While today’s Humble Daily Bundle deal is a mere three games, each one looks like it’ll be deeper than it looks and well worth checking out. I’ve yet to play X3 Terran Conflict, I’ve played the other games in this deep space simulation lite series and while they’re not perfect, there’s a LOT to do and plenty to see as you planet-hop. I’ve never played the other two games in this bundle, but the two words Universe and Sandbox mean nothing but a HUGE game. Or at least it SOUNDS like one. Heck, it BETTER be after all that build up, huh? Anyway, Kinetic Void is an Early Access game, so it’s a work in progress… but a great looking one and yes, also looks quite peachy.
Now, you may NEVER get your ass to Mars or anywhere higher than your average airliner flies, but for ten bucks, these three are worth the trip. Well, whatever the distance from your mouse to monitor is, as these are digital games. Anyway, check these out on the Humble site and do your thing with the wallet or purse if you like what you see.
Wow. I missed this big sale last time on a fantastic bundle of Deep Silver games and as I just walked in the door about twenty minutes ago and see it’s on again, I’m kicking myself hard because I’m too busy to play this lot even if I did jump on it and buy it up. But still, WOW. Pay a buck or so for four massive games, bump that up to $6.16 and add FIVE more games (that’s nine), but go for not broke and get TEN games for nine dollars flat? THAT’S the way to go here, considering the games in question and how much content you’re getting. All the Saint’s Row games are outrageous, stupid fun, Dead Island and Dead Island Riptide will appeal to your undead killing,get me the hell off this “vacation paradise” gone to hell in a hand basket side, Risen 2: Dark Waters sets you out as a pirate type in a big fantasy world, Sacred 2 Gold is an even larger and more fantasy world with some incredible replay value (and even more incredible difficulty if you try to run around like you’re the boss of everything), Sacred Citadel is a goofy throwback to arcade brawling/hack ‘n slash games of the past and finally, Metro 2033 is a bleak, unsettling, freakish and deadly trip to a future Russia where radiation, mutants and not enough survival supplies test your skills.
All that and yes, some of what you pay goes to the Child’s Play and American Red cross charities. So yep, you NEED this bundle even though I won’t be buying it. THIS time (again). Now, I’m wanting to see the next 13 days of sales as I eyeball my hard drives and probably dump a few older games for some nice new-ish ones. Just like you, too. Anyway, I’ll be back every day of this sale with an update (and hopefully earlier, at that!)…
I’ve heard auto racing compared to fighting before, but when the comment pops up in this video, you can see what that means pretty clearly. I tend to like European Touring Car racing a lot better than the mostly oval, turn left and draft stuff that’s popular here, so Codemasters has had me since the TOCA days on the original PlayStation. GRID Autosport looks incredible in this trailer (and the other two that have been released) and I love how user feedback has make the game’s Black Edition a much more palatable product to pre-order thanks to everyone getting that same content and no spitting up DLC based on certain retailers and such.
That’s lame and other publishers need to listen up and quit that nonsense as it means people who like to complete a game can actually complete it and not need to shell out for multiple copies just to get every drip of content. Go, Codemasters!
Yes, I’ve been watching The Graduate (again!), this time for an upcoming blogathon, but that doesn’t means this week’s Indiegala Monday sale isn’t batting its eyelashes and hiking its skirt up to show some ankle. Trying to tempt me to drop a mere $1.49 on a set of indie Steam titles including the recent Greenlight candidate Ocean City Racing (made by three people using Epic’s Unreal tech and zero budget):
Okay, I already bought that game on Desura a while back, but everything else I’d not heard of or want to take for a spin. At under two bucks, it’s tough to pass up and as that sale only lasts for under 24 hours until the price jumps up tomorrow. Bat and flash away, you tease! I’ll do the usual nonsense of flipping an invisible coin and deciding based on where it lands. Given that it’s a two-headed coin, I think I know what I’ll be doing later…
It’s too bad Shiness isn’t coming to consoles anytime soon. This lovely Unreal tech powered crowd-funded indie RPG is only a few days into its Kickstarter campaign and almost a third of the money needed to get it onto PC and Mac at some point is in the bag. French developer Ynnis Interactive is making JRPG fans drool with some gorgeous anime visuals, a stirring soundtrack, and what sounds like fully voiced characters (like in Avatar, speaking a language created specifically for the project!), all hallmarks of a solid RPG experience. While the game will be a traditional solo experience where a party of assorted members can travel with the lead character, Ynnis is also planning some sort of online mode for their game, but it’s too early to see how it will be implemented. Given the game’s combat will be more action-oriented and in fact, play like a fighting game, it’s safe to say this is what will really make or break the game experience for many backers.
As you can see from that wonderfully illustrated KS page, the game certainly has the looks of a AAA game straight from a top Japanese studio like Level 5 or CyberConnect 2 (a good thing indeed) and other than some proofreading to tighten up the English translation, this one looks as if it’s going to be a winner and meets its financial target based on the overall quality and level of polish on display. Even cooler, there’s a companion manga in the works (the first chapter is HERE) that should expand the game’s story, characters and world in the same way popular manga such as Dragonball, Naruto and others did for their respective characters. This is one of those projects I hope more than meets its goals just so all three console companies take notice and maybe offer up assistance in getting the game to their respective platforms.
EDIT! In fact, if the game does indeed meet its $100,000 target, a console version will be the next stretch goal, so make it happen people! Hmmm… now that I’m dreaming of drooling over Shiness on the PS3, Xbox 360 (and hopefully Wii U!), I also wonder how well that Unreal engine runs on the Vita?
Here’s the trailer above in French – it’s slightly longer, but pretty much the same:
Anyway, you know what to do if you’ve watched those videos above and now have a big smile on your face. Pledge away and secure whatever premium you can afford while keeping both fingers and toes crossed that the game hits its goals and then some. This looks like the beginning of a beautiful relationship if it all comes together as it needs to…
Short and sweet: you NEED to play Transistor. Preorder links are live on the Supergiant Games site – the game will be $19.99 for PC via STEAM or PlayStation 4 via PSN. As far as i can tell, there’s no Mac version as of yet, you Apple-heads!.
Wow. Three great epic role-playing games, four horror-themed adventures (including one based on a great, gloomy Harlan Ellison story), a sci-fi/horror hybrid first-person shooter still seen as one of the best games ever made and while not quite a classic, a dark and disturbing action/shooter that’s worth a play just to see how bizarre it gets? Sounds like a buy if you ask me. Anyway, Wizardry 6, 7 and 8 plus System Shock 2 are more than worth the price it takes to unlock them and everything else is just the gravy on that cake. I actually liking this bundle because of Harvester, a supremely twisted point & click adventure game that doesn’t shy away from the David Lynch-like weirdness and some mildly to pretty shocking gore effects (which are cheap looking even by 1996 standards, but still effective):
Amusingly enough, the charities this bundle supports are Child’s Play and The American Red Cross (ha and ha, ha). Anyway, this one’s only available for a limited time (6 days, 19 hours as I type this), so GRAB IT before it’s gone!
Okay, I’m kind of terminally slow on the crowdfunding front because I have neither the time to look at EVERY project that clogs my inbox nor all the money I’d LOVE to donate to all those cool looking games and products I do look at.
In other words, I had NO idea the original developer was remaking this well aged absolute classic adventure game for current computers (and yes, Macs, iOS and Android devices as well). Based on the art and screens here plus that lovely pre-order trailer, I’m betting fans of this old chestnut are grinning madly as the game’s release looms closer and closer…
“The last thing that you remember is standing before the wizard Lakmir as he gestured wildly and chanted in an archaic tongue. Now you find yourself staring at an entryway which lies at the edge of a forest.”
So begins the classic anew, this time relaunched with many new features and as developer Zojoi states clearly, this isn’t a simple port at all, but a whole new take on the original that expands the adventure in every aspect. As you can see below, the classic adventure game retains the use of static art screens to tell its tale, but Shadowgate has never, ever looked this spectacular because these even more gorgeous screens add motion to the story.
A game overview, screenshots and concept art are all below the jump, as I don’t want to keep you from pre-ordering this ASAP. ogling them can wait a minute or two… Continue reading →
Spiders’ next game is (almost) here and I’m actually quite eager to give it a play through, as they’re a developer that’s done a number of great looking games with interesting play mechanics that while not flawless, showed a ton of promise with each project. Bound By Flame looks like a labor of love and the next step for the developer, as it’s their first “next-gen” game for the PlayStation 4 as well as being on PS3 and Xbox 360. Of course, PC gamers will say they’re getting the “best” version (and they’d be right in terms of visuals), but for me, at the end of the day, it’s gameplay that makes the game, not running the game with all the settings maxed and showing off what that graphics card you have can do. The visuals look nice on anything I’ve seen this on, the music (by Olivier Derivière) and voice acting are excellent and the combat looks like an interesting mix of a few games. Of course, videos are one thing, but there’s nothing like some controller time to see how it’s all come together. Well, May 9th is the day, so I guess I’ll see what’s up with this one then…
So, Monstrum, huh? Let’s see now: You’re a passenger on an abandoned ship with only a flashlight and maybe some flares and there’s a second “passenger” on board that happens to be a bit of a monster who you don’t want to run into. You need to find a way off the ship or die trying and if you DO die, it’s for good and the next game starts you out all over again with a fresh layout to get lost in? Did I mention there are assorted traps and dangerous stuff scattered about to beware of? Well, there are! Anyway, count me in and I’ll be the first to pat the team at Junkfish on the collective back for cooking up yet another horror game I want to dive into for a spell. Granted, I won’t be able to play it on anything but my current aging PC (for now), but the team is making the game compatible with the upcoming Oculus Rift virtual reality peripheral, a process that’s making for some really interesting blog posts.
Anyway, creepy and noisy video above – five alpha screens below. The game is due out in the fall, I believe. As the Rift isn’t (ha ha), I’d imagine it will be playable without it. I should ask for a demo to try out, shouldn’t I? Oh, I don’t know why I do this to myself, as I always get freaked out and end up sleeping in the kitchen sink or on top of the refrigerator…