Call Of Duty: Advanced War Blowout: Activision Breaks Out The Sledgehammer…

CoD_AW_logo

Yes, the Call of Duty franchise is a multi-billion dollar winner for Activision’s coffers each year, but it’s also one of the more automatically reviled game series to some folks who think it’s more of the same each year. Activision seems to know this and has for a few years, so it’s shaking things up in a big way with Call of Duty: Advanced Warfare. While the game is also set to hit PlayStation 3 and Xbox 360 on November 4, 2014, it’s the PC, PlayStation 4, and Xbox One versions that will be getting the most scrutiny. A three-year development cycle means the team at Sledgehammer is most likely looking to change up elements of the more than familiar gameplay and the added star power of Kevin Spacey in a central role (nope, you don’t PLAY as him, though). Videos ahoy, above and below with three teasy screens, all in-engine of course:

While I LOVE Vice as a news outlet, their getting caught up in this game here is a bit dicey on a few fronts. Oh well, I guess this whole concept of future war HAD to be addressed, but Blackwater getting a nod here? Yeesh. Anyway, I guess those guys still have their loyal supporters. Anyway, more actual game-related teasy-pleasy for you:

And YES, in case you’re interested, the pre-order madness has officially begun. All you need to do is click one of those links above with your wallet out and *ding!*, you add money to Activision coffers, get yourself a copy of the gae on launch day AND boost up the presale figures to potentially Guinness World Book of Records stats if you’re one of those folks that’s REALLY thrilled about a new CoD game and what that entails and wish to be part of that potential record.

CoD AW_Advanced World CoD AW_Advanced Soldier CoD AW_Advanced Arsenal

As for me? I just want to see what the campaign looks and plays like, as I avoid multiplayer entirely in these types of military shooters. If the story is engaging and thrilling, I’ll even sink to playing this on my old fat PS3 which is still going quite strong after years of service. Anyway, if looks could kill, the next-gen visuals here would leave plenty of folks deceased in front of their monitors, shrinking the user base down by a significant amount (much to Activision’s displeasure). Thankfully, gorgeous screenshots have never (as far as I know) caused serious injury (or even minor ones), so I think Activision has found a great balance here that will make some commit to that new-gen console if they haven’t already made the move.

Back with more on this one soon…

Sniper Elite III: Killing Vehicles Is A Bigger Part Of The Game As Well, Folks…

 
While you could indeed shoot gas tanks and blow up cars and trucks in Sniper Elite V2, that X-Ray camera effect wasn’t used and while optional to some missions, you didn’t have to take out some rides if you didn’t want to. Granted, this made the game much harder if you had more Nazis to mow down, but some players relished that more unrealistic challenge. Anyway, as you can see above, no engine block or gas tank is safe in this installment. Rebellion’s Sniper Elite III, coming on from 505 Games in July, is bringing the pain with more not for the kiddies at all WWII action in an even bigger (and some would say *ouch!* ballsier) manner than before to PS3, PS4, Xbox 360, XBOX One and most likely PC down the road a piece. War is Hell, indeed…

GOG.com’s Weekend Sale: Ubisoft Wants You To Get Busy Going Through Their Library…

(thanks, AlexWhite525!) 
Back on sale at gog.com in case you missed them the last time are a bunch of great Ubisoft published titles, so get your fill and then some at 60% off. I have a bunch of these already in the backlog, but I’m sorely tempted to pick up the heroic, mighty and magical Heroes of Might and Magic II Gold Edition just because it’s called by some folks the greatest fantasy strategy game ever made. Well, also because I played some of the original back in the day, but lost all my files when my computer blew up and never actually completed the game. That was probably a very good thing, as it was consuming a GREAT deal of my free time and I was getting maybe an hour or two of sleep per night and yep, even pulled a few all-nighters and was out and about working on nothing but caffeine and adrenaline fumes. Ah, those were the days (I think)…

Anyway, you know what to do, right? I’ll leave you to it, then!

Gallery: Fearless Fantasy – A Super Colorful Gesture-Based JRPG Homage? Count Me In!

FearlessFantasy_blk

So, these past few weeks are turning out to be full of nice surprises on the indie game scene, or perhaps I’m finally starting to see new games that grab my attention because they stand out from the way too crowded marketplace that seems to get new titles on a daily basis vying for attention. This time, it’s tinyBuild Games‘ upcoming digital-only release Fearless Fantasy, a wonderful-looking turn-based RPG with gesture-based combat, rich, colorful graphics and actual (as in GOOD) humor in the writing. Sure, my plate is full and my backlog is mighty, but as soon as saw that video above, those screenshots below and the GIFs , I made room to give this one a shot once a preview code arrives.

FearlessFantasy_ScreenShot2 FearlessFantasy_ScreenShot3 FearlessFantasy_ScreenShot4 FearlessFantasyScreenShot-1 dont-marry-the-guy hole mushrooms Xola

As for those GIFs, they’re below the jump along with a bit of amusing press release stuff to peruse along with some lovely character images. If you didn’t watch that video above, prepare your eyeballs for a color blast assault… Continue reading

Mario Kart 8 Direct: Nintendo Goes Nuts (Part Whatever) In The Best Possible Manner…

Yep, Nintendo is swinging for the fences with all their might with these Directs and as crazy as it sounds to those who wan the console to simply roll over and die (it won’t), it looks as if they’re going to make the Wii U a system its owners can be proud of no matter how it does against the competition. Granted, by all accounts I’ve read, Mario Kart 8 isn’t breaking any “new” ground other than being the first in the series to run in glorious HD. On the other hand, it also shows that no one knows what its customers want in a returning and eagerly awaited franchise like this than Nintendo. Could it use MORE characters like (Smash Bros.), some actual gameplay innovations and perhaps better support for that GamePad? Sure, why not try to sell more copies to people who might still be on the fence about that shiny black or white console of yours? Of course, the game will sell millions as it is and doesn’t need me to tell you die-hards anything at all about what it “needs” to do.

Then again, the oddball launch strategy for the 3DS and Wii U versions does have me a tad worried. Then again, second guessing Nintendo seems to be a silly proposition (with a few exceptions where I’ve been correct, ha ha). Between this and the company skipping the usual E3 press briefing for a big Direct presentation (more on that later today), following its own muse is the best thing the company has done in a while. Methinks 2014 is going to be a worm-turning phase for that beleaguered console some have already written off, but it’ll take a LOT of sales in a market packed with too many other grand distractions…

Humor: While I Go (Back) To Hell, You Can Watch A Movie…

DIII Realm of TerrorOkay, I’ve been obsessed with Diablo III on the PlayStation 3 for the past few months on and off. Why? two words: HELLFIRE RING. As I’m NOT cheating or playing online with cheaters who provide hacked gear to anyone who asks, I’ve been chipping away at the game’s Inferno mode, going past the level cap of 60 and into Paragon territory, where I’m currently at Level 15 (of 100 total Paragon levels). Now, I’ve gotten to Whimsyshire already (there’s NO “Cow Level” in DIII, but you do meet the Cow King once you create the Staff of Herding), but the big deal for me has been trying to craft a Hellfire Ring. Well, a few Hellfire Rings, but the first one is the hardest. Pull up a chair and grab a drink, as this is going to get all game-y and technical.

Anyone else, you can watch a free movie instead while I bend the ear of those who stayed behind with some caffeine.

(thanks, vintagemoviearchive!) 

Hmmm… let’s see now. Ah. THIS should do nicely – who doesn’t love some vintage Vincent Price? Oh, you don’t? Well then… step right this way and stand here while I throw this lever. A little to your left, please? Good. Oh, wait. Here’s a pillow. Consider it a parting gift. You may want to stuff it down the back of your pants, though…

(throws lever, trap door opens)

So long, now!

Continue reading

Sword Art Online: Hollow Fragment Update: There’s A Tale With A Twist Or Three Coming…

SAO_keyvisual_w_LogoAs promised, here’s updated info about the PlayStation Vita exclusive, Sword Art Online: Hollow Fragment, coming to PSN this summer. Apparently, it’s a twofer as the press release says the PSN-only download will contain an HD version of the previous game in the franchise titled Sword Art Online: Infinity Moment, which was originally released in Japan for the PlayStation Portable.

In a few respects, the game will probably seem quite familiar to those who played and loved the .hack series of games on the PlayStation 2, as SAO takes place in a “virtual MMO” world where players are trapped and are required to keep fighting enemies in order to survive. Some press release action for you? Sure, why not? Read on, MacDuff:

Take on the role of Kirito, the main character of Sword Art Online, who has been locked into the VR world of Aincrad by the creator of the game along with thousands of other players, including popular characters from the original anime series. To escape the fantastical and dangerous world, players must explore and defeat the enemies contained within. Players will actively engage monsters and characters and experience aggressive battles with breathtaking attack actions, exhilarating combos and powerful burst attacks. Continuing to fight is essential when locked in the VR world – if players die in the fantasy world, their character will die in real life.

Sounds like fun… except for the dying in the real world part. Eeek. Anyway, more on this one as news rolls in.

You’d Think Reliability Was A Crime These Days…

VectrexThe nice thing about owning old stuff is finding it still works when new stuff no longer does. Case in point, my Vectrex console. I’ve had three of them over time and own one now, but not because I had to replace them at all. The first one I gave to some guy who was going through some hard times and needed something to do while recuperating from an operation. The second I sold off to someone who wanted it and paid me well for it and a bunch of boxed games. The third one (pictured) I bought about 14 years back and it gets some use every now and then, but not as much as I have time for. It’s heavy and built like a tank, unlike most of today’s consoles that break down from all sorts of stupid internal and external issues… Continue reading

Child of Light Out Is Out Today (So You’re NOT Reading This Post, Right?)

 
Nope, I wasn’t lucky enough to grab a Child of Light review code from whomever handles this stuff over at Ubisoft, but I don’t mind paying the $15 to play this game at all. My platform of choice will be the Wii U, as it’s a system that needs more love and it’s great that Ubisoft decided to bring this game to the console, although it’s no surprise given their support for it since its launch.

 
As you can see, reviews are indeed in from those who DID get codes early and yes, the game comes highly recommended. I’ll probably get to playing this early next week, as I’m working on a few things and my poor backlog is indeed killing me these days. I guess I can train a monkey or goat to play games and write about them, but that would cut into my budget something fierce (and the food? Yikes, I’d go broke with a pet here in NYC)…

DAYLIGHT Launch Trailer: Might As Well Jump. Quite A Few (OK, A Lot Of) Times…

 
So, DAYLIGHT is here for your PC or PlayStation 4 from Atlus and developer Zombie Studios, but you should play it in the dark for best results. Granted, this short, scary as hell romp through a few creepy locations isn’t the deepest game on the planet, but it delivers the scares thanks to maps that are procedurally generated, meaning it’s a new experience each time you dive in. Now, I’m not a fan of the whole Slenderman thing (it’s so laaaaaaaaame and not a scary myth at all to me!), but this more ghostly take on that fad works better on a few fronts while delivering the jump scares horror fans crave. It’s too bad this wasn’t also made for the Vita, as I’d be playing it now and jumping out of a seat somewhere in public squealing like a bag of hungry mice. Eeeeeek!