Tales of Zestiria Hands-On: Old Reliable And The New(ish) Platform

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In the case of and for Namco’s long-running Tales franchise, familiarity certainly doesn’t breed any contempt at all. Some hands on time recently with the PlayStation 4 version of Tales of Zestiria reveals producer Hideo Baba and the development team at tri-Crescendo in fine form with a game that’s a throwback to Tales of Phantasia and its more epic medieval fantasy approach in terms of character design and settings. There are also some changes to the combat system and even better, battles now play out on maps without those brief transitions from previous games in the series. Continue reading

System Shock (Finally) Now On GOG.com: That Showdown With SHODAN, Now Enhanced

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File this one under “it’s about time!” and then go buy it, NOW. Thanks to Night Dive Studios, the classic System Shock has finally made it to gog.com as System Shock Enhanced Edition, which features not only a version of the game for higher resolution monitors, but also adds mouselook functionality, remappable keys and a few other tweaks. You’ll also get the original game as a bonus if you want to play it as originally intended. Those new bits do make the game a lot more fun if you’re a newer player looking for a more modern control scheme.

Even better, the game is on sale for a limited time for $5.99, 40% off the $9.99 price point. For those new to the experience, System Shock is a hybrid of first-person shooting, role-playing, sci-fi and horror elements as well as (still) one of the best games ever made (well, at least I think so). Yeah, yeah. Some of you out here think six bucks for a game is way too much. But given the reputation of this classic plus the fact that it’s quite replayable (don’t use a walk-through and it has even more replay value), I’d bet some of the more skeptical out there will find this gem right up there with their own favorites.

Heroes of Loot: Budget Bitty Dungeon Crawling Hits The Vita


 

It’s a darn good thing I pay ZERO attention to what internet comment sections on game and video sites say. Absolution Games’ budget twin-stick dungeon crawler Heroes of Loot is actually pretty fun to play and dirt cheap at $2.99 on the Vita. The bite-sized dungeons, fast-paced gameplay and simple retro looks aren’t getting a lot of love from the usual suspects, but the game is great fun so far. You’re basically getting a Gauntlet homage with a bit more humor and difficulty that ramps up as you clear special optional side quests.

yeah, yeah, it was/is a tablet game, but so what? If you like your dungeon crawlers and teeny sprite characters zipping about laying waste to hordes of monsters, collecting loot and trying to stay alive, this one’s right up your alley. Or right down your dark dungeon hallway. Now, if you’ll excuse me… I have a LOT more monsters to kill. In the cutest possible manner, of course.

Van Helsing Final Cut Slips Into October (But This Is A Good Thing)

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While game delays are always bad news, in this case it’s a case where the developer is trying to make a one-size fits all release work across multiple digital delivery systems in order to get the game in question into the hands of as many people as possible. Go read the very informative blog post on the official site for details. In a nutshell, NeoCore is working hard on getting Steam and GOG.com buyers the same deal where buying the trilogy nets those folks The Incredible Adventures of Van Helsing Final Cut for free even if they buy one of the original games at a later date or buy the trilogy across the two different digital stores.

That’s hard enough to rig, but Final Cut is also going to be doing some additional testing and polishing of the game to insure it’s their best and most polished game to date. Hey, I don’t mind the wait if it means the end result makes me not want to stop playing it.

Retro Pop Box Turns Your Mailbox Into A Time Machine

Retro Pop Box (1)If you’re a child of the 1960’s, 70’s or 80’s, or know someone of a certain age craving some random nostalgia, Retro Pop Box is going to be right up your/their alley. The just-launched subscription-only service delivers the goods in the form of monthly boxes of themed swag, all of it fun and guaranteed to get the memory banks kicking in as you’re transported back to your childhood.

A sampler box containing a few items from all three eras popped up in my mailbox a few days back (thanks, Chris!) and it made a rather bland Wednesday end on a rainbow-colored rocket with a paisley disco ball painted on it. Or something close to that.

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The Incredible Adventures of Van Helsing Final Cut: A Triple Threat All In One Package For ARPG Fans

Warts and all, The Incredible Adventures of Van Helsing has been quite a fun trilogy to play through. Taking the addictive chase and chop-fest of the Diablo series, adding humorous touches like a sassy AI ally and a fun “tower defense” mini-game that’s nicely implemented into the main story, NeoCore Games has crafted a great time chomper of a game. Coming September 23, The Incredible Adventures of Van Helsing Final Cut will give new players the entire trilogy with loads of fixes and new content. Over 50 hours of gameplay, six classes to choose from, new cut-scenes, and an all-new new ENDLESS endgame that can be played in a number of possible ways.

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Yes, you can still get an actual ending to the big Borgovian bang trilogy. But NeoCore knows its fans love what they’re doing and the endless endgame is a way to keep them glued to their screens with saucer-sized eyeballs. The game is coming to Steam and gog.com on September 23, 2015 for $44.99, but gamers who own all three games in the trilogy (on Steam at least) will get Final Cut for free when the game launches. I’d say that’s going to surprise some who don’t know this and own all three games when they log into Steam next week and see something huge creeping onto their hard drives.

That said, this game NEEDS to come to consoles at some point down the road. There aren’t enough of this style of ARPG on the PS4, Xbox One or Wii U and that’s a sad thing indeed. We’ll have to see if NeoCore has those plans in the works, but if not, the PC game is one that doesn’t require a super-killer rig to run.

Some Fallout 4 Stuff To Fall Out Over

Fallout 4 V-T MB Bethesda Softworks thinks knows it’s clever, getting all these amazing Fallout 4 goodies out there in the wild for all us collector types to collect as if we’re in one of their games collecting stuff. Well, without the being attacked by mutants and other irradiated deviants in the Wasteland. Here’s a quick peek at some of the nifty (and somewhat safe) stuff to be found in your travels. If you happen to be a lazy Vault-dweller too frightened to leave and explore the outside world, guess what? The internet is your friend (mostly). You can get your F4 goodies delivered just about anywhere in the U. S. of A. with a few clicks of a mouse. Well, provided that mouse isn’t alive, about a foot or so long (d’aww! it’s just a baby!) and and trying to bite off one or more of your toes as you roll around on the floor with it fighting for your life.

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READS: Game Art Shows Off Some Great Reasons To Play Even Games You Won’t Like

GAME ART CoverMatt Sainsbury’s Game Art ($39.95) presents an excellent way for anyone whether they’re a gamer or not, to appreciate the assorted art styles used in different videogames. One of the big (but somewhat meaningless) debates that has been ongoing for ages is what constitutes “good” art when in actuality, learning to love the different looks games have from “retro” to realistic is the more appropriate manner of seeing things.

Game Art tackles this subject with a wide range of art styles and some great interviews with the people who’ve created the wondrous art in this 250 page tome.

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While the art is uniformly lovely throughout, the more interesting things here are the interviews with assorted creators. A passion for the medium seems to be the uniting factor, but you’ll also see some games are made in response to world events, as a means of teaching history or even personal issues some artists have had in the past. Of course, there are a few tales of games made at the wishes of a corporation, but it’s also in these cases where the overall art style was left to the artists, which is always a good thing.

While the book has a number of recognizable mainstream titles from major publishers, Sainsbury is smart enough to add a bunch of PC/console indie games well worth checking out as well as a few niche games that generally only do well with a certain crowd (the Atelier series of games by Gust). It’s also of note that there’s a great interview about Final Fantasy XIV: A Realm Reborn that directly addresses the game’s revival from its initial failure to it’s rebirth as a far (FAR) better and more enjoyable game experience (with some truly lovely art).

One of the more amusing things personally learned from this collection is there are a handful of games here I didn’t care much at all for when I played them (Monster Monpiece, Hyperdimension Neptunia) that I now appreciate a bit more after reading the interviews. Sainsbury clearly has a deep respect for the works of Goichi Suda (Suda51) and Hidetaka Suehiro (SWERY65), as they get some nice coverage. Tale of Tales’ Auriea Harvey and Michaël Samyn have a nice set of images and a fine interview that’s a bit sad because since the book has come out, the company has stopped making commercial games thanks to the failure of SUNSET, their excellent and innovative adventure game that failed to capture a wide enough audience.

Overall, Game Art should make a more than excellent gift for anyone looking to gain insight into the pre-production and even the development process behind the scenes. Hell, you can even buy this one if you just want to look at the pictures and that’ll be all right because it’s part of enjoying a good or not so good game at the end of the day. Hopefully this one will get a follow up with even more creators as Sainsbury’s interviewing style of smarter than the average questions and allowing his subjects to have enough room to reply has made for quite the compelling read.

Gallery: Adventure Time: Finn and Jake Investigations

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  All I know is there had BETTER be a line in Little Orbit’s upcoming Adventure Time: Finn and Jake Investigations where someone says to Jake (and that someone should be Finn) “Forget it Jake, it’s Chinatown…”. Okay, I’ll still … Continue reading

Persona 4: Dancing All Night Hands-On: Should You Be Dancing? Yeah!

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Teddie (Custom)As a longtime fan of the Shin Megami Tensei series since the mid-1990’s, I’ll admit to getting a glorious case of the heebie-jeebies about Persona 4: Dancing All Night as soon as I heard it was in the works. However, as Persona 4 Arena and Persona 4 Arena Ultimax showed after I dragged myself kicking and screaming into both games and loving them, a little funky is a LOT of fun.

When the opportunity arose to check out a review code for P4: DAN, on went my finest disco wear with the hope that I didn’t look too foolish on that digital dance floor. Thankfully, the game doesn’t disappoint where it counts and even the most jaded non-music game fan of the franchise will want to slide somewhat electrically into their favorite game emporium on September 29, Vita in hand to snap this one up.

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