Okay, I’ll admit it. I have almost NO experience with Berserk outside a poring over a few borrowed issues of the manga back in the 90’s and playing through three video games based on the manga and anime (Super Famicom, Dreamcast and PS2, FYI). That said, with Koei Tecmo set to release the gloriously violent Berserk and the Band of the Hawk on February 21, 2017, Dark Horse Comics has put out the word that Volume 38 of Berserk will be slicing its way to comic stores and online retailers July 5, 2017. Why post this so early? Well, I think I need to play catch up and I think that’s enough time to play catch up on the other 37 volumes, of course!
I’ve been following the game closely, but not reporting much on it or watching any videos other than trailers and official gameplay videos like the one aove because I want to go in as cold as possible and not have stuff spoiled by yakky streamers who got early access even if they love what’s coming. In any event, I need to co clear up some room on my calendar I guess. Slowly going Berserk is a lot better than the alternative, right?
So… this is indeed a thing you can put money towards… and it looks as if it’ll be worth it. Yes, I spit out my coffee when someone sent me this link. But after reading it and soon after, reading the entire Kickstarter page… I guess I’m in, as I’m watching the funding until the final 48-hour push before deciding whether to pledge. It’s NOT a shooter (good!), Coppola in indeed involved (better!) and with a three year production window, the team of industry vets isn’t rushing this to market (best!). granted, the planet still kind of needs to be here so those of us buying that ticket can actually enjoy the fruits of this labor. But we’ll deal with those D20’s as they’re rolled.
After splitting with Access Games, creator Hidetaka Swery Suehiro, SWERY 65 (or just Swery to fans and friends) didn’t exactly vanish from sight. While tweeting and traveling, he also managed to appear as a pin-up in a game developer calendar (sporting a great painted on tattoo), drink lots of coffee and keep fans entertained with plenty of thoughtful social media posts on a wide range of subjects.
Well, the man is back to work with a new studio named White Owls Inc. and a few new projects in the works. Don’t expect a game to appear suddenly out of thin or thick air (he may look like a magician in that photo, but nope, he’s just Swery) and definitely don’t expect a followup to D4, as that IP is still in the hands of a different studio. While you’re waiting for what’s next (looks like a book project of some sort), feel free to peruse White Owl’s online shop and maybe buy something cool for yourself or someone else.
I have the feeling I should finally interview the man one day, but I’ll let him work because I’d rather enjoy what he creates over riddle him with my oddball queries. More likely than not, I’ll end up replaying Deadly Premonition: The Director’s Cut just because it’s still a kick in the head to discover something new I missed out on.
I just got back from the Nintendo Switch event here in NYC, but I’m wiped out from being awake since 4am. My hands-on will go up tomorrow, but I did like much of what I saw and played. Back in a bit, Zzzzzzzz…
So, as you can probably guess from the general lack of Nintendo Switch posts until now, I’ve been wholly avoiding the nonsense rumors, speculation and generally pointless gossip about Nintendo’s new console until this official reveal event just so what remained of my sanity stayed intact. This quickie post will actually be a preview to my hands-on later in the week where I form actual news based on what I see and play during my three hour time slot on Saturday. Tonight’s event was what I’d call entertainingly sedated with some expected releases, a few surprises and at least one must-buy launch title that should have been a pack-in. EDIT Of course, with only an hour to show off stuff, the event seemed… lacking in thrills to some extent. However, post-show, a small flood of reveal trailers for other games have dropped online, making the Switch a lot more impressive.
March 3, 2017 is the official mostly worldwide street date for the console which will launch with a $299.99 price tag in North America. The package will include a system, dock, two Joy Con controllers, HDMI and charging cables plus an AC adapter. A new Pro Controller is a separate purchase (and yes, third party peripherals are coming from a few companies. More on those in a separate post). A full list of features is here. The Switch will also be the first Nintendo system to require a fee for online play (Wii U and 3DS are unaffected), but there will be a free trial period at launch with some features disabled and the full paid version with a few perks to follow later this year. There’s also going to me mobile device implementation so players can communicate far better than possible on Miiverse.
As for games, well… it was a mix of oddball new stuff, the return of a few classic characters, a few sequels and… not much else for the moment. Some 80 games were said to be in the works, but the event revealed a mere 15 including a number of works in progress and very brief non-gameplay teases, trailers for a few below the jump. Oh, by the way… the Switch seems to be region-free. Huzzah! But this doesn’t mean the Asian territory e-Shops will be accessible if you can’t read the languages on them. Continue reading →
Yep. Japan still has the coolest game promos. This one’s for Gravity Daze 2, aka Gravity Rush 2 here in the US, which is set to land on the PS4 on January 20. You don’t see TV ads this lengthy for games in North America at all outside of trade shows and media events. But I’d take a few of these fun promo clips any day over another garbage infomercial or medicine ad selling snake oil with deadly side effects followed by a legal ad asking if you’ve taken one of those drugs and suffered from side effects, ugh.
Anyway, the recent demo was great overall – check out my somewhat rushed play through below:
Hmmmm. UndeadScout’s upcoming horror game Husk just got a boot upwards on my play list because it seems it’s not going to be just another great-looking fright game in a roiling ocean of them. My eye has been on this one for a while, but I’ve been silent on it until more of what’s going on up in those hills was revealed (+25XP if you got the corny reference). In any event, the game is calling out to those horror fans who want a bit more meat on the bones, so do yourselves a favor and go check out the Steam store page and sure, go sign up on the official site for future updates. Hey, someone’s gotta go look for YOU after you go missing, right? Might as well be me or someone else you think you can trust. Yeah, I said *think*. It might be too scary to go get you if I’m not totally prepared.
Although, I do charge a nominal fee for rescue missions.
Vendela and Kim over at Morgondag have been busy getting their next game up on Steam and if you love quirky puzzle games, Imprint-X will be right up your alley. A few minutes spent with a build of this unique hacker clicker puzzler reveal it’s quite engaging in its wordless presentation that opens gameplay up to anyone. Actually, all you need to know is in the description on the game page:
A robotic virus is raging! Nano Bots called Wardens are enslaving people! You are one of the hacker clones, saving intellects by hacking into infected brains and defeating the mysterious Wardens; figuring out their correct button sequences.
There’s both a smart simplicity and hefty challenge awaiting you puzzle masters as the game goes from simple switch clicking to more advanced patter memorization and faster clicking needed to ‘catch’ moving parts of some puzzles. As with Morgondag’s stellar, strange Rymd Resa, the visual style is clean yet beautifully stylized with an intriguing soundtrack that adds to the atmosphere. I’ve only sunk a solid half hour into this so far, but my brain is getting a workout already. As reviews are embargoed until the 26th anyway (the game’s release date), you’ll all have to hold your collective breath until then. Back in a bit.
Well, oooh. I wasn’t expecting to be this surprised by an update, but yep, Blizzard did just what I was thinking they were going to do with a bit more throwback action, albeit it short-lived. The update also popped up on PSN (as the 1.15 patch), which is the version I played through last night and messed around with into this morning. Other than it not having the retro UI, it’s exactly the same content. I was more surprised that the team had not a lot of info from the original Diablo and had to piece things together using fan wikis, but hey – most fans are helpful when they’re not fighting with each other.
The throwback maps made me grin like a loon as I took a newly created Monk through those hellish stages. I went through on Normal the first time, which is why The Butcher went down without killing my holy fist punching dame. Actually, in my original Diablo play back in ’96, I didn’t die against that brute until my second time through because I got overconfident, his room was on a new spot on the map with a dead end outside I got trapped in and the exploding barrels I hit took off a wee but too much health when he rushed up with that axe. Ow. Actually, I had a run later through the PlayStation version in 1998 where I got stuck dying on the 7th floor thanks to a lightning fast lightning magic blasting mob parked right at the stairway. I think I still have that save data on an old memory card here.
In any event, if you’ve a PC, PS4 or Xbox One, remember spending too much time in digital Hell and want a quick trip back to 20 years ago… yeah, go grab Diablo III: Reaper of Souls – Ultimate Evil Edition, but do it soon. The Darkening of Tristram event only lasts until the end of January and you might not want to miss the oddball gifts you get when completing the run.
Twenty years is a long time for any form of interactive entertainment to be around and still have an active fan base. Blizzard seems to know its classic PC game Diablo has a rather dedicated and somewhat vocal legion of players that have stayed with the franchise through three games, numerous patches and a few expansion packs. Granted, the love for the first two games meant Diablo III was going to be heavily criticized for both its long development time and any huge changes to what longtime fans expected. Let’s just say the fans didn’t disappoint in letting themselves be heard.
But of course, Diablo III was a mess at and post launch, but tons of patches, the removal of that horrid Auction House and surprisingly, mostly superb console ports that actually improved upon the foundation laid made it a far better game for everyone save last-gen system (PS3/Xbox 360) owners who didn’t get the great 2.4.0 update. I’d already sunk a few hundred hours into the PS3 version and planned to transfer my save files over to the PS4 when I finally made the move to that console. Of course, that didn’t happen thanks to Phill Katz stealing my PS3 after I sent it to him for repair. NO, I haven’t forgotten you, asshole.
So, yeah. I’ve had to restart from scratch with Diablo III: Reaper of Souls – Ultimate Evil Edition on the PS4 and so far, I’m quite pleased with my progress. I’m working on a Demon Hunter build and blazing through Adventure Mode after completing the Campaign once just to build up a ton of Paragon points so I’ll have a huge pool to use when creating other characters later. The 2.4.0 content surprised me with a dark and grim new map that added a few new enemy variants, crashing waves, rain and… freakin’ gigantic sea snakes popping up if you ran too close to the edge of some spots on the map.
Anyway, this post has no point other than me reminiscing and wondering just what the hell Blizzard is up to. Yes, I know about the Necromancer class coming as well as the upcoming “remake” of the first game using the DIII engine. But I’m hotly curious as to what else is planned. Other games get re-releases, HD upgrades or flat out remakes, so it only makes sense that this one would at some point soon. Unless Blizzard is just messing with us fans. Those old cinematics sure cleaned up well, huh?