Lost Reavers Beta Hands-On: Fun, But Needs Some Old West Tweaking

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LOSTREAVERS_keyartWhile it hasn’t sold in the numbers Nintendo has liked to have seen, the Wii U isn’t dead just yet. Bandai Namco’s online-only action shooter/RPG-lite exclusive Lost Reavers popped up last Friday as a public beta until April 26 (the final version goes live a day later) and after some extensive playtime, the jury is in on the gameplay (solid and accessible fun), but out on the lack of certain features that make these online games hugely popular and more enjoyable to western audiences. Let’s start with what works before commencing with the constructive criticism, as some things can and should be ironed out once the final release is out.


 

While the “plot” is thinner than a sheet of rice paper on a recently paved road run over by a dozen brand new steamrollers, it’s not *why* you’ll be playing at all. The game is a throwback to a simpler arcade style of play: Run through maps killing monsters and picking up drops before making to a relic room where that prize is retrieved by a single player and carried to an exit warp while the others protect hm or her. Most maps are relatively short and can be completed in less than five minutes to closer to ten minutes each with a good set of teammates. The Unreal-powered visuals are okay and occasional lag and bug issues (that will hopefully be squashed before launch) aside, the game runs at what looks like 30fps most of the time. While it’s a third-person game, each of the four classes plays differently and the heavy gunner guy has the only optional first-person view. My own preferences are the third person furthest view camera because it allows for seeing more of what’s around you, but there’s also a second third-person view that adds a targeting cursor as well as a lock-on function that should help casual players get used to things quickly.

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IFFY News Is Not “Iffy” At All. It’s Quite Awesome For JRPG Fans

So, Idea Factory International has been a bunch of busy bees of late. This is a great thing for fans of their console and PC games as a number of cool projects are coming soon and you’ll be wanting to get that disposable income dispenser (or wallet, purse or whatever you keep your plastic in) pointed in the general direction of whatever you’re reading this on to do some pre-ordering now or flat out buying later. There’s a lot to cover, so let’s hop to it!

BlancZombies_US_logo_1000px-660x237 MegaTagmension Blanc + Neptune VS Zombies Limited Edition Pre-orders!

Look at it. Just LOOK AT IIIIIIIIT!

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Isn’t is all so CUTE AS HELL? Yes it is! And all that stuff is a measly $62.99? Excellent. Now stay out of my way while I hug my monitor into a different shape (squeeeeeze, CRACK!!… oops). Um, anyway. For a more sedate (and actually informative) look at what’s in the box, see below:


Somehow, even that teeny-tiny unboxing is CUTE. Or David and Ari at IFI are giants straight out of Attack on Titan (without the crazy faces and people eating) and that box is the correct size. Hmmm… Anyway, go get that LE before it sells out, I say. The game hits retail and digital May 10 (a few days after my birthday IFFY you’re buying me a gift. HINT. HINT. HINT.

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Gallery: SEVERED

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In Severed you play as a distraught warrior, who is lost in a fantastical world. She is tasked with the challenge of knitting together pieces of her story from both the past and the future. Our heroine will embark on a journey through a surreal non-linear world using a gesture based combat mechanic to defeat enemies in this first person adventure. Unlock new abilities, discover secrets of the land, and grow in power as you master both offensive and defensive techniques. Let Severed be your mystery to unravel.

 


Despite not being the biggest fan of touch screen or gesture-based games on the Vita (why can’t I use a stylus on this handheld?), Drinkbox Studios’ SEVERED caught my eye (ow!) with it’s gorgeous stylized visuals and overall “not for the kids” plot. Memories of a few arcade games and the Super NES sleeper Shien’s Revenge also came to mind, which means I’ll most likely have a blast playing this. Granted, I wasn’t so fond of Guacamelee (fun to play as it was), but I never judge a developer by ONE game (I just judge my taste in games I should have liked more when I first played them). Anyway, this new Vita title should be out digitally on PSN at some point this year. It’s screaming for a Wii U/3DS port, but we shall see what happens over time, right?

Some lovely screens below:

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The gameplay looks smooth enough and those graphics sure are easy on the eyes (unless you’re that poor sap in the tree above), so it looks as if Drinkbox will have another hit on their hands (and in my hands as well).

Godzilla Resurgence: Oh, He’s Just Mad About His Skinny Dino-Arms

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Gojira sez: “Aw, COME ON NOW! Why’d you guys gimme these scrawny back-scratchers? WHYYYYYYYY!”

 

Hmmm, either someone’s been watching Cloverfield and taking notes… or it’s a Godzilla flick from Japan that might actually be worth taking a plane trip to see. It seems that Toho Studios wasn’t all that fond of that Americanized Godzilla reboot from 2014. That or they’re clearly shown that they can do the legendary character more justice by taking him back to his roots, making him about ten times more hideous (and man, does that work out well, scrawny back-scratchers aside) and setting him loose in Japanese cinemas on July 29, 2016. While there’s no word of an English localization, I’m betting the fact that there just so happen to be TWO versions of the poster might mean something. Maybe? Hopefully?

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Meanwhile, back at the trailer park:

This longer look at the film shows the meaner, uglier, Hideous Sun Demon-like Godzilla strutting his stuff in full CG and what looks like actual rubber suit form and looking mighty tough. Put this on your radar and hope that Toho is getting some decent voice actors as this isn’t a comedy coming your way for sure.

Ph, and you really wanna know why he’s SO damn mad? He can’t even scratch his back with those short arms. That and just LOOK at that skin of his?  Those claws of his have ripped it up pretty badly already.  I’d be pissed off too, Graaaaar!

 

Lost Reavers Killed My Productivity Today (Thanks, Bandai Namco!)


 

So yeah. I only planned to give that Lost Reavers beta a try for oh, about an hour or two. I got online at noon (after a few attempts at logging in after midnight failed because the beta wasn’t ready for its close up), and the next thing I know it was 6:47 and anything else I had planned earlier was toast. More in-depth impressions to come tomorrow. It’s fun and really easy to get into but REALLY needs an offline solo and up to 4-player co-op mode so even MORE people can play it.

Back in a bit. My eyeballs need a break, I’m at level 16 and there’s a big, bad boss that needs to be dealt with (later this evening, perhaps?)

Gallery: Lobo With Shotguns Looks Like A Total Blast From the Past

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CerberusIf any game was a perfect example of “screenshots do NOT do this game justice!” it would be Lobo With Shotguns, coming sometime this year from talented indie developers Fat Panda Games Studio. Based in Yucatán, Mexico, the team has infused their upcoming non-stop action-packed game with a seriously awesome retro look that recalls 60’s and 70’s comic books as well as classic arcade game series such as Final Fight, Double Dragon, Streets of Rage, and even bits of Splatterhouse.

Hush, now about that icky grain in this screen. See the trailer below for what's up with that...

Hush, now about that icky grain in this screen. See the trailer below for what’s up with that…

As soon as I saw the screens and spectacular trailer, I think I let out a squeal that sounded like a car skidding on a wet highway then through a guard rail and off a cliff (BOOM!). Memories of the old Marvel Super Heroes cartoons from their 1970’s run on WPIX here in NY punched me in the head until I stopped laughing because I’d forgotten to breathe. I also got a whiff of ancient Mexican horror/hero movies at work here, but it’s not as obvious an influence. That said, if anyone was to do a series of side-scrolling Lucha games featuring the legendary Sancho character, I’d choose this team based on what’s here.


 

See what I mean?
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Laser Disco Defenders: Your Vita Should Be Dancing (Soon), Yeah!

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Excalibur Publishing is stretching its wings onto the Vita with this wacky arcade-like shooter for the PlayStation Vita. Laser Disco Defenders is coming soon-ish from developer Out of Bounds Games and it looks (and sounds) like an instant indie classic. Check out the teaser trailer below:


 

As this post on the PlayStation Blog notes, Procedural maps, quirky characters to customize with assorted accessories and plenty of “Pew-Pew-Pew!” action make this one a nice surprise on a handheld that needs more of them. I’m hoping it ships with the ability to import tunes as I can see someone out there uploading a certain film soundtrack or at least ONE particular track from that film soundtrack. Hey, I didn’t say I’d be the one adding that tune… then again, who doesn’t like a little Fever when the right moment comes, right?

Aliens vs. Pinball: Ripley’s Back; She’s Got Balls Now

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AliensvsPinball_Logo_FDEZenAs a longtime fan of Zen Pinball 2’s creative digital tables, I’m always surprised when I see a new board that tops what I thought was their best work. This brief teaser for the upcoming Aliens vs. Pinball: Aliens Pinball made me grin way too much (in a good way) because it looks as if it’ll be a fun skill shot paradise for silver ball fanatics.

And yes, that art above, logo to the left and screenshots below reveal the other two tables in the pack. Alien Isolation was a terrifying game in its own right, but I’m betting the pinball version will be somewhat less scary (but still a blast to play) just because Zen makes its tables for a wider age range. As for that AvP table? It should be a lot better than the films (sorry, Fox!) if it avoids them entirely and is closer to what the old Dark Horse comics were.

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As usual, we shall see soon enough. Aliens vs. Pinball will be out April 26, 2016 (ALIEN Day!) for PS4, PS3, Vita, Xbox One, Xbox 360, Steam, Windows 10, Mac, as well as in-app purchases for Zen Pinball and as a standalone app on iOS and Android devices.

May’s Arrow Video Releases Are Pretty Sharp Stuff

While there will be only three Arrow Video releases for May 2016 from MVD Entertainment Group, all should please fans of their respective genres. I’m all over this trio like a cheap suit on sale to a broke guy looking for work:

Hired to Kill AV051 Nico Mastorakis’ and Peter Rader’s 1990 film Hired to Kill (MSRP: $39.95, May 17) was and is a total hoot. Between the wild action scenes and the awesome cast that includes Oliver Reed, George Kennedy, and Brian Thompson, this mid-budget “B” features Thompson as a merc posing as a fashion designer sent in to bump off an evil dictator type with the help of seven female assassins (posing as models of course!). Yep, it’s as silly as it sounds and double yep, Mastorakis makes it work well in his inimitable style. Bullets, bombs and bikinis all blazing in a 1990’s manner? Sign me up!

Bonus Materials

  • Brand new 2K restoration of the film, approved by writer-director Nico Mastorakis
  • High Definition Blu-ray (1080p) and Standard Definition DVD presentations
  • Original Stereo audio (uncompressed PCM on the Blu-ray)
  • Optional English subtitles for the deaf and hard of hearing
  • Audio Commentary with editor Barry Zetlin
  • Hired to Direct – a brand new interview with director Nico Mastorakis on the making of Hired to Kill
  • Undercover Mercenary – a brand new interview with star Brian Thompson
  • Original Theatrical Trailer
  • Stills Gallery
  • Original Screenplay, entitled Freedom or Death (BD/DVD-ROM Content)
  • Reversible sleeve featuring original and newly commissioned artwork by Graham Humphreys
  • Fully-illustrated collector’s booklet featuring new writing by critic James Oliver
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Goliath: Expect Big Things From This Mech-Building ARPG

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Octopus Tree is a brand new publisher with a couple of really impressive looking upcoming titles. The one that jumped out and bit me the hardest (ouch!) was Whalebox Studio’s Goliath, an action/adventure RPG coming to Steam on May 12 for $19.99 where you build robots and take them out for some quality time in order to meet other like-minded robots and other big beasts with the intention of nicely or not so nicely knocking the stuffing out of them.


 

But don’t let me let you think I’m pulling your leg here. I don’t know you all THAT well and heck, I’d ASK first before I pulled anything on you even if you wanted me to (but I avoid fingers for obvious reasons). Ahem. Any-way… just watch that trailer above then go click below the jump and peek at part of the press release. Hey, I’m trying to finish up another writing gig here and I’ve a meeting in about ten minutes, so our “me” time today is somewhat limited… Continue reading