RAGE 2 Trailer: Mad Maximum, Coming in 2019

I really liked RAGE a lot despite it hogging up a load of space on my PS3’s hard drive and having a few slow moments here and there. With the upcoming Spring 2018 release of RAGE 2 teaming up original developer id Software and veteran developer Avalanche Studios, it’s clear that Bethesda is going for a sort of new gold standard that combines id’s FPS expertise and Avalanche’s penchant for massive and massively entertaining open world games with that post apocalyptic vibe that’s guaranteed to sell a few million copies right out of the gate.

I’ll say no more on this unless Bethsoft is planning a press stop here in NYC post-E3 so I can get some hands-on time and write about the experience. That said, I’m thinking I’ll like this a lot more than I liked that first game.


Review: theHunter: Call of the Wild (PS4)

For a hunting game, Avalanche Studios and Expansive World’s fantastic, deep simulation theHunter: Call of the Wild makes for a pretty meditative game experience that’s also become one of my favorite games of a busy with favorite games kind of year. While it’s not for everyone, it’s a game almost everyone can play because of the sense of freedom the two massive maps allow. Want to go for a miles-long hike in the woods snapping photos of wildlife? Go for it. Want to just take a few deer down for experience and cash for better gear? That’s the point of the game (if you couldn’t tell from the title).

That said, this isn’t a hopped up Duck Hunt or a blazing fast-paced arcade experience with bucks popping up like brainless buckshot fodder. You’ll be trying to be as quiet as possible as you work your way around to your target only to have it scamper away after you’ve made too much noise or committed some other faux pas. Amazing visuals and sound design aside, this one’s going to be a niche game for some players who simply don’t like the sport. On the flip side (and as noted for a second time), those looking for a game where easy to kill woodland creatures are a “thing” will probably tap out from the laid-back (yet paradoxically tense) art of tracking, trailing and taking down a target.

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Mad Max TV Spot: And You Thought YOUR Commute Was Hell


Only a few more days to go until its September 1st launch on PC, PS4 and Xbox One and it sure looks as if WB Games and Avalanche Studios may have another hit on its hands. If Mad Max captures the insanity of the film and even half of the action from Avalanche’s Just Cause series, it’ll be a big winner this year. The longer “Stronghold” trailer from earlier this month certainly does an excellent job at conveying the post-apocalyptic setting and a few of the characters Max will meet in the game while also showing the game isn’t for the kiddies at all. That said, I don’t expect those prone to road rage will want to be playing this for extended periods of time as it may give them ideas on how to make their own commutes a lot more “interactive” in a not so productive manner.

Mad Max Getting Ahead

Mad Max “Choose Your Path” Trailer: Make Your Monday A Bit More Action-Packed


MAD MAX boxesSo, you’re terminally bored already at work and it’s not even lunchtime? Good. Mr. Rockatansky is here to whip you into shape with a little clicking exercise guaranteed to stimulate your eyeballs and get some adrenaline going to keep you pumped up for the remainder of your Monday. Here’s a little distraction for your courtesy WBIE and Avalanche Studios. You’ll want to choose all the paths of course just to check out the non-stop mayhem coming your way in Mad Max, set to hit PC, PS4 and Xbox One on September 1, 2015.

Of course, if your boss happens to stroll by and make that face that says “Hey… shouldn’t you be working?”, don’t do anything you see in that video as a possible response to that query. I’m quite sure your Monday doesn’t need THAT much excitement added to it and if it does, you’re really in the wrong line of work.

Mad Max “Eye of the Storm” E3 Trailer: Here Comes The Avalanche

Mad Max Logo



My poor heart can’t take this suspense much longer. I know Avalanche Studios does some outstanding work and all, but this latest Mad Max game trailer is pretty damn spectacular, classic AC/DC tune and all. Even though the game isn’t anything close to a role-playing game, the open world and car customization are getting some fans to go a bit kooky making comparisons to Fallout 4 or other post-apocalyptic genre titles. I wouldn’t go that far with the comparisons but I’ll admit that this one will be a bigger game than some expect partly thanks to the success of the film. At least on the critical front as I don’t know what the box office take is to date.

Mad Max Gameplay Overview: We DO Need Another Hero!


If there was any doubt that Avalanche Studios could do Mad Max justice as a game property, well.. let’s just say some mind erasing has just taken place with this new video. The game is set to land on September 1, 2015 for PS4, Xbox One, and PC and that means a bunch of gamers will finally be upgrading to something they can play this on. I’d write more, but there’s the matter of that puddle of drool I need to clean up before someone slips in it. Yep, I do need this game, folks. If the film and game are as good as they look, I’d say we’ll be seeing more of the man himself sooner than later.

Mad Max “Magnum Opus” Teaser: Is That Ride Street Legal? Oh, Never Mind…

Well, I think it’s a wee bit elaborate compared to what was seen in thee first two films, but apparently, West Coast Customs is making a real version (or has made one already, because you know, TV “reality” shows operate outside of the real world in terms of their schedules):

I actually got a Carmageddon meets Twisted Metal feel out of that WCC video above, but hey, enhancing the pointy and shooty stuff on the rides makes them stand out visually. I’m hoping that suspension can actually stand up to some major bumps and jumps, as I’d be taking that thing sailing over a few barricades in my own post apocalyptic imagination. Which, by the way, isn’t post apocalyptic until I start watching the news for more than twenty minutes, ugh…

Mad Max Gameplay Reveal Trailer: No Mel, No Problems – Keep it Coming, Avalanche!

It looks as if Avalanche Studios is indeed on point with this upcoming game and NO, you’re not getting a character who’s going to look EXACTLY like Mel Gibson for a few good reasons (if you don’t know, use Google for some of those reasons). Although this is still sort of early work in progress footage, it looks like the game will be something action fans can groove on in driving, shooting and melee combat sequences. Of course, an actual gameplay video showing a few minutes of someone wiggling sticks and pressing buttons will be even better, so I’m holding out for that as well as some press preview hands-on time before I make any final judgments.

E3 2013: Mad Max Trailer: No Gameplay Makes Me A Road Worrier (For The Moment)…

Yeah, yeah… CG trailers are fine and dandy, but I hate them so far into this generation where game engines can do this stuff and look better overall. Oh well – as long as the actual game itself is fun to play and gets the look and feel of the Mad Max movies right (well, I don’t mean that last one so much), it’ll be a hit. If it’s not a hit… well, I still have my copies of Outlander for the Super Nintendo and Genesis here to replay. Then again, this IS being done by Avalanche Studios (Just Cause, Just Cause 2), so it’s bound to be impressive and quite awesome as an open-world experience should they go that route.

Renegade Ops Upgrades Trailer (Someone Get This On A Disc!)

Remember when games like this used to come out left and right back in the day on cartridges and later, CD’s? Sega and Avalanche Studios are going to drop a super-cool bomb of non-stop vehicle-based blasting on your heads this fall. I still think that all these publishers NEED to start compiling PSN and XBLA games onto discs and getting them into mass retailers such as Wal-Mart, Kmart, Target and Best Buy, as there are plenty of sales to be made to those who don’t have online console accounts or still use dial-up connections. Remember publishers – those folks STILL have some disposable income and might want to spend a few bucks on some of your games. Shutting them out is always a bad idea. Why not buck the trend, shock the hell out of those annoying analysts and make a bunch of people happy in the process?