Earth Defense Force 4.1: Xseed Reminds You Your Holiday Season Will Be A Total Blast


 

Sandlot, I just LOVE what you’ve done with the PS4 hardware. The Japanese developer’s first game for the console, Earth Defense Force 4.1: The Shadow of New Despair isn’t just a simple “port” of their last game at all. New enemies, missions and gear are here for EDF veterans to play around with and the MUCH smoother frame rate (okay, 60fps dipping to 30 at chaotic times is a great thing for the series) and all new lighting effects make the game finally up to snuff with modern action games. Granted, the gameplay is still the beautiful old-school tough it needs to be on the higher difficulty levels. But now we old-timers won’t have to listen to newbies gargling out complaints about the major slowdown and choppiness or other issues the series was known for in previous installments.


 

My sole complaint with the game is the ESRB rating. Some parents won’t buy “M” rated games for the brood because they just don’t (cue remembrances of them falling for little Johnny sneaking Grand Theft Auto game on the holiday gift list that one time, oops!). But what’s here is a crazy amount of fun whether played solo or online with friends and yep, family. Anyway, don’t let a bit of bug blood and an occasional PG-13 swear keep you from this one. That well over 80 hours of giant bug/lizard/robot/spaceship blasting you’ll be doing will help get the family in shape for any space alien invasion. And if they happen to be friendly aliens… well, we can at least hope they like videogames about fantastic impossibilities such as this game shows off sowell.

Bard’s Gold Review: No School Like The Old School

bards-gold-logoPlatform: PC
Developer/Publisher: Pixel Lantern Games
MSRP: $7.99
# of Players: 1
ESRB Rating: N/A
Official Site
Score: A- (95%)
 

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In this not so new age of retro-gaming you’ll find plenty of developers claiming to have made the “hardest game ever” or something else that gets the eyebrow raised among those who crave that sort of challenge. “Hard” is in fact a relative term. Gamers with skill and a lot more patience can easily detect hit boxes, decipher enemy patterns and more or less make speed run mincemeat of some of these games within the space of a few hours or days. Bard’s Gold, created in Gamemaker by Erdem and Jennifer Sem, doesn’t care if and when you figure that stuff out, though. The game is designed to bump off your little pixel adventurer as often as possible as it teaches you all of its old school tricks.


 

The game is indeed quite difficult, but not at all unbeatable once you’ve put some time into it. In fact, the game greatly rewards players for figuring out early how to make the best of whatever it throws their way. Death comes quickly and often at first. And second, third and fiftieth plus. But as you discover how things work and the game becomes less frustrating and more challenging, its true beauty shines forth as an exercise in solid game design.
Continue reading

The Guest Hands-On: Quiet Hell Hotel Holds Soviet Science Hostage

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teamgotham_blackMadrid-based Team Gotham is a four-person studio that’s cooking up an unsettling Unity-powered first-person adventure game called The Guest that’s headed to PC at some point next year via Steam thanks to publisher 505 Games. Set in 1986, you’ll step into the shoes of Dr. Evgueni Leonov, a Russian scientist who wakes up in a strange Massachusetts hotel room that seemingly has no way out. In true adventure game fashion, searching for clues and items to combine and use come heavily into play as Leonov needs to problem solve his way through a number of scenarios as he uncovers what’s going on. Locked doors, batteries, scraps of paper, coat hangers, assorted tools and more could be studied and collected with everything you can carry having some use at some point during the game.

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The time period The Guest is set in means there are no handy cell phones to use to ring for help (and no cliched “I can’t get a signal!” moments either) or other modern tech on hand. All the good Doctor has are his frazzled wits and anything you find while scouring the rooms you explore. The demo at 505 Games’ NYC event was a short enough teaser to be extremely intriguing as it showed off some initially simple but extremely well done puzzles and a wild bit of business that sort of resembled a panic attack Leonov has when he accidentally locks himself in a bathroom. The resulting freak-out made for a nice jolt and the only way to get it to stop was to find and use some pills stored in the bathroom’s first aid cabinet. How Leonov got to that hotel is explained during the demo, but you definitely don’t find out what the heck is up with his room being as weird as it is.

Team Gotham’s use of Unity here is quite stellar for such a small team. The game has a nice realistic look yet shouldn’t be at all demanding on some lower-end gaming rigs. Other than some newspaper and magazine clippings, objects can be rotated and examined to simply read their labels or to uncover additional clues. Yes, items need to be combined in order to succeed, so be prepared to turn one of the aforementioned coat hangers into a handier lock pick at some point. While not a “horror” game at all (at least as far as I was able to see), the mixture of waking up in a half-trashed hotel room, the need to medicate Leonov on occasion and the cryptic news clipping and other clues he finds give The Guest a nice psychological vibe. While the game should have appeal to anyone looking for a finely crafted first-person game that’s not all about shooting up monsters (or anything else for that matter) fans of hidden object games who want something more cerebral should also take interest in this one as well.

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So far, this one’s PC only but it’s easy to see at least one of the big three wanting to add this game to their lineup. Given that The Guest is planned to be Oculus Rift capable at some point, it’s a no-brainer for Sony to want to add this to their Morpheus games lineup. Or at least that’s what I’d be angling for if I were picking potential indie hits at SCEA. While they only have a handful of titles on the way 505 Games is on a roll with a very strong lineup. With The Guest, ADR1FT, How To Survive 2, and Indivisible coming, it’s going to be a good selection of titles for gamers who want variety in their experiences.

Pocky & Rocky With Becky On Virtual Console: Bust Up Cute Baddies, Not Your Wallet

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Given that complete used copies of the low production run Game Boy Advance title Pocky & Rocky With Becky can fetch over $200 and new/sealed ones over $300, Natsume finally getting the game out on the Wii U Virtual Console is a great thing for those who missed out on the game and don’t have hundreds to drop on a copy these days.

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For a fraction off those ridiculous auction prices (and yes, the Japanese versions of that cart run a lot more) you can get all the deceptive cuteness the game delivers along with harder than you may have thought gameplay. Well, the game isn’t really that difficult. It’s just that one hit from any enemy will knock Pocky, Rocky or Becky out of action and if you lose all your lives, you’re restarting from the beginning of one of the seven stages. Anyway, that’s your heads up for this one. Natsume has been on a nice roll of getting a few GBA titles onto the eShop such as this one, Harvest Moon: Friends of Mineral Town and the great, under appreciated RPG, Car Battler Joe (which also comes highly recommended).

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Other Natsume GBA games headed to the eShop are Harvest Moon: More Friends of Mineral Town along with the two Medabots games, Medabots Rokushu and Metabots Metabee. All three should be popping up in the eShop in North America later this year. Alrighty then, let me let you get yours. Off and away with you now – you’ve got some cool (and now cheaper) games to buy and play.

Review: Persona 4: Dancing All Night

P4_DAN_coverPlatform: PlayStation Vita

Developer: Atlus

Publisher: Atlus USA

# of Players: 1

ESRB Rating: T (Teen)

Official Site

MSRP: $39.99 (Standard Edition), $79.99 (Disco Fever Edition)

Score: B(80%)
 

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Sure, the premise is supremely goofy and practically guaranteed to make some of the more obstinate old-school fans of the long running Shin Megami Tensei and Persona franchises get a bit cringe-y. But Persona 4: Dancing All Night manages to shake off most any negative vibes thanks to it not only being a pretty decent rhythm game, but a really well-made spin-off to the Persona 4: Golden (that’s also gotten a pretty darn good 2D fighter with an even better follow up). Keeping the surviving characters and situations from P4 intact and working them into the game’s plot was an inspired touch that’s hopefully going to sell those gamers who are only buying this for music and gameplay into picking up P4:G at some point if they’ve yet to.

On the other hand, if you go into P4: DAN with skeptical intent, don’t expect to be knocked off your feet by the game’s premise, how some characters act and the overall gameplay that may not be your cup of tea. Fully enjoying this one means throwing caution to the wind, diving in feet or face first and letting the music and atmosphere wash over you like a sudden summer rain shower. Continue reading

Albino Lullaby: Horror Minus Most Of The Expected Is Still Somewhat Frightening

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Ape Law’s oddball psychological horror game Albino Lullaby has no blood and gore splattering anything and not a single jump scare to rattle your cage as you explore its bizarre, stylized maps. What it does deliver is a downright creepy vibe, some room-twisting shenanigans and those weird creatures called “Grandchildren” that may or may not freak you out whenever you encounter them. Okay, they will freak you out if the sight of what looks like a man-sized finger with the face of what looks like a zombie version of one of Team 17’s Worms games is something you find scary. And yep, you can even buy stuff with those faces on it that include throw pillows and a travel coffee mug.

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Currently available on Steam, this episodic first person adventure released back in September is timed perfectly for the season, what with the weather getting chillier and Halloween haunting just around the corner. Playing as an accident victim who wakes up in a very weird town, part of the game is discovering where you are and how the hell you’re going to get out. The game’s bold use of Unreal 4 in such a stylized manner has the surreal, gaudy Victorian meets scratchy modernist environment look like a bad dream come to life. Continue reading

Kromaia Ω: Kraken Empire Sets Its Sights On The PS4

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Kromaia PS4Indie developer Kraken Empire‘s formerly PC-only open space shooter, Kromaia, is getting a makeover for the PS4 this fall in the form of Kromaia Ω (Omega). The visually stunning sleeper from last year was one of those games that was well worth tracking down just to get one’s mind blown by the visual style and surprising depth for an arcade-style game.

The game will get both a retail and digital release, which is a bit surprising on the surface. But it seems that the big push to digital-only that’s been going on for a while isn’t the best thing for some niche titles like this that deserve a wider audience, some of whom prefer the choice of how they get their games. Rising Star Games deserves huge thanks for thinking of consumers this way,although it would be even more awesome to see all of their PC games get this console retail/digital treatment a some point. Continue reading

Tales of Zestiria Hands-On: Old Reliable And The New(ish) Platform

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In the case of and for Namco’s long-running Tales franchise, familiarity certainly doesn’t breed any contempt at all. Some hands on time recently with the PlayStation 4 version of Tales of Zestiria reveals producer Hideo Baba and the development team at tri-Crescendo in fine form with a game that’s a throwback to Tales of Phantasia and its more epic medieval fantasy approach in terms of character design and settings. There are also some changes to the combat system and even better, battles now play out on maps without those brief transitions from previous games in the series. Continue reading

System Shock (Finally) Now On GOG.com: That Showdown With SHODAN, Now Enhanced

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File this one under “it’s about time!” and then go buy it, NOW. Thanks to Night Dive Studios, the classic System Shock has finally made it to gog.com as System Shock Enhanced Edition, which features not only a version of the game for higher resolution monitors, but also adds mouselook functionality, remappable keys and a few other tweaks. You’ll also get the original game as a bonus if you want to play it as originally intended. Those new bits do make the game a lot more fun if you’re a newer player looking for a more modern control scheme.

Even better, the game is on sale for a limited time for $5.99, 40% off the $9.99 price point. For those new to the experience, System Shock is a hybrid of first-person shooting, role-playing, sci-fi and horror elements as well as (still) one of the best games ever made (well, at least I think so). Yeah, yeah. Some of you out here think six bucks for a game is way too much. But given the reputation of this classic plus the fact that it’s quite replayable (don’t use a walk-through and it has even more replay value), I’d bet some of the more skeptical out there will find this gem right up there with their own favorites.

Heroes of Loot: Budget Bitty Dungeon Crawling Hits The Vita


 

It’s a darn good thing I pay ZERO attention to what internet comment sections on game and video sites say. Absolution Games’ budget twin-stick dungeon crawler Heroes of Loot is actually pretty fun to play and dirt cheap at $2.99 on the Vita. The bite-sized dungeons, fast-paced gameplay and simple retro looks aren’t getting a lot of love from the usual suspects, but the game is great fun so far. You’re basically getting a Gauntlet homage with a bit more humor and difficulty that ramps up as you clear special optional side quests.

yeah, yeah, it was/is a tablet game, but so what? If you like your dungeon crawlers and teeny sprite characters zipping about laying waste to hordes of monsters, collecting loot and trying to stay alive, this one’s right up your alley. Or right down your dark dungeon hallway. Now, if you’ll excuse me… I have a LOT more monsters to kill. In the cutest possible manner, of course.