Well, it looks as if some of you holding out on getting that fancy gaming PC or new gaming console may want to consider upgrading if you’re wanting a new Battlefront to play in. While this isn’t actual gameplay footage (“not actual , this Star Wars Battlefront trailer uses the in-game engine to spectacular effect and shows how developer DICE intends to bring the look and feel of classic Star Wars to the masses this November 17. PS4, Xbox One and Windows PC via EA’s Origin service only on this one, meaning you old console owners are going to have to make some new friends or finally retire your old beasts to a closet somewhere.
Even though I don’t play online games these days, Firefly Online has had me intrigued every since I heard there was an official game underway. Oddly enough, no one from any PR firm contacted me about covering it, so I assumed that was some sort of warning sign or worse, someone not wanting to do the hard work of getting the word out on something they thought was going to be too niche for its own good. Well, I was wrong on both counts as I found out when I bit the bullet and signed up for Firefly Online Cortex, the companion pre-game app currently available on Steam, Google Play and the App Store.
There’s not much to do in Cortex other than collect digital trading cards and points playing mini-games on a map of The Verse or reading news updates. That said, the cards are cool, there’s a second series coming soon and you can also score some even better bonuses by ponying up five bucks to attain Big Damn Hero status. This status will get some some great perks for the main game when it launches this spring on Windows, Mac OS, iOS and Android OS. What kind of perks? Well, exclusive gear for your crew mates, access to items non-BDH players won’t have and some other neat stuff. Hey, they got my five clams without hesitation. I’m not here to babble about anything you can read in the FAQ here other than to add I like where this is all going and if you ever were a Firefly fan at some point in the past, you may want to think about signing up yourself.
What I like about the game based on the descriptions and video above it that it’s NOT at all forced social interactivity. You can play along with your virtual crew as you rise up in the ranks, taking your customized ship into charted and uncharted territories for fun and profit. The game is in fact, a single-player experience that just so happens to have some social elements added in like the ability to create and share quests with others. As it’s also powered by Unity, this means there’s a slim chance it may end up on other platforms (as in consoles) if it does well enough on the initial platforms it launches on (and there’s enough demand for a port in every port, of course).
Right now, my own personal choice will be what to play this on when it does ship. I’ve been eyeballing a few inexpensive tablets recently (primarily for gaming purposes) as well as dinking around on devices owned by a few friends while I decide to make up my mind. I suppose I could just run the game on the laptop just fine. However, I want to keep it freed up to write and have something else dedicated entirely to FFO. So, it may be a mobile platform after all that’s bigger than a phone and smaller than a breadbox. We shall see, but whatever I choose, Firefly Online will be played. At my own pace, of course.
Coming to PC, PS4, PS3, Xbox One and Xbox 360 on April 7, 2015, Dark Souls II: Scholar of the First Sin will bring FromSoftware’s hard as hell-made nails game to those new consoles with a number of changes and improvements over the original release. For those rolling their eyes about the prospect of repurchasing the game just for spiffier visuals and every bit of DLC content included for free, fear not. Enemy placement throughout the game is vastly different and their AI has been dialed up even further.
Additionally, the number of enemy mobs has been increased, making the already challenging game much more so. All that and it seems that both offline and online players will have to now worry about a super-tough new foe that can invade their games with intent to do them in. Online fans looking for a fight will love the now 6-player PvP, although “love” is kind of a subjective term here. There’s nothing quite like being invaded mid-game by a bunch of people who you don’t know who may or may not be wanting to help you adventure.
Finally, that subtitle refers to an all-new NPC who’s chock full of information and meeting up with him will no doubt lead to new areas and content in the game. As you can see here, the official Dark Souls II website has announced a new patch for current owners of the original game that adds a ton of new features and content that will prepare players for the April release of Scholar of the First Sin. The great thing about all this is this reworked version of Dark Souls II is not only geared for veteran players who’ve mastered the game, but new players who want to see what all the fuss is about.
Yes, From has also added new NPC’s who can assist new players with the ins and outs of survival in such an unforgiving world. But don’t expect casual hand-holding or an assist if you bite off more that you can chew. The latter is what the assorted not so wee beasties are supposed to to and I’m betting plenty of players old and new will become meals off wheels when Dark Souls II: Scholar of the First Sin arrives in about two months.
So, yes indeed plus tax, my week has been crushing on a few fronts (starting with the kitchen nightmare now going on for over a MONTH. Who’da thunk it? Me, grrrrr!). But at least I’m taking it more or less in stressful stride. Anyway, I got a massive laugh earlier today thanks to someone sending me a link to a “game” that intentionally can’t be beaten no matter what your skill level is.
The words “You can’t win the game. It exists only to destroy your mind.”, prod you to play this browser game, more likely than not with a defiant gleam in your eye and a steady hand on the keyboard. Controls are dirt simple: move with the left and right arrow keys and jump with the Space bar. Of course, this is easier said than done as you’ll see in most likely under a minute that truer words have never been spoken about this game being mind destroying. Well, unless you’re also talking about life in general, of course. Ha and ha-ha.
Created for the Ludum Dare a 48-hour competitive game jam that takes place at least thrice yearly, Tom Murphy (or Tom7) went and cooked up the more than aptly titled The Entire Screen of One Game for this December’s Ludum theme of Entire Game on One Screen. A simple platform jumping game that turns into a lesson in… um, something,
I laughed within about five seconds as the game quickly changed from a simple platformer to one that in no way shape or form could be beaten by conventional means. Of course, this won’t stop some hard-heads out there who refuse to let any game get the better of them. To those hardy souls with too much time on their hands, I wish the best of luck. To those non-gamers who just want a unique and always transforming digital art piece, I say enjoy the view and maybe move those squares around a bit just to change up things every so often. Oh, and retro visuals aside, this one will require a fast computer and decent modern browser. You’ll soon see why (he says, cackling madly)…
Platform: PC
Developer: Amplitude Studios
Publisher: Reverb Games
# of Players: 1 (Online 1-4)
Release Date: October 28, 2014
ESRB Rating: N/A Official Site Score: A (95%)
If you’re one of those people who thinks games have gotten too “casual” these days or you’re just looking for something meaty and stupendously challenging, Dungeon of the Endless would like a word with you before it puts you into a corner and makes you cry for bit. If you haven’t smashed your PC with a sack of hammers, you’ll pick yourself up out of that teary heap, stomp back to your computer and try again with gritted teeth and fresh resolve. Amplitude Studios’ brilliantly designed and gorgeously old-school experience mixes a bunch of genres, takes the developer’s famed 4X gameplay and makes it even more appealing than before. Of course, the game’s masterful design and monstrous difficulty will mean that everyone who plays will suffer load of losses as they attempt to keep their crystal and/or their party in one piece before they can reach that exit. But this one’s a game where you learn from each defeat and each victory deserves a celebration before you move on for more potential pain… Continue reading →
Hmmm… I’d already have my Dungeon of the Endless review up and running for the exit like mad, but yesterday’s rather dopey PC woes set me back a bit on a few projects. That review is just about done and should go up tomorrow afternoon. Anyway, I’ll skip keeping you in suspense and suggest you just go BUY the game if you haven’t and have been wondering if it’s any good. It is and then some. I’ll be back tomorrow with a few reasons why you need this rogue-like RTS hybrid in your life. Your brain will certainly thank you for the workout, that’s for sure…
Combine the random thrills of a rogue-like RPG experience and a tower defense game and what do you get? Well, a hell of a mess if it’s done wrong, but Amplitude Studios’ Dungeon of the Endless looks to me as if the developer not only nailed this cross-breed about as good as it can get, they’ve pretty much kicked off a new sub-genre for some folks.
Between the beautiful visuals (those sprite graphics with modern lighting look spectacular)and the supremely challenging gameplay in solo or up to four player co-operative modes, this one looks like it’ll be a favorite of those who like thus mega-mix and the very populated little universe Amplitude has created with its other Endless games (Endless Space and Endless Legend). This one’s on PC October 27, but is also Xbox One bound at some point. That short movie-like trailer above should give you a very good idea of what to expect, so keep an eye peeled or just shell out for a pre-order if this one perks you up a bit.
Nice. Arrowhead Game Studios has done classic and current gamers a solid by making their Gauntlet reboot a more than worthy nod to the original arcade classic. I sure hope to heck this sells REALLY well and someone has had the foresight to get the developer some console dev kits, as this game is PERFECT for some solo or offline/online couch or not co-op play sessions. That and some of us old fogies like playing the game with some sort of joystick and not a keyboard/mouse setup. Also, it would be excellent to have the ability to take this one on the road as a Vita or (if it’s not too much trouble to do a new version down the road) 3DS game. Eh, we’ll see what sales figures and company heads say, I suppose. The game was made for the masses back in the day and there’s NO reason it shouldn’t be available on anything else that can handle it, I say…
Well, maybe this is actually more of a generic post to say Sunday will be slow for them. Posts, that is. I’m doing some away team stuff today (playing Destiny at a friend’s place for a review using his speedy connection and PSN account) and generally keeping a low profile because it’s a busy week ahead and I want to expend as little energy as possible today. “But what about Destiny?” you ask? “Isn’t it EXCITING?!” You ask? Um… welll… it’s FUN, don’t get me wrong, folks. Oh, you’ll see in my review later this week. I do like it so far, but to quote a certain fake Harry: “A man’s got to know his limitations…” Anyway, back in a bit. Maybe I’ll even get in another post today if I get back early enough to ramble about something.
My own hands-on time with a build of Lords of the Fallen reveals it’s a pretty damn hard game in the Dark Souls vein and developers CI Games and Deck 13 have cooked up a nasty little next-gen gem that’s going to test the best players to defeat some pretty crafty creatures. Like the Souls series, monsters lurk in both plain sight as well as in choice hidden spots, they’ll hunt you down once they spot you and are pretty relentless overall. Of course, you can use the environments to your advantage, knocking away some boards to create a death drop pit you can lure what was chasing you into or using magic for ranged attacks as a wee or over-sized beastie is closing in for the kill. And yes, blocking and dodging are skills you need to master, as these monsters aren’t playing at all.
The game is coming to PC, PlayStation 4 and Xbox One on October 28, 2014 and looks to be the first next-gen (or is it now current-gen?) chase & chop of the more cerebral kind. I only saw ONE person get close to defeating the demo Bandai Namco had on display and that guy was using every once of skill he had. Looks as if this one’s going to be one of those sleeper keepers for those who can play it. I predict a few broken controllers among those who may have missed out on FromSoftware’s series and have CI to blame (and their own lack of skills) for those formerly functioning chunks of plastic and components. be brave and fight onward, I say. You only have the fate of some fantasy world on your chosen customizable character’s shoulders…