The Walking Dead Pinball? Believe It Or Else, I’m On Board With This One…

Yeah, soooo… this is a thing that’s actually happening, but as that post title says, I’m completely okay with it. Thankfully, it’s coming from Telltale Games, Skybound and the digital pinball geniuses at Zen Studios, so it’ll at least be familiar and faithful to fans of the episodic game series. The funny thing is I believe this is the only Walking Dead game to NOT get a Mature rating. Pinball isn’t inherently “violent” at all… unless you’re the type to get into fist fights over who gets to go first. Er, anyway… Press release below the jump – the game ships out his summer, but will be shown at E3 this year if you happen to be attending and need something a wee bit different and unusual to play around with.
Continue reading

The Desolate Hope: You’ll Respect Your Coffee Pot Even More After Playing This Game…

A few years back, I downloaded and played a bit of a game called The Desolate Room, a sci-fi adventure/role playing game starring a sentient coffee machine (named Coffee!) with nicely surreal visuals and hybrid gameplay that made it one of the more unique games I’d played in a while. A bit later, I stumbled upon Iffermoon, another game by talented creator Scott Cawthon and I was even more impressed with his work. This week I find myself staring at his latest game, The Desolate Hope with a grin on my face because it’s probably his best game to date. More or less a remake of The Desolate Room with improvements to the visuals and RPG combat system, TDH is Part retro platformer, part turn-based RPG and all bizarre (in the best possible manner), this is one of those indie games that you’d pay top dollar for if it were on a cartridge back in the day or a disc of some sort now. At a measly five dollars of Steam, it’s one of those games where the price just seems too low for the quality of the visuals and very polished gameplay you’re getting. This isn’t a full-on review (yet), but I say go check this out and prepare to be amused and amazed by what’s here…

Review: R-Type Dimensions (PSN)

R-Type Dimensions Logo 
Developer: Southend Interactive
Publisher: Tozai Games
# of Players: 1-2
ESRB Rating: E (Everyone)
Official Site
Score: A (95%)

Some things never change, and in the case of R-Type and R-Type II, this is a great thing even if you’ve always hated both for being so incredibly brutal to play through. Developer Southend Interactive has put together a neat little retro package with a few great modern twists for you arcade shooter fans as well as anyone looking for a true old school challenge that’s finally flown onto PSN after appearing on the Xbox 360 last year. R-Type Dimensions is an absolute must-buy if you like your games tough, tricky and full of replay value. Sure, both games combined only total a mere fourteen stages, but just like back in 1987 and 1989, both games will test your reflexes to the maximum. And if you take what’s here for granted, how far you can throw a controller.

If you’re terrible at these types of shooters, terminally lazy or just want to see the endings of both before you flee this mortal coil, Dimensions includes couch co-op play and a new Infinite mode that gives you multiple lives, allowing anyone to blow through the game no matter how many times you’re blasted into space dust. Of course, purists will want this because the classic games are intact and perfectly presented in terms of gameplay and even the terrible “Get me a proofreader!” text that spells out the rather minimalist story… Continue reading

GRID Autosport “Endurance” Trailer: How Long Can You Last? Your Reputation Hangs On The Answer!

 
For me, it would be about 18 or so hours. A bunch of years back, I decided to play through an full 24 hour race in the Sega Dreamcast game Test Drive Le Mans and ended up staying up for about 18 hours straight racing in real time, taking breaks every two hours or so just like drivers would in the actual event. I didn’t have a co-driver, so it was all me going for it against that pack through a rather busy race day that started off nice and sunny before growing darker and cloudier as a storm rolled through about a third of the way in. Anyway, it looks as if GRID Autosport is going to go a longer way in reminding me those days of staying up so long might be over to some extent thanks to more realism and what’s looking like some harder courses to tackle. As I noted last week, I like challenging myself with a racing game like this where one’s knowledge of the courses increases as stamina decreases. Just when you’ve hot that stride and the miles fly by, you feel the need for a nap coming on or you have to pee or your stomach starts growling louder than the engine of the car you’re driving. Yeah, good times… until you yawn or sneeze and wreck yourself right out of that race. In other words, I can’t wait for this game to ship!

CD Projekt RED Has Got Some Summery Surprises In Store Soon…

CDPR_Summer Conference logo

Well, well… it looks as if a few more developers and publishers are stepping outside the usual confines of E3 to show what’s cooking to fans directly as opposed to having news filtered through assorted outlets. CD Projekt Red is joining the club with this upcoming June 5, 2015 conference that will no doubt be a showpiece for the PC and console versions of its eagerly awaited RPG The Witcher 3: Wild Hunt. As you can see from this teaser below, I must be psychic or overstating the obvious (or both):

 
I also just NOW realize from watching that video that I’ve been pronouncing gog.com incorrectly for YEARS. Oops. Oh well, I bet a lot of others have been too, so I don’t feel bad at all. I do wonder how massive that Collector’s Edition will be for TW3, as the one for The Witcher 2: Assassins of Kings Extended Edition was pretty hefty from what I recall. Well, we’ll see in a few days, right?

Among The Sleep Launch Trailer: Baby Steps Better Be Big Ones In This Unique Horror Game…

 
Krillbite Studios creepy horror game presented from the viewpoint of a two-year old, Among the Sleep is now available for purchase on Steam, gog.com and the Humble Bundle Store, so if you’re a fan of horror-themed video games and want something that’s fresh and shows off indie development at its finest, well… you know what to do. While it’s not the only game like this out there (Baby Blues has been on Desura for a while), Krillbite’s game takes a more colorfully stylized and surreal approach to its visuals and story. That talking teddy bear kind of freaks me out (even if he’s supposed to be friendly!). Naturally, you’ll want to NOT let your own two-year old anywhere near this game unless you like changing diapers three times as much as you normally do during the average day. Then again, I bet a few adults would pee or poop themselves if they played this just because they jump out of their skin at the drop of a hat…

Bugbear’s Next Car Game: Still On The Way, But Getting There Is Half The Fun…

Yes indeed, Bugbear Entertainment’s Next Car Game STILL needs a proper title, but that’s not stopping it from becoming a big favorite among pretty much anyone who’s gotten the chance to try out one of the many tech demos or preview builds. The developer is still taking pre-orders for the game (which is also coming to Steam) and even offering up Kickstarter-like bonuses to those who spend a bit more loot such as getting their names in the game or allowing a set number of users to design their own custom rides for all to use. One of the coolest things anyone can grab of (if they have the money to buy and space to use it) is Fanatec’s SPECTACULAR selection of racing game seats, wheels, shifters and such that make any driving or racing game an even more realistic experience. As you can see in that video above, The setup Bugbear is using (which includes Fantec’s Universal Hub) is quite modular, allowing many steering wheel variants to be used.

Now, the only thing the game needs is a proper console version, although the original crowdfunding drive fell short of that goal. My hope is that the PC version does well enough and gets enough attention that at least ONE of the big three companies sees that as a chance to get a great destruction derby racer back on the market for their systems. Granted, both Sony and Microsoft have marquee racers and may pass on this one (and too bad for them if they do!), but Nintendo hasn’t had a GOOD first-party realistic racer for ages (although Need For Speed Most Wanted U is hands-down the best racer with actual licensed cars in YEARS on a Nintendo platform), so a big fat pipe dream is seeing them wise up and at least look into sending Bugbear a few dev kits so they can either port thew game over or come up with something new and just as fun on that hardware. Granted, that’s a slim chance, but hey – one can only hope, right?

Plants vs Zombies Garden Warfare Popping Up On PS3 & PS4 In August

PVZGW_logo 
 

PVZGW_charactersAh, so the trickle-down effect IS fruitful after all! Well, it’s more like a sideways-creeping vine effect as PopCap’s Plants vs Zombies Garden Warfare finally makes its way to the PS3 and PS4 as an August 19, 2014 release. The game will also be playable on the Vita via Remote Play, although currently, there’s no direct Vita version you can stroll into a shop and buy or download from PSN.

I’ve not yet played this thanks to my pair of dead Xbox 360’s and my not having committed to buying an Xbox One (yet), but now I have no excuse not to play this one and perhaps drag a few friends along for the ride. I like that it’s not a straight port and Sony fans are getting some exclusive content for pre-ordering as well as in the actual game. Granted, it would be cooler if everyone got the same goodies in that came case or download no matter when they buy the game. But that’s something I’ll grouse about in a future feature. I’m just soaking in the happy rays of this news and can’t wait to give this one a go.

MKTG_lineup2_WMCompany line press release below the jump for those of you who feel the need for (more) read… Continue reading

Sacred 3 Coming To PC & Consoles August 5 (Or: There Goes My Late Summer)

 
As a fan of the Sacred series for about nine or so years since that Sacred Gold box fell on my foot at a GameStop, I turned it over, saw it was an action/RPG and bought it on the spot, I’m completely psyched for Sacred 3. Coming to PC, PlayStation 3 and Xbox 360 (yet again, the newest consoles are shut out thanks to the game being developed for what was available at the time), I’m expecting more open world fantasy madness, plenty of quests and side quests, intentionally campy voice acting, LOADS of hidden goodies, and of course, excellent replay value. Screenshots don’t quite do these games justice thanks to the isometric view (although zooming in will likely be in the game, it makes the game much harder), but here you go just for fun:

ss06_large ss07_large ss08_large

Personally, I’m a gameplay video guy myself, so I like this better as an example of what’s to come:

 
I’m trying to figure this one into my schedule so I at least have one or two characters completing their story arcs just in time for that Diablo III expansion to hit the PS3 and I segue from one high quality dungeon crawler to another. Well, in THEORY, that’s what’s supposed to happen. We’ll see soon enough, though. Ancaria

Sniper Elite III Hands-On: Even More On Target Than Before…

Sniper Elite III_PS3I was on the subway headed down to see and play Sniper Elite III at a 505 Games media preview when I realized I’d forgotten my eyeglasses. Oops. You can’t be a good sniper at all if you can’t see a damn thing even with a scope, but amusingly enough, that absent-minded error on my part made the demo even more enjoyable.

Thanks to veteran developer Rebellion making the game much more flexible and thrilling than its predecessor, even a quarter blind bat like me was able to have a total blast making as many mistakes as I did. Okay, that’s not sounding like a ringing endorsement for the game, but it’s coming – keep reading. Even if I had brought my gaming spectacles along, my plan was to play the demo in as loose a manner as possible, making mistakes to see how the AI would react while seeing how expansive the level designs were this time out. In Sniper Elite V2, despite some alternate routes, most maps felt a wee bit too boxed in and linear and displacement wasn’t emphasized enough throughout the game (although the best players learned those levels and probably did some of their own shoot and scoot tactics… Continue reading