Road to Ballhalla Hands-On: More-Ball Madness

If you make it this far without losing a ball, you sir (or madam) are officially some sort of deity to be bowed down to.

If you make it this far without losing a ball, you sir (or madam) are officially some sort of deity to be bowed down to.

 

tinyBuild Games decided to unleash a little surprise last week and allow some 3000 random Steam account holders to play a six stage Alpha version of Torched Hill‘s upcoming Road to Ballhalla, a game that’s a tiny bit hard to categorize. While it has a few similarities to Marble Madness and the 1998 PlayStation game Kula World (or Roll Away here in the states), Road to Ballhalla is more of a wall-less maze game where reaching the end of each level requires players changing their gameplay focus on a dime often within the same level. I guess you could all it a “puzzle” game if you like based on the simple visual style and rather cool music in that trailer below.


In case you didn’t watch the trailer and that previous sentence connotes “casual” to some of you core gamers who’d normally ignore something like this, you’re in for a big surprise. You can consider Road to Ballhalla the Dark Souls of indie puzzle games (or something *sexy* like that).
Continue reading

GRIM DAWN Now on gog.com: Sunlight? What’s Sunlight?


 

While Crate Entertainment’s completed release version of its ARPG GRIM DAWN has been officially out on Steam since February 25, it’s just arrived on gog.com at a slight discount off the already low $24.99 price. The game has been in development for a while and while I’ve been tracking its progress from the shadows, I didn’t participate in the pre-release playable versions because I wanted to wait until the game was actually done and ready to buy. Some of the handful of folks on the dev team also worked on the great Titan Quest, so it was a no-brainer that GD would be flat out superb. Well, the problem now is if I buy it NOW, when the heck will I find time to PLAY it? My backlog is pretty massive as it is and I still need to pick up Dragon’s Dogma: Dark Arisen for PC because I want to see how well it runs at 60fps and it was absolutely one of my favorite games of the previous console cycle.

Hmmm. Time for a coin toss, it seems. If it lands as it should, I may never see the light of day again. Well, for a few months at least.

PC Review: The Count Lucanor

lucanor_poster_01Platform: PC (via Steam)

Developer/Publisher: Baroque Decay Games

# of Players: 1

MSRP: $9.99

ESRB Rating: N/A (but it’s NOT for the kiddies!)

Official Site

Score: A- (90%)
TCL_05

When a game’s press info mentions classics The Legend of Zelda and Silent Hill as inspirations, it’s either going to be really great or really lousy. Fortunately, Baroque Decay’s excellent The Count Lucanor is not only really great, it’s one of those smartly designed “retro” games that does pretty much everything right. The game is funny, a bit frightening (and best played in the darkness) and definitely disturbing on a few fronts. While it’s not a lengthy experience at all, the about 5 hours it takes to play (which is your average 8 or 16-bit game length, not counting RPG or strategy titles) means it won’t wear out its welcome when all is said and done. Five different endings mean there’s replay value to be had if you want to see every possible outcome, but you can mildly abuse the save system if you don’t want to start from the beginning each time. Continue reading

PlayStation VR: Sony’s October “Surprise” Is A Must Have For PS4 Owners


 

Well, it looks as if the console world (or at least the PlayStation 4) is getting its big VR headset at a surprisingly small price point of 399.00. Granted, many industry insiders (and thoughtful dopes like me) figured Sony wasn’t going to break gamer wallets too much. Let’s see now, A PS4 is about $280 or so depending on the model you buy, a PS Camera is $59.99 and with that PS VR headset, you still come in way under the price point of a gaming PC upgrade and one of the pricier VR solutions. Granted, PC gamers are scoffing at PS VR because they have scalable rigs thy can tweak to no end and most likely higher frame rates with overclocked systems burning holes into wherever they’re placed. Still, Sony promises a plug and play experience with frame rates up to 120fps, so we’ll see what’s what soon enough as the games roll out.

As for games, some 230 are in the works for PS4 from first and third party developers. My current favorite just so happens to be the return of a classic arcade and home game, this time coming from the folks at Rebellion:


 

Yes indeed, this one will be awesome even if it’s not running in VR (and yep, it’s playable without the headset, folks). Hokay, off to start saving those pennies.

RIVE: Two Tribes’ Final Title Looks Like a True Treasure


 

15 years in the game development business is a long enough time to do a lot of different things and Two Tribes has indeed done just that and then some. The indie developer has decided to pack it (at least as far as making new games) in after a decade and a half of console and PC titles with what looks like a dangerously fun arcade-style romp called RIVE. The game has the look and feel of a classic Treasure game but with that even more notorious European difficulty scale that makes for a supremely challenging and highly replayable slice of nostalgia. If there’s a ‘Metal Wrecking, Robot Hacking Shooter’ sub-genre, my money is on RIVE being among the best of the best.


 

These guys at TT are going to be missed, but at least RIVE is coming out on multiple platforms so console and computer gamers who need their big meal bang-boom-boom fix can get in on the fun at a glorious 60fps soon-ish. PC/Mac/Linux (via Steam), PlayStation 4, Wii U and Xbox One are all supported here, but I’m betting Vita owners are hoping for some Cross Play action because this looks as if would be perfect on the road. Then again, the game also looks as if one would need to have at least one extra controller handy just in case one “accidentally” busted their main gamepad. Hard walls and game controllers are a poor mix. Padded walls on the other hand – those get the DAF seal of approval every single time.

Book of Demons: Paper Dungeons & Plenty of Danger Await in Q3


 

Sometimes you come across a game that’s familiar on a few fronts with a corker of a new twist that makes it instantly desirable. Indie developer Thing Trunk is cooking up a love letter to Diablo and similar chase ‘n chop classics called Book of Demons as part of its rather interesting Return 2 Games program. BoD will feature paper cutout characters and dungeons (a bold move that works quite well if that video is any indication) as well as a wealth of features listed below:


Paper cut-out graphics.
Upgradable card system that unifies items, spells, and skills.
Unique movement and fighting system for more strategic gameplay.
Flexiscope™ system that adjusts sessions size to players’ liking.
Endless end-game mode with 100+ challenges.
First truly accessible hack & slash.
Randomized dungeons.
Single-player campaign with 3 character classes.
60+ different monster types.
Lots of humor.

According to the R2G website, Book of Demons will be released on PC in Q3 2016. You can (and should if this one floats your own boat) consider supporting Thing Trunk by adding the game to your Steam wishlist and/or sending them some of your loot to support BoD and the other six incoming R2G projects. The developer’s plans to not only get seven retro-themed titles out total AND set them in their “Paperverse” makes everything they’re doing thrilling if it can all be pulled off the way they intend. If what’s here is any indication, it’s going to be a ride full of smiles and cool titles for anyone on the Thing Trunk bandwagon.

Speaking of bandwagons, here’s R2G’s rather nice theme music because every big project needs something epic sounding to back it up so well:

 

If anything, you can at the very least follow the team around the Internet just to see what’s cookin’ as they update with BoD and other games news:

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PC Review: Portal Knights

Portal_Knights_LogoHDPlatform: PC

PK_cropDeveloper: Keen Games
Publisher: 505 Games
# of Players: 1 – ?
MSRP: $14.99
ESRB Rating: E10+ (Everyone 10+)
Official Site
Score: A- 90%

Even though it’s still in Early Access on Steam, Portal Knights has become something of a phenomenon among its growing user base. According to 505 Games, to date players have:

– Looted more than 232 million items

– Mined more than 103 million blocks

– Killed more than 23 million enemies

– Crafted more than 19 million items

and yes indeed, I’m one of those players having a blast with the title. While it does start out a wee bit slowly, some literal digging around in that first (and later, every) area will have you soon seeing that there’s a great deal under the pretty surface that really goes a long way in making things even more entertaining. While geared towards younger players (note that E10+ rating above), the RPG elements, often challenging combat, crafting and exploration elements have a very wide appeal for novices as well as hardcore gamers looking for the next big deal.


 

Things kick of simply enough with a character creation screen where you choose your gender and select one of three classes (Warrior, Archer, Mage) before warping into the first randomly generated world. There’s a set of basic tutorial pop-ups that cover a few things and Minecraft fans will probably get wise to what to do a wee bit faster than anyone who’s not played that game. That said, there are enough differences from that game (and the side-scrolling Terraria) that set it apart. For one thing, other than the simplistic character faces and baggy starter outfits, the visuals (which run at a zippy 60fps) are much more appealing and lively here. Rich colors and nifty visual effects abound in each area, making exploration always fun when you make it to new worlds. Monster types are nicely varied as well, changing at night to deadlier varieties once you unlock your first portal. Continue reading

The Count Lucanor Wants To Haunt Your PC Soon


pig whackingFunny that I come back from the almost but not quite dead just in time for The Count Lucanor to want to kill my remaining free time.Why is that poor pixelated piggy getting whacked on the butt on the left? My curiosity is piqued and I’m suddenly feeling guilty about having a bacon craving a few hours back that went away a few seconds later.

Coming to Steam March 3, 2016 from indie developer Baroque Decay caught my attention a while back with its dark theme and pretty pixel art style which has since expanded to include some nice animated cut scenes that seem almost Ghibli-like:

Lucanor cutscene_04

But there’s a more grim tale at work under all that cuteness, of course. How grim? I do intend to find out and let you all know, ladies and gents. Hey, when a press release or game page notes comparisons to The Legend of Zelda and Silent Hill, that game NEEDS to be played. Back in a bit with some sort of update.

Portal Knights Early Access: Fun As Heck (But Fixable)


 

While I’ve only sunk about an hour in so far to the Early Access Steam build, Portal Knights is so far, pretty darn good. It’s not quite the Minecraft-like game some think (which is a good thing), but a pretty new action/RPG with (so far) smallish worlds and a light crafting element that doesn’t get in the way of players who just want to whack as wee beasties and level their avatar up. Again, I haven’t played enough to write up a decent review or even and solid impressions other than most everything works quite well. My archer seems to have an issue dodging when I hit the correct keys, but she hasn’t died a horrible death by slime or other low-level monster just yet. The game looks and sounds great so far, but it would have been nice to have a few more character customization options out of the gate.

Still, it’s early and bugs will be squashed, feedback will be listened to and when it’s really ready to shine, I’m predicting Portal Knights will be the go-to game for players looking to try something new and hopefully get few friends to give it a go as well. Okay, stopping here for now. I think I hear a level up calling me.

Dark Souls III “True Colors” Trailer: Ghouls Just Want to Have Fun


 

So, yep. Using the Cyndi Lauper version would have made this bleak gameplay video a wee less gloomy, but this new-ish version works beautifully. It’s great to see Bandai Namco and veteran developer FromSoftware not only making sure Dark Souls III is the best entry in the series to date, but making sure veteran players know that the new game isn’t going to make it any easier on those stepping into its deadly world for the first time. All that dying badly does come with the reward of finally figuring out how to clear areas without taking much damage as you lay low foes that previously gave you problems.

Of course, clearing one area out just means those new enemies with completely different challenges await. But hey – one set of problems at a time, right? Once you dive into Dark Souls III, you’re not coming up for air any time soon. Unless you try and escape in order to go try and do something else. The game won’t like that one bit, by the way.