Dark Souls II “CURSED” Trailer: More Like “CURSING” Once You Play This One…

Dark Souls II is going to be the toughest thing many gamers will touch all this year and love. And hate, as the game’s relentless enemies and crushing difficulty will chew up and spit out all comers from seasoned veterans to new players who THINK they can survive unscathed. Nah, not gonna happen, people. You will die (well, your character will die) and you’ll be glaring at your controller with malicious intent when you should be holding up a mirror and heavy breathing into your fogged up reflection. Hey, what did you expect from a game with the tagline “Prepare to Die”, hmmmmm? On the other hand, to the victor go the spoils… but most of those spoils happen to be of the “Holy crap, I survived THIS long before I got stepped on/skewered/roasted/run over, et cetera…”

This one’s going to be a killer, people. Watch the skies for flying controllers and keep an ear out for banshee-like howls from above, I say…

Diablo III: Reaper of Souls Gives Me The Hots For The PS4…

Ah, Diablo III. Other than the PC version, you haven’t failed me yet. Yeah, I’m an offline solo guy who had to deal with the original game being a total pain in the neck to get up and running, so I more than welcomed the PS3 version which I gladly paid for. Having blazed through two difficulty modes (so far), it pleases me to no end that the PS4 is getting this expansion and yes indeed, I can transfer my save files over when I finally get that PS4 in a bit. Hell may be other people (and how), but I like my personal hell packed with demons I can decimate on my own time and walk away happy and sane afterwards. Granted, Inferno mode awaits and I know I’ll be in for a fight against that lord of darkness and his many, many minions (and how, according to some folks who’ve survived the blitz of beefed up baddies raining hell down on them in solo play). But the game is supposed to be HARD. Hell, Normal mode is basically training for the others. You may not think so, you uber-core players who seem to LIKE your avatar dying endlessly until you get your skills together. Me, I prefer to have a fighting chance and enough room to run away when needed on those randomly generated maps.

Unconventional Games of the Year Choice #3 – 6: The Vita Is Full of Life After All.

Some people think the PlayStation Vita is dead in the water. I’m not one of those people for a few darn good reasons, number one being I actually OWN one and aren’t some overpaid analyst or internet troll with a grudge. Although the few titles listed below are only a tiny slice of what I played during this year, they’re all highly recommended because they managed to pack a load of fun into that system while being completely different game experiences.

 
Earth Defense Force 2017 Portable was the first “big” game of 2013 for me and Japanese developer Sandlot didn’t disappoint in bringing an enhanced “port” of their former Xbox 360 exclusive to Sony’s handheld in fine form indeed. You’re not buying an EDF game for the best visuals nor a deep and engaging story at all, folks. But if you’re a fan of 1950’s giant insect and Japanese sci-fi flicks, the mash-up here is relentless and supremely entertaining. That and the game can take weeks or months to complete if you decide to go it solo like a true EDF maniac and play through all the different difficulty levels while trying to get every single weapon and trophy you can. Toss in Pale Wing from EDF2 (she changes the gameplay up drastically and is a blast to play around with) and the ability to play with like-minded EDF mates in co-op (which makes the tougher difficulty levels much more bearable if you’re fighting for all the Trophies) and you get a fun little evergreen that’s addictive and makes you want more. Thankfully, Sandlot’s newest EDF game is headed to the PS3 and Xbox 360 in February here in North America and it’s packed full of all-new content and even tougher enemies to defeat.

 
If you like things grimmer yet still action-heavy, Soul Sacrifice is not only right up your alley, it’s calling out to you and drifting onto your Vita before you even realize it. Given that Sony very wisely released a lengthy demo that allows your save file to be transferred into the full version, this ends up as one of those games where you’ll try before buying and end up happier because of it. Between the dark, disturbing storyline and the combat-packed gameplay where dispatching or saving enemy souls changes up the game considerably, there’s a solid sense of progress felt as you clear each chapter and gain some formidable powers. While you can (and should) clear the game solo, a solid co-op mode insures this one will be played about as much or more with a few friends. There’s already a sequel coming to Japan and it’s bound to land here as well (most likely sometime in 2014), but it would be even better to have this as a PS4 (and PS3) game for those of us who like our games on larger screens…

 
Tearaway caught me way off guard because I hadn’t been following it at all until I saw screens and a fantastic gamplay movie sometime after E3. Media Molecule’s quirky art style gets a flat paper makeover and as a Vita exclusive, the use of both touch screens is superb and yes, better implemented than anything on the 3DS as far as input goes (Although you DO need to watch your fingers when that bottom screen poking action is in play). The game is part adventure, part platformer, and all extremely wonderful to sit down with for a spell. Watching someone watch someone play this game is also great, as non-gamers tend to be more amazed at what we take for granted and yep, they’ll want to try this one out after about a minute or two of watching you getting tap-happy. Between the main game and the incredible chunk of freedom you have in customization, this in one of those titles you’ll probably go back to many times after you’ve completed it…

 
I really wanted to play Ruin ever since I saw the demo at a Sony press event waaaaay back before the Vita launched, but it seems that the cross-platform PS3/Vita action RPG is either dead in the water or still in development hell. It’s too bad about that game, but Doki Doki Universe, while not a substitute at all, manages to be the first Vita/PS3/PS4 cross platform experience available and it’s a non-stop charmingly goofy one at that. You’re a robot that was abandoned on a tiny asteroid with a red balloon and after being picked up by a UFO, it’s up to you to explore a bunch of different worlds in order to discover what humanity means as you help a bunch of folks with assorted problems. It’s basically Toe Jam & Earl as a side-scroller (one of the guys who created that Sega Genesis classic worked on this new one), a ton of stuff to collect and optional facebook mail integration that’s great for those of you social butterflies that LOVE to share all sorts of stuff. The whimsical art style recalls a child’s drawings come to life and won’t make you think of the power of any system running it at all. Nevertheless, the game hooks you in from the beginning and keeps you playing perhaps a bit longer than you thought you would (which is always a good thing)…

Honorable Mentions (and then some!): Killzone: Mercenary, Ys: Memories of Celceta, Valhalla Knights 3, Terraria, The Pinball Arcade.

Unconventional Games of The Year Choices Incoming. You’ve Been Warned.

(Thanks, movieclips!) 

As some of you may know, I hate making “best of” lists, as it’s always a case of what one DIDN’T experience not making the cut almost always being as good or (or better) than what was chosen. That goes double for public choice where popular seems to outstrip good by a few leagues. That said, if you kidnapped me, tied me to a couch with a bunch of random strangers and submitted them to some rather strange blood testing to see who was infected with an alien virus, I’d fess up beforehand that yes, I’m one of those Things just because I hate me the hell out of needles and sharp objects (unless I’m in the kitchen cutting up stuff to cook). I’d also probably admit that out of all the games I’ve played this year, I probably put MORE time into a few than most did because I liked them a lot more than most did. Okay, that and my backlog is insane and I no longer review too many games in a “speed to the finish!” manner, as that’s how you miss some important stuff… Continue reading

Atlus Joins The Humble Weekly Sale Action – Knock Yourself Out For A Few Bucks….

While it would have been nice to see an ALL Atlus bundle, the three games here plus the Tripwire Interactive titles aren’t bad at all and for six bucks (which unlocks everything including the soundtracks), you’re getting a really nice deal in this Humble Weekly Sale. Of course, if you’re like me, this tempting set of titles only means your backlog of games you’ll need to play only grows like a beanstalk up to a giant castle full of MORE games (and a golden egg laying goose, perhaps?). And hey, as you can see above, Rock of Ages is insane and hilarious enough to pay six bucks for on its own. Both Zeno Clash games are a hoot as well. Anyway, you know what to do, correct?

Review: Valhalla Knights 3

VK3_coverPlatform: PlayStation Vita

Developer: K2

Publisher: Xseed Games/Marvelous AQL

# of Players: 1 – 7

ESRB Rating: M (Mature)

Official Site

Score: B- (75%)

2013-10-26-005227For some people, anything resembling sexual behavior in a video game seems to set them off ranting about things they don’t want to do (play the game in public or show it off to friends and family) or didn’t see at all thanks to overreacting and imposing arbitrary rules of the real world where it never needs to be. All I’ll say is this: if you can watch this music video without curling up into a ball in a corner and whining about it being too racy or sexist or prurient, you’re probably mature enough to play (and even enjoy) Valhalla Knights 3.

K2’s new Vita exclusive may not be the best looking game on Sony’s handheld and what’s here often feels a wee bit unfinished, needing actual interactivity in the environments in the form of destructible objects and structures that could be actually entered in some outdoor maps. While there are some amusing and dramatic moments to be found, the main plot could have also used a bit more spice, as it offers up some interesting ideas that don’t mature past a certain point…
Continue reading

Dark Souls II Update: 18 New Screens, Same Old Waiting For That Release Date To Roll Around…

Behold, adventurers! Or something like that. Okay, I got lazy and didn’t convert the LAST set of Dark Souls II screens from bitmap to JPEG (WordPress HATES bitmaps, it seems!), but thankfully, Denny Chiu at Namco Bandai still likes me (Hi, Denny!). Thanks to him, my inbox was blessed with these new screens I will more than verily happily share with you below:

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

There, that was simple enough, right? I’ll get those other screens up soon as well with an appropriately goofy post about why it took so damn long. I blame a faulty TARDIS circuit, a rogue dinosaur and a bag of shrimp chips past its sell date, but that excuse may change…

Deadly Premonition: The Director’s Cut Gets Patched Up But Good* on Steam…

DPTDC_PC_patchedDPTDC_SALEEDIT! Guess what, kids? The game is now part of the big, big Steam Autumn Sale and is a WHOPPING 50% OFF unitl December 3, 2013!  That’s right, a measly $12.49 gets you the game all patched up and ready to go! Woo-hoo!

Hoo-ray! I think I’m the ONLY one that doesn’t mind the game’s non-adjustable resolution (*the main thing some still want to whine about who may not think the patch fixes EVERYTHING), but as someone who plays primarily console titles (well, there’s about a 70-30 mix), no controller support was a big pain in the wrists and lower for me. Anyway, the list of changes is HERE, so if you’ve been on the fence about this one, it should at least be easier to control if you’re coming from a console background. NOTE: You’ll need an official wired Xbox 360 controller for best results. I guess a wireless pad will also work, but I used my wired controller so I don’t need to recharge or replace any batteries. Also, this is currently only for the Steam version, but I’d gather a gog.com patch is also incoming.

Yes, Virginia, There Will Be A New Deadly Premonition Game. Eventually…

D4_D 

Swery65_dOh, Frabulous Joy Or Whatever, Department: Can I get an “FK in the Coffee!” in the house (to go, light and sweet)?!! According to the fine folks at GamingBolt, Swery 65 says he was working on a sequel to Deadly Premonition during the time he was coming up with what’s turned into the Xbox One exclusive, D4. Granted, this is only noted at the end of a sentence, there’s no HUGE reveal of info about how far along that work went and the interview is 99.9% about D4 (and a good read), so don’t look too much at that 2014 calendar and start rubbing your hands for a release date on that DP follow-up.

The interview also COMFIRMS that D4 is an Xbox One exclusive (argh!), not a DP sequel or related in any way and will contain a load of “Easter Eggs” and other elements to give it more replay value. So now that that’s settled, I guess some Swery fans will be dropping five large to get an Xbox One JUST to play this game. I’m a huge fan of the man’s body of work, but I may be passing this game up entirely unless there’s a price drop on that console and that game comes complete on a disc at some point in the future. To date, it’s the ONLY reason I’m remotely interested in Microsoft’s new service console, as I don’t play online “bro” shooters, have ZERO interest in sports and have plenty of movies that I can watch on cable in a MUCH better quality than any streamed content. Your own mileage may vary, of course…

VGA 101: Fighting Games I’d Rather Be Playing Other Than Killer Instinct…

Xbox OneHmm. So, a friend who snapped up his Xbox One at midnight called me over today to play some games and Killer Instinct was one of them. I was not impressed. Granted, I’ve never liked KI all that much for a few reasons, but I respect anyone who can put up with its quirks on the SNES and even more of its quirks as a launch title for Microsoft’s $500 ego-center deluxe. Paying for characters piecemeal in a fighter may be the hot new thing, but while I was combo-ing away like a chump and winning a few rounds against my pal (he still kicked my butt around the room after about 20 minutes of us both fiddling with those yuck-worthy triggers on that new controller which work BEAUTIFULLY in Forza 5 but not for a fighting game), I kept thinking of the somewhat lousy pay to unlock “deal” going on here.

fighters_1 (Custom)After about two hours of next-gen thrills, I hoofed it home thinking of something to write about and ended up walking in the door, yanking a few fighting games (or fighting game hybrids) I’d rather have played down from the PlayStation section of the library, snapped a few pictures and here you go. As many characters as you can stand all on discs and not stacked with fees or “coming soon” features. Granted, you cool kids who don’t mind the enforced evolution of mandatory DLC and playing games that aren’t exactly finished because you’ll be buying in for as long as you can stand it (or longer as you get lured into the pay schemes here and on the way) will be all over this one like bees on a bear trying to steal their honey. Me, I’m a plug an play guy for life and it seems some of these new consoles and me won’t get along like best buddies anytime soon. But if this sort of thing floats your particular boat, knock yourself right on out and pay (and then pay again)…

fighters_2 (Custom)