PSN Flash Sale MADNESS! Everything For A Buck? You’re Broke And You Didn’t Even Look Yet!

PSN FLASH SALE 

WOW. Well, you thought it was going to be a QUIET weekend, huh? Nope. Sony is running an absolutely crazy FLASH SALE on PSN with a bunch of PSOne Classics, PSP and PS3 digital downloads, all for 99 cents EACH. Yaaaaaaah! I had to seriously restrain myself to only buying Wild Arms and Wild Arms 2 before caving in and picking up Legend of Dragoon because I’ve never actually owned my own copy. I have the other two games here on disc, but now that I can take them on the road on my PSP or Vita, I’m happier about not having to stay home to play them (and reconnect the PSOne to the TV, dig out a memory card with the right save files and so forth and so on). Anyway, there are a LOAD of awesome titles up for grabs, no PS Plus account necessary or any other shenanigans. Just DEALS galore this weekend for anyone smart enough to pop onto PSN or SEN and poke around. So stopp reading this and go get some games!

Dragon Age: Inquisition Will Be Your “Dive In And Enjoy The Ride” Game For October, I’d Predict…

Dragon_03_WM_webHearing “Are there any questions?” after watching the Dragon Age Inquisition demo being played at EA’s media event a few days back made me laugh because after seeing the game in action, I just REALLY wanted to PLAY it myself and get any answers I needed. Clearly, BioWare was listening to player complaints about the series’ somewhat limited (albeit large) maps, so the demo was initially played on a map the size of Dragon Age Origins‘ entire game world. Additionally, while the demo was played in a set manner the two times I sat through it, I was also taking notes of all the little details such as plants and other things that could be gathered, the assorted wildlife that, save for one encounter, appeared in different numbers and places and a number of other changes small to large.

I was also thinking in terms of my own play style, how long it would take to merely get from one end of that even more massive and open map to the other. I tend to get easily distracted by off the beaten path areas, so I’m imagining taking a good deal more than a half hour to reach a simple mission objective or key story point. Thankfully, the new map and mapping system should set me straight if I ever get lost and the addition of mounts for the first time in the franchise means I can ride in and out of trouble (provided my poor horse or whatever other creature I end up with) isn’t stomped on or otherwise maimed in the process. Hmmm… that’s one question I actually SHOULD have asked. The new “be a leader” gameplay bits should be grand, as the game world will evolve according to the alliances and enemies you make. As with previous entries, everything you do will play some role in how the plot spools out, but this time the number of possible ripples outward from your actions are much greater… Continue reading

Borderlands: The Pre-Sequel Making of Episode 1: “If You’re Going to Shoot, SHOOT. Don’t Talk!”

 
Hey, Kids! Wanna know how video games are made? Well, this video doesn’t go into ALL the not so gory at all details, but it IS a fun watch if you’re intrigued. Gearbox Software seems to be a fun enough place to work, although some gamers with too much time on their hands and rickety soap boxes to stand on will give them eternal grief for at least two games they’ve worked on until the Earth rolls off its axis. Me, I just move forward and keep an eye on what they’re doing next. Borderlands: The Pre-Sequel isn’t made entirely by the studio, but you know 2K Australia is using what Gearbox has created in this collaboration to whip up this spaced-out loot frenzy that happens to take place in the fun-tastic Borderlands universe.

Given that this one is only on PS3, Xbox 360 and PC, I’m betting some of you are kind of ticked off that you traded in that “old” console in trade for a newer one, right? Oh well. Next time, don’t trade in or give away any system until you ONLY see budget games coming out for it. Or even better, NO games at all. That way you’re SURE there are no surprises coming down the pike…

Ar nosurge: Ode to an Unknown Star Trailer: Some Would Say It’s Music of the Stares…

Arnosurge logo

Ar nosurge home_bgNot a true “sequel” to the fan-favorite Ar Tonelico games on the PlayStation 2, Tecmo Koei’s upcoming Ar nosurge: Ode to an Unknown Star uses enough elements from those games and is set in the same universe, allowing fans of those games to dive right on in with relative ease. Interestingly enough, Ar nosurge is actually the sequel to a PlayStation Vita game never released outside Asia called Ciel nosurge, an episodic adventure/sim that had its first chapter released on a game card, another other nine DLC chapters since and twelve planned total chapters when all is said and done later this year.

Of course, the chances of Ciel nosurge coming out here are about zero, but big thanks go out to Tecmo Koei for getting Gust’s latest PS3 game out and localized relatively quickly. The Japanese version arrived in March there and North America and Europe will be getting English versions in September. As you can see on the official site, the “seven volumes” of screen shots as well as the the character and background art look quite lovely indeed. Granted, the game won’t be for all tastes what with its semi-dressed sort of machine-like ladies and certain sequences that will be easily misunderstood by those who judge content solely by game screens and not actually playing the game. Nonetheless, it’s great to see yet another JRPG that blends 2D and 3D art styles so well coming for Sony’s still strong “old” console. This one’s added to my “Shut Up & Play It!” list…

Alien Isolation Pre-Order Trailer: It’s “Oh, You Want Some, Too?!” Before That Line Existed In The Franchise…

 
Well, I guess there’s a pre-order in my future after all, but as noted yesterday, I really hope that Sega and developer The Creative Assembly decide to make BOTH of those DLC packs permanent and available to everyone who wants them at some point. I just can’t see them vanishing into the ether forever a year or less down the road like the content in that last Aliens game a lot of people seemed to dislike too much. Anyway, this is a completely different game and a completely different dev team, so I’m one of those smarter people not rolling in the mud and predicting this game will be anything but as solid as a developer that’s never failed me previously can make. As far as what platform to play it on? I’m still flipping a coin…

ALIEN: Isolation Nostromo Edition DLC Packs Bring Back The Cast From The Past (But There’s An Pesky Modern Catch).

Artwork_1404833897

AI_NEOkay, the BEST gaming news I’ve heard all day also happens to kick me in the tender bits (ouchie!) because it’s a blast of sci-fi nostalgia mixed with the modern retailer insanity many gamers despise that shuts them out of bonus content. Anyway, the good., no, GREAT news is the announcement on the official site (and over on IGN, which ran a brief video announcing the news) of some incredible DLC for Alien Isolation that bumps the standard edition up to the Nostromo Edition and allows for players to dive into an enhanced mission based on the first film.

Even better, this mission has the voices and faces of all but one of the actors from the original film. Sigourney Weaver (Ellen Ripley), Tom Skerritt (Dallas), Veronica Cartwright (Lambert), Harry Dean Stanton (Brett), and Yaphet Kotto (Parker) are all on board in the “Crew Expendable” DLC, with Ian Holm’s Ash being portrayed by a sound-alike.

So far, so good, right? But of course, here comes the claw to the throat… Continue reading

Abyss Odyssey Asks You To Beat Time (and Plenty of Bad People) On PC, PS3 & Xbox 360

AO_WPACE Team’s games have ranged from the extremely strange (Zeno Clash, Zeno Clash 2) to the somewhat stranger (Rock of Ages), so it’s a fine thing indeed to see them making a more straightforward game in Abyss Odyssey, set to hit PC, PS3 and Xbox 360 on June 15 for $14.99 (or 9.99 if you pre-order the game on Steam, you lucky PC owners you!).

abyss_shot_pit According to Atlus, the game is “a new side-scrolling action adventure game featuring a complex fighting engine in procedurally generated levels”, which means no two players should see the exact same levels as they play. Gameplay will seem familiar to fans of Dragon’s Crown on the PS3 and Vita, but like that VanillaWare instant classic, AO owes a lot to gaming’s past on a few fronts.

screen1_plantworld01 screen2_bossfight08 screen3_caverns15 screen4_plantworld03 abyss_shot_deertaur abyss_shot_park

As you can see above, the art style here is certainly gorgeous, as is most of the animation, going for a mix of realism in the character models and lush fantasy elements in those lovely environments and enemies. Additionally, making a female one of the playable characters from the outset is a smart move, as a game such as this will have a wider appeal with the addition of a lady who can hold her own with the tough guys here.

That said, it’s too bad this isn’t on a disc, as I know a few folks who aren’t fond of digital all that much who’d LOVE this game to death. Oh well – I suppose one day Atlus will gather all of ACE’s games up and stick them onto a Blu-Ray for a limited retail release at some point. Or at least realize that not everyone prefers the “convenience” of not owning a physical product you can lend to someone without having to rely on the internet to make that loan or trade possible. Anyway, this one looks like an instant BUY in my book.

DESTINY Collector’s Editions: Get That Ghost (Or Whatever Else You Want) Soon!

Digtial Digital Guardian Edition_info sheetWhile I’m not sure how supremely high interest is in Bungie’s first new project since the blockbuster Halo days (that’s a bit on an in-joke, kids – people seem to want this all-new IP quite a lot), the hype around Destiny is certainly huge enough that the game is getting a few collector’s editions as you can see and read below:

Destiny PS4 Limited Edition_packshot Destiny Limited Edition_info sheet

That’s the Limited Edition above and there’s the Ghost Edition below:

Destiny PS4 Ghost Edition_packshot Destiny Ghost Edition_info sheet

And of course, DLC is along for the ride in this online-only experience. Here’s what’s coming down the early part of that long road Bungie and Activision have planned for the future:

Destiny Expansion Pass_info sheet
Now, I’m not big on the whole Expansion Pass thing, but it’s one of those accepted practices that should work here quite well should the game have legs and Bungie wants to give its fans more as they burn through all the content in the main game. I just KNOW there will be some really enterprising players who team up to blow through the game world and its story content as quickly as possible, so I’m hoping the developer can at least keep up with those people and address any “complaints” they have. Granted, you’re not “supposed” to stay up for what, 20 hours straight (or however long it takes to see everything) playing ANY game. but try and stop someone with too much time on his or her hands and prepare to get slapped when they get a free hand.

Review: End of Serenity

EOS_ArtPlatform: Sony PSP/Vita

Developer: World Wide Software/Kemco

Publisher: Natsume

# of Players: 1

ESRB Rating: E10+ (Everyone 10 & Up)


Official Site

Score: B (80%)

Are you jonesing for some old school JRPG bliss but find yourself pressed for time? Are you one of those folks new to JRPGs (Japanese Role Playing Games) and want to dive in headfirst without much fuss and bother, just a fun and simple adventure to last you maybe a few days if you play on and off to and from work`? Well, Natsume has a little something for you in End of Serenity, a slightly enhanced “port” of an iOS/Android/mobile game from 2013 called End of Aspiration. No, I don’t know why the title was changed other than to guess that since “Aspiration” (which in the case of the game means “a hope or ambition of achieving something”) can also mean “the action or process of drawing breath”, some sarcastic smarty pants out there might think the title could also be read as “End of Breathing”, which isn’t a good name for a game.

Anyway, what’s here is a quite easy to get into game that can be played three ways. You can blow through the game in under nine hours total (a single sitting for those used to blocking out longer stretches of time for more epic length games), missing out on some bonus areas, items and skills. You can easily more than double that time by “farming” up fish to earn ESP (End of Serenity Points) that unlock those extra areas and goodies, or you can simply pay a few dollars more than what you just spent on PSN to buy as many ESP as you need, allowing you to access everything right from the beginning. No, this isn’t a “pay to win” game at all, as even if you’re lazy (crazy? not frugal?) enough to buy up enough ESP to bring the cost of the game up to what a JRPG would cost circa 1990 or so, you still have to play the game to see what you paid for. For my review, I decided to tackle two of the three methods at the same time, but I’ll explain that a bit more below the jump… Continue reading

Dynasty Warriors: Gundam Reborn Launch Trailer: History Repeats Itself Once More, But I Don’t Mind At All…

 
One thing some detractors of the long-running Mobile Suit Gundam video games seem to always say is many of the games go over the same original series storyline from 1979 to the point of insanity, but these folks are missing the point, I say. Given one of the goals of the series has always been to get kids to get their parents to buy them all those tie in goodies, re-introducing the story, characters and concepts repeatedly helps keep the series alive when a new generation crops up and wants to know why daddy has a OG model RX-78-2 Gundam on a shelf somewhere he won’t let get touched. Namco Bandai and Tecmo Koei have teamed up previously for a few Dynasty Warriors Gundam games, but with Dynasty Warriors: Gundam Reborn, they’ve brought it all back to the beginning and have recreated some of the original series’ key moments as small to larger scale battles that should get Gundam and DW fans grinning right from the start. Anyway, the game is available NOW in North America as a digital download on PSN.

Yes, the UK gets this on a disc like Japan did, but this seems to be the new reality for many game companies looking to cut costs here. It’s a forced paradox here, but by NOT supporting digital releases, the chances of getting physical product if there’s a sequel are slim to none at this stage of the game. So, do what you can to get this game, but let Namco Bandai know you’d like to have more choice in HOW you get your content. Even if they end up doing online only physical sales through their shop (based on actual pre-orders that fill a minimum disc pressing requirement), it’s a better thing for all that people who want to buy certain niche games (but can’t or won’t for a few reasons) can do so and make the company a profit in the process…