I just realized that February has a Friday the 13th rolling up, but I’m not the superstitious type these days. Real life tends to do more damage if you’re unprepared for it, so dodging black cats climbing mirrored ladders while carrying buckets of salt in their mouths doesn’t faze me one bit. That said, Psycho Rock Productions and Dog House Post’s new indie horror film, CUT!, (set for a DVD and VOD release February 24), will be getting a special week-long screening for horror fans in the Los Angeles area. From February 13 – February 19, 2015 the film will be showing at the Arena Cinema Hollywood (1625 N. Las Palmas Ave, Hollywood, CA 90028).
You’d like to see the trailer, right? Fine, then. Here you go:
“What’s it all about, Alfie?,” you ask? Well, thank you for asking and here’s a bit more to read:
In CUT!, the apparent is never the truth as an ex-con and aspirant filmmaker set out to manufacture a film by scaring people for real; however, when it goes too far and someone actually dies, the pair decide that killing for real on film is the only way to make a truly terrifying movie.
Well, my teeth are chattering already and that’s despite the heat not working here at the library today. Directed by David Rountree and starring David Banks, Dahlia Salem, Sam Scarber, Allen Maldonado and Suze Lanier-Bramlett, CUT! won Best Film, Best Director, Best Leading Actor, and the Award of Merit for Audio at the 2014 Independent Film and Television Festival and was named by Movie Rankings as one of the Top 5 Horror Movies of 2014. Hmmm. If it’s as good as all those awards make it out to be, I’m going to be typing my review from about halfway under the couch. There’s a screener on the way, so I’m keeping my fingers crossed…
Packing an encyclopedic knowledge of the land of Hyrule and a passion for sharing it freely with others can be a bad thing if you’re wearing a baggy Tingle costume in public while ranting on a street corner to passersby giving you a wide berth. If that’s you, well… here comes the banana truck right… about… now. On the other hand, if you’re a more creative person like Jessica “Allaweh” Brown, you get cracking on a fan-made game that adds to the Legend of Zelda lore and feels quite like a professionally made product for classic game console. Zelda: Sword of Moria is set two years after the events in Zelda II: The Adventure of Link, but plays much closer to the original game than its sequel. Brown has been releasing updated demo builds as she tinkers away on her project and once completed, the game will be free to anyone to play.
The game will require the Zelda Classic Launcher to run and should work fine on pretty much any PC. Once you’re all set to play, that recently created intro sequence kicks in and it’s off to the races. Sword of Moria actually begins with Link not having a sword (or any weapon at all) and a slight bit of hoofing it around to a new town to get his hands on one. This lets you see Brown’s nice level layouts as well as the tried and true Zelda gameplay where you’re unarmed for a short bit as you learn some navigation basics and see a few enemies you’ll want to avoid. Once that sword is acquired, get set to chop bushes and cut grass for Rupees and hearts as well as some enemies that previously had you scampering away before they drew a bead on poor Link.
The demo features an open world like the classic first game, but Brown’s braininess about Hyrule has allowed her to fill in some geographic gaps in the world map, making for a sensible and surprising journey while it lasts. In this latest demo build (2.0), you’ll be able to explore, fight off monsters, solve puzzles and find treasure in the Town of Saria, Northern Death Mountain, Calta Canyon and Eastern Calatia. Two smaller dungeons and one Major dungeon plus a few villages are also open for exploration. As this is an unfinished game, there are a small handful of areas that shouldn’t be ventured into lest you accidentally get Link bumped off. But the bulk of the demo looks and feels as if it’s a professionally made first-party game circa 1987 or so.
There’s still a good deal of work to go, but from the time spent with Zelda: Sword of Moira, it’s clear that this is going to be one of those great fan-made games that’s not just another remake or not quite “right” pseudo-sequel that goes off a few rails at different points. Her sticking to lore and dedication to making a game as close to feeling like the original and sequel make Ms. Brown someone to watch. And with work on a few sites, a regular podcast, YouTube and Twitch channel, she won’t mind you watching her, by the way.
All you UK movie collectors can now cease with the bragging about Arrow Films and their wonderful collection of cult favorites because MVD Visual is teaming up with them to distribute at least some of those films in North America. The first three out of the game will be Day of Anger[I Giorni dell’ira, aka Gunlaw], Blind Woman’s Curse and Mark of the Devil, all restored to their original cinematic glory. Each Blu-Ray/DVD will retail for 39.99, but as you know, shopping online will get you a lower price (as in follow those links above and save ten bucks, folks!)
I have memories of seeing two out of three of these flicks, but I’ll save my impressions for review time. Color me thrilled at the prospect of expanding my film library as well as some of your horizons in the not too distant future…
Haunting my inbox was an invite from Agnieszka Szostak to check out a brief demo of Goetia, a point and click mystery adventure game from French indie developer Sushee. The game is currently half funded on Kickstarter with about 21 days to go, a good sign for a game of this type. The demo clocks in at about an hour of play and shows off a game well worth keeping an eye on.
In the game, you’ll play as Abigail Blackwood,or more precisely, the ghost of Abigail Blackwood. She rises from her grave one gloomy evening and after realizing she’s no longer among the living, also discovers that there’s a mystery to be solved at her family’s seemingly abandoned manor nearby. While the demo takes place entirely in the mansion and it’s grounds, Sushee says the final build will have a lot more ground to cover. The cool thing is, it’s entirely up to players as to how to proceed thanks to Abby’s ghostly, spherical form. As a ghost, she can travel through some walls and floors as well as interact with and manipulate objects in order to solve puzzles and progress through an even deeper mystery.
Some areas are blocked off by mysterious runes that require knowledge of how to dispel, so Abby will need to scour every nook and cranny for clues. The object manipulation is actually really cool, as it allow Abby to “be” an item for as long as you wish to float it around the screen. Solving some puzzles involves multiple steps of manipulation, but the interface only has three icon-based actions to deal with.
Abby can look, use or inhabit certain items and combining these skills (plus some careful reading of found documents) is key to success. The game is also reminiscent of the hugely popular “hidden object” genre that has far too many titles to count. Goetia requires a bit more grey matter activation, as there’s a nice layer of complexity to figuring some things out. Combine that with an open environment and you have the makings of an instant genre classic.
Visually, the game is quite lovely in a simple non-system hog manner reminiscent of classic side-scrolling PC point and click games from the 90’s. That said, the use of lighting and parallax scrolling are brilliantly implemented, giving the game a nice sense of realism. As Abby is just a sphere-shaped spirit, you’re not going to be seeing her girlish figure animating anything but the objects she possesses. So, if you’re looking at this for the potential of playing as a hidden statue, candlestick or other otherwise inanimate object, go on ahead and dive into that demo with relish.
If you’re still rocking a system that runs Windows XP, fear not. There’s a 32-bit demo you can play that’s exactly the same. This is a smart move by Sushee because believe it or not, plenty of people still use that well-aged OS. I’m also sure part of the target audience for a game like this skews older enough to not be spending rent money on keeping up with the latest gaming rig setups.
All kidding aside, Goetia’s story is compelling in the manner it rolls out, enveloping you in a multi-layered mystery that so far, makes for a game worth funding and/or buying outright once it’s completed. Here’s what to expect in the final version:
A 2D world of Victorian mystery.
Over 90 rooms to explore.
Five vast and diverse areas to discover – Blackwood Manor is surrounded by ruins, woods, caves and an abandoned village.
A progressive-rock and ambient-inspired soundtrack.
Use your ability to walk through walls in order to reach secret rooms and areas.
Possess objects like a poltergeist to lift them, use them, combine them, make them float in the air, pile them up… well, you’re a ghost after all, behave like one!
Solve puzzles in more than one way by discovering hidden rooms and special features, such as new ghostly powers.
Delve into Blackwood’s story: 40 years have passed, and many things have changed since Abigail’s death.
Feel free to explore! You can travel through the world of Goetia however you like – and if you get stuck, simply backtrack and explore another area.
Goetia is set for an October release on PC and Mac. As for other platforms, let’s just say “who knows”, but the controls certainly make it seem like it’s going to be a very mobile-friendly port for those of you who prefer your games a bit more portable.
Thanks to a too crazy month of stuff knocking me about, I’d almost forgotten that Alien Outpost was arriving in theaters and on VOD this Friday. IFC Midnight has been putting out a nicely varied mix of genre films for a while now and between this one, Wyrmwood: Road of the Dead (yes, I’ll have a review up for that awesome indie shortly) plus a few other flicks on the way, it’s clear that massive budgets and major stars aren’t at all required to make compelling entertainment.
The mix of “found footage” documentary and intense sci-fi action should appeal to you weekend warriors looking for a little cinematic diversion to spend a slice of time with. Back with a review and more shortly…
You know something folks? I just absolutely love that I can fall asleep every night knowing that The Witcher 3: Wild Hunt is going to be one of 2015’s best games on anything it appears on. CD Projekt RED is going to get plenty of people hot under the collar and a few other places for all the right reasons when this game finally gets into the hands of eager gamers on May 19, 2015. In case you’ve been wondering why this one’s so late, the delay is so the dev team can squash any nasty bugs that would stop players from fully enjoying the experience. They could more than likely ship the game sooner and patch it up over time. However, given the troubles plaguing other AAA games from last year that did just that (you know who you are), I’m betting CDPR wants to avoid the wrath of fans complaining them to death on message boards worldwide. Good for them for wanting to get it all right, I say…
Yeah, I know, I know – that was a putrid pun. But I couldn’t help myself you know… just couldn’t Karl it off, heh. Anyway, this weeks Funko giveaway is a limited edition Platinum Frankenstein, #1 of 750, at that. Check him out below in all his glory:
Yes, he can be all yours if you’re the lucky winner of this week’s giveway. All you need to do is click it on over to one of Funko’s social media sites:
Follow the rules and you’re good to go! If you win, you get a nice note saying so from Funko and shortly after that, your cold-eyed swag staring back at you from the confines of its packaging. If you’re a loser (and aren’t we all from time to time?), you can just boogie on down to your nearest Funko retailer and buy one of these limited run Frankies for your own. Hey, wasn’t one of your New Year’s resolutions to get more exercise? Well, there you go, mister or miss(us). One more reason to get off the couch and take a stroll in the cool winter air. In other words, if you win, you WIN… if you lose, you still WIN!. Good luck in any event!
Nope, I didn’t forget about you, Project CARS. I’m still holding out hope that the Wii U version is as wonderful to play as it’s promising to be and makes those who only own that console and not an overpriced gaming PC at least happy to have a decent licensed racer. While other consoles and PC have gotten some stellar realistic racers, the amount on Nintendo’s home consoles is embarrassingly low. Well, the amount of GOOD licensed racers, to be precise. Yeah, yeah, I’ll check this out on the PC, and PS4 at some point. But my Wii U needs this game just to shut down the haters who don’t own one who still think it’s “underpowered”. So, Bandai Namco Games… let’s do this! March 2015 is rolling up sooner than you think…
I’ll have a full review up something this coming week, but Eden Industries’ indie RPG Citizens of Earth is so far, pretty awesome. They’ve captured the wackiness of certain 90’s Japanese RPGs (some familiar, some not so familiar) perfectly with a fun and amusing game that’s easy to hop into but challenging if you’re willing to crank up the difficulty. Anyway, that’s all for now,as I don’t want to spoil anything. The game may not have made its crowdfunding target, but Atlus picking it up and getting it out on a bunch of platforms (PC, PS4, PS Vita, Nintendo 3DS and Nintendo Wii U) via digital distribution was a pretty smart move on their part.
Granted, if you despise digital games, you’ll be missing out on some grand fun. Hopefully, some of the die-hard physical-only/mostly collectors will break that ban and give this game some love. Back in a few with that review…
Well, there’s a face only a mother could love, huh? Dark Horse Comics is going to be publishing Richard Corben‘s latest work, RAT GOD in February. Here’s a sneak peek of the first five pages plus the cover to issue #2 of this three issue limited series. Corben’s ink work has grown a lot more uniquely stylized over time, but still works excellently in conveying his storytelling skill. The story is Lovecraft inspired with a Native American twist and from the teaser below, seems on par with some of Corben’s older work for assorted Warren magazines back in the 70’s.
A little synopsis for you if you’re now curiouser:
There’s something in the woods… Eisner Award Hall of Famer Richard Corben is set to deliver an original backwoods tale of terror inspired by H. P. Lovecraft.
Terrible things stalk the forests outside Arkham in this chilling series from comics master Richard Corben! An arrogant city slicker on a quest to uncover the background of a young woman from the backwoods finds horrors beyond imagining, combining Lovecraftian mutations with Native American legends.
And since you’ve been good, take a peek at the cover to issue 3 (if you dare!). Now that you’re hooked in, each issue will be available at your nearest comic emporium for $3.99. Issue one should be in stores February 4, 2015 with March and April ship dates for the remaining issues.