Review: Poncho (PC)

Poncho logo

Poncho Banner NewPlatform: PC/PS4/Mac/Linux
Developer: Delve Interactive
Publisher: Rising Star Games
MSRP: $14.99
# of Players: 1
ESRB Rating: E (Everyone)
Official Site
Score: B+ (85%)

With pixel-packed “retro” games showing no signs of stopping, it’s great to see Delve Interactive shake up the scene with Poncho, a game that’s both new and nostalgic with a side of super challenging for good measure. The open world side-scrolling platformer features multiple layers of parallax scrolling to hop in and out of in order to progress and this is both excellent and a tiny bit frustrating until you get your sea legs. The game’s depth also extends to the minimalist but somewhat deep story of Poncho, a cute little robot who finds himself going where no man has gone before because there aren’t any humans left in the world the game takes place in.


 

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Battlezone Trailer: Rebellion’s Newest Makes Me Feel Very Old

As someone who spent plenty of time in the arcades and at home playing the original Battlezone and its Atari 2600 port respectively and later the pretty awesome PC game and the not so awesome looking but still enjoyable N64 version, this newest take on the classic makes my bones ache. It sure looks spectacular and fast as can be, but the more Tron-like vibe and gaudy color scheme is very mildly rubbing me the wrong way. But that’s solely because I haven’t played the game yet. Sometimes it takes getting used to a visual style choice to fully enjoy a reboot, but I’m not going to be one of those internet whiners ranting about cosmetics. I trust veteran developer Rebellion enough that I feel comfortable that once I have my paws wrapped around a controller (and VR or no VR), I’ll be grinning nostalgically and having to have someone drag me away from the game at some point.

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Word has it that Rebellion may also be redoing the late 90’s PC game as well, which would be excellent if they went with a more “realistic” look to that one while adding elements from their popular Sniper Elite series. Hopefully, we’ll also see this on the Vita either as a Cross Play/Cross Buy or standalone solo and multiplayer game just because the handheld needs a bonafide smash hit. Tanks are ALWAYS awesome and there aren’t any decent portable games with them these days. Eh, we’ll see as usual. Oh, if someone at Atari isn’t looking at either Star Raiders or Space Lords as possible future reboots, they need to start doing just that. Technology has finally made making even more definitive versions of both classics possible and on multiple platforms as that. Get on it, people – call me if you need some ideas. I work cheap (but not free!).

Adventure Time: Finn & Jake Investigations – Mysterious Goings-On, Old School Style


 

“What time is it?” Um, 6:48pm as I type these words!. Hmm, that joke fell flat didn’t it? Fortunately, Little Orbit’s latest, Adventure Time: Finn & Jake Investigations has far better writing than I can muster up and looks as it’ll be a total blast to play through. Available NOW on PlayStation 4, Xbox One, Nintendo Wii U, Xbox 360, PlayStation 3 and Nintendo 3DS, the game takes the popular show and characters into a less sprite-ly space (the game is made up of POLYGONS! *Gasp!*) and pace as it emulates some of the older-school adventure games us well-aged gamers grew up playing.

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Not to say there’s no action and occasional stuff being broken for no good reason other than it’s amusing, mind you. Don’t believe me? Well, take a looky at these GAME FEATURES:

Sleuth your way through five cases set in the Land of Ooo, each of which plays out a separate chapter (like your own personal episode of the show).

See the Adventure Time characters and familiar locations for the first time in 3D.

Tackle puzzles by creatively using inventory objects and Jake’s shape-shifting abilities.

Combat evildoers as Finn using a variety of unique swords and Jake’s awesome attack forms.

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I stole that info above from the press release, so maybe that’s a SIXTH adventure that needs to be solved? Uh, wait. I just gave myself away as the culprit. Oops. Well, Jake and Finn don’t know and you won’t tell them at all, so I’ll be camped out in front of my TV waiting for them to slap the cuffs on. Or slap me around the room. I think I’m insured. I think.

Adventure Time Finn & Jake Box Shots 

So, yeah – get this game. Well, you don’t HAVE to buy EVERY version in that photo above. But if enough of you did exactly that, I sure bet Little Orbit and developer Vicious Cycle would be very thankful indeed. Perhaps a bit baffled… but thankful nonetheless.

Corpse Party: Blood Drive – What’s A Little Death Between “Friends”?

Corpse Party BD Vita
 


 

And you thought your school days were insane. The survivors of the certifiably unbalanced and/or genuinely terrified for their lives students of Kisaragi Academy’s class 2-9 are baaaaaack. While you can fully enjoy their new exploits in Corpse Party: Blood Drive on the Vita (out NOW!), if you want the full gory story, you’ll need to snap up the two previous games (Corpse Party and Corpse Party: Book of Shadows) on the PSP (and yep, they DO run fine on the Vita) so you can play catch up before this new game freezes your blood and spine solid.

Corpse Party EverAfter Edition Vita
 

All three games are guaranteed to scratch that horror/mystery itch you’ve got going under the skin, but expect things to get bloody before you know it. That EverAfter edition of Blood Drive is the perfect way to dive into the third chapter if the first two float your boat, so feel free to grab one while they last.

Tales of Zestiria Launches: Your Royal Time-Killer Hath Arrived


 

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No, I haven’t even started Tales of Zestiria yet. But that’s only because my review copy hasn’t arrived. This is actually a good thing because once I start the game (yes, I’m going to be playing the PS3 version just to keep my ancient launch day console happy), I’m not coming up for air any time soon. I’m already buried under backlog stuff from all sides, but a Tales game demands to be played in huge chunks of time so that players become fully immersed in the story and world Tales Studio has so carefully crafted.

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That said, based on my hands-on time a little while ago, it’s safe to say that PlayStation 3, PlayStation 4, and Steam/PC users are the very lucky recipients of one of the best games in the long-running franchise to date. I know that some Steam users are already reporting some mild performance issues (which is what happens when you port a game to be played on consoles to machines with millions of different user and factory configurations), but no one is screaming for their money back.

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If you’re thinking of grabbing the game for yourself or as a gift, listen up. Bandai Namco is giving away a free DLC pack for the first 30 days after the release of the game. Players will be able to download the epilogue chapter “Alisha’s Conviction” free of charge on the PlayStation Network store (for PS3 and PS4) or through Steam if they own the PC version. According to the press release:

the epilogue follows Alisha and Rose with hours of additional story elements and gameplay taking place after the events of Tales of Zestiria. The “Alisha’s Conviction” downloadable content will be priced at $9.99 after the 30 day promotion ends.

Tales of Zestiria is rated T for TEEN by the ESRB and is available for purchase at video game retailers today in North America and Latin America for the PlayStation 4 (MSRP $59.99) and PS3 system (MSRP $39.99). The PC version (available now on Steam) is $49.99.

Earth Defense Force 4.1: Xseed Reminds You Your Holiday Season Will Be A Total Blast


 

Sandlot, I just LOVE what you’ve done with the PS4 hardware. The Japanese developer’s first game for the console, Earth Defense Force 4.1: The Shadow of New Despair isn’t just a simple “port” of their last game at all. New enemies, missions and gear are here for EDF veterans to play around with and the MUCH smoother frame rate (okay, 60fps dipping to 30 at chaotic times is a great thing for the series) and all new lighting effects make the game finally up to snuff with modern action games. Granted, the gameplay is still the beautiful old-school tough it needs to be on the higher difficulty levels. But now we old-timers won’t have to listen to newbies gargling out complaints about the major slowdown and choppiness or other issues the series was known for in previous installments.


 

My sole complaint with the game is the ESRB rating. Some parents won’t buy “M” rated games for the brood because they just don’t (cue remembrances of them falling for little Johnny sneaking Grand Theft Auto game on the holiday gift list that one time, oops!). But what’s here is a crazy amount of fun whether played solo or online with friends and yep, family. Anyway, don’t let a bit of bug blood and an occasional PG-13 swear keep you from this one. That well over 80 hours of giant bug/lizard/robot/spaceship blasting you’ll be doing will help get the family in shape for any space alien invasion. And if they happen to be friendly aliens… well, we can at least hope they like videogames about fantastic impossibilities such as this game shows off sowell.

ADR1FT Could Be The Best PR For VR

With Virtual Reality slowly but surely making its way (once again, but new and improved – “this time for sure, presto!”) to gaming and other entertainment experiences, it’ll be the early games that will be the ones that make or break the format. Granted, common sense says new experiences aren’t going to be flawless and in terms of games, technical bumps and grinds are commonplace for first wave software. That said, VR needs to be as flawless as possible so any complaints are rendered mostly moot and allow developers to strut their stuff from the get-go as they start off with good games and make them better as time marches on.

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Three One Zero Games’ ADR1FT is looking like it’ll be not only a go-to game for those dipping a toe into the VR pool, but also an experience non-VR using gamers looking for something impressive to play and show off should dive into. Since my last time with the both VR and non-VR enabled versions of the game way back in March, the dev team has made some major changes to the visuals and tightened up the gameplay even more. Thanks to Unreal Engine 4 and some mighty programming skills, the level of detail here is even more astounding. This is especially noticeable in the PC version, where using an Oculus Rift headset I spent about half an hour floating around and checking out as much of the destroyed space station as I could while keeping as close to air canisters and air supply points as possible.
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Indivisible: Lab Zero’s Beautiful ARPG Makes My Monday

Lab Zero logo 

In case you were wondering what Lab Zero (the team behind Skullgirls) has been up to, well click on over to the Indivisible game site and check out their incredible looking and still in early development stages Action/RPG that just so happens to also be an Indiegogo campaign you can participate in. The currently PC, PlayStation 4 and Xbox One only game set to be published by 505 Games once it’s all completed sure looks like a winner in the early video below. If you want a bit more incentive to whip out that wallet, there’s a free downloadable prototype demo you should try out as soon as possible.


 

In addition to the gorgeous artwork, animation and fun gameplay reminiscent of titles such as Prince of Persia, Valkyire Profile, Metroid and other influences, gamers who love great music can expect a solid soundtrack from renowned composer/producer Hiroki Kikuta (Secret of Mana, Koudelka, and Sōkaigi among other works). That prototype certainly brightened up my Monday considerably and it looks as if the game’s seemingly somewhat hefty (but reasonable considering it’s coming to PC, consoles, Mac and Linux) funding goal of $1.5 million won’t be a pipe dream for the dev team or publisher.

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Anyway, go give that demo a try and if you find your boat floated, let your fingers do the walking and drop a pledge into that fun(d) bucket.

Review: Persona 4: Dancing All Night

P4_DAN_coverPlatform: PlayStation Vita

Developer: Atlus

Publisher: Atlus USA

# of Players: 1

ESRB Rating: T (Teen)

Official Site

MSRP: $39.99 (Standard Edition), $79.99 (Disco Fever Edition)

Score: B(80%)
 

Kanamin (24) 

Sure, the premise is supremely goofy and practically guaranteed to make some of the more obstinate old-school fans of the long running Shin Megami Tensei and Persona franchises get a bit cringe-y. But Persona 4: Dancing All Night manages to shake off most any negative vibes thanks to it not only being a pretty decent rhythm game, but a really well-made spin-off to the Persona 4: Golden (that’s also gotten a pretty darn good 2D fighter with an even better follow up). Keeping the surviving characters and situations from P4 intact and working them into the game’s plot was an inspired touch that’s hopefully going to sell those gamers who are only buying this for music and gameplay into picking up P4:G at some point if they’ve yet to.

On the other hand, if you go into P4: DAN with skeptical intent, don’t expect to be knocked off your feet by the game’s premise, how some characters act and the overall gameplay that may not be your cup of tea. Fully enjoying this one means throwing caution to the wind, diving in feet or face first and letting the music and atmosphere wash over you like a sudden summer rain shower. Continue reading

Summon Night 5: The PSP Takes Another Deep Breath Thanks To Gaijinworks

SN5-Cover-medIf you thought the PSP was deader than well, the Vita (ha and ha-ha, but *sob!* for Sony not knowing how to promote its otherwise fine handheld), consider yourself about to be surprised. Gaijinworks continues to kick out the quality and somewhat obscure games with Summon Night 5, a tactical RPG headed to PSN as a digital release for both the PSP and Vita and to a lucky handful of gamers who pre-ordered the limited release physical version.


 

As with Class of Heroes 2, those lucky folks with the physical version coming also get the digital version of the game as a bonus because Gaijinworks knows some of them won’t ever even crack the shrink wrap on their coveted LE and a few will even go right to eBay and resell their “prize” for boo-koo bucks to the highest bidder. Damn dirty capitalism has its upsides to those who know how to take advantage of it, I suppose. As Gaijinworks doesn’t do review codes (as far as I know), I’ll be ponying up some actual hard-earned loot to play this just like everyone else interested in it.

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Me, I just want to finally play an actual Summon Night game in English. I missed the two Game Boy Advance spin-offs from a while back because they got a limited release and now fetch a pretty penny for complete copies. Nope, knowledge of the other four previous Summon Knight games (nor the upcoming sixth one headed to PS4 and Vita in Japan) is necessary in order to fully enjoy what’s here. But one would hope that gamers who don’t know a lick of Japanese can some day get their paws on some sort of collection. Of course that won’t happen unless Gaijinworks has a metric ton of money lying around and time to do all that porting and localizing.