Wait, who’s still got an arcade near them? And I don’t mean a mascot character “pizza” chain (yuk!) or a psuedo-pub grub hub with over-sized tablets posing as arcade games. All kidding aside, as soon as I saw that Star Wars: Battle Pod trailer above, I got a hearty laugh because it’s pretty much a far better-looking version of Namco’s classic 1991 arcade game Star Blade. Given the relatively short length of the experience, the specialized cabinet and its unique screen that allows for flawless immersion, the chances of seeing a home version of this game would normally be zero. On the other hand, with VR technology finally getting some sort of roll out within the next year or so, I could see this as some sort of pack-in or downloadable digital game to keep Star Wars fans happy.
In other words, it’s your move, Bandai Namco… Um, let the Wookie win?
Nope, I didn’t forget about you, Project CARS. I’m still holding out hope that the Wii U version is as wonderful to play as it’s promising to be and makes those who only own that console and not an overpriced gaming PC at least happy to have a decent licensed racer. While other consoles and PC have gotten some stellar realistic racers, the amount on Nintendo’s home consoles is embarrassingly low. Well, the amount of GOOD licensed racers, to be precise. Yeah, yeah, I’ll check this out on the PC, and PS4 at some point. But my Wii U needs this game just to shut down the haters who don’t own one who still think it’s “underpowered”. So, Bandai Namco Games… let’s do this! March 2015 is rolling up sooner than you think…
Got an Android Wear Watch? Good. Like Pac-Man? Even better! Bandai Namco Games has just released a cool PAC-MAN Watch Face now available to download to Android Wear smartwatches for $0.99 via the Google Play store. Yes, you should buy it, as it’s an instant attention getter and even better, the safest way to enjoy the classic character on a device while walking down the street.
As it’s not a game, but a fun watch face that has Pac munching away the minutes as he makes his way ’round the dial, you don’t need to worry about anything but looking stylish as you strut your stuff. Of course, if you get stopped by someone wanting to check out that buck you’ve spent, just let them know that it’s not an interactive addition to your wrist. That and poor Pac would probably go kooky if he was doing nothing but looping in a tiny circle or rectangle all day eating dots without a single ghost to munch. Hey, everyone needs a hobby, right?
Well, oopsie. Remember that Godzilla game Namco Bandai was only releasing in Japan I wrote a little post about back in September? Oh, how wrong I was about that game staying overseas. But here’s a case where me eating crow pie is a something I don’t mind doing at all. In fact, make mine a double, please. Check out the big reveal trailer below. Earplugs in, first. It’s LOUD:
The Japanese version is out this month, but Bandai Namco Games is going to be taking time to properly localize the game and get it out in North America and Europe in Summer 2015 for both the PlayStation 3 and PlayStation 4. Excellent. If you watched the September trailer along with this new one, you’ll see that the game looks quite spectacular and fans should be pleased that they’re finally getting a decent Godzilla game this decade.
“But what’s it about?”, you ask? Funny you should ask, kids. It’s late and I’m lazy… so let’s go to the press release!
COMPLETE & UTTER DESTRUCTION
Godzilla, the King of the Monsters, first appeared in 1954. Scientists studied Godzilla and found that they could harness energy from the monster. Called “G-Energy,” this seemingly endless source of power was used to better the lives of all mankind. 60 years later, just when mankind’s memory of the beast faded, Godzilla appeared again. Godzilla destroyed at will, all in search of more G-Energy. Such irony, the same G-Energy which was used to better the people’s lives, also caused Godzilla to awaken. Can the G-Force, mankind’s last hope, stop Godzilla? What fate awaits Godzilla once he has consumed all of the G-Energy, and grown to his full potential?
Bash your way through over 20 stages of mayhem. Explore Mission Mode, Diorama Mode, and King of Monsters Mode! Collect G-Energy in each stage to Power-Up your Godzilla up to 100 Meters tall! Your offensive and defensive prowess will increase with your size.
Okay, that sounds like a cross between a super awesome sci-fi flick and an Enzyte commercial at 3am (remember Smilin’ Bob?), but for Godzilla fans like me, it’s all good. Expect more on this one soon. I can now go to sleep a very happy guy. See you tomorrow, folks!
Well, there’s nothing like coming home after a trying day to a nice surprise or two. Tales of Hearts R is being played as we speak (or as I type) and so far it’s quite a bit of fun. Er, wacky humor aside. I think this may be the kookiest localized Tales game I’ve played, but let’s see how it goes. I haven’t seen nor heard “rapscallion” used in a sentence in about three months, but I’d guess that some of you out there have never heard or seen the word at all. What does it mean? Um, you know how to use the internet, don’t you, ya whippersnappers? Look it up!
Um, spoilers? Nah, not really, angry Tales fans wanting to beat me with a busted controller right about now. These two scenes happen so early in the game that you’ll not get the context unless you’ve played the import already. Even then, I’d bet the original Japanese isn’t as goofy.
Anyway, back to it. It’s going to be a stupidly busy weekend and upcoming week here. CES Unveiled, some reviews to catch upon, too many previews and hopefully a certain developer will get back to be about a really bag bug in a game I need to review. There’s nothing worse in a game about killing bugs than a game-killing bug that stops things cold is all I’ll say. If it’s not my console acting up and in fact it IS a bad bug, then at least one review I’ve been pointed to by a friend needs to come down.
Granted, any fix probably won’t change the reviewer’s opinion one bit. But hell, it’s best to be fair to the developer and say you’ve actually completed the game you posted an unfavorable notice about rather than just knock out something that’s not constructive at all that doesn’t even mention the issue.
You may have noticed that this is the European PEGI-rated trailer for the game and not the North American ESRB one, but that’s because at my current download speed, it will take (looks at timer)… seven hours to download that US trailer (Yaaaah!) We can’t have that, now, can we? The other scary thing? How amazing this game looks, as this is all in-game footage put together by a really talented video editor/player. I guess the third (and perhaps most frightening) thing is I’m now wondering how good the Wii U version of the game will look and how fast it will be. Not that the system can’t do an excellent racing game with real cars, mind you (Need for Speed U is still the pinnacle of realism on the console in terms of visuals). It’s more of a correcting of perception thing among the die-hard skeptics that have been hating on the console before it was launched who still haven’t been convinced even after some recent and great software releases.
Oh well, those folk may never be convinced (and it’s their loss), but as someone who owns and likes his Wii U quite a lot, I’m holding my breath that Slightly Mad Studios blows all those haters out of the muddy water they’re trolling in with a stellar version that wipes the smirks right off their faces.
If you’re one of those gamers who demands innovation in your sequels, Pac-Man and the Ghostly Adventures 2 isn’t going to be that game you’ll reach for in your library when you want to play something drastically different from the original. On the other hand, if you’re a kid (or have a kid) who’s a fan of the show or like me, someone who appreciates a solid entry in what could be a yearly or so series that’s fun where it needs to be, then this sequel gets the job done as it should. Of course, there’s room for improvement if this would-be franchise want to have a wider appeal outside the ages 5-8 set (don’t let that E10+ rating fool you one bit), but I’ll touch on what I think is required below…
Pac-Man and the Ghostly Adventures 2 producer extraordinaire Kunito Kimori has a great sense of humor and clearly enjoys his work. As he showed off a few levels of the upcoming game at a recent Bandai Namco event, he pointed out fun additions to the gameplay that weren’t in the original, checking with a glance between playing to see if I was grinning as much as he was. He needn’t have worried, as between the on-rails sky surfing shooting section and the intentionally silly boss battle between a skyscraper-sized Pac and an equally large missile shooting metal meanie, I was more than happy to see everyone’s favorite dot-munching pal back in action… Continue reading →
With veteran developer Milestone S.r.L. on the case, MotoGP 14 is looking like a motorbike fan’s dream game. While this particular racing sub-genre doesn’t draw in the legions of fans automobile games do, the developer’s talents at making some very solid racers for quite some time shows once you pick up a controller. I played a few races at Bandai Namco’s NYC event a few weeks back and found the game solid in terms of the excellent controls and sense of speed. Visually, the game looked absolutely great, but I’m betting you’ll be wanting to keep your eyes glued to the road. Speaking of roads, MotoGP14 will feature more than 100 riders to choose from, all the official manufacturers, racing classes and 18 tracks all based on the Official MotoGP World Championship.
As with their other racers, Milestone knows how to yank you into the game they’ve created by concentrating on the details that are the most important, so this just may be one of the better entries in the long running series when it ships out later this year for PS3/PS4, PS Vita, Xbox 360 and Xbox One.
Okay, I’ll tweak the post tomorrow when I’m more awake, but I made two goofs in my Tales of Xillia review regarding the exploits and some side quests monsters vanishing. One: In Kitty Dispatch mode, Rollo WILL come back faster if he’s carrying certain sub-items with him or you save and come back later in the day (that system clock seems to work for that as well as the bonuses).
Two: while some low-level monsters may disappear from the Job Board when your Badge level increases, those TOUGH sub-bosses stay on their own sub-menu and never disappear. I was up for roughly 37 hours on that last chunk of my playtime, so when I sat down to write from a few notes I’d taken, I ended up adding in a thought I had based on me being half-awake while playing and confusing the Job list with the sub-boss list. Hey, it happens! Anyway, I’m in the final stretch of the game, but I’m saving that until tomorrow or Thursday because if I don’t sleep now, I’ll probably be as dead as some of those monsters Ludger and company go hunting throughout the game…