Given that the current model Xbox 360 can indeed be placed upright (although it can lead to disc scratching if the surface it’s placed on isn’t perfectly level and subject to being bumped into while playing a game or watching a DVD), it’s a given that some owners of the upcoming Xbox One will be looking to do the same with Microsoft’s new system.
However, according to this GameSpot UK article, a company representative says vertical orientation isn’t how the new console was designed. Of course, there will be a ton of hard-headed or space in that entertainment center challenged gamers who won’t follow the company’s “suggestions” at all or try out that standing position just once to “see if it works”, and you can never stop those folks from doing what they do.
On the other hand, I personally feel that there’s another, far sinister reason they don’t want you to stand that thing up… especially if you happen to do so and place that new, improved Kinect on the now top part of the system and power the thing on. To wit (actual test footage stolen from a Microsoft test facility):
Teacher:Okay, class? Repeat after me: “Thank you Mr. Kojima!” Class (in unison):“Thank you, Mr. Kojima!!!”
Yeah, that’s Metal Gear Solid V: The Phantom Pain gameplay at TGS “directed” by Hideo Kojima. That new Fox Engine is pretty damn impressive, that’s for sure. The weather effects, lighting and even the tent cloth flapping in the breeze (among many other things) adds some of the best illusion of reality I’ve seen in a game. I believe this is the PS3 version running and it’s still unfinished, so I’ll not get nit-picky about no shadows on the ground. Still, this is VERY impressive (and amusing with the commentary that needs to be subbed in English so you all get a chuckle), so that waiting is even more pesky. Oh well – take as long as you like, Kojima Studios!
OK, I need to go find my eyeballs. I think they rolled under a table…
Innnnteresting. When Dark Souls came out last year, publisher Namco Bandai made the very cool decision to charge the same $60 price tag for the standard and collector’s edition of the game and yes, that steel-boxed version with the art book sold quite well while the standard edition seems to have done quite fine (not everyone likes that extra swag). This time out, Dark Souls II seems to be getting three different editions: a standard retail version (which will probably pop up as a digital release as well), a Black Armor Edition and a Collector’s Edition details of both are below, of course). Some may say Namco Bandai is being a bit overconfident here, but I think if they can get the fan base that LOVES this game to pay a little more while packing in some more swag (and cool swag, at that!), then more power to them.
Besides, you can always scream into that metal case or at that Warrior Knight perched atop your tee vee when the game keeps killing your avatar off when the going gets tough. Of course, since you hard-headed core PC gamers love your downloads, I believe you don’t get Jack other than the game (even if you find it on a disc at your favorite brick & mortar game emporium), so I guess that’s a win for us poor slobs who prefer our consoles for what they bring us (again!). Of course, PC-heads get fans who can fix stuff developer From Software doesn’t right away, so there’s that tradeoff… EDIT: Oops. As you can see by those newly updated images, I was quite wrong! One crow pie out of the freezer and into the oven for me! PC gamers get the swag too. Nice. Now stop that online petition stuff!
*Black Armor Edition Pre-Order Bonus*
The Dark Souls II Pre-Order Bonus comes with a FREE Collectible Metal Case, Game & Original Game Soundtrack – while supplies last. The collectible case has the unique Warrior Knight box art that will only be found on the Black Armor Edition. The Original Game Soundtrack is composed by Motoi Sakuraba, who composed the full score for the 2011 hit Dark Souls as well.
*Collector’s Edition*
The Dark Souls II Collector’s Edition comes with a gorgeous premium quality 12 inch tall Warrior Knight figurine, made from solid PVC weighing nearly 16 full ounces packed inside a custom printed display box with transparent window. Fans will also be treated to an exclusive hardbound artbook filled with never-seen-before images from the game developer, as well as a sizable full-color microfiber game map perfect for mounting onto your wall. The Black Armor Edition metal case will house both the game disc as well as the Original Game Soundtrack.
OK, I know, I know… “eww!” and TMI, am I right? Anyway, I was supposed to pop in to a big TV/Entertainment conference this morning, but something I ate last night put me out of commission for the better part of today. Lots of water and rest later after Mr. Toad’s Wilder ride (yes, my toilet has a new pet name), I’m up and much better, but as usual, a bit behind in my work. Oh well, but these new Orc Attack: Flatulent Rebellion trailers made my day go, er… smoother by giving me some laugh power (which is ALWAYS great for any sort of pain). So, now you know… and knowing is half the battle! The other half is too yucky to talk about, but use your imagination.
Anyway, now that you’re all turning green, I guess I can inform you that Orc Attack is launching this fall on XBLA, PSN, and PC. More to come on this “hack ‘n gas” game soon…
As that title says, D3Publisher of America is giving away some nice free stuff and they want YOU* to win. Yes indeed, folks. The company is rolling into NYC this coming Thursday, September 19th with their lineup of awesome holiday titles:
And they’re asking fans to get in on the fun. Well, you can’t actually attend this press-only event, but you CAN win a nice bag of game-related swag!
To enter follow @D3Publisher on Twitter, tweet which game you want to see the mostand use the tag #D3Holiday13. Five (5) lucky winners will be chosen at random on Sept. 20th, notified and yup… SWAGGED. Simple, no?
*NOTE: Yes indeed, US entrants only. Sorry, my overseas peeps – them’s the rules, as they say…
OK, Okay, Ooooo-Kaaaay. I’ll eventually get to the mighty Grand Theft Auto V at some point this month (or next). It’s pretty much a given that Rockstar has already and is going to continue to mop up the high scores with this one and although I’ve reviewed a previous GTA game in the past fairly quickly (I actually had about 30 hours to blow through GTA III and do up a long review for a magazine I wrote for back then), this one will take some time to peel back all of those layers.
Of course, leave it to the folks over at NWA World to take it a bit too extreme in terms of describing some of the game’s content. This one’s definitely NOT for the kids and that Mature rating means Rockstar is pushing that envelope right out the window. It’ll be fun watching the heads over at a certain cable network explode as they run “news” items about the game being “marketed to kids” when that’s never been the case at all. Oh well… just shut up and play it, I say. Or don’t if you don’t like the content. It’s not a mandated game experience, you know…
After a pretty crappy early part of the day… now I actually feel like dancing around the room (but I’m in the library today and that’s not a really good idea). Anyway, WayForward Technologies is indeed working on a new Shantae game for anything that can play it (consoles and PC are the main targets) and YES, you should drop a few bucks to fund it for the stretch goals to make it even better. Here’s a peek at the pitch:
Shantae: Half-Genie Hero is the name of the game and it’s already set for a release on a few platforms (it’s already confirmed for Wii U, PS3, PS4, Xbox 360, Xbox One and Windows PC via Steam), but WayForward wants to make the game even bigger and is offering up some awesome bonuses as well as cool stretch goals if they fly way over their target. You know the drill: You have a month to pledge (well, 29 days and counting down) and this one’s worth your time to check out just because you’re a fan of the company’s work or you’ve never played a cute as hell platformer with a genie (or half-genie) before and Shantae’s shimmy has you intrigued.
I used to work in a game shop years back and I actually passed up the chance to buy a copy of the original Shantae, which was a DUMB move on my part as that old Game Boy Color title fetches a few hundred bucks thanks to a low production run (and the fact that the game is really fantastic). I’ve missed out on the sequels thanks to them being digital only (boo!), but I’m backing this new game because it’s coming out on a few platforms I can actually get it for (I’ll probably get a Wii U version just to use that GamePad more than I currently do). Anyway, I’m off to that screening I noted in the above post – go make WayForward happier and pledge towards this instant classic, I say…
Mr. Watterson takes questions from some fans in character as Lost Planet 3‘s Jim Peyton and you get to listen in and maybe learn a thing or three. I’m about midway through the game (I’m taking my time as scouring every nook and cranny) and having a blast so far. Although I’m writing up a review myself, I’d have to say straight up that LP3 is one of those interesting game experiences where you just need to play it and experience the story as opposed to reading impressions and making up your mind based on those alone. OK, shutting up now and getting back to the game – back in a bit with an update… it’s a stupidly busy week here!
Cool. As I was strolling home yesterday right past his truck, the UPS guy beckons me over to sign for a package I wasn’t expecting. It’s good that all the delivery guys know me around here, as I sometimes get stopped in the street or waved over from across the street if they’re working that side of the block.
Anyway, I’ve got some homework to do, it seems. I did play for about two hours yesterday and the game is quite good (definitely Spark Unlimited’s best game to date) with a few quirks (that Unreal tech is showing its age, but the characters and environments are lovely to look at). I’ll dive back in after I take care of that late dinner I started cooking a little while ago – the pot has stopped rattling, so I’ll assume that means that clawed thing I had to shove in with a baseball bat and the long tongs must be done by now…
In other words, the inmates have taken over the asylum and yes, Bats needs to do some darknight detecting and with due diligence at that or he’s not getting out in one piece. This 3DS/2DS and Vita game (set to launch with the console and PC versions on October 25, 2013) brings things down to size in “2.5D” form, but manages to look pretty cool and should feel like a classic side-scroller with a nice Arkham twist. Sure, you can get cranky and say the Vita game should be closer to the PS3 version, but here’s a case where I’ll defer to the dev team over at Armature because they’ve done a really good job with the visuals on both handhelds.