And sooner than you think, although paradoxically a wee bit late for some who wanted it to arrive last year. Anyway, Dragon’s Dogma on PS3 and Xbox 360 was a great surprise hit for Capcom back in 2012, and less than a year later the Dark Arisen expansion added all-new content on a disc or as DLC that also changed up the main game with a few fixes. PC gamers have been screaming to the skies for Capcom to get this one-two punch of fantasy action/RPG greatness out on Windows and those wishes will be granted come January 2016.
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Tag Archives: Coming Soon
Earth Defense Force 2: Invaders From Planet Space Trailer #2: It’s Boom Time For Big Space Bugs Soon
I’m thinking Xseed Games is going to be selling a lot more copies of Earth Defense Force 2: Invaders From Planet Space than they expect. The game is headed to the Vita this fall in both physical and digital forms and given that it’s the best version of the game to date, I can see fans of the series who haven’t played it snapping it up and hopefully recommending it to friends who also like offbeat Japanese games full of destructible environments and tons of gigantic bugs, robots and spaceships to blast. While the ESRB hasn’t rated the game yet, there’s nothing “mature” about this one at all. It’s mindless fun at its best, but also a game where a bit of strategic experimentation in the weapons you use can mean the difference between crushing defeat and total success.
I’ve played this oldie to death as an import on the PS2, PSP and Vita and I’m looking forward to the English localization just to see how it’s turned out. Xseed took a campier tone that expected with the title, but it’s all good in the end. This is one of those games where you get so many hours of play out of it that paying full retail on day one makes perfect sense. You’re not going to get 100% completion on this one for a while and the added online play should help make this one even more fun if you’re into playing with others. All the game needs now is a release date and all I need after that is time enough to sink a few dozen hours into it all over again.
Fast Racing NEO: Shin’en Gets 60fps Looking Fine On The Wii U
München, Germany-based Shin’en Multimedia has been something of an under-appreciated developer since 1999, producing close to 30 games primarily for Nintendo platforms using proprietary engines. The upcoming Wii U exclusive Fast Racing NEO is not only their best-looking game to date, it’s going to be one that just may make Shin’en a household name if the game plays as great as it looks.
While it’s not a “realistic” racer by any means, the game certainly shows that the Wii U can do fast-paced visually intensive arcade racing under the right hands. The game certainly gets some decent mileage from the F-Zero/WipeOut inspired visuals and great sense of speed on display, both of which may help silence the Wii U naysayers out there. Well, for about the time the video runs. Of course, those haters more than likely missed out on Fast Racing League, to date one of the more incredible programming jobs on the Wii. Fast Racing NEO just shows Shin’en doing what it does best and doing it really well.
Still, gorgeous visuals and all, it’s hard to say how well the game will do as an exclusive on a console with not as large a dedicated user base as others. On the other hand, given that Shin’en’s Nano Assault NEO eventually made it to the PS4, it would be cool to see this new game pop up on both the PS4 and Vita just so those who don’t own a Wii U can see what all the fuss is about. As usual, we shall see.
Dengeki Bunko: Fighting Climax! – An October (Non) Surprise From Sega
You don’t have to be a fan of the Dengeki Bunko light novels or any of the anime associated with them to appreciate Sega’s upcoming PS3 and Vita exclusive Dengeki Bunko: Fighting Climax!, headed your way on October 6. Developers Ecole Software and French Bread have cooked up a great looking, fast paced 2D fighter with nice 3D backdrops and some wild “Climax Moves” that can decimate your opponents when pulled off.
The game’s roster includes characters from the following DB light novel series:
A Certain Magical Index
Accel World
Black Bullet
DURARARA!!
Oreimo
Ro-Kyu-Bu!
Shakugan no Shana
STRIKE THE BLOOD
Sword Art Online
The Irregular at Magic High School
Toradora!
Plus assist characters from these DB series:
Bludgeoning Angel Dokuro-chan
Boogiepop and Others
Ground Control to Psychoelectric Girl
Golden Time
Kino’s Travels
Spice and Wolf
The Devil is a Part-Timer!
The Pet Girl of Sakurasou
The game will be available at retail in a limited launch edition that comes packed with a CD soundtrack. As far as I can tell, digital copies of the game won’t net players that freebie. So you may want to pre-order this one or take a chance that your local game shop has ordered a few extra copies so you don’t miss out on that bonus.
While I’m not the best fighting game player out there (understatement of the decade, folks), I do appreciate awesome art and animation when and wherever I see it. So this one on the list to check out in full review form.
Mad Max TV Spot: And You Thought YOUR Commute Was Hell
Only a few more days to go until its September 1st launch on PC, PS4 and Xbox One and it sure looks as if WB Games and Avalanche Studios may have another hit on its hands. If Mad Max captures the insanity of the film and even half of the action from Avalanche’s Just Cause series, it’ll be a big winner this year. The longer “Stronghold” trailer from earlier this month certainly does an excellent job at conveying the post-apocalyptic setting and a few of the characters Max will meet in the game while also showing the game isn’t for the kiddies at all. That said, I don’t expect those prone to road rage will want to be playing this for extended periods of time as it may give them ideas on how to make their own commutes a lot more “interactive” in a not so productive manner.
Yakuza 5 Update: Still Waiting For A Date, Discount For The Early Birds

If you got rid of your PS3 when you got your PS4, you may want it back for at least one more exclusive of note. General Director Toshihiro Nagoshi and Producer Masayoshi Yokoyama are back with two more in-depth “making of” videos for Sega’s upcoming western release of Yakuza 5. Despite its age (the Japanese version shipped back in 2012), the game looks quite spectacular on the aging PS3 hardware and is finally coming to North America later this year as a digital only PSN release.
While the game may be well-aged to some out there, according to the press release it’s looking to be the most feature-packed English version of any in the series:
Yakuza 5 features more mini-games than previous titles, a modified battle system as well as enhanced customizations and interactions in the signature hostess bars of the franchise. In addition to these features, Yakuza 5 also introduces “Another Drama” which is a series of side stories that focus on each protagonist in-depth and are separate from the main story of the game.
In addition, Sega is making a tempting offer to those who pre-order the game with a 15% discount off the $39.99 price plus the free Yakuza 5 XMB theme below:

You’d think Nagoshi and Yokoyama should be singing “We Built This City” at this point, but instead they just happily chat more about the game and what players can expect:
It’s great to see Sega keeping the Yakuza flame going despite the lengthy wait between releases. Hopefully fans will be on board with the digital-only version and snap it up once it’s released.
Extreme Exorcism: This Ghost-Busting Retro Game Will Haunt Your Every Move
Until a few minutes ago I’d never heard of NYC-based Golden Ruby Games. Now I want to be their best friend or something like that. The indie developer’s upcoming PC (and hopefully console bound soon) Extreme Exorcism is yet another one of those inspired “retro” games that looks to give fans of both single player and co-op games something to grin about. While this teaser trailer is way too short, it certainly made me smile and want to see more:
The gameplay seems straightforward, but EE’s AI happens to be programmed to repeat the controller moves you’ve made to dispatch each enemy when the next one appears. This means even “perfect” players who can clear the initial few maps will soon
find themselves dealing with enemies that are as good as they are in higher numbers. The longer it takes you to dispatch that next ghost, the harder it becomes to get rid of the next one. I’m gathering the game will drop enemies onto maps one at a time at first, as it’s going to be a rage-fest for players who let themselves get overwhelmed when things get trickier.
Anyway, a handful of screens below. Keep an eye peeled for this one as it’s still in development and there’s no concrete release date. As far as publishers go, Ripstone Games is getting it out and I’m hoping we see a PS4 and Vita version with the possibility of a Wii U port down the road. As usual, we shall see.
Dark Souls III Hands-On: Reliable And Improved, Yet Death’s Still Got The Edge
The nice list of changes and improvements to Dark Souls III may fool some players into believing the series has gone soft in its third installment. However, FromSoftware and the assorted AI enemies out for your digital scalp will be laughing at those who take this upcoming PC, PS4 and Xbox one game lightly. While the game adds new charge attack and block-breaking moves to the already fine repertoire, all that really means is expert Souls players will have some new skills to make shorter work of certain enemies and new players will need to learn this isn’t a straight-up hack and slash game at all. The demo shown at Bandai Namco’s NYC event was thrilling and a ton of deadly fun to play.
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Chronicles of Teddy: Harmony of Exidus: Somebody Bring Me a Bear!
I’ll have to admit that the title Chronicles of Teddy: Harmony of Exidus confused me for a bit because I thought it was the name of the playable hero and that character art above certainly doesn’t scream “Teddy” to me at all. In fact, that’s a girl named Tarrant and Teddy is actually her loyal plush bear.
Adding to the confusion was once I poked around the internet I found out that this game is the sequel to developer LookAtMyGame’s gorgeous-looking Finding Teddy, a PC and mobile point and click adventure where the title tells you what that game is actually about. In that game, a little girl’s stuffed toy is “kidnapped” into a strange fantasy world and she goes after it, facing off against assorted hazards along the way.
The sequel (which, amusingly enough is called Finding Teddy 2 on Steam) has Tarrant in a more action/RPG style of game with an entirely different (and still lovely) pixel art style and more familiar gameplay action/platform fans should love. Aksys Games will be publishing the game in North America for the PS4 and Wii U this fall as a digital-only release and if that trailer and all those positive Steam reviews are any indication, this one will be a must-play keeper.
At the very least, it’ll certainly make me forget all about paying full price for Magus back when it was released last year. Anyway, keep an eye on this one, folks.
The Martian Trailer 2: Get With The Space Program, Already
The funny thing is, after I decided to recently zip through the book (it’s a great summer read, by the way) and took the longer range viewpoint I usually do, these trailers really don’t bug me at all. In a way, the filmmakers are a bit pushed and painted into the proverbial corner because being too vague means you get unfairly compared to Chris Nolan’s Interstellar (although that’s what’s been happening online anyway). On the other hand, anyone who didn’t like Prometheus and didn’t know Ridley Scott’s other, better sci-fi films might see either of the two trailers and say to themselves (or online to whomever is reading what they write) “Not THAT guy again!” or words to that effect. Rock, meet hard place. Of course, a film’s performance should be based on how well it does among those who actually see it as opposed to those who don’t and won’t that spend more time griping about it.
But so goes the modern world these days, I guess. The Martian is in theaters October 2, 2015. Go read the book at some point beforehand. Or afterwards.





































