Review: Revenant Saga (PS4/Vita)

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RS_PS4Kemco and veteran developer Exe-Create have had a particular formula with their mobile games where they cook up simple, nostalgic stories with casts of the usual JRPG suspects, sticking them in games that reuse some assets and range from OK to pretty darn good. You’ll also get a relatively straightforward game on the surface that’s actually hiding a ton of optional content for those willing to grind up hundreds of levels and gain some incredibly powerful skills.

Initially released on mobile back in 2014 and ported to PS3/PS4 and Vita back in May (and now on Switch) Revenant Saga does a pretty fine job of recapturing some of the glory days of the 16-bit era while adding a few modern twists that reflect the game’s mobile origins. While its mix of nicely done sprite art clashes with the polygonal battle scenes, the game works well overall in delivering a decently nostalgic experience. Granted, you’ll really need to work to get to some of the more challenging content. But if grinding appeals to you, there’s a lot to love here.

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In the game, you’re Albert, a young man who volunteers for an experimental process that is supposed to help cure a plague that’s run rampant. Unfortunately, the mad doctor passing for helpful doing the treatment turns out to be using humans as hosts for Revenants, powerful demons that are part of a few plans (some of which the not so good doctor is totally unaware of).

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Mail Call, Yesterday Edition

Mail Call Sunday

So, I’m in the process of writing up a certain review when I take a minute to check one of my inboxes which kindly notes that a DVD I finally got around to ordering has arrived (and rather quickly, at that). On Sunday.  As it was about 2:24am Monday (“Sleep?” What’s this “sleep” you speak of, mortals?), my eyebrow went up and yes, I got my keys, put some pants on (TMI: I tend to dress like a video game mascot character from the 90’s when at home) and hoofed it downstairs to check my mail with the first thought being the mailbox would be empty and somehow USPS and/or Amazon mucked up the delivery date. Wrong, and well, wow for the post office for delivering regular mail on a day when it usually doesn’t.

Um, go write a letter or postcard or something today and mail it, I guess. USPS kinda needs people to be less reliant on tech and more reliant on good old fashioned handwritten surprises via the post. Either than or they go under and we end up going broke because it’ll cost a mint to ship via other services angling to take their place and doing a worse job in the process. Anyway, back to the backlog, ladies and germs!

-GW

Movie Review: Justice League

Justice League MPIn its current state, Justice League both looks and feels like an incomplete film that should have gotten its release delayed simply in order for the creative team to make a more entertaining (and more polished) experience. As it stands, this hunk of colorful, expensive fluff will no doubt still make a good chunk of its money back and also get a home video release about three months or so from now in an “extended cut” that, like the extended disc versions of Suicide Squad and Batman v. Superman: Dawn of Justice should have been the version people are paying to see in theaters. Well, not that longer versions of either helped much thanks to their plots being way too full of hard to fill holes.

That said, the first thing that popped into my head as I was watching this somewhat disappointing film unfold was a wonder if the film was even storyboarded (ironic for a comic book flick, right?). As it stands, it’s almost as if someone cut out pages from a few dozen DC Comics, pasted them to some comic art paper, whited out the word balloons and had a few writers add dialog before rearranging everything. While the end result is indeed still watchable, it’s not very good at all when compared to other films of this type. Although, after some reflection I’ve decided it’s decidedly “entertaining” if you shut off your brain and take in its more comic book-like moments and not take anything at all too seriously (which, sad to say, some fans won’t tale kindly to hearing). That said, it’s running time of 120 minutes seems oddly enough, too short for a Zach Snyder film. Weird, but yeah – the film is actually too short because it packs in way too much character info in during that two hours and kind of overlooks its main villain in the process.

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Random Film of the Week: Attack of the Killer Donuts

Attack of the Killer Donuts MPSome of the more jaded folks who whine online about every film they see needing to be some form of “great” won’t appreciate that films like Attack of the Killer Donuts exist at all. But if you’re alright with campy high-calorie horror  packed with intentionally eyeball-rolling humor and the occasional (mild) gross-out gag, this one’s for you, sprinkles and all. That and this is a film that clearly knows its place in the cinematic food chain. You’re getting a well made for its super low budget flick with a cast that’s all in for what it throws at them, a mix of practical and CG effects that get the job done and an overall 80’s vibe that works pretty well despite a few flaws.

Then again, you can’t expect a film that cheerfully rips off elements from Re-Animator and Attack of the Killer Tomatoes to be perfect. But you’ll laugh in the right places for sure if you’re into that sort of gleeful (yet necessary) thievery. Dandy Donuts is already a pretty crappy joint to get terrifically terrible coffee and donuts of reliably questionable quality from. But when their fryer oil is accidentally tainted by a reanimation serum created by a not all there mad scientist, it’s up to Dandy’s two hardest workers, a friend and that mad scientist to put a stop to the murderous pastries.

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Blu-Ray Review: J.D.’s Revenge

JDR_AV110Automatically calling Arthur Marks’ J.D.’s Revenge a mere “blaxsploitation” film before viewing the end result actually puts it in the wrong category because it works a bit more outside that box you’ve put it in. Sure, it’s got a mostly black cast, some violent bits, blood and some nudity to draw in genre fans. But it’s also a supernatural revenge flick that kind of makes sense despite a few plot elements that fall on their faces. I wouldn’t call it a “pure” horror film per se, but I can see some folks who tend to freak out over mysticism in their movies falling for the film’s attempts to frighten them whenever it gets the opportunity.

That said, you do have to feel sorry for poor Isaac Hendrix (Glynn Turman), a law student in New Orleans who ends up getting hypnotized while out on a night of fun with his wife Christella (Joan Pringle) and another couple. That hypnosis somehow summons up the spirit of the late J.D. Walker (David McKnight), a not so nice street hustler type with a scar on his face and a penchant for straight razors as a means of protection. J.D. wants in on Ike’s scrawny body so he can finally take revenge on the man who killed him and his sister, Betty Jo. Naturally, vengeful spirits tend to not care much about collateral damage, so Christella is the first victim to Ike’s possessed form as she’s in the wrong place when J.D. materializes and takes over.

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Review: Symphony of Eternity (3DS)

SOEtitleFor the record, I was so tempted to write this review in 6-point type just to vent a little at Kemco and World Wide Software for this port of their otherwise decent mobile game, Symphony of Eternity. But I kind of like having regular readers so that plan died a merciful death and you get something a lot more readable. Anyway, the game, taken on its merits is a fine and dandy revisit to the nostalgic days of 8-bit console RPGs and there’s a decent amount of content for that low price point of $7.99 (yes, it’s worth a buy).

The big caveat is the playing the game on either the standard 3DS or worse, a 2DS will subject your eyeballs to some pretty darn tiny visuals on the main screen and a tinier map on the second screen. Worse, the game uses a few different camera positions and only one allows you to see what you’ve paid for with a full screen. Amusingly enough, that viewpoint is a standard overworld view… but you actually only use that map for getting from one point to another as the game has no overworld combat. Every fight takes place in dungeons of assorted size where that larger screen would have been very welcome, thank you much.

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Blu-Ray/DVD Review: Satan’s Cheeerleaders

SC_VCI9032If you’re of a certain age (mine or slightly younger), you’re probably not watching Satan’s Cheeleaders for the acting (which is hammy bologna on white bread) or the old movie stars slumming for their paychecks. You’re very likely watching this slice of American cheese for the titular cheer squad and maybe to see where this Satan stuff goes with a cast partly made up of well-known actors close to the ends of their careers and partly made up of new to the business nubile tart types and a few unsexy dudes who pop up that are supposed to be on a college football team.

Well, friends – you get a proper dosage of tame 70’s nudity, but nothing at all indecently overexposed, a paper-thin plot that doesn’t hold up to a soft breeze and some muddling around with mysticism before a somewhat crummy finale that leaves a few things hanging. The sole notable things here are those slumming for paychecks stars (John Ireland, Yvonne DeCarlo, John Carradine) who have not much else to do except hit their marks and react to whatever they need to react to. That said, the film seems to aim for more of a campy feel that keeps things light and airy (or air-heady), and that’s fine with me.

Well, to a point.

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Review: Far From Noise (PS4)

far from noise posterShort yet very replayble and guaranteed to make you think a bit about life on a few levels, George Batchelor’s brilliant Far From Noise is a compact indie game well worth a buy. If you love your games way on the weird side, this meaningful meditation will capture your attention and keep you on the edge of your seat. Given that in the game you’re trapped in a car perched precariously on the edge of a cliff and have nothing to do but wait as a bit of nature pops in for a visit, it’s one of those experiences where revealing too much spoils the fun.

Let’s just say this visually simple and mostly text-driven affair makes for a great bedtime tale where you encounter a talking deer that more or less helps you see things from a few perspectives. A bit of philosophy, some star gazing, a few guests and even the weather are your main companions as your character addresses his or her fears during a long night where it seems anything can happen. While seemingly simplistic, the visual style hides some nice effects and excellent use of controller vibration and the PS4’s color bar (which emulates the game’s day to night to day cycle as time passes).

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Blu-Ray Review: Whisky Galore!

Whisky Galore_AF004If the great Ealing Studios’ 1949 version of Whisky Galore! didn’t exist, director Gillies MacKinnon’s excellent 2016 version would be an even better film than it is. That’s an odd compliment, I know. But the original film’s boozy aroma lingers heavily in the corners of this newer version, smiling down on MacKinnon’s capable cast as it plops down on a bar stool with a sigh of contentment. This newer film has a fine cast and some absolutely gorgeous cinematography (it’s enough to make you want to consider a move to wherever in Scotland it was shot just for the rocks alone), as well as humor that goes down smooth with a bit of water added.

While not exactly laugh out loud funny through and through, there’s one early scene that had me doubling over with a good belly laugh. As soon as it’s announced that the small village is completely out of whisky, one old chap gets up, walks out of the pub he and his friends inhabit daily, walks over to a his home and promptly drops dead outside as it begins to rain. For some reason, I found this hilarious as well as the following scene where his friends gather around his coffin to send him off. I’m guessing it’s because I’ve heard people say they’d “literally die” if they didn’t have a particular guilty pleasure handy, but seeing it happen was actually amusing and made me think how many real-life friends would drop like that over booze, chocolate, or bacon if they were suddenly taken away.

Hey, I’m a practical man. Less friends means less gifts to buy this holiday season, folks.

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Review: Bubsy: The Woolies Strike Back (PS4)

Bubsy Box“Wait. Accolade is still around?”  That’s the first thing that popped into my head as I fired up Bubsy: The Woolies Strike Back on my PS4. About ten minutes in, the second thing I thought was that Accolade was not only alive and well, they’d somehow created some sort of time vortex where mid-level mascot character Bubsy came back to the gaming scene with newly polished visuals but the same old gameplay that’s guaranteed to frustrate some players while entertaining a handful of others.

In other words, veteran speedrunners or kids who like a challenge will very likely love this latest “2.5D” entry in the series. However, those who expect something along the lines of the superbly sublime retro-ness of Sonic Mania or Wonder Boy: The Dragon’s Trap may find this a tough ball of yarn to swallow. While it’s got its share of issues, it’s not a terrible game by any means. just one that needs some fixing up. Yep. it’s another one of those gems where patience is key, practice helps out a great deal, and it’s probably another case where a post-release patch or two will help things out greatly.

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