ALIEN Day is Coming: Is Your Brain Ready For Some Pointed Questions?

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ALIEN headIt figures that what with there being a Star Wars Day that’s taken off into a yearly festival of fun for many, someone at Fox would have kicked out the idea of an ALIEN Day and some sort of all-day contest to go with that.

Well, here you go: Starting April 26, 2016 (4/26, a reference to planet LV 426, naturally), there will be 24 hours of all-ALIEN thrills for everyone from movie buffs to those new to the franchise (there’s always someone who’s NEVER seen an ALIEN flick!) who want to know what the fuss is all about.

Twentieth Century Fox Consumer Products has announced an out-of-this-world global celebration of the ALIEN franchise culminating with a special 24 hour, fan-focused social media event on April 26th – a nod to LV-426, the planet from the iconic ALIEN films. ALIEN DAY (#AlienDay426) will encompass a wide range of executions including nationwide screenings, never-before-seen consumer product activations and the kickoff of the ALIEN: Ultimate Trivia Challenge, allowing fans to test their ALIEN knowledge – with the chance to win prizes every 42.6 minutes on Twitter (@AlienAnthology). Fans may register now for the contest at ALIEN Anthology and refer to “Official Rules” for additional details.

The funny thing is, while Star Wars Day is a super family-friendly time indeed, I can’t see this catching on with the younger set. Hell, I’m old enough to remember this toy-related debacle which I actually had one of (they were quite cheap a few months after release because no one seemed to be buying them as no kids were seeing ALIEN in theaters thanks to the “R” rating and the culture being a lot different back then). It ended up in my younger brother’s possession when I moved out and yep, I came back a few years later and he’d tossed the box, lost the head cover and pretty much killed off my dream of reselling the thing for a hefty profit. Ah well…

Anyway, I’d imagine NOT answering those trivia questions correctly would result in a Xenomorph knocking at your door to deliver the news you didn’t win a prize. Um, you probably don’t want to answer that knock unless you want to become that rotten egg no one wants for breakfast in the morning. Just a word of warning…

Axiom Verge on Vita: Instant Classic Goes Pocket-Sized

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Hey! That’s what we Vita owners are supposed to be saying to YOU, game! Thanks for showing up when you’re most needed, though.

While I’ve only sampled a bit of Thomas Happ’s outstanding and astounding retro action game Axiom Verge last year at Indiecade, it impressed me more than enough to want to play it as soon as it was released. Then I heard it was coming to the Vita and decided to hold my breath and wait because that powerful but plagued by a few issues handheld needs more top-drawer games like this.

VERY blue in the face later (*gasp!*), it may have taken a while to port over (it wasn’t a simple process at all), but it’s out now on PSN for $19.99 (Cross Buy with the PS4 version AND 10% off for a limited time) and it’s a must for Vita users worldwide. Got get it and prepare for a total blast. From what I played on the PS4 last year, the game is a fantastic mix of retro game challenge and messes with your head as it allows you to use intentional glitches as means to further your progress.

If you don’t have a Vita or PS4, fear not. PC owners can buy the game directly from the Axiom Verge site, on Steam or through the Humble Store. The game is also headed to Xbox One and Wii U at some point this year, so you kind of have no excuse NOT to play this one. Well, unless you hate great games and supporting indie developers, of course.

Lost Reavers Beta Hands-On: Fun, But Needs Some Old West Tweaking

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LOSTREAVERS_keyartWhile it hasn’t sold in the numbers Nintendo has liked to have seen, the Wii U isn’t dead just yet. Bandai Namco’s online-only action shooter/RPG-lite exclusive Lost Reavers popped up last Friday as a public beta until April 26 (the final version goes live a day later) and after some extensive playtime, the jury is in on the gameplay (solid and accessible fun), but out on the lack of certain features that make these online games hugely popular and more enjoyable to western audiences. Let’s start with what works before commencing with the constructive criticism, as some things can and should be ironed out once the final release is out.


 

While the “plot” is thinner than a sheet of rice paper on a recently paved road run over by a dozen brand new steamrollers, it’s not *why* you’ll be playing at all. The game is a throwback to a simpler arcade style of play: Run through maps killing monsters and picking up drops before making to a relic room where that prize is retrieved by a single player and carried to an exit warp while the others protect hm or her. Most maps are relatively short and can be completed in less than five minutes to closer to ten minutes each with a good set of teammates. The Unreal-powered visuals are okay and occasional lag and bug issues (that will hopefully be squashed before launch) aside, the game runs at what looks like 30fps most of the time. While it’s a third-person game, each of the four classes plays differently and the heavy gunner guy has the only optional first-person view. My own preferences are the third person furthest view camera because it allows for seeing more of what’s around you, but there’s also a second third-person view that adds a targeting cursor as well as a lock-on function that should help casual players get used to things quickly.

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IFFY News Is Not “Iffy” At All. It’s Quite Awesome For JRPG Fans

So, Idea Factory International has been a bunch of busy bees of late. This is a great thing for fans of their console and PC games as a number of cool projects are coming soon and you’ll be wanting to get that disposable income dispenser (or wallet, purse or whatever you keep your plastic in) pointed in the general direction of whatever you’re reading this on to do some pre-ordering now or flat out buying later. There’s a lot to cover, so let’s hop to it!

BlancZombies_US_logo_1000px-660x237 MegaTagmension Blanc + Neptune VS Zombies Limited Edition Pre-orders!

Look at it. Just LOOK AT IIIIIIIIT!

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Isn’t is all so CUTE AS HELL? Yes it is! And all that stuff is a measly $62.99? Excellent. Now stay out of my way while I hug my monitor into a different shape (squeeeeeze, CRACK!!… oops). Um, anyway. For a more sedate (and actually informative) look at what’s in the box, see below:


Somehow, even that teeny-tiny unboxing is CUTE. Or David and Ari at IFI are giants straight out of Attack on Titan (without the crazy faces and people eating) and that box is the correct size. Hmmm… Anyway, go get that LE before it sells out, I say. The game hits retail and digital May 10 (a few days after my birthday IFFY you’re buying me a gift. HINT. HINT. HINT.

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Gallery: SEVERED

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In Severed you play as a distraught warrior, who is lost in a fantastical world. She is tasked with the challenge of knitting together pieces of her story from both the past and the future. Our heroine will embark on a journey through a surreal non-linear world using a gesture based combat mechanic to defeat enemies in this first person adventure. Unlock new abilities, discover secrets of the land, and grow in power as you master both offensive and defensive techniques. Let Severed be your mystery to unravel.

 


Despite not being the biggest fan of touch screen or gesture-based games on the Vita (why can’t I use a stylus on this handheld?), Drinkbox Studios’ SEVERED caught my eye (ow!) with it’s gorgeous stylized visuals and overall “not for the kids” plot. Memories of a few arcade games and the Super NES sleeper Shien’s Revenge also came to mind, which means I’ll most likely have a blast playing this. Granted, I wasn’t so fond of Guacamelee (fun to play as it was), but I never judge a developer by ONE game (I just judge my taste in games I should have liked more when I first played them). Anyway, this new Vita title should be out digitally on PSN at some point this year. It’s screaming for a Wii U/3DS port, but we shall see what happens over time, right?

Some lovely screens below:

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The gameplay looks smooth enough and those graphics sure are easy on the eyes (unless you’re that poor sap in the tree above), so it looks as if Drinkbox will have another hit on their hands (and in my hands as well).

Godzilla Resurgence: Oh, He’s Just Mad About His Skinny Dino-Arms

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Gojira sez: “Aw, COME ON NOW! Why’d you guys gimme these scrawny back-scratchers? WHYYYYYYYY!”

 

Hmmm, either someone’s been watching Cloverfield and taking notes… or it’s a Godzilla flick from Japan that might actually be worth taking a plane trip to see. It seems that Toho Studios wasn’t all that fond of that Americanized Godzilla reboot from 2014. That or they’re clearly shown that they can do the legendary character more justice by taking him back to his roots, making him about ten times more hideous (and man, does that work out well, scrawny back-scratchers aside) and setting him loose in Japanese cinemas on July 29, 2016. While there’s no word of an English localization, I’m betting the fact that there just so happen to be TWO versions of the poster might mean something. Maybe? Hopefully?

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Meanwhile, back at the trailer park:

This longer look at the film shows the meaner, uglier, Hideous Sun Demon-like Godzilla strutting his stuff in full CG and what looks like actual rubber suit form and looking mighty tough. Put this on your radar and hope that Toho is getting some decent voice actors as this isn’t a comedy coming your way for sure.

Ph, and you really wanna know why he’s SO damn mad? He can’t even scratch his back with those short arms. That and just LOOK at that skin of his?  Those claws of his have ripped it up pretty badly already.  I’d be pissed off too, Graaaaar!

 

Lost Reavers Killed My Productivity Today (Thanks, Bandai Namco!)


 

So yeah. I only planned to give that Lost Reavers beta a try for oh, about an hour or two. I got online at noon (after a few attempts at logging in after midnight failed because the beta wasn’t ready for its close up), and the next thing I know it was 6:47 and anything else I had planned earlier was toast. More in-depth impressions to come tomorrow. It’s fun and really easy to get into but REALLY needs an offline solo and up to 4-player co-op mode so even MORE people can play it.

Back in a bit. My eyeballs need a break, I’m at level 16 and there’s a big, bad boss that needs to be dealt with (later this evening, perhaps?)

Gallery: Lobo With Shotguns Looks Like A Total Blast From the Past

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CerberusIf any game was a perfect example of “screenshots do NOT do this game justice!” it would be Lobo With Shotguns, coming sometime this year from talented indie developers Fat Panda Games Studio. Based in Yucatán, Mexico, the team has infused their upcoming non-stop action-packed game with a seriously awesome retro look that recalls 60’s and 70’s comic books as well as classic arcade game series such as Final Fight, Double Dragon, Streets of Rage, and even bits of Splatterhouse.

Hush, now about that icky grain in this screen. See the trailer below for what's up with that...

Hush, now about that icky grain in this screen. See the trailer below for what’s up with that…

As soon as I saw the screens and spectacular trailer, I think I let out a squeal that sounded like a car skidding on a wet highway then through a guard rail and off a cliff (BOOM!). Memories of the old Marvel Super Heroes cartoons from their 1970’s run on WPIX here in NY punched me in the head until I stopped laughing because I’d forgotten to breathe. I also got a whiff of ancient Mexican horror/hero movies at work here, but it’s not as obvious an influence. That said, if anyone was to do a series of side-scrolling Lucha games featuring the legendary Sancho character, I’d choose this team based on what’s here.


 

See what I mean?
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Laser Disco Defenders: Your Vita Should Be Dancing (Soon), Yeah!

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Excalibur Publishing is stretching its wings onto the Vita with this wacky arcade-like shooter for the PlayStation Vita. Laser Disco Defenders is coming soon-ish from developer Out of Bounds Games and it looks (and sounds) like an instant indie classic. Check out the teaser trailer below:


 

As this post on the PlayStation Blog notes, Procedural maps, quirky characters to customize with assorted accessories and plenty of “Pew-Pew-Pew!” action make this one a nice surprise on a handheld that needs more of them. I’m hoping it ships with the ability to import tunes as I can see someone out there uploading a certain film soundtrack or at least ONE particular track from that film soundtrack. Hey, I didn’t say I’d be the one adding that tune… then again, who doesn’t like a little Fever when the right moment comes, right?

Aliens vs. Pinball: Ripley’s Back; She’s Got Balls Now

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AliensvsPinball_Logo_FDEZenAs a longtime fan of Zen Pinball 2’s creative digital tables, I’m always surprised when I see a new board that tops what I thought was their best work. This brief teaser for the upcoming Aliens vs. Pinball: Aliens Pinball made me grin way too much (in a good way) because it looks as if it’ll be a fun skill shot paradise for silver ball fanatics.

And yes, that art above, logo to the left and screenshots below reveal the other two tables in the pack. Alien Isolation was a terrifying game in its own right, but I’m betting the pinball version will be somewhat less scary (but still a blast to play) just because Zen makes its tables for a wider age range. As for that AvP table? It should be a lot better than the films (sorry, Fox!) if it avoids them entirely and is closer to what the old Dark Horse comics were.

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As usual, we shall see soon enough. Aliens vs. Pinball will be out April 26, 2016 (ALIEN Day!) for PS4, PS3, Vita, Xbox One, Xbox 360, Steam, Windows 10, Mac, as well as in-app purchases for Zen Pinball and as a standalone app on iOS and Android devices.