Skyhill: Elevator Inaction In A Descent Through High-Rise Hell


 

Skyhill intrigues me greatly because I missed out on the Indiegogo hype train for it last year when it was a rougher project that showed some major promise and got a lot of attention thanks to a few folks writing it up as a must-play experience. Naturally, Steam came a-calling and after going through the Greenlight process, that old build has since been scrapped and completely redone in Unity with the results seen above. Russian developers Mandragora have made their game a nicer-looking and more polished experience that’s destined to gain even more fans once it’s completed. To me, this looks like the arcade classic Elevator Action meets Silent Hill and Fallout… um, without the elevators, of course.

“What’s it all about?”, you ask. Well, let the official site tell you a bit (with a little rewrite assistance from yours truly):

Three months have passed since the end of World War III. Three months from the end of the world. One of the survivors, hiding in the penthouse in most expensive hotel of the city from from the scourge of biological weapons outside needs to find his way down to salvation. He must search for food and water to survive; find and use better weapons to fight mad mutants and more in the randomly generated world of Skyhill, where each walk-through is unique.

Yep, that sounds like a fine old time to me. In real life, of course. I’d just eat a big meal of whatever is left from that last room service trip, roll over and take a long nap. In Skyhill, you’re in survival mode as soon as you step outside that pricey penthouse. Anyway, this one’s going to be watched here until it’s ready for prime time. In the meantime, I guess it’s a lot of Knitted Deer while I’m waiting. That game needs to come to Steam as well.

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