RymdResa: Restful Random Roguelike Inbound August 20

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“We didn’t want to create yet another space-shooter, with laser-beams and exploding aliens. In RymdResa the game play is peaceful, passive and relaxing.”

 

That’s a nice, bold statement from Stockholm, Sweden-based Morgondag, a pair of developers (Vendela Carlberg Larson and Kim Gunnarsson) whose upcoming game RymdResa sure fulfills on that quote quite well. With the space simulation sub-genre packed to the gills with demanding 4X and real-time strategy games focused on deep exploration and and blowing fleets of ships into space dust, RymdResa is a mellower mood trip that’s a laid back welcome from all that blasting. That’s not to say you won’t get blasted by something if you’re careless, mind you.


 

As you’ll see in the videos above and below, the game’s retro scan line look and lovely sound mix (by Tom Croke and Pat Jacobs) are blended quite well and there’s even a computer-y voice (Eric Reed) that talks to you as you slip through the stars like a more friendly (but abstract) HAL 9000. The gameplay in the build so far is interesting, mixing arcade-like controls that are easy to pick up with a (so far) intentionally languid mission structure that has you collecting resources and “spacepoints” and avoiding trouble while trying not to run out of said resources. There are nods to Computer Space, Asteroids, and other classics, but the game’s mix of poetic quotes as you drift about and discover are quite interesting.


 

Thanks to a busy set of things to do this past week, I’ve only spent about a half hour or so with the game so far. But I’ll be going back in to this deep space delight for more because what I’ve played so far has been quite compelling. That half hour got me close to two years in space, two levels and a near destroyed ship when I floated too close to the sun after dinging off a stray asteroid. Memo to self (and other players): RED outlines and highlights around objects mean stay away or else. While currently Steam-bound on August 20, 2015, the game is also set to land on Xbox One, Wii U, iPad and Linux at some point in the future. I’ll be wanting to check out the Wii U version just because that console is getting a load of cool indie love but people seem to be ignoring those games for some reason.

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I’ll run a big 40+ screenshot gallery over the weekend. I’d do it NOW, but I need to tackle some personal stuff. I’d do it sooner than the weekend, but I think I’ll be spending a lot of time in space before that with a nice little indie game you absolutely need to play. Back with more in a bit.

The Incredible Adventures of Van Helsing Final Cut: Bury Yourself In This ARPG Come September

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NeoCore Games’ fun (and old school as heck) Action/RPG trilogy The Incredible Adventures of Van Helsing may not be as well-known as Diablo, Torchlight or some of the other games it’s inspired and influenced by. But for a select legion of fans it’s been their go-to game for hours of chase ‘n chop thrills, offbeat humor and a decent enough level of challenge. While part 3 wasn’t as stellar to some players, NeoCore has kept both ears open to fan reaction and is in the process of polishing up the entire trilogy into one package, The Incredible Adventures of Van Helsing Final Cut. Set for a September release on Steam for $44.99, the game will feature a wealth of old and newly added game content that should keep fans quite busy for some time.

VHFC_OverviewTrailer_Screenshot03 According to the press release:

The game is a standalone product that

combines campaign content from all three games with modified or added content
provides over 50 hours of gameplay in the campaign mode
lets the player choose between 6 playable classes from the beginning
has a reworked and extended skill tree system
contains all the tower defense game modes, all made optional yet highly rewarding

If that’s not enough for you, guess what?

Whether the player has completed the campaign or not, it is possible to

create a new character or get a level 80 character from the beginning
play one of the 20 scenario maps that can randomly assemble terrain, monsters, objectives and conditions
try out the daily quests, challenges and weekly events
join one of the refined multiplayer modes (4-player co-op mode, touchdown, arena, or battle royal)
reach level 100 and evolve further with an endgame featuring a Glory system, rare items and currency, Dreamshards

VHFC_OverviewTrailer_Screenshot01 VHFC_OverviewTrailer_Screenshot02 VHFC_OverviewTrailer_Screenshot07 VanHelsing_FinalCut_Borgova VanHelsing_FinalCut_BountyHunter VanHelsing_FinalCut_Constructor VanHelsing_FinalCut_Elementalist VanHelsing_FinalCut_Ink VanHelsing_FinalCut_Katarina VanHelsing_FinalCut_Phlogistoneer VanHelsing_FinalCut_Protector VanHelsing_FinalCut_Umbralist

Even better, those who already own the three games will get Final Cut for FREE. NeoCore is obviously intent of making this final version of the trilogy the one to own, so keep an eyeball peeled for it on Steam if this one’s up your dark and foggy alley.

Review: Lost Dimension (PS3/PS Vita)

Lost Dimension PS3 Final Lost Dimension Vita Final

Platform: PlayStation 3/PS Vita
Developer: FuRyu
Publisher: Atlus
# of Players: 1
ESRB Rating: T (Teen)
MSRP: $39.99
Official Site
Score: B (80%)

Anime (13)

He may be smiling outside, but he’s really going to kill you inside. The End.

 

Oh, how I do wish there were a Lost Dimension OVA or short-run anime series. Just so I could see the scene at the close of one episode when villain The End materializes outside that strange massive pillar he’s dropped in the middle of Tokyo to address some reporters who’ve popped up outside with their news vans and a moderately sized crowd of terrified (but terminally nosy) gawkers. In my somewhat addled brain, the English dub would go something like this:

REPORTER: Mr. The End! You’ve dropped this massive Pillar onto the city, killed over two billion people around the world and are threatening the human race with total extinction! What will you do now?!

 

THE END (dryly): Hmmm…  I guess I’ll go to Disney World… and kill everyone there as well.

Whereupon The End would smirk, drift high up into the air and vanish as the crowd below gasps and chatters away. As that reporter is making some dopey closing commentary, the camera would pull way back as he or she is talking right before a huge chunk of rubble drops on top of everyone outside. Cut to The End looking down and grinning as we get a freeze frame shot of his face and THE END in big letters fading in before the closing credit theme kicks in.

Hey, I did say he means business, didn't I?

Hey, I did say he means business, didn’t I? THE END.

Yeah, I’d pay real money to see that. But I’m a bit crazy.

Anyway, my poorly plotted final fan fiction fantasy dream aside, let’s talk about the game in question. Lost Dimension comes to you from developers FuRyu (with an Lancarse assist) and publisher Atlus as a solid, intriguing hybrid of visual novel and tactical RPG. It’s a game that takes a number of genre cliches (and the fact that JRPG fans love them) and flips them onto their heads as it asks you to kill off your team one by one in order to advance the plot. While that’s going on you also need to bond with as many of your remaining teammates as possible before the final showdown. And you need to do this twice in order to get that best ending.

I usually don’t do this, but I’m going to go and gently spoil some of the obvious stuff the game slaps you with hard just to make sure it’s understood how important it is to NOT automatically like the cast from the get-go.

Mana (1)

Oh really? Well you’re still getting voted off the island, missy!

The game doesn’t care a whit how cute you think Himeno is or that Marco wears bangin’ headphones and has a snowman or whatever the hell that is on his outfit. In fact, going into the game with notions of “saving” characters you like is a really terrible idea. Not only will you be disappointed that someone you’re attached to is going to get theirs at your hands, you’ll end up in a frustrating loop of trying to reload saves that won’t matter at all as you try to salvage someone who needs to die anyway… Continue reading

Onechanbara Z2 Chaos Now On Sale: Let’s Get Physical (But Digital Is Okay, Too)


 

Onechanbara Z2 Chaos screenLet’s get this out of the way. You’re NOT buying Onechanbara Z2 Chaos because it’s anything close to AAA quality “Game of the Year” material. Nope, you’re buying because you’re a guy or gal who really like SUPER offbeat action games from Japan featuring under-dressed but overpowered ladies slicing and dicing hordes of undead creatures and creeps. That and the game is also pretty darn hilarious because it’s so intentionally over the top while being extremely accessible to about anyone who picks up a controller and wants to take it for a spin. XSEED Games has two versions of the game out today; a digital download for $39.99 that includes the game and rather sassy “Strawberries and Banana” DLC “costumes”.

Onechanbara Z2 Chaos BS LE
 

Hey, both fruit are quite tasty and VERY good for you! Lots of vitamins and minerals and other good stuff like that there. So that LE has some nutritional and educational value. Get two!

If you want something to touch and show off (fear not, Aya, Saki and the other gals won’t chop your sweaty hands off), run like the wind to your nearest game emporium with $49.99 and get the yummy limited “Banana Split” edition shown above. That set nets you a soundtrack CD packed with almost 80 minutes of music from both this game and its Japan-only predecessor Onechanbara Z: Kagura, an 80-page softcover “Behind the Bikini” book loaded with artwork and back story from both games, and a code to download that aforementioned “Strawberries & Banana” premium DLC costume. Let’s see now: so far, Onechanbara Z2 Chaos is (according to me) nutritious, educational, “sassy”, and a few other things. That sounds like a buy to me. And probably XSEED Games as well.

Tembo The Badass Elephant Says: “Don’t Forget Me… OR ELSE!”


 

Is this new Sega-published game out tomorrow equal parts Rambo, Dumbo and Sonic the Hedgehog? Nope, not really… but it’s pretty darn close. But you probably want to buy Tembo the Badass Elephant because if you don’t, Tembo might get mad. And you don’t want to get Tembo mad at you because elephants don’t forget. Ever. Hey, I don’t know about YOU, but I don’t want to be in the shower or walking down the street on an other wise fine and dandy day when all of a sudden I hear a trumpety bellow and a wall comes crashing down on me that Tembo just burst through like a pissed off Kool-Aid Man. Seven and a half tons of fun on my head (not counting the rubble from building that just got crashed through)? Nope, not happening.

Anyway, the game in question SHOULD be bought and played not because of any unveiled threats, but because it’s from the geniuses at Game Freak, who brought Pokemon to the world for Nintendo consoles, a little VERY under-appreciated gem called Pulseman to the Sega Mega Drive back in the 90’s. So, YES. You need a little Tembo in your gaming life tomorrow. Or else you get a LOT of Tembo coming your way when you least expect it. PC, PS4 and Xbox One only. Wii U and handheld system owners? Well, I guess you’ll be getting a little big visit from some very angry elephant soon. And he won’t be playable. Carry a sack of peanuts and a live mouse with you at all times so you can distract him as you make good your escape.

Skyhill: Elevator Inaction In A Descent Through High-Rise Hell


 

Skyhill intrigues me greatly because I missed out on the Indiegogo hype train for it last year when it was a rougher project that showed some major promise and got a lot of attention thanks to a few folks writing it up as a must-play experience. Naturally, Steam came a-calling and after going through the Greenlight process, that old build has since been scrapped and completely redone in Unity with the results seen above. Russian developers Mandragora have made their game a nicer-looking and more polished experience that’s destined to gain even more fans once it’s completed. To me, this looks like the arcade classic Elevator Action meets Silent Hill and Fallout… um, without the elevators, of course.

“What’s it all about?”, you ask. Well, let the official site tell you a bit (with a little rewrite assistance from yours truly):

Three months have passed since the end of World War III. Three months from the end of the world. One of the survivors, hiding in the penthouse in most expensive hotel of the city from from the scourge of biological weapons outside needs to find his way down to salvation. He must search for food and water to survive; find and use better weapons to fight mad mutants and more in the randomly generated world of Skyhill, where each walk-through is unique.

Yep, that sounds like a fine old time to me. In real life, of course. I’d just eat a big meal of whatever is left from that last room service trip, roll over and take a long nap. In Skyhill, you’re in survival mode as soon as you step outside that pricey penthouse. Anyway, this one’s going to be watched here until it’s ready for prime time. In the meantime, I guess it’s a lot of Knitted Deer while I’m waiting. That game needs to come to Steam as well.

Godzilla’s Here. You Can Run And Scream Now.

(Thanks, Bandai Namco Entertainment America!)
 

If you heard some very loud roaring and thunderous stomping noises this week around Tuesday or so, nope, that wasn’t Godzilla outside paying your town a visit. I was probable a bunch of kaiju fans tromping down to their nearest game emporium to pick up Godzilla for the PlayStation 3 or PlayStation 4. While the game comes highly recommended no matter which platform you own, PS4 users get the big fat bonus of playing as any monster in the game in any mode right from the start. Nice. Of course, if all that Sturm und Drang was actually weather related and you were stuck indoors watching lightning bolts fighting each other for scare-space, well aren’t you lucky you don’t like in a copper house?

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Anyway, yep. This one needs to be played. One more for the backlog!

Guild of Dungeoneering: Deck The Halls, Then Push Up Daisies


 

So, Gambrinous (which may or may not be ancient Gaelic for “we made a really great game you need to play!”) has finished Guild of Dungeoneering and it’s out NOW on Steam, gog.com, and the Humble Store. It’s also on my list of games I need to play before I drop dead, so I think I should hop to it soon. Not to get too grim and all, but one needs to buy as big a bucket as possible if one has quite the large bucket list. My big bucket is full of games like this, of course. Okay, exciting trips, overpriced food and other fun stuff is in bucket number two. Anyway, I need to go clear my calendar and see if I can add a few more days into the month so I can tackle a bit of dungeon-diving. Back in a bit.

Deception IV: The Nightmare Princess: The Ladies Who Launch, They Do So In Style


 

Choosing “Sadistic Torment, Elaborate Death, or Humiliating Demise” as a way to go may not be everyone’s cup of tea. But meet up with the deadly Laegrinna, and you’ve got no choice that to eat up what’s served your way. Deception IV: The Nightmare Princess is out NOW for the PlayStation 3, PlayStation 4 and PlayStation Vita and it’s also gotten added to that long, long (LONG) list of games I need to play at some point. I missed out on Deception IV entirely last year, But as this new installment contains not only that game’s content, but a (not so) nice new character’s story included that adds to the fun at no additional cost. Well, perhaps your LIFE (cue dramatic music). Given the Deception series’ reliance on a mixture of semi-serious dark thematic elements, goofy slapstick violence with a bit of blood spilled and plenty of replay value, this one looks like a sleeper that will keep you up all night.

Just keep your sweaty hands where Laegrinna and new character Velguirie can see them. You’re already doomed to suffer in pain forever once they trap you, so there’s no need to add a big tip to your running tab.

LEGO Dimensions Gets A Doctor (Or 12) In The House


 

Remember that Doctor Who episode where he goes into the LEGO universe and everything is turned into plastic bricks? No? Well, either you’re not paying attention or you haven’t got your copy of LEGO Dimensions yet because you can’t time travel and haven’t already played the game. Silly you. Okay, for mere mortals who don’t have the ability to travel through time (or who don’t know a certain other Doc named Brown), the game is out September 27, 2015 for PS3/PS4,Xbox 360/Xbox One and Wii U, is developed by TT Games (who else?) and looks pretty darn awesome.


 

The cool thing is not only do you get the current Doctor to play around with, expect to be able to regenerate into the eleven other Doctors (whee!) during the game. That alone should get console owning fans of the show to snap up and step into LEGO Dimensions when it ships out. Oh, as for the new season of Doctor Who, BBC has released a nice and long teaser trailer that packs in a few surprises:


 

The modern era of “Toys to Life” category started by Activision’s Skylanders has gotten even huger over the years thanks to later competition from Disney with its Infinity line, Nintendo’s Amiibo figures and now LEGO stepping into the fray. LEGO has a wild edge as the “new” kid on the block thanks to the massive popularity of the blocks and instant appeal to all ages. TT Games is also key to their success thanks to years of making some incredibly FUN games nearly anyone can pick up, play and have a total blast with. Expect Dimensions to be another winner on a few fronts. Well, it looks as if I know how my Saturday nights will be spent for a few months.