HoloGrid: A Few Days Left to Get This AR Card Game Funded

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Up until recently, I didn’t think I’d be a big supporter of Augmented Reality or Virtual Reality, but a bunch of hands-on sessions have me convinced that these are great ways to keep entertained and both are worthy of attention depending on what you’re looking for. AR is a far more affordable and less setup-based solution that’s also (in my opinion) more immersive as a real world thing because you play without your head enclosed in a pair of pricey goggles that require some major horsepower to run out of the box. You can also take an AR experience with you and share it with anyone without lugging around a ton of equipment. One excellent example would be HoloGrid: Monster Battle, from Phil Tippett and developer Happy Giant, now in its final days on Kickstarter. I took the plunge after a demo and if you’re into collectible cards, monsters, stop motion and an all-in-one game package that DOESN’T rely on microtransactons, you probably need this game. I’ll shut up here and let you do some required reading and clicking…

Star Wars VFX Legend Discusses Future of AR for Gaming & Film
Phil Tippett & HoloGrid Designer discuss next gen AR & HoloGrid as a Platform

 

steadfastWith only THREE days left, the HoloGrid: Monster Battle Kickstarter Campaign is going strong and has nearly reached it’s funding goal. In a recent conversation with Phil Tippett and HappyGiant President and Lead Designer Mike Levine, the two discussed ambitions for the new game, and the future of AR gaming and film.

“This is just the beginning for HoloGrid, and AR Gaming” said Levine. “We’d love to not only bring other IP into it, like Yu-Gi-Oh, Star Wars, Starship Troopers, and others, but our goal is to have it be one of the first next gen AR games available, as new systems roll out.”

 

“It’s the Wild West”, Tippett added, “Tippett Studio is excited about the endless possibilities working with augmented reality. We love to play, and this gives us new, fertile ground to play in with HappyGiant.”

 

“We envision using all the capabilities coming with next gen AR systems”, said Levine. “From 3D motion tracking and depth sensing, hand and eye tracking, and more – the creatures don’t have to just be holograms on a board game-like experience on your table, they can be all across your living room, on bookshelves and counter tops … underneath your desk!”

 

As new AR tech comes to market (Cast AR, HoloLens and more) HappyGiant hopes to bring the game to new platforms. It was built from the ground up to play today on mobile devices, and to be portable to next-gen AR systems as they emerge.

Below the jump are 5 more things you should know about this game!

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Wonder Boy: The Dragon’s Trap – Blast From The Past Gets A WOW-Worthy Remake

 

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MouseManRunningMuch to the joy of many gamers in the know, there are now two major games on the way from indie developers focused on returning the classic character Wonder Boy to his former glory and both have the blessings and cooperation of series creator Ryuichi Nishizawa.

Sega still owning the rights to the character means Game Atelier‘s upcoming effort had to be redubbed Monster Boy and the Cursed Kingdom (formerly known as Monster Boy and the Wizard of Booze). But as Wonder Boy: The Dragon’s Trap has just been announced, it seems that title is staying for the current time. Even if it changes at some point, the game being a beautifully animated remake of Wonder Boy III: The Dragon’s Trap is what’s really getting some very thrilled.
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On Rusty Trails: Elvis Lives, But Needs a New Place To Stay

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Elvis (Custom)“Innovation” (cue angelic music or whatever you hear when that word is mentioned) is one of the most overused buzzwords in gaming “journalism” (another overused word clung to by some) and it’s clear that too many writers about games tend to try too hard to push the idea that if an new game isn’t “Innovative” it’s somehow lacking the necessary “fun” required that seemingly ONLY comes via “Innovation” (cue angelic music or whatever you hear when that word is mentioned).

Well, Black Pants Studio has some happy hogs that need to be washing by some of these soulful-eyed scribes who seem to not be having FUN because they’re waving their “innovation” meters all over every game they play looking hard instead of cutting loose and having… well, you know what.

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On Rusty Trails is their new PC/Mac/Linux game set to hit Steam June 13 and early code in hand, a spin was taken that finds the game is truly more (and actual) FUN without trying so hard to “innovate” that it spins itself into a pretzel that pleases none but those who want it to bend how they please. But enough jabbing at peers here. Let’s get to the describing as best we can how FUN Elvis is to play as… Continue reading

Valley Update: Deeper We Go (And Things Look Even Better)

Lev7_Temple_BiggerSun_002Blue Isle Studios‘ upcoming first-person action/adventure/exploration platformer Valley is coming along very nicely indeed as you can see in these new screens. As noted earlier, the developer is not slapping together a new Slender game just to cash in on the still percolating jump-scare horror craze.  The richer Unity-powered visuals and more open game world beg to be explored and the intriguing L.E.A.F. Suit’s yin/yang powers of death dealing and life giving should make this quite the interesting game experience.

AncientRuinsSS2_001I have the feeling that this is going to be one of those summer games that gets people to stop and hop in for a slice of thrills they don’t expect coming, but as usual, we shall see. Valley‘s Steam page is beckoning you to wishlist the game, so you go on ahead and do that. Well, after you finish ogling those screens below.

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And don’t forget, PS4 and Xbox One versions are on the way. Blue Isle isn’t letting those console owners have a slow summer either. Back with more on this one soon.

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Odin Sphere Leifthrasir Hands-On: Vallhalla Yeah, Vanillaware is BOSS

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Back in 2007, Odin Sphere came to the PlayStation 2 as a gorgeous yet flawed masterpiece. Developed by Vanillaware, the game’s sumptuous visuals and challenging gameplay were only hampered by rather pesky slowdown and a few clumsy design choices. When Vanillaware announced it was bringing the game out on PS4, PS3 and Vita, one of the concerns expressed by fans was whether or not the game would be a straightforward HD update that didn’t fix some of the issues. Well, let’s just say after about two weeks with the Vita version of Odin Sphere Leifthrasir, any concerns about those problems can be erased completely.

The game (set for a retail and digital release June 7 for PS4, PS3 and PS Vita) has been redone using the same art assets, but with enhanced backdrops and *many* new major to minor gameplay tweaks that make this the best version of the game you’ll ever play. Combat has been made more fluid and accessible, blocking actually works, item, magic, and potion use is simpler and the game is running at a beautiful 60 frames per second. If that wasn’t enough, Vanillaware has updated the leveling and skills system, polished up the cooking stuff, and overall has made what’s going to be forever known as THE definitive version of an instant classic. Oh, and for those who want to compare, the original version is also included as part of the package, making this an even better must-buy deal.

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Fans of the original who own PS4s can, should and NEED to get the demo from PSN. Like NOW. There’s a Vita demo coming soon and yes, it’s going to be a must download and play experience. I’d say more, but that’s dipping a toe into review territory. Just mark the date, get your wallet ready or if you’re into pre-ordering, go do that stuff you do best and hope all your omake gets shipped in a BOX as it shouldhttps://fanboydestroy.wordpress.com/wp-admin/post.php?post=31367&action=trash&_wpnonce=a79f89fd60. Yeah, I’m talking to YOU, Amazon, GameStop, Best Buy, EB Games and anywhere else stuff just gets tossed in a flimsy bubble mailer and kicked onto the back of a truck. A game this stellar deserves the kid gloves.

Back in a bit with more on this gem. Now, about a proper Princess Crown remake… hey Vanillaware and Atlus, can we talk?

Review: MegaTagmension Blanc + Neptune VS Zombies

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Zombies_ESRB_coversheetPlatform: PlayStation Vita/PSTV

Developer(s): Idea Factory/Compile Heart/Tamsoft

Publisher: Idea Factory International*

# of Players: 1 – 4

MSRP: $39.99 (retail/PSN)

ESRB Rating: T (Teen)

Official Site

Sneaky, Tamsoft, SNEAKY. Teaming up with Idea Factory and Compile Heart and getting your Onechanbara in my Neptunia while making it a ridiculously fun and ridiculously cute hack & slash with a ridiculous amount of replay value. Ridiculous! MegaTagmension Blanc + Neptune VS Zombies is an absolutely silly blast of a game that’s easy to get into and deserves a sequel of some sort down the road. Yeah, I missed out on Hyperdimension Neptunia U: Action Unleashed (it’s on my list of stuff to get to, really!), so I’m going into this one as it’s an all-new and different experience.

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While it’s packed with characters and content, the “Hey, let’s put on a show!” hijinks that revolve around the female students of Gamicademi trying to save their school from closing by making a low-budget zombie movie also makes for a pretty amusing plot. The game is part visual novel, part action/RPG and definitely going to take up a small to moderate chunk of your time thanks to all the variables that come into play. That tongue-in-cheek humor it bashes you over the head with gets you into the groove right from the start, but it’s not going to be everyone’s cup of tea. Your Vita will either pop out of its hiding place and kiss you for making this purchase or slap you in the face with a smirk if you get too serious while playing this game. Or both. Continue reading

Lumo: Brilliant Iso Platformer’s One of The Year’s Best Surprises

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Lumo is out now on Steam, gog.com, the Humble Store (PC/Mac/Linux), and PlayStation 4 now and that $20 price tag may actually be too little for such a gorgeous and brain-twisting platform/adventure game hybrid. Created by Triple Eh! (Gareth Noyce) and published by Rising Star Games, there’s so much packed into this isometric wonder that most gamers under a certain age with no sense of game history outside their own short memories will spin themselves silly trying to keep up with the seemingly endless references to games they’ve never seen or played. North American gamers with some experience will note the Solstice and Equinox homages along with nods to Donkey Kong, Marble Madness, and a few other classic arcade and console games while they jump through around and in many cases, OVER levels to locate some very-well hidden secrets.

This isn’t a proper “review” (yet) as I’m basing my wordy noise here on the preview code I received and finally got around to this past weekend. Think of this as a fine and dandy heads-up if you’re on the hunt for a lengthy, challenging blend of old and new schools that’s cute enough to be a kid’s game, but tricky enough to get the most seasoned player checking out every nook and cranny for hidden stuff. As you play, you’ll discover Noyce is indeed a very, very talented guy with an elephantine memory and deep knowledge about his favorite games and a willingness to share that with anyone who picks up a controller. 400 rooms in a beautifully rendered Easter Egg farm where fast movement is necessary, yet paying attention to visual cues makes for truly rewarding play sessions. The sense of discovery in Lumo is fairly remarkable because you’ll be doing things both inside and outside the box. See some crates stacked by a wall or what looks like a curious means of reaching the top of a wall? With a bit of effort poking around in nearby room or a bit of backtracking to other curious spots, you’ll be up and over those walls and into new territory. Continue reading

Odin Sphere Leifthrasir PS4 Demo Out Now: A Dish of VanillaWare For Dessert Sounds Grand

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If you own a PlayStation 4, you can do yourself a HUGE favor today and download the demo for Odin Sphere Leifthrasir NOW on PSN. The game isn’t arriving until June 7, but you’ll see that this revived and remastered PS2 game looks absolutely gorgeous and runs at a wonderful 60fps. There’s also a VERY nice surprise for those who remember the original release, but I shall let you see for yourself what that is. I’d say more, but the embargo isn’t over until tomorrow and I don’t want to get smited by my favorite PR guy. This pairing of Atlus and Sega is a match made in gaming heaven.

Tomb Raider Turns 20: Two From The Vaults Make Lara More Appreciated

Wow. Every game has unused content from early concept art to trailers and other elements that never see the light of day unless properly preserved. Today’s unearthing of two pieces of Lara Croft memorabilia (digital department), come from Crystal Dynamics and Square Enix in time for the Tomb Raider franchise’s 20th anniversary. It’s hard to believe that much time has passed since Lara swung onto the gaming scene and became a worldwide smash, digital sex symbol (for better or worse), and even a role model of sorts to super-fans inspired by the character.

She’s survived some great and not-so-great games in the series, many, many deaths the introduction of the now forgotten by fans who know how to move on Kurtis Trent, two movies that weren’t so hot, but got butts into theater seats, and a two-time revival back into her former glory thanks to newer console tech and current developers Crystal Dynamics. Lara may have had some ups and downs over the years, but to those of us who dip a toe into the pool and replay her games from old to new, she’ll always be our golden girl.

Gallery: DARQ

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Be afraid. Be very afraid.

With indie and AAA horror games being a dime a dozen these days, it’s going to take something really different to get some gamers jumping out of their seats and diving under their beds. Unfold Games has taken up the scare you halfway to death challenge with DARQ, their upcoming PC/Mac/Linux game that as you can see, certainly seems to have it going on in terms of delivering the frights.

So, what’s this stylistic and creepy psychological horror game about, you ask? Well, here’s what the official site says:

DARQ tells the story of Lloyd, a boy who becomes aware of the fact that he is dreaming. To Lloyd’s misfortune, the dream quickly turns into a nightmare and all attempts to wake up end in failure. While exploring the darkest corners of his subconscious, Lloyd learns how to survive the nightmare by bending the laws of physics and manipulating the fluid fabric of the dream world.

In DARQ, sound plays a very important role. There are sections of the game that take place in absolute darkness and in order to navigate the environment, Lloyd has to rely on the location of sounds.

 

Yep. If you’ve ever had those nightmares where you know you’re sleeping, but wake up all sweaty looking around the room only to have something bizarre take place as you realize you’re having a nightmare inside that nightmare, DARQ will be right up that dark alley you don’t want to travel through. Of course, you’ll be going thataway because that thing chasing you is keeping you from going backward. Oops.

Some imagery to keep you awake nights. As if that trailer didn’t get all crawly under your skin enough:

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While the game is still in development and doesn’t yet have a set release date other than TBA 2016, it sure is worth keeping an eyeballed peeled for. Let that image stick with you for the day (eww!). I’d say “have a good night”, but it’s early on a Friday morning. Still, you have to go home and sleep at some point, correct? My work here is done, then.