Much to the joy of many gamers in the know, there are now two major games on the way from indie developers focused on returning the classic character Wonder Boy to his former glory and both have the blessings and cooperation of series creator Ryuichi Nishizawa.
If you make it this far without losing a ball, you sir (or madam) are officially some sort of deity to be bowed down to.
tinyBuild Games decided to unleash a little surprise last week and allow some 3000 random Steam account holders to play a six stage Alpha version of Torched Hill‘s upcoming Road to Ballhalla, a game that’s a tiny bit hard to categorize. While it has a few similarities to Marble Madness and the 1998 PlayStation game Kula World (or Roll Away here in the states), Road to Ballhalla is more of a wall-less maze game where reaching the end of each level requires players changing their gameplay focus on a dime often within the same level. I guess you could all it a “puzzle” game if you like based on the simple visual style and rather cool music in that trailer below.
In case you didn’t watch the trailer and that previous sentence connotes “casual” to some of you core gamers who’d normally ignore something like this, you’re in for a big surprise. You can consider Road to Ballhalla the Dark Souls of indie puzzle games (or something *sexy* like that). Continue reading →
I’ve heard about, but actually NEVER played Lovely Planet(*gasp!*), so I guess I now need to, thanks to developer QUICKTEQUILA and publisher tinyBuild Games announcing this maybe it’s a sequel? return to the colorful pastel world of the first game. If the zippy and amusing videos of the first game are any indication as to what’s in the second, players can expect a load of challenge and even more good times when the game jumps out of the developer’s talented hands and lands on Steam later this year. Hey, don’t trust me on that last sentence at all – just go read about the game using on of the links above.
I think by the time LPA is released I’ll have played the first game. I hope. My backlog is a mountain of code that needs to be scaled and the clock is always ticking…
tinyBuild is at it again with another upcoming game bound to entertain and get you out of the casual funk into something far funkier. Road to Ballhalla is coming around the middle of 2016 and if that trailer bove is any indication, it will make a mockery of your gaming skills while teaching you a few things about proper reading comprehension. This will lead to you ignoring real world stuff like speed limit signs or proper parking procedures, which in turn will lead to you having to fight tickets of all sorts by explaining how this game taught you not to trust everything you read. Aha. tinyBuild wants you to disobey rules and orders just so you’re super cautious but still make ridiculous mistakes because you’re silly enough to take what a game it teaching you about IT and try to use those rules in the real world.
tinyBuild, you are EVIL. I still want to play all your games, though (so you’re not so evil after all).
What the heck is going on over at tinyBuild Games these days? All they seem to do is make games, and damn good ones at that. That’s not supposed to happen at all, folks. Where are the crowdfunded failures, the whiny employees griping about long hours as they spend too much time hanging out on message boards responding to the slightest complaint about an Early Access game that didn’t work or ate someone’s save files? Nope, I don’t see that here. Just more games that want me to play them when they’re out. Stupid indie developer!
All kidding aside, tinyBuild’s upcoming The Final Station looks really fantastic. Take one part survival horror, one part train simulator and you get innovation wrapped up in yummy, excellently animated pixel visuals that end up more lifelike than some big buck AAA release that has every map bumped and requires you to upgrade your 3D card. Anyway, go add this one to your Steam wishlist (it’s set for a summer 2016 launch) and be prepared for more, as this week the developer has been introducing a new upcoming title for the last three days with a fourth and final one to get an announcement tomorrow. I’ll do a post on each as soon as I un-bury myself from a little backlog I’m staring at.
In case you were wondering what Lab Zero (the team behind Skullgirls) has been up to, well click on over to the Indivisible game site and check out their incredible looking and still in early development stages Action/RPG that just so happens to also be an Indiegogo campaign you can participate in. The currently PC, PlayStation 4 and Xbox One only game set to be published by 505 Games once it’s all completed sure looks like a winner in the early video below. If you want a bit more incentive to whip out that wallet, there’s a free downloadable prototype demo you should try out as soon as possible.
In addition to the gorgeous artwork, animation and fun gameplay reminiscent of titles such as Prince of Persia, Valkyire Profile, Metroid and other influences, gamers who love great music can expect a solid soundtrack from renowned composer/producer Hiroki Kikuta (Secret of Mana, Koudelka, and Sōkaigi among other works). That prototype certainly brightened up my Monday considerably and it looks as if the game’s seemingly somewhat hefty (but reasonable considering it’s coming to PC, consoles, Mac and Linux) funding goal of $1.5 million won’t be a pipe dream for the dev team or publisher.
Anyway, go give that demo a try and if you find your boat floated, let your fingers do the walking and drop a pledge into that fun(d) bucket.
Until a few minutes ago I’d never heard of NYC-based Golden Ruby Games. Now I want to be their best friend or something like that. The indie developer’s upcoming PC (and hopefully console bound soon) Extreme Exorcism is yet another one of those inspired “retro” games that looks to give fans of both single player and co-op games something to grin about. While this teaser trailer is way too short, it certainly made me smile and want to see more:
The gameplay seems straightforward, but EE’s AI happens to be programmed to repeat the controller moves you’ve made to dispatch each enemy when the next one appears. This means even “perfect” players who can clear the initial few maps will soon
find themselves dealing with enemies that are as good as they are in higher numbers. The longer it takes you to dispatch that next ghost, the harder it becomes to get rid of the next one. I’m gathering the game will drop enemies onto maps one at a time at first, as it’s going to be a rage-fest for players who let themselves get overwhelmed when things get trickier.
Anyway, a handful of screens below. Keep an eye peeled for this one as it’s still in development and there’s no concrete release date. As far as publishers go, Ripstone Games is getting it out and I’m hoping we see a PS4 and Vita version with the possibility of a Wii U port down the road. As usual, we shall see.
When last we ventured into the land of Western Calatia (a few weeks ago), ever-questing hero Link had just died at the hands of a boss, but upon his revival was wondering when he’d see more of the rather well-made fan game he was starring in, The Legend of Zelda: Sword of Moria. Actually, the game’s creator, Jessica Brown has been busy working on it in between her writing for a few gaming sites and other things like life in general. So it’s a case of her own patience and persistence overcoming any sort of burnout and boredom that tends to set in when working on something for such a long period of time. My experience with the last couple of demo builds has been nothing but total fun because here’s a case of someone who’s dedicated to making a game that’s worthy of the Zelda lineage and canon while not rushing it out just to say it’s “finished”.
That map above seems as if it’s huge (and it is indeed!). And as note, it’s not a nice vacation spot because it’s got monsters that will keep Link from enjoying his stay by constantly trying to kill him. But it also seems likely that it’s not the entire game world Brown has planned for the final release. Excellent. Even more excellent, she’s just posted a nifty article over at Zero Friction that details some of her thoughts on developer fatigue and how to deal with it. If you follow the fan game scene (whether it be ROM translation efforts or full-on games being created from scratch), you know many projects flame out and vanish or move from person to person sometimes for years until they disappear for good or actually get completed. brown touches on that and more as she lays out some ideas on how her game may or may not be chapter-based along with some other stuff I’ll let you get to on your own.
Oof, it’s November already? Crap. Well, October was definitely both a bust and boom month for me. I won’t talk about the bust part because it’s none of your business and I’m not a TMI guy who confesses all then complains when people babble and squeak about what’s been written. I believe in plenty of privacy and hell, still recall when people kept personal diaries and journals and such. Granted, if you’re a sharer and don’t mind tattling all your secrets to the void, go right on ahead and be happy. Anyway, on the good news front, more work has come in thanks to a fellow editor-type wanting to expand his own site’s reach. While it’s still unpaid work, the goal here is building that site up more so it becomes a paying gig down the road (whee!).
Let’s see now, in other news… Yeah, the game backlog is still an issue, but I’m knocking stuff down bit by bit. I have a bunch of drafts to turn into reviews, so those will get done over the month. I’ll be doing a Toy of the Day or Week feature just to get to some of the more fun stuff I saw way back at Toy Fair and a few other events and yes, I’m adding some of those to a Holiday Gift Guide which should appear later in the month. More movie, book and tech reviews are coming (more drafts to complete!), with an overall goal this month of being a bit more well-rounded. Well, I’d gather Thanksgiving may take care of the more complete rounding part. That is, is I decide to participate in that huge calorie festival this year. I’m trying to be a healthier guy, so cutting the fat and a few other things may be on the plate instead.
Well, those five creative guys from Germany (no, not Kraftwerk!) are in the game kitchen cooking up what looks like another awesome game. Yes, Black Pants Game Studio (Tiny & Big in Grandpa’s Leftovers) is hard at work making their new game, On Rusty Trails (Guy Elvis in His Search for a Comfy Place to Stay), which has nothing to do with Jack Kerouac (maybe) and everything to do with fine and dandy platforming and comic art come to life in game for. And stuff.
Oh, and you play as a guy named Elvis. Not the Elvis, mind you, as a lot of people share that name. Or perhaps it IS Elvis in a triangular metal machine suit? I didn’t bother to ask, so Black Pants isn’t telling. That would be absurd, mind you, but hey – I didn’t ask, remember? Anyway, as you can more than clearly see here, the art style is once again amazing and although this one’s a “2D” style platformer, the team’s quirky style seeps in here and makes this one more than worth a look.
Oh, wait – you want screenshots? Okay, here you go. Get ready to study them up close and personal-like, as they’re fairly MASSIVE once clicked on:
Currently in early alpha stage and set for a release sometime in 2015, here’s what to expect in the final version (plus more on the way, I’m betting):
Features Slip into the Shifty Suit™! Wear these arcane but fine threads to change your appearance whenever there‘s a need to fit in. Avoid confrontation and do not leave your comfort zone!
Still Stepping on the Floor? Get your feet on the walls! Why, even on the ceiling! And then: Go walk there!
A Tale Told in Finest Comic Art. Stimulate your eyes and brains with a story about the loss of a low-rent flat, complicated misunderstandings and a looming war.
Saucy Soundtrack Guarantee! Another great selection of handpicked indie bands to discover!
A true Black Pants Studio experience!
How about some more screenshots? You did look kinda starved there…:
Well, that’s it for now for this gallery, but I’m expecting more from Black Pants soon. Or later. Or whenever they provide updates. This one looks like it’ll be a ton of fun once it’s all done. Hey, that rhymes! Okay, let me stop here before something else falls out of my head. Good games make me giddy.