Set in the near future and packing quite a punch, Alien Outpost(Outpost 37) is a sci-fi action film genre fans will absolutely want to check out in theaters or on VOD. Directed by Jabbar Raisani, the film’s pseudo-documentary style does a decent job of setting up a not too far in the future world (2021) decimated by an alien invasion turned into a years-long standoff. Pitting a small yet dedicated group of soldiers against a weakened but still overwhelming force in a small, deadly area between Pakistan and Afghanistan, the men of Outpost 37 will face hazards and horrors from the aliens who have begun to use some of the locals to their advantage.
The film works well on a visceral level because despite some humorous banter flitting in and out between the soldiers, the tone is dead serious and believable to a good extent. It would have been nice to see more of the main enemy, though. Other than a short bit at the camp, those Heavies are only viewed briefly during action sequences and mostly at a distance. However, from the brief but impressive CG footage that opens the film and assorted “news” clips of destruction worldwide, we can see that they came, saw and almost conquered the planet. Troops around the world initially sent out to combat the Heavies end up stuck where they are thanks to the war dragging on so long that it’s become an underfunded albatross of a conflict. Yes, the movie can be seen as a heavy handed allegory, but it’s an entertaining heavy-handed allegory provided you’re not expecting epic battles and don’t mind the mirror the film holds up to current events.
Haunting my inbox was an invite from Agnieszka Szostak to check out a brief demo of Goetia, a point and click mystery adventure game from French indie developer Sushee. The game is currently half funded on Kickstarter with about 21 days to go, a good sign for a game of this type. The demo clocks in at about an hour of play and shows off a game well worth keeping an eye on.
In the game, you’ll play as Abigail Blackwood,or more precisely, the ghost of Abigail Blackwood. She rises from her grave one gloomy evening and after realizing she’s no longer among the living, also discovers that there’s a mystery to be solved at her family’s seemingly abandoned manor nearby. While the demo takes place entirely in the mansion and it’s grounds, Sushee says the final build will have a lot more ground to cover. The cool thing is, it’s entirely up to players as to how to proceed thanks to Abby’s ghostly, spherical form. As a ghost, she can travel through some walls and floors as well as interact with and manipulate objects in order to solve puzzles and progress through an even deeper mystery.
Some areas are blocked off by mysterious runes that require knowledge of how to dispel, so Abby will need to scour every nook and cranny for clues. The object manipulation is actually really cool, as it allow Abby to “be” an item for as long as you wish to float it around the screen. Solving some puzzles involves multiple steps of manipulation, but the interface only has three icon-based actions to deal with.
Abby can look, use or inhabit certain items and combining these skills (plus some careful reading of found documents) is key to success. The game is also reminiscent of the hugely popular “hidden object” genre that has far too many titles to count. Goetia requires a bit more grey matter activation, as there’s a nice layer of complexity to figuring some things out. Combine that with an open environment and you have the makings of an instant genre classic.
Visually, the game is quite lovely in a simple non-system hog manner reminiscent of classic side-scrolling PC point and click games from the 90’s. That said, the use of lighting and parallax scrolling are brilliantly implemented, giving the game a nice sense of realism. As Abby is just a sphere-shaped spirit, you’re not going to be seeing her girlish figure animating anything but the objects she possesses. So, if you’re looking at this for the potential of playing as a hidden statue, candlestick or other otherwise inanimate object, go on ahead and dive into that demo with relish.
If you’re still rocking a system that runs Windows XP, fear not. There’s a 32-bit demo you can play that’s exactly the same. This is a smart move by Sushee because believe it or not, plenty of people still use that well-aged OS. I’m also sure part of the target audience for a game like this skews older enough to not be spending rent money on keeping up with the latest gaming rig setups.
All kidding aside, Goetia’s story is compelling in the manner it rolls out, enveloping you in a multi-layered mystery that so far, makes for a game worth funding and/or buying outright once it’s completed. Here’s what to expect in the final version:
A 2D world of Victorian mystery.
Over 90 rooms to explore.
Five vast and diverse areas to discover – Blackwood Manor is surrounded by ruins, woods, caves and an abandoned village.
A progressive-rock and ambient-inspired soundtrack.
Use your ability to walk through walls in order to reach secret rooms and areas.
Possess objects like a poltergeist to lift them, use them, combine them, make them float in the air, pile them up… well, you’re a ghost after all, behave like one!
Solve puzzles in more than one way by discovering hidden rooms and special features, such as new ghostly powers.
Delve into Blackwood’s story: 40 years have passed, and many things have changed since Abigail’s death.
Feel free to explore! You can travel through the world of Goetia however you like – and if you get stuck, simply backtrack and explore another area.
Goetia is set for an October release on PC and Mac. As for other platforms, let’s just say “who knows”, but the controls certainly make it seem like it’s going to be a very mobile-friendly port for those of you who prefer your games a bit more portable.
Thanks to a too crazy month of stuff knocking me about, I’d almost forgotten that Alien Outpost was arriving in theaters and on VOD this Friday. IFC Midnight has been putting out a nicely varied mix of genre films for a while now and between this one, Wyrmwood: Road of the Dead (yes, I’ll have a review up for that awesome indie shortly) plus a few other flicks on the way, it’s clear that massive budgets and major stars aren’t at all required to make compelling entertainment.
The mix of “found footage” documentary and intense sci-fi action should appeal to you weekend warriors looking for a little cinematic diversion to spend a slice of time with. Back with a review and more shortly…
Whee. According to all the frantic and too melodramatic weather reports (complete with doomsday theme music!) it’s supposed to SNOOOOOOW up this way at some point tomorrow afternoon into Tuesday. Reports say up to two feet (maybe) blizzard conditions with up to 40mph winds. Nice. Well, my two feet will then need to get my one ass outside early tomorrow to get some work done before I sock myself in for the long haul. Or short haul. or no haul if this storm ends up as a bust instead of the BOOM it wants to give us in the kisser. Anyway, I’m up to my earbows in stuff to do, but if there’s some sort of power outage, I’ll be silent but deadly or something like that.
Or, “Here we go again!”. or “Oh, no… reruns!”
(thanks, Movieman Trailers!)
Actually, it hasn’t snowed like this here in a while, but I’ve been disappointed by previous NYC snowstorms where the reports were for massive amount of snow but the pre-show hype was more overblown than the snowdrifts were. That said, according to those reports, the coming storm system isn’t playing around at all. I fully expect some fools to lose their lives when they go out to snap those unsafe selfies and some tree limb decides to give them a clobber for being so damned dopey. Just get some hot cocoa and a sweetie to snuggle and stay the hell indoors, people. I have neither here, so I guess a bunch of old “B” movies is the closest thing to a substitute.
See you all in a bit. I’ll try and zap up a bunch of posts tomorrow during the day before things get all white outside. Back in a bit…
When you think device charging, you generally don’t think of it being a big social experience. Sure there are those times where you share a charger or charging station with a random stranger, but it’s usually a pretty low key and common thing everyone who owns a device does at some point. On the other hand, Eggtronic’s HUB-IT Sync & Charge Station practically demands to be shared with up to seven other people just about anywhere for a few reasons. It’s larger than a pocket charger, meaning you’ll deliberately be carrying it around to get attention and its unique cartridge based connectors allow for charging everything from iOS and Android devices to handheld gaming systems such as the PlayStation Vita and Nintendo 3DS. Up to 10,000 devices are currently supported, so there’s a very good chance what you have in that pocket or bag can indeed be charged up quickly. Continue reading →
As I watch a wee bit too much of TCM when I’m not doing anything constructive, I’ve ended up with a mighty long list of films I need to see before I shuffle off this mortal coil. Not all of these films are important or even good, mind you. But I feel it’s my civic duty to entertain myself as much as possible. Or, to quote The Police: “When the world is running down, you make the best of what’s still around”. Anyway, I figure I may as well kick of another series of articles about films I haven’t seen yet in the hope that some of you get the idea and start bucket-listing flicks you’d like to see. Anyway, kicking things off is The Power, the George Pal produced 1968 sci-fi thriller that I’ve only seen in the 1967 MGM Lionpower promo feature that pops up from time to time on TCM.
That footage made me laugh because the film predates David Cronenberg’s 1981 classic horror/sci-fi hybrid Scanners by 13 years and almost comes off as an influence in a few ways. Granted, Cronenberg’s films stand up well enough on their own. But this oldie looks like it would make a nice companion piece to the newer film (and should certainly be better than the pair of non-Cronenberg directed Scanners sequels that sunk whatever franchise rights the first film had. Not that it needed a sequel in the first place, mind you. Anyway, that’s the first film I could think of, NOT the first one on my list of films. That’s just how I roll, people… randomly. Which, by the way, is a habit I’m trying to break. Back in a bit…
So, my Steel Battalion finally arrived yesterday. Woo and hoo. The outer box is a bit beat up (hey, it was on the frontline, man!), but that big honkin’ special controller and pedals are in great shape and the game itself is complete and works excellently. Amusingly enough, for YEARS I’d been saving up some space just to store this behemoth if I ever got one and when I finally manage to find it, it’s after my brother moves back in and takes over the space I was going to store this in. Ha! Oh well. This is on top of the old tube TV in the bedroom for the moment. I have a backup spot for it, but it’s going to take some moving around of stuff to clear that space. I guess that’s my Sunday project, huh?
Depending on your frame of mind, The Boys From Brazil will either creep you out of make you laugh a wee bit too much. It will do both if you’re somewhere in the middle on the mental front (or are a first time viewer), but I’ll leave you to let this one settle where it lands. Franklin J. Schaffner’s signature directorial style is on full display here as this semi sci-fi/dramal/horror flick does its thing with some interesting casting choices, dialog ripe with amusing yet nasty situations and a number of creative demises for a few characters.
Granted, the subject matter is a bit touchy to some, what with the book and film positing real-life Nazi war criminal Dr. Josef Mengele (Gregory Peck!) as alive and kicking and still working on a pretty outlandish experiment that involves almost a hundred little Hitlers. But the film pulls you in right from the start and keeps you watching as the bad, mad doctor’s plans slowly but surely come to fruition. Well, sort of…
I’ve never trusted machines much even though like most of you, I tend to take them all for granted. Heck, we built those stupid machines (and even built the robots that build most machines today), so it’s not like they’re going to NOT do what we want them to like a mistreated pet suddenly turning on its owner, right? RIGHT?Wrong. Granted, plenty of industrial and freak accidents claim some while humans using machines constructed for menial to major tasks to kill other humans has been a thing ever since man started inventing and building stuff. Someone gets mad enough or crazy enough and even the most innocent looking tool gets used to do someone in, usually in a pretty messy manner. If Lizzie Borden had say, an old rolling pin instead of an axe, she might have merely lumped up her parents and not hacked them to bits. Even with an axe, bad aim is still pretty deadly…
Of all Akira Kurosawa’s films set in contemporary Japan, The Bad Sleep Well (Warui yatsu hodo yoku nemuru) and High and Low (Tengoku to Jigoku*) are probably my two favorites. Nope, I can’t choose between either as better thanks to both doing what they do so darn well in the hands of the master director. I’ll get to the latter film in a separate post, so let’s get to some “Bad” business from this point on.
In addition to powerful performances from a great cast led by Toshiro Mifune, the film packs one of Kurosawa’s most abrupt and shocking twists in exactly the right spot that’s still one of the best collective gasp moments I can recall in a film that wasn’t a jump-scare packed horror flick. I first saw this during its revival in the 1980’s and the big twist sucked all the air out of the small theater and had people talking about it afterwards in a coffee shop afterwards as they debated the scene’s impact and how “un-Hollywood” it was.
While it clocks in at a hair over 2 1/2 hours, Kurosawa’s assured direction makes every single moment count. A great deal of intriguing ground is covered as the film lets loose on Japan’s corporate culture of the era, mixing in film noir, romance and detective story elements before a quietly dramatic finale that demands you’ve paid attention to everything that came before. If you’re one of those types who hops up to hit the restroom or get snacks at home, make sure to stomp on the pause button on your DVD player, as missing a few seconds can mean you might not grasp another scene’s impact later on…