole in our accounts or anyone with Amazon credit looking to polish that off.

Griping aside, a poke around the forums reveals that the game seems to be pre-selling well enough that Vic Ireland isn’t sweating the loss of a few cranky jerks like me who want to throw him our money but can’t – yet. Still, I hope to hell that we see some way we can get the game without paying a shit-mint on eBay for. And of course, there are people already “selling” the game there when it hasn’t even been produced yet. Well, a fool and his money are sooner parted than later, right? Anyway, looks as if I’ll have to “settle” for a digital version when the game is released.

Class of Heroes 2 Adds A Dash Of Funny To The Daily Grind…

 

COH2_smallJust like the first game, Acquire is keeping things light and humorous in Clash of Heroes 2 when needed, as you’ll see above in this slightly spoiler-y (but not spoiled!) gameplay footage. I sunk way too much time into the first game and this one looks twice as fun. Now, all I need is a release date. Gaijinworks and Monkey Paw Games should get that out within the next week or so, I’m gathering, but I hope they let us poor press folk in on the news through a more direct means (like an email), as I’m not living on Twitter or Facebook like I used to back in the “old” days…

And hey, you may not live there or anywhere else online either, so I’ll do my best to dig up whatever info drops into my inbox and share it with you once I finish dancing around the room like a nut.  hey, I like this old-school meets new school stuff – what can I say?

Class of Heroes 2: A Crowdfunded Coolness Alert for Classic JRPG Fans…

class of heroes 2 banner

 

COH2_coversMonkey Paw Games and Gaijinworks’ upcoming Kickstarter-funded PSP sequel to Acquire’s pretty cool Wizardry-inspired RPG (say that ten times fast!) is indeed coming soon to PSN as well as selected retail outlets to be announced (I’m guessing directly through Gaijinworks to cut out the middleman expenses). But that actual concrete release date will be announced shortly by the companies. Here’s a look at the nice cover art that’s being coin-flipped by fans to decide which one goes for Kickstarter backers and which goes to those who pre-order the physical/digital combo pack. You want gameplay with that cover? OK, look up! Look down! Not too fast, as I don’t want you to hurt anything…

(*snap!* *crackle!* *POP!*)

 

 

Too late? Oops… Well, it won’t hurt for too long, as the game should be out shortly and it’s Vita compatible so you don’t have to poke around in the closet for that “old” PSP…

 

Class of Heroes 2 Deluxe Goes The Kickstarter Route – It’s Put Up Or Shut Up Time For JRPG Fans…

As a longtime JRPG fan, I can safely say that this crowdfunding thing IS getting a whole LOT more interesting. A few weeks and months back some writers and game folks online made note that it would be IMPOSSIBLE to fund a console or portable game project, citing all sorts of reasons. Well, thanks to Victor Ireland (formerly of Working Designs infamy), Gaijinworks and MonkeyPaw GamesClass Heroes 2 Deluxe is not only a reality, it’s coming to the PSP as a digital release. Even better, gamers can expect a physical UMD as well… provided the project goal of $500,000 is met by April 27, 2012.  Now, half a million may SEEM like a lot of loot, but hell, getting a physical copy of any game out these days does cost a chunk of change. Getting a DELUXE version of the game out with all the swag listed in the Kickstarter page will make that total seem small when you consider that the game will be a truly LIMITED release with the high probability of completely selling out as a physical game (and being worth a mint shortly thereafter).

The original Class of Heroes was an interesting Wizardry clone developed for the PSP by Zerodiv and initially published by Acquire in Japan in 2008, then Atlus in North America in 2009. While not quite a “classic”, the game’s old-school charm and lengthy quest made up for a few flaws here and there. From reading the funding page, it looks as if COH 2 Deluxe will fix a few things and add others the original developer left out of the first game. So far, the project has raised around $27,000, but still has a long way to go. Can the team get the overly skeptical crowd that SUPPOSEDLY loved JRPGs yet somehow doesn’t understand what a truly limited edition means to clam up and shell out a few bucks so they can get this out AND tackle future projects? Or will the game be doomed to a digital-only release that gets swallowed up in the PSN vaults? We shall see, I suppose. OK, back to bed for me – my back is still out of whack, but I saw this news and had to get my two cents in…