Transistor Launch Trailer: Four More Days Until The Fix Is In…

transistor_postcardAnd here it is (well, almost). Transistor pops up on Steam and PSN May 20th, and Supergiant Games’ new trailer makes it even more intriguing and one of those games that’s a must play. And isn’t that music in the trailer great? Yes, Supergiant is selling the soundtrack as well in their online shop along with some other cool stuff.

I’m quite surprised that they didn’t cast the development net wider so PS3 owners could give this one a buy, as there are currently a lot MORE of them than PS4 owners. Of course, thinking ahead to PC and PS4 means the developer can concentrate on getting games out on platforms where they don’t have to compromise (although I’d bet the game would run fine on a PS3 or Vita if the latter version had scalable type so text could be more easily read). However, Xbox One owners aren’t getting the game (yet) because of some goofy Microsoft policies, but if you have that console in your home just keep your fingers and toes crossed that this can get to you at some point. Minor griping aside, if you CAN play this one, you SHOULD play this one.

Bombshell Alert: 3D Realms & Interceptor Games Are Bringing The Pain In 2015

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shelly_idleWhile this Bombshell reveal trailer isn’t revealing a stitch of gameplay (just a nicely scarred under-clad gal with a punk haircut and metal arm who seems to like her whiskey, watching cable news, firearms and motorcycle riding), fortunately, the game’s official site has screenshots to ogle and yep, they’re below.

I happen to like isometric games (and isometric action or turn-based RPGs in particular), so my interest has been piqued. I’ll also give huge credit to the dev team for not making yet another first-person shooter and instead going with a viewpoint and genre that may actually help draw in players who prefer this type of game experience.

While the game isn’t coming until Q1 2015, it’ll be interesting to see it in motion on the PS4 or PC. I wish this Unreal-powered game was also landing on the Vita, but I guess this is one of those games where a bigger screen means you appreciate the work that’s gone into it a whole lot more. Anyway, color me intrigued. More on Shelly’s big adventure soon. Here’s a brief interview with two of the people working on the game and an intro to the character to close things out:

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Alien Isolation “Creating the Cast” Trailer: Who’s Who Before All That Screaming And Dying Starts…

Once again, it’s fantastic to see all the hard work going into making Alien Isolation a game worth watching. In case it hasn’t been made clear yet, this isn’t a run ‘n gun shooter or one more generic jump scare-filled horror game at all, but a project that’s hopefully going to be seen by fans of the series to fit like a glove in between the first and second films. Sure, that Colonial Marines game may be infamous on a few fronts, but AI will hopefully erase all those negative memories by being a completely different experience in every way. The game is coming to PC, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One on October 7, 2014, so keep an eye peeled if you’re liking what you see in all these behind the scenes trailers…

BUY IT! Transistor Pre-Orders Begin: PSN & Steam Will Be Busy Buzzing On 5/20…

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Short and sweet: you NEED to play Transistor. Preorder links are live on the Supergiant Games site – the game will be $19.99 for PC via STEAM or PlayStation 4 via PSN. As far as i can tell, there’s no Mac version as of yet, you Apple-heads!.

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And yes, there’s a soundtrack pre-order as well. Get both the game and soundtrack to support these guys, I say!

Bound By Flame Launch Trailer: There’ll Be A Hot Time In The Old Town This Friday…

 
Spiders’ next game is (almost) here and I’m actually quite eager to give it a play through, as they’re a developer that’s done a number of great looking games with interesting play mechanics that while not flawless, showed a ton of promise with each project. Bound By Flame looks like a labor of love and the next step for the developer, as it’s their first “next-gen” game for the PlayStation 4 as well as being on PS3 and Xbox 360. Of course, PC gamers will say they’re getting the “best” version (and they’d be right in terms of visuals), but for me, at the end of the day, it’s gameplay that makes the game, not running the game with all the settings maxed and showing off what that graphics card you have can do. The visuals look nice on anything I’ve seen this on, the music (by Olivier Derivière) and voice acting are excellent and the combat looks like an interesting mix of a few games. Of course, videos are one thing, but there’s nothing like some controller time to see how it’s all come together. Well, May 9th is the day, so I guess I’ll see what’s up with this one then…

Alien Isolation “Lo-Fi Sci-Fi” Trailer: The Future? Same Problems As The Past (You Need Four Hands For Everything!)…

Eeek. I actually MISSED posting the Alien Isolation update from April. Oops. Hey, it happens with all these games coming out, kids. Anyway, how fitting that this video is about the low-tech equipment used in the game and the lower tech methods developer The Creative Assembly used to get parts of the game looking quite analog. I love this behind the scenes stuff and you have to appreciate that old techniques work as well as (or even better in this case) than just doing everything on a computer to FAKE video footage that looks garbled and yep, “lo-fi”. October 7, 2014, folks. Carve out some time for this one – it’s turning out really special…

Call Of Duty: Advanced War Blowout: Activision Breaks Out The Sledgehammer…

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Yes, the Call of Duty franchise is a multi-billion dollar winner for Activision’s coffers each year, but it’s also one of the more automatically reviled game series to some folks who think it’s more of the same each year. Activision seems to know this and has for a few years, so it’s shaking things up in a big way with Call of Duty: Advanced Warfare. While the game is also set to hit PlayStation 3 and Xbox 360 on November 4, 2014, it’s the PC, PlayStation 4, and Xbox One versions that will be getting the most scrutiny. A three-year development cycle means the team at Sledgehammer is most likely looking to change up elements of the more than familiar gameplay and the added star power of Kevin Spacey in a central role (nope, you don’t PLAY as him, though). Videos ahoy, above and below with three teasy screens, all in-engine of course:

While I LOVE Vice as a news outlet, their getting caught up in this game here is a bit dicey on a few fronts. Oh well, I guess this whole concept of future war HAD to be addressed, but Blackwater getting a nod here? Yeesh. Anyway, I guess those guys still have their loyal supporters. Anyway, more actual game-related teasy-pleasy for you:

And YES, in case you’re interested, the pre-order madness has officially begun. All you need to do is click one of those links above with your wallet out and *ding!*, you add money to Activision coffers, get yourself a copy of the gae on launch day AND boost up the presale figures to potentially Guinness World Book of Records stats if you’re one of those folks that’s REALLY thrilled about a new CoD game and what that entails and wish to be part of that potential record.

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As for me? I just want to see what the campaign looks and plays like, as I avoid multiplayer entirely in these types of military shooters. If the story is engaging and thrilling, I’ll even sink to playing this on my old fat PS3 which is still going quite strong after years of service. Anyway, if looks could kill, the next-gen visuals here would leave plenty of folks deceased in front of their monitors, shrinking the user base down by a significant amount (much to Activision’s displeasure). Thankfully, gorgeous screenshots have never (as far as I know) caused serious injury (or even minor ones), so I think Activision has found a great balance here that will make some commit to that new-gen console if they haven’t already made the move.

Back with more on this one soon…

Disney Infinity: Marvel Super Heroes: “This Is Why We Can’t Have Nice Things”, Indeed…

 
Well, it HAD to happen, but I’m not exactly happy it has. Anyway, I bet Activision is royally ticked off because this would have been excellent as a T-rated Marvel Ultimate Alliance sequel or reboot with a more serious story and more “realistic” action figures that they could have also done as a more family-friendly jaunt in the Skylanders vein. Granted, dividing the universe up like that may have been a bad idea because one BIG game that will sell well is better at the end of the day that two that use wallet-draining collectibles as a core element, but who knows? I could see the older collectors sticking to the heroes they like and spending money and those with kids (and more money) springing for both sets, but that’s my brain over-thinking things (again).

Anyway, the license is now Disney’s to play with for ages (forever, it seems), so this is what’s coming, and soon, at that. Hmmm… Iron Man, Thor and The Black Widow in that starter pack? Okay, but I bet Cap will sell out in America and yes, like you, I thought Spider-Man (who’ll fly off store shelves as well) wasn’t going to be here thanks to Sony Pictures currently owning the rights to the character. Yes, Disney Infinity 2.0 and these figures will indeed sell out everywhere this holiday season, but I’d love to see something mature pop up out of the Marvel Universe again before it goes all cookies and milk and yearly “spend your holiday money on THIS!” on us grumpy old timers. That, and how do you make Deadpool cute? Or the Man-Thing? Or some of the other oddball characters you probably won’t see here thanks to some hefty editing out of anything deemed too much by Disney? Eh, we’ll see… I’ve been proven wrong many times in the past.

Axiom Verge: Kicking It Old School. Punching Your TV And Throwing Your Controller Or Vita? Optional.

BannerMediumSome of what it says on the PlayStation YouTube page:

inspired by such classics as Rygar, Contra, Bionic Commando, Blaster Master, and, of course, Metroid. But it also gives you power over glitches like those found in classic games, allowing you to scramble enemies, corrupt environments, and enter hidden areas.

Hmmmm… Okay, I’m IN. PC, PlayStation 4 and Vita bound soon, Axiom Verge may look like yet another of those endless numbers of retro homage games that crowd the indie space these days, but everything I just saw about in in that trailer above set my nostalgia meter into the red zone where it’ll be stuck until I finally play the game proper.

To me, it looks spectacular, capturing that old-school 8-bit vibe through its sprite and tile-based visuals while adding a few wicked visual effects you probably didn’t see back then on home consoles. Even better, it’s being made by ONE guy, Tom Happ, who has worked on a number of “triple-A” games for both PC and consoles (End of Nations, Tiger Woods, and NFL Street, to name a few), meaning he knows what he’s doing (but I’ll bet his wife thinks he’s crazy sometimes for tacking such a killer project like this!).

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Even more awesome, in addition to the screenshots above featuring his great pixel art, Happ has also made some excellent GIFs of the game in motion so you can see all that hard work he’s doing. The screens are above and the GIFs below the jump because they’re of varying sizes. Enjoy! Expect updates as more news comes in and if you’re a fan of this style of game, you KNOW you need to get this on something its coming to. I’m all over this one, but I know the folks who hate having their butts handed to them by digitized alien scum will be pooh-poohing this before they even pick up a controller. It’s their loss, of course… Continue reading

DAYLIGHT Launch Trailer: Might As Well Jump. Quite A Few (OK, A Lot Of) Times…

 
So, DAYLIGHT is here for your PC or PlayStation 4 from Atlus and developer Zombie Studios, but you should play it in the dark for best results. Granted, this short, scary as hell romp through a few creepy locations isn’t the deepest game on the planet, but it delivers the scares thanks to maps that are procedurally generated, meaning it’s a new experience each time you dive in. Now, I’m not a fan of the whole Slenderman thing (it’s so laaaaaaaaame and not a scary myth at all to me!), but this more ghostly take on that fad works better on a few fronts while delivering the jump scares horror fans crave. It’s too bad this wasn’t also made for the Vita, as I’d be playing it now and jumping out of a seat somewhere in public squealing like a bag of hungry mice. Eeeeeek!