
When Slayaway Camp popped up on PC last year, it caught a lot of people by surprise (just like any decent masked serial killer would, mind you). The winning combination of intentionally blocky visuals, Sokaban-style sliding puzzles and optional (but necessary) comic use of gore made the game as fun to play as it was to show off to skeptical friends who initially didn’t see the appeal in such a simple looking game as a horror experience. Well, guess what? It’s baaaaaack and ready for its console close-up, (stab, stab, stab).
Even if you hate horror-themed games, Slayaway Camp: Butcher’s Cut has a sneaky (but not subtle) way of luring you in because those sliding puzzles are really tempting to tackle and you’re hooked in (ouch!) before you know it. Don’t like violence against blocky, block-headed camp counselors and other serial victims? There’s a slider to turn off the pixel “gore” on the options screen. R to PG in a flash? Yep. Hell, there are sliders on that option screen for all sorts of oddball stuff, some of which you’ll see right away while others are intentionally vague. This is a game that aims to please and hits that eye with an arrow every single time (ow!).


So, officially (to me, at least)
Having had items stolen from me in the past, I’m not at all a fan of thievery as a *proper* lifestyle choice (grrr!). That said, it’s hard to pass up a good (fake) crime caper and Jules Dassin’s wonderful, amusing 1964 film
What do you do after making one of the most influential horror films ever? Given that George Romero really didn’t have much of a clue that his first film, Night of the Living Dead would become such an essential genre masterpiece, the director went on to make a few different films between 1971 and 1975 that were either interesting failed experiments or more polished but flawed films all worth a look. Arrow Video has restored and collected three of Romero’s post-NOTLD works in 
Sneaking onto PC last month and out now on PS4, 

While thematically similar to 