
Kemco and veteran developer Exe-Create have had a particular formula with their mobile games where they cook up simple, nostalgic stories with casts of the usual JRPG suspects, sticking them in games that reuse some assets and range from OK to pretty darn good. You’ll also get a relatively straightforward game on the surface that’s actually hiding a ton of optional content for those willing to grind up hundreds of levels and gain some incredibly powerful skills.
Initially released on mobile back in 2014 and ported to PS3/PS4 and Vita back in May (and now on Switch) Revenant Saga does a pretty fine job of recapturing some of the glory days of the 16-bit era while adding a few modern twists that reflect the game’s mobile origins. While its mix of nicely done sprite art clashes with the polygonal battle scenes, the game works well overall in delivering a decently nostalgic experience. Granted, you’ll really need to work to get to some of the more challenging content. But if grinding appeals to you, there’s a lot to love here.

In the game, you’re Albert, a young man who volunteers for an experimental process that is supposed to help cure a plague that’s run rampant. Unfortunately, the mad doctor passing for helpful doing the treatment turns out to be using humans as hosts for Revenants, powerful demons that are part of a few plans (some of which the not so good doctor is totally unaware of).


In its current state, Justice League both looks and feels like an incomplete film that should have gotten its release delayed simply in order for the creative team to make a more entertaining (and more polished) experience. As it stands, this hunk of colorful, expensive fluff will no doubt still make a good chunk of its money back and also get a home video release about three months or so from now in an “extended cut” that, like the extended disc versions of Suicide Squad and Batman v. Superman: Dawn of Justice should have been the version people are paying to see in theaters. Well, not that longer versions of either helped much thanks to their plots being way too full of hard to fill holes.
Some of the more jaded folks who whine online about every film they see needing to be some form of “great” won’t appreciate that films like 
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For the record, I was so tempted to write this review in 6-point type just to vent a little at Kemco and World Wide Software for this port of their otherwise decent mobile game, 
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