Figment: Dilly Dali Puzzler Slides Onto Switch

As someone who loves quirky games. seeing Figment arrive on the Switch pleases me to no end. I mean just look at it:

 

 

As a new Switch owner (yeah,I know, FINALLY), it’s just 100% great to see well-crafted indie titles like this that poke at the imagination and reveal strange new worlds to explore and enjoy. That and hey, we all could use fun games that make us think as we try and solve the puzzles it lays out. Plus, it’s got great voice acting and music, which should make it a treat for the ears as well as eyes.

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That lovely art is like Krazy Kat with a Tim Burton twist!

The game is also set to arrive on PS4 and Xbox One at some point, so you fine folks won’t be out of the loop on this gem. Keep an eye peeled and a grin ready, I say.

-GW

Just Doing Some Moonlighter-ing

While I’ve been a bit (too) busy with some side projects but have done some (well a LOT of) gaming and yes, reviews are slowly but surely getting done. Oh, that’s 11 bit studios and Digital Sun’s really excellent Moonlighter above, which is one of the newer games on the playlist (reviews are embargoed until the 28th, but keep an eye peeled on this one). There are a bunch of other games I’ve played, but I’ll keep you all in suspense for a bit. Hokay, back to the stack of urgent stuff I need to complete over the weekend.

-GW

E3 2018 (1): When The World is Running Down, You Make The Best of What’s Still Around

Soooo, so THAT’S What Death Stranding is about (that’s an in-joke, by the way).

Oh, now this is (not so) amusing. I wrote up about 2000 or so words on a few upcoming games shown at E3, but WordPress failed me in not saving my draft (I’m staring at the “! Saving of draft failed” note in the upper left of the screen as we speak, grrrr) so here we go again, but in shorter form because I’m a bit ticked off about needing to redo what was a pretty decent post and I’ve got a few other writing tasks to accomplish. Anyway, it’s really hard to enjoy gaming as much thanks to the real world madness creeping into the hobby side of things, but there are way too many interesting games on the way to avoid.

 

 
Yeah, death, DOOM, and gloom are all the RAGE 2, but it’s going to be a beautiful ballet of bullets and bombs bouncing all over. Bethesda’s presser was pretty amusing because Todd Howard knew how to balance self deprecating humor with the business side of things as the company poked fun at itself and some gamers who tend to either not have a clue about game development (it’s not an easy thing) or maybe think some franchises are a bit overworked. On the other hand, this is one of those always fascinating developer/publishers where sequels are eagerly anticipated each time one is revealed.

I have no clue what Fallout 76 will be about, but I’m going to guess it will feel like the Fallout Shelter (which just dropped onto the PS4 and Switch) but set in a world four times the size of Fallout 4 (which is pretty massive). As my laptop died, I eagerly downloaded it from PSN (it’s free) and ended up playing longer than I thought. Or: I ended up saving my game so I could take a nap. I woke up a bit later and accidentally clicked on the YouTube button on my Wii U and ended up catching the beginning of the PlayStation press event. I was very surprised that I liked pretty much all that was shown I’ll get to those in separate posts after the show), but Media Molecule’s Dreams stood out as a game I really need to try out. Well, that is if SCEA ever invites me back to a press event in NYC. They seem to have cleared out their press list and I don’t hear jack from them these days. Boo.

I didn’t watch Microsoft’s presser because I don’t own an Xbox One (too many awful experience with Xbox 360’s dying on me). But I did check out the plethora of game trailers and found they do look nice overall. I’m not much into the Halo games (although I own them up to ODST and have played bits of Halo 4 at a friends place), but that teaser for Halo 5 showed off a pretty impressive engine. As for the AAA developers (EA, Activision/Blizzard, Ubisoft, etc.) I’ll be looking at those trailers over the next week and maybe posting thoughts. A lot of AAA titles seems set in a certain reliable sector where you get what you expect (which is both good and bad based on your desire to pay for extra content, season passes and the like), but I tend to gravitate to single player games or those where playing with others is an option.

What else? Um… Namco Bandai, Sega, Xseed/Marvelous, Devolver Digital and a ton of indie devs have WAY TOO MANY GOOD GAMES COMING. To the point that it’s just daunting seeing what they’re doing and where everything is going. I need clones, stat. Capcom will make a bazillion dollars with that Resident Evil 2 remake (which means we’ll be getting RE 3: Nemesis at some point hopefully before the planet explodes. As for Nintendo? Yeah, yeah, I’ll get to them in a day or so. I know they tend to do things differently, so they’re going to get er, special treatment. The Switch is selling like hotcakes, third party and indie devs are filling the roster with excellent games and yes, the first party stuff is the mostly evergreen stuff they’re well known for. Back in a bit – I have a few demos to try out.

-GW

Adventures in Backloggery 1: Fallout 4

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So yeah, my backlog of games to get to is so huge that I’m finally getting around to playing Fallout 4.  Actually, it was a few months back (okay, late last year!) when I picked up an inexpensive new/sealed copy and as you can see, the cover and insert are entirely in Spanish. The game and included poster are entirely in English and I believe the person I bought the game from sold it cheap because they thought the game wasn’t in a language they wanted to play it in.

Ah well, my gain on that front, but this made me realize that those ten years of Spanish lessons in school not being put to use have made me rusty as hell. Or, as the song says “I understand just a little – no comprende, it’s a riddle!”  I should probably remedy that, as knowing another language is a great way to expand one’s horizons significantly.  Yeah, I’ll probably look into getting the DLC at some point (I bought this something like a few weeks before the GOTY version with all the DLC went on sale, oops). but for now, this will do.

 

 

Of course, I’m still catching up with my actual reviews (11 to get done, but a few are in progress), so this will get put back into the play stack for the time being. I won’t even discuss Fallout 76, as I’m not ready for that one (and if it’s online only, I may take a pass or at least try it at my leisure as I can only play two or three online games maximum because they eat up so much time). Eh, we shall see.

-GW

Review: Shin Megami Tensei Strange Journey Redux (Nintendo 3DS)

SMTSJ_boxI’ve been a big fan of Atlus’ Shin Megami Tensei games for a while now (okay, close to 25 years – yes, I’m old) but I’d say one of my favorite portable entries in the series was Shin Megami Tensei Strange Journey, released back on the Nintendo DS in 2010. Like the other SMT games, the first person dungeon crawling (like some of Atlus’ early Persona games, was inspired by Sir-Tech’s classic Wizardry series), the mix of sci-fi, horror, and mature dialog all made for a pretty compelling experience. Remade and expanded for the 3DS, Shin Megami Tensei Strange Journey Redux ($39.99) still manages to be an excellent game well worth a replay or even a first experience for those new to the long running series.

New to the game are a new character with her own side story, a new multi-floor dungeon and new side missions, a great new animated intro and optional DLC (which is one reason this review is a few days later than expected). Additionally, 20 save slots (the DS game had a mere two!) allow for a bit of experimentation with the game’s demon fusing mechanic as well as let you tackle certain tough sections and deal with the potential outcomes or just mess around trying to cause demon fusion accidents, some of which can be rewarding in the long run. Oh, and for those who’ve played the DS version, yes, some of those old demon passwords still work.

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Review: Conan Exiles (PS4)

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Survival games come in a few flavors these days and Funcom’s mostly solid Conan Exiles ($49.99) has that interestingly coppery taste of blood, a bit of crunch from a handful of insects and a grassy finish, all wrapped in a hide of some sort that’s been smoked thoroughly. Or something like that. The game is a rough and tumble chunk of violent fun, complex crafting (that *really* needs streamlining), endless exploration and thankfully, offline play when those too packed servers are busy.

As with ARK: Survival Evolved, the massive open world sandbox element tosses you into things nearly naked and needing to gather resources quickly or die trying. Conan pops up at the beginning to free your user-created crucified character and wish you well before you’re left to your own devices. The game prompts you onward with small to large milestones and some fast level gains for small to large accomplishments. Drinking water, finding space for and creating that first shelter, crafting your first basic armor, figuring out the ridiculously complex cooking system and more all help you get a feel for the game right away. Or at least, you’ll realize that this is a game where you’ll need to pay constant attention to even the smallest thing lest you want to punt that Dual Shock 4 through your TV.

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Review: Dragon’s Crown Pro (PS4)

DCP_PS4An instant classic on both artistic and pure gameplay levels, Dragon’s Crown Pro ($49.99) has finally arrived on PS4 with buffed up 4K visuals and cross-platform play/save compatibility with the PS3 and Vita versions. It’s a game that also hopefully going to be one of those true evergreens that new players will want to add to their libraries because it offers enough replay value to keep you dialed in each time you pick up that controller.

The game’s original notoriety to some for its mildly bawdy artwork for some of the female characters (but you get a half naked muscular dwarf as a counter to that) ends up being much ado about nothing. If you’ve a working brain in your skull, you’ll know the difference between gorgeous stylized artwork and solid animation and somehow deeming the game “controversial” because one doesn’t appreciate the very intentionally over-exaggerated art. That and hell, it’s a Vanillaware game, so assorted forms of pulchritude are a necessary non-evil.

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“Waiter, there’s a fly in m… oh, never mind (ogle!)

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Review: Fox n Forests (PS4)

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If Bonus Level Entertainment’s excellent Fox n Forests was released on a cartridge for the Super Nintendo or Sega Genesis back in the mid-90’s before both consoles were phased out in favor of newer systems, it would probably be a Game of the Year contender. Hell, it would even be a fine enough essential 2D platformer/RPG hybrid on the Saturn or PlayStation. Well, it’s out today and it’s a total blast from the past with excellent visuals, music and sound effects, replay value galore, and the perfect length (for those who know, most platform games weren’t over five or six so hours). The crowdfunded game arrives today on PC (Windows, Linux, Mac) and consoles (PlayStation 4, Xbox One, Switch) and yes, is a must buy if you’re big on the retrogaming stuff (or just want a game that’s going to make you work hard in order to see everything).

It’s not a speedrunner at all (thankfully for us old and slow players!), so forget about direct comparisons to Sonic, Mario or other swifter mascot characters. The game combines its platforming with exploration elements out of the Legend of Zelda or Castlevania, but fans of classics such as the Wonder Boy games, Super Ghouls and Ghosts and Actraiser 2 will also see a few influences here. The Fox (i)n those Forests is named Rick and he’s conned into helping out the wise old sentient tree by a partridge named Patty he was planning to eat. Of course, that batty bird just so happens to own all the shops in the game, so guess who needs to spend his hard-earned gold coins at them?

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RAGE 2 Trailer: Mad Maximum, Coming in 2019

I really liked RAGE a lot despite it hogging up a load of space on my PS3’s hard drive and having a few slow moments here and there. With the upcoming Spring 2018 release of RAGE 2 teaming up original developer id Software and veteran developer Avalanche Studios, it’s clear that Bethesda is going for a sort of new gold standard that combines id’s FPS expertise and Avalanche’s penchant for massive and massively entertaining open world games with that post apocalyptic vibe that’s guaranteed to sell a few million copies right out of the gate.

I’ll say no more on this unless Bethsoft is planning a press stop here in NYC post-E3 so I can get some hands-on time and write about the experience. That said, I’m thinking I’ll like this a lot more than I liked that first game.

-GW

Moonlighter Trailer: Best of Show, Humor Award

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Okay, I don’t hand out awards at all. But if I did, this trailer for Moonlighter, the upcoming game from 11 bit studios and Digital Sun would take home a few trinkets and trophies. A direct poke in the eyeball to all those folks who get all frothy at the mouth over even the most subtle differences in cross platform games, here we see that yes, the perfectly solid pixel art in the game is exactly the same across anything it plays on. Lovely.

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