DOOM: Campaign of Pain Awaits The Hardcore FPS Fans

doom-frontcoverHa and double ha. Releasing DOOM on Friday the 13th (5/13/2016, to be precise) is a PR masterstroke created courtesy of the calendar naturally falling on that date and players worldwide hoping the final product is indeed ready for its garishly gory close up on  day reserved for superstition and bad luck galore for those who believe in such stuff.

From the video below the jump (it’s kinda NSFW with all that mostly demon blood and bits splooshing all about), it’s clear to this writer that the game recalls the original’s unrepentant and dark tone, amped-up modern visuals side.

Remember, folks: you’re NOT buying DOOM because you want happy-happy rainbows and flower-draped unicorns prancing about with flitty faeries giggling psychotically as rosewater (gently) sprays into your face from your PC’s speakers. You’re buying DOOM because you know what you’re getting into: One space marine on Mars stuck in a ravaged space base racking up a rather impressive and insane body count comprised of demons who’ve entered the place through a recently activated portal to hell.

Yikes, but hey – simpler is best in a game like this, particularly is it’s trying to get the feel of the original games right. “Nailed it!” is what Bethsoft and id want to hear (or “BFG’ed it!” or “Chainsawed it!” if you want to get into the proper game groove lingo stuff) from fans this May and if that trailer is any indication, they’ll be hearing that and more.

Speaking of more: click below if you darrrrrrreContinue reading

Enter The Gungeon: Take Your Best Shots Soon In This Pixel Perfect Dungeon Crawler

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So, I’m hitting myself in the cranium with a day old baguette (ow!) because I’ve been ignoring Devolver Digital and all those great games they’ve been putting out for some time. Let’s see if we can remedy that with a nice post on Enter the Gungeon, which is set to land on Steam and (so far, one) selected console at some point this year. “April” seems like logical time frame if you watch the entirety of that rather amusing gameplay video below. PC, PS4, Mac, SteamOS, and Linux (sorry other platforms, although a Vita version would have been REALLY appreciated. By me, at least).


Anyway, the game takes the lovely pixel graphic dungeon crawler I’m a huge fan of, adds 2000% more guns, couch co-op fun and so far, looks like yet another crowd pleaser from those guys I should have bugged a while ago about getting preview code (bats eyelashes at Devolver Digital). Developer Dodge Roll Games (or is it Dodgeroll Games? It’s hard to tell on the internet how things are properly spelled, isn’t it?) has got a winner here that’s guaranteed to eat up even more of your free time and yep, you probably need this game in your library just because it will keep you indoors and out of trouble.

Of course, if you’re getting into THAT kind of trouble, you probably shouldn’t be playing many video games. The other kind of trouble? That’s okay. Another one for the want list? Yes indeed.

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Blu-Ray Review: Nikkatsu Diamond Guys Volume 1

NikkatsuDG_AV037Bringing three great Japanese films to collectors in fine form, Nikkatsu Diamond Guys Volume 1 comes highly recommended thanks to all three films being worth a watch for more reasons than the trio of actors featured on that cover art.While not flawless, seeing more Japanese cinema from the 50’s is an excellent thing if you in to expanding your cinematic horizons.

As all three of these flicks were new to me, it was quite pleasing to come away from this collection wanting to see more of what the directors and stars did over time. Longtime fans of the country’s movies will see some familiar faces in all three films, so the collection also works in that “spot the character actor” game we all play when we see a new film for the first time.


 

Seijun Suzuki’s 1958 mystery drama Voice Without A Shadow kicks things of with a noir-ish tale of Asako, a former newspaper phone operator who quit her job shortly after accidentally ringing up a killer in the middle of his dirty work. Three years later, Asako’s husband has a few work pals over for dinner and Asako recognizes one man’s voice as that of the killer. Talk about awkward dinner conversation! She has a minor breakdown, but things get worse when the killer turns up dead himself and Asako’s husband seems to be the prime suspect. In the middle of all this comes Ishikawa (Hideki Nitani), a reporter for that aforementioned newspaper. He had a crush on Asako back when she worked at the paper, but stepped aside when he discovered she was spoken for. Is his interest in the unsolved murders a new play for Asako’s intentions or is there some sort of actual journalistic integrity at work that will bring the killer of the killer to justice? Continue reading

Path of Exile: Ascendancy: So Much For Anything Resembling Free Time

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After years of ignoring it because of it’s lack of an offline mode (which is still a sticking point for me, but hey – I’m flexible), I’m finally giving the award-winning (and time chomping) action/RPG Path of Exile a try. This ends up being somewhat amusing because my inbox tells me (thanks Michael!) that a new expansion is coming March 4th, 2016 in the form of Path of Exile: Ascendancy. Which also means given the reviews I’ve seen from players who’ve sunk (*eep!*) thousands of hours into the original game, yours truly may never even see that newer content given the short amount of time per session I’ve mapped out for myself. Yes, I’m conducting another goofball experiment, folks. This time it’s playing a game that’s made to be a time-eater in small sessions and seeing how that goes. I predict it won’t go well given my love for these sorts of games. On the other hand, I’m limited by time and bandwidth so my 30 minutes per session is going to have to be adhered to or else this site is toast because I’ll never get anything done on the posting front.

That trailer above with it’s many ACME brand traps (that actually work!) gives me an idea of what to expect. but as noted above, I’m not going to be seeing this stuff for quite some time. I think Grinding Gear Games won’t mind my slow boat trek through their game, given that their already massive user base is keeping them busy with these updates and I’m just a small fish in a bigger ocean. That said, I bet a shiny new penny that getting their game ported to consoles at some point would be an instant smash, particularly if it went the Diablo III route and features offline play and/or even some means of couch co-op. You know, for those cases where the internet is all colicky or gets mucked up by some black-hatters looking to prove a point.

Anyway, the experiment begins this week at some point. This should be interesting to say the least given how addictive these games can be and my current workload.

Digimon Story Cyber Sleuth Arrives on PS4, Vita


 

Bandai Namco’s Digimon Story Cyber Sleuth (now available on PS4 and PS Vita) should do well among North American fans of the Digimon games who’ve been starved for content for a few years. The game is a quite decent mix of action-based “dungeon” crawling and yes, features plenty of creatures to digivolve. The game skews older than previous entries with more mature looking main characters and a darker overall tone. But it’s still a pretty family friendly game at heart, so no worries about picking this one up for the kids if they ask.

My eye is set on the Vita version as it’s supposed to have bonus pre-order content if you buy it this month. That and this seems like the perfect game to take on the road to kill a few hours when traveling. I’ll probably play it most at home, however. Anyway, enough babbling on this end – you have a city to save (and Tokyo always seems to be in trouble in games like this, right?)

And remember, folks: You can peek over Bandai Namco’s digital shoulder anytime you like. Just follow Bandai Namco Entertainment at one or more of the links below. They won’t mind, really!

Er, unless it’s after work hours and you’re trying to follow them home:

Facebook: https://www.facebook.com/BandaiNamcoUS
Twitter: https://twitter.com/BandaiNamcoUS/
Instagram: https://www.instagram.com/bandainamcous/
Tumblr: http://bandainamcous.tumblr.com/
Twitch: http://www.twitch.tv/bandainamcous

Disgaea PC: You’ll Never See Sunlight Again (Unless It’s In This Game), Dood!


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dpc_3dSo, Nippon Ichi Software has decided to bring the legendary SRPG Disgaea to PC on February 24. Well, for those of you curious about the game, you can watch that trailer above and add about a million or so variations to any questions you’ll have.

As noted in that trailer, the game allows for some *insane* play that’s completely up to each player as to how he or she wants to complete a mission. It takes a tiny bit of time and a few fun tutorials to get to that point where you’re stacking up allies and tossing them to reach enemies or treasure, using Geo panels to win seemingly impossible maps in one turn, or raising item/equipment levels to ridiculous amounts by entering the items and beating the monsters inside of them. But it’s all worth it and with a level cap of 9999 for each character, you’ll be hooked in and not even caring that all you do once you get home from work or wherever is sink a few more “Just one more map!” hours into your new passion.

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You can (and should, dood!) pre-order Disgaea PC digitally on Steam for $19.99 or go all in and get a nice Disgaea PC: Deluxe Dood Edition from Nippon Ichi America’s online store for $29.99. That extra loot sent nets you a Steam code for the game, digital art book and soundtrack… PLUS you get a physical 44-page art book, a physical soundtrack CD and a beautiful collector’s box to keep it all in sent to you in the mail. Santa comes in February bringing one of the most addictive and time-chomping games ever made? Wait, that’s NOT Santa… I was a few letters off in the spelling, heh. Note: you’ll REALLY need to dust off that collector’s box regularly or else Etna might get pissed off and come for you while you’re sleeping with a couple of exploding Prinnies. “Who’s Etna?” you ask? Oh, you’ll find out soon enough once you fire up the game proper.

Odin Sphere Leifthrasir: Plain Vanillaware Is Awesome, Omake Makes It Even Tastier

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I don’t believe in magic at all, but whatever George Kamitani and Vanillaware are using for creative energy, it needs to be packaged and sold at cost just so more game developers can reap the rewards. Odin Sphere Leifthrasir, the upcoming HD reworking of the PlayStation 2 classic looks as if it will introduce a new and larger legion of fans to the game when it ships out for PS4, PS3 and Vita on June 7, 2016. While North Amrican PS4 owners looking to collect the most omake luck out big time with the limited Storybook Edition at $79.99, PS4, PS3, and Vita-only owners in NA who pre-order can score a softcover version of that hardcover 64-page art book in the Storybook Edition. Continue reading

PC Review: MOVE OR DIE

MOD_Thumb3Platform: PC (also on Mac/Linux)

Developer: Those Awesome Guys

Publisher: Those Awesome Guys

# of Players: 1 – 4

MSRP: $ 14.99

ESRB Rating: N/A

Official Site

Score: A- (90%)

Can’t type… playing…

Okay, I had to drag my tired self away from my ongoing battle with MOVE OR DIE just to drag myself back to the computer and bang out a quick review. This game is a total blast and pretty much everything it’s cracked up to be in one package. Simple enough for the kids to pick up, but only the best and most clever and cheap players will survive… that is until they get bested by someone or some random element that’s smarter or faster. The name of the game says it all. If you don’t MOVE, your little avatar will DIE, period. If that wasn’t impetus enough, you’re tasked with a number of randomly rotating mini-games, all of which last a mere twenty seconds each and consist of trying to stay alive longer than the other players whether AI or live.

Between the chainsaws, falling block walls, time bombs and other hazards, this is a game where everyone dies at some point and the key to survival is dying less than anyone else you’re playing against. This simplicity plus the intense speed of each round keeps the game fresh even if the currently limited number of game modes randomly loops back on itself multiple times. The greatest thing about the game is it allows anyone who can hold a controller and keep moving to play and win (and lose).

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This one’s a game where the cute factor of those avatars only vaguely mask the title’s dedication to keeping players in a constant state of tension and/or hilarity. You can win a match with a split second remaining and lose the next one in the same manner. That “friendship destroying” element the trailer promises isn’t really a good selling point because the players you’ve beaten are going to not want to quit playing until they get some payback. Continue reading

Agatha Christie: The ABC Murders Hands-On: “Little Grey Cells” Get A Nice Workout


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Microids‘ upcoming Agatha Christie: The ABC Murders hits European retail and digital outlets next week for PC (via gog.com or Steam) and US online and retail a few weeks later. Some hands-on time last week with the demo reveals mystery fans will have a fine time indeed playing dapper detective Hercule Poirot as he takes on that clever killer with the alphabet fetish and a talent for leaving clues galore. The demo features Poirot investigating the first murder (a shopkeeper found dead in her tobacco store) using his “little grey cells” in some simple to learn gameplay that should please casual to expert gene fans. Continue reading

Adlens Interface: Buy-Focals for Screen Geeks & Movie Freaks

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If you’re a heavy computer user or TV watcher who suffers for eyestrain or someone looking for an inexpensive adjustable focus eyewear option, you may want to consider Adlens Interface ($49.99) as an option. While they’re not made to replace your current prescription, they’re an excellent choice for light to moderate use if you’re the sort stuck in front of a screen for work or play. I tend to only wear glasses when watching movies from a distance at home or in a theater, so I was curious to see if Adlens would work for my own needs. Let’s just say I was quite pleased when the opportunity arose to check out a pair and see for myself. Okay, two slight puns in a single sentence normally means some sort of sentence from a pun-hating judge, but I think I’ll be forgiven this time.

Anyway, Adlens uses Alvarez Dual Lens Technology with two polycarbonate plates per eye that slide at the twist of a dial located on each side of the plastic frame. Right out of the case all you do is slip the specs on, shut one eye and adjust the lens for the open eye and repeat the process for that previously closed eye. The Interface adjusts between -6 to +3 diopter range on each lens, which should do well for a wide range of users. A week of testing showed that Adlens does quite well at making extended work and play sessions in front of the computer as well as a bit of binge watching a lot more comfortable. Yes, you’ll need to readjust the lenses when you go from about 18 inches or so away from a monitor to a TV a few feet away. But that’s not a bad trade off at all. Besides, you can consider that dial turning some actual exercise if you’re a total couch potato type.

While the glasses are lightweight and comfortable, I could see some users griping that they feel “cheap” because of that all-plastic construction. My only issue is with the dials feeling a bit too loose by default. I suppose if Adlens manufactured them to slowly click each adjustment into place would add a bit to the cost of producing them (and add to the cost of buying a pair). But I’m neither an engineer nor a bean-counter, just a regular guy with a brain full of suggestions (and a site to sometimes post those things on). The nice thing about Adlens is if you just need some go-to temporary specs, they have a few models priced between $30 and $70 all ready to ship.