This is Only A Test: Panorama Of The Soon To Be Vanished

Panorama Test
 

Well, there are a LOT of changes coming to the old neighborhood. Some for the better, some for the who knows what’s coming down the pike. I’ll post a longer photo-type essay on what’s taking place here soon. The preview pic above is a test to see how well my panorama photo skills are. All of the buildings on the left side of that pic will be gone for good soon so I’m making some memories before things get pulverized. Granted, the area desperately needed something done about the blight taking place over the past decade or so. But the manner in which it was done is spectacularly lousy for what few businesses hung on in the area despite everything.

More in a bit.

#TBT Retro Freak: Cyber Gadget’s Time Machine Console May Be Your New Best Buddy

retro freak 1 

I’d heard of the Retro Freak console a little while back but paid it little mind thanks to all the hype over Hyperkin’s RetroN 5 as well as the fact that there are too many other hybrid consoles out there vying for your retro gaming dollars. Now that I’ve read a bit more about it thanks to an email alert from Play-Asia, my eyebrow is up in a very good way. I think I want one of these at some point because I have a ton of games here for nearly every console it can play. The RF isn’t inexpensive at all, but that’s a good thing provided it does everything it’s supposed to.

Releasing in September are two models, Standard and Premium with the latter coming with a controller adapter that allows for Famicom, Super Famicom, Sega Genesis, and TurboGrafx controllers to be used. The big draw for many will be not only the 11 consoles the RF plays games for (Famicom, Super Famicom/SNES, Mega Drive/Genesis, PC Engine, TurboGrafx-16, Game Boy, Game Boy Advance, Game Boy Color, and Supergrafx), but the fact that the unit can rip and install all games from cartridges onto the console via SD card. In addition there’s an HDMI output, 720p upscaling, instant saving and even cheat codes for certain games.

I’d imagine those who can afford this will be snapping them up via pre-orders anywhere they’re going to be sold. Some will wait until the thing gets a few positive reviews though, but it’s all good at the end of the day for those with big collections who don’t want to keep too many consoles around their TV’s.

Nintendo @E3: In Between Glory Days, Some Sparks Still There


 

Okay, the puppets were cute and some of the lineup is really looking fun. But anyone going into this year’s Nintendo Direct at E3 expecting something mind-blowing was probably disappointed. Unless you’re part of that rabid and supremely loyal fan base that gloms onto every announcement as “epic” news, this year’s list of games was and is solid but not really that spectacular. Granted, seeing Star Fox return, that Mario Maker game for the Wii U, Xenoblade Chronicles X, that load of indie games (or “nindie” games) and a few other titles made me smile quite a lot.


 

On the other hand I also know that 2016 will be the big year of surprises and fun reveals as the company rolls out a new system that’s not going to “replace” the Wii U as much as add some new means of enjoying the games coming for it and perhaps some of Nintendo’s older titles. As usual, we shall see…

Back to the Future: What’s Old Is New Game News @E3 2015

(thanks, magicalmotionmuseum!)
 

It’s a good news/bad news thing today. The good news: time travel DOES exist, ladies and gents. Final Fantasy VII is finally getting a remake for the PS4 and possibly PC. The Last Guardian is now a PS4 exclusive (as I predicted a while back) Shenmue 3 was announced yesterday evening at Sony’s E3 event as a surprising show-announced Kickstarter project for PS4 and was COMPLETELY funded in about twelve hours (breaking a Kickstarter record). Even King’s Quest and HITMAN are making comebacks (and sooner than you’d think).

Microsoft’s formerly forward-looking only Xbox One gets Xbox 360 backward compatibility and legendary developer Rare is releasing 30 of its classic arcade and console games for $30 in a crazy must-have bundle this August (exclusively for the console, of course). Between this and the return of DOOM, the acceptance of indie retro games as necessary for part of a console’s success and other interesting developments, it’s a huge win-win situation for gamers with a good deal of disposable income. And no, I didn’t forget Nintendo in all this. I’m just holding out for a separate post on their always nostalgic ways and means of getting loyal fans continually hooked in. Give me a bit of time on that as it’s still construction central here with more to come.

Now, the bad news: In reality time travel DOESN’T exist at all. With all those new games coming (and this post doesn’t count the VR games invasion happening soon), no one will actually any free time to play them all unless their Doctor has a certain “timey-wimey” prescription that allows them to have their fun and return to reality not having missed much sleep or even a day of work. Oh well…

Bethesda @E3 2015: Lots Of DOOM-Saying Dishonored Fallout Scrolls


 

Nothing much to say here other than Bethesda Softworks’ E3 lineup is small but spectacular even though I’m not completely sold on the mobile and free to play titles (because I’m old school stubborn like that but still respect them in the morning). Pull up a seat and something to eat as this is a nice lonng look at what’s coming this year and a bit beyond. I’ll run individual game trailers later this week. Okay, back to grinding my teeth and making pissed off faces at no one in particular. There’s still some work being done on the roof (which was supposed to end on the 5th of this month) and an inspector is coming to look at a wall that’s become a bit of a mess in the home office, grrrrr.

Preview: The Deadly Tower of Monsters Looks Like A Nice Place to Visit


 

Atlus and developer ACE team are going to make some of us well-aged “B” movie fans really happy soon. The Deadly Tower of Monsters is coming to PC and PlayStation 4 soon and it looks like a total camp classic that captures the weird spirit of plenty of well-aged flicks that made for some fun weekends in front of the tube way back when. I’m gathering the humor will be lost on the more jaded gamers of today or those expecting new games to all look the same with super-shiny realism all over the place.

screen3_f
 

Nope, you’re not getting that here at all. TDToM seems to be presented from a mostly isometric perspective so comparisons to something like Diablo III or Gauntlet will no doubt be made by some. I’m liking the wires on that rocket above, the intentionally choppy stop-motion dinosaur and the super-colorful graphics while hoping there’s an optional black and white mode in the mix somewhere.

screen2_f screen4_f screen5_f screen6_f screen7_f screen1_f

 

As I won’t be at E3 this year, I’m not going to be getting any hands-on time with the game (boo!). But I’ll keep an ear to the ground and keep an eye peeled for videos of gameplay because this one sure looks like something I’d play to death and beyond. Now, if only it was coming to more consoles. But I guess we’ll see what happens if it does well enough to expand onto more systems. As usual… we shall see.

screen8_f

Review: High Strangeness (Wii U)

High Strangeness Start ScreenPlatform: Wii U (also on PC)
Developer: Barnyard Intelligence Games/Crystal Labs
Publisher: Midnight City/Majesco
# of Players: 1
ESRB Rating: T (Teen)
Official Site
Score: B+ (85%)
 

HS 12-bit technology
 

While “short” by whatever “today’s standards” for game length is, High Strangeness is actually about as long as many of the 8 and 16-bit games it’s inspired by. A few too many gamers today are a wee bit spoiled by the still baffling comparison of game length somehow equaling overall quality so it’s great to play a new “retro” game that doesn’t wear you down with too many gimmicks before the ride is over. What’s here is a pretty cool throwback that bridges the game between the two eras with a “12-bit” approach that allows players to travel back and forth between two distinct visual styles. There’s also a mix of sci-fi and light horror vibes going on here with creepy-looking enemies, a big mystery and even a sentient cat to keep you dialed in from start to finish.

high strangeness 3 

Continue reading

(Not So) Random Film of the Week: Humanoids From The Deep

Humanoids From the Deep MPIt’s pretty much a 60’s “B” flick dipped in the not for the kiddies gore and nudity of early 80’s slasher flicks. But on that level Humanoids of the Deep works. You’re pretty much getting The Horror of Party Beach and Creature From the Black Lagoon with a bit of actual horror, but the film is more notorious for its added in post-production scenes of icky, horny sea creatures molesting a few young actresses after whipping their bathing suits off. That caused a bit of a stir back when I saw this in 1980 with a few friends and I also recall a handful of people screaming and doing an exit dash at the film’s somewhat ALIEN-inspired final scene.

Back then I didn’t like the film all that much because of its extremes and that it felt like two different films crunched together at the expense of the better one. But over time it’s become something of a mash-up of intentional and unintentional comedy, eyeball-rolling “shock” scenes and yes, well-known cast members who didn’t realize they’d be starring in a rather mean-spirited exploitation moneymaker that would garner a loyal fan base. For me it’s more of a great guilty pleasure when I look at it now. Albeit with a big blood red caution buoy in the water if you’re squeamish or easily annoyed by gore and gratuitous nudity in a “roughie” manner.

Continue reading

Blu-Ray Review: Blind Woman’s Curse

Blind Woman's Curse BR_DVD Cover (Custom)One of those wild Japanese films packed with striking imagery and offbeat performances, Teruo Ishii’s 1970 hybrid Blind Woman’s Curse makes for another excellent Blu-Ray release from Arrow Video. It wraps up action and revenge flick aesthetics with a creepy tone, loads of late 60’s era sexiness and violence with a solid performance from beautiful Meiko Kaji. She plays Akemi, the head of a yakuza clan sometime during the 1920’s who’s been released from prison only to find there’s a pretty efficient pair of assassins as well as other folks after her and what remains of her loyal gang.

The main assassin (Hoki Tokuda) happens to be the sister of a rival boss out for her own revenge. Akemi accidentally blinded her during the fierce and beautifully shot sword battle that opens up the film and she now she’s somewhat hard to stop as she whittles down Akemi’s gang. Her assistant, a muttering and really creepy killer with wild hair (Tatsumi Hijikata) is one of those characters who gets under your skin and remains there from the moment you see him. Both he and the black cat that appears during the film lend a supernatural tone to the proceedings that lend the film a nice horror vibe. That said, if you pay close attention, you’ll see that the film tends to toss a lot at you with expectations that you’ll keep up.

Continue reading

The Incredible Adventures of Van Helsing III: 2015, Meet 1999? That Works For Me


 

Like a worn pair of favorite jeans you’ve had in your possession for years or a good leather jacket, NeoCore Games‘ throwback action/RPG The Incredible Adventures of Van Helsing has been one of those reliable standbys that feels as it’s been around a great deal longer than it actually has. This is actually a good thing, mind you. NeoCore’s click and slash series is up to its third installment which is coming to Steam on May 22nd, so here’s a look at what to expect with that set of tease-packed videos above.

VH3_ComingSoon-1920x1080
 

Diehard players who still have a death grip on their older Windows XP-powered computers will be glad to see as with the other two installments, Van Helsing III will run on their creaky old systems. Neocore doesn’t own them that at all, mind you. But it’s great to see a developer not ditch those players who bought that first game at all and continue to support them with all three parts of the series working on what they currently own. While the ability to use an Xbox 360 controller to play the game was a patched in addition to Van Helsing II, the game is still superior with the standard keyboard/mouse setup.

VHIII_cover
 

The mix of action, horror and humor elements is something that sets the game apart from the more deadly serious to much sillier Diablo-style games on the market, as is NeoCore’s attention to more “realistic” detailed environments. Granted, the mix of steampunk, classic monsters (werewolves, vampires and such) and other fantasy bits keeps things fresh throughout. One thing the game will need to be is extremely optimized and as good as can be at launch. VHII had some pesky launch issues that were resolved over time but probably soured a few gamers who tried it out and found it lacking in some areas. From what I’m seeing so far it seems that the third time’s the charm. We’ll find out in four more days.