SIn City’s Marv Gets The Eric So Treatment (And Is Still Quite A Scary Guy)…

WANTED!
Marv 4Dark Horse Comics and toy design master Eric So want YOU to grab this very limited edition (950 pieces) and very cool stylized Marv vinyl figure, which is set for a September 10 release, not long after the August 22 premiere of Sin City: A Dame to Kill For at a theater near you. Each Marv is 13 inches tall, individually hand painted, has a removable cross and chain and in a neat touch, you get a bunch of sticky bandages you can apply to his handsome mug. Well, I think he’s handsome… in that his mother dropped him off a roof too many times but he never stopped breathing kind of way.

Marv 9 Marv 10 Marv 19

Anyway, go bug your comics shop guy or gal if you want one of these. You better find a nice place to put it, too. Nobody puts Marv in the corner. For long…

Gravity Ghost: Your Soothingly Joyous Game Of The Month Is Almost Here…

Gravity Ghost iconIf it weren’t for a search mistake a few days back, I’d most likely have never stumbled across Gravity Ghost, the upcoming game from Ivy Games (also known as Erin Robinson). I’d also not have seen the other games on the site, all of which look like they’d be pretty fun to take for a spin. Anyway, GG is touted as a non-violent alternative where, according to the official site description:

“Gravity Ghost is a game to soothe your senses. There’s no killing. No dying. No way to fail. Just hours of blissing out to buttery-smooth gravity goodness…”

…which made me smile because all are things more games need in this era of run & shoot titles galore and plenty of players who no nothing but those. Games like GG are important because they open up the hobby to different types of gamers who may not desire to be head-shot kings and killer queens… Continue reading

CE Week Madness Of A Sort…

CE Week 
Short post today, as I’m at CE Week seeing some pretty cool stuff I’ll be covering over the next few weeks. I shoule be posting from the show floor or something, but it’s too loud and distracting and I can’t write with people yammering away around me. Oddly enough, I can draw just fine, as you may see in a bit after the folks from one booth I dropped by send me an email of the intentionally blurry tree I drew using their nifty app and drawing tool…

Anyway, back in a bit – I’ve been up since 4:45am and still have about two hours here to go. Eeek. Well, the coffee is free at least…

E3 2014: Paradox on the PS4! A Game Changer If It’s Done With Care…

 
I’d missed out on the big news that Paradox Interactive would be making and publishing future games for the PlayStation 4 as well as PC, but I’m glad I saw this Magicka 2 trailer because it’s hilarious and made me smile even more because PS4 owners will get to see how much fun this adventure/action RPG is soon enough. I was kind of hoping the game would also appear on the Vita, but we’ll see what Paradox comes up with down the road, I suppose. I know it’ll be interesting to see if some of their more complex strategy titles make the transition to the PS4 and as far as the other issue of Paradox’s PC games often being a bit buggy upon release, I’m gathering they’re going to be working very hard to keep that from being a big issue on the console front. Fingers are crossed here on the latter…

Kingdom Under Fire II Trailer, Slight Return Version. Still Looking Good And Worth Keeping An Eye On…

 
Here’s a slightly reedited version of the Kingdom Under Fire II trailer from E3 that Blueside put together using all in-game engine footage. As someone who’s played the two previous tactical/action based Xbox games, I’m quite pleased that the developer is following the same style of troop movement and direct character control play from previous entries while adding new elements. Some people STILL don’t “get” how the game will flow thanks to those cut scenes that break into the gameplay and the lack of menus and such, but all will be explained soon enough, I’d bet. If the new game is like the old ones, there will be a map to navigate, waypoints to set and other things to manage before and during battles to keep you occupied. What’s here is just to tease you into keeping an eyeball peeled for anything else coming down the road…

GRID Autosport Launch Trailer – You’ll Be Driven Wild And Love Every Minute…

 
Well, well, well… my review copy of GRID Autosport arrived earlier today and as I didn’t expect it until later in the week, I ended up NOT getting any work done because I’ve been “out” driving for most of this afternoon. So far, it’s quite lovely, the inside the car views are back, the AI is pretty fierce and the hours will FLY by once you pop this game into your PS3, Xbox 360 or PC. I’ll try and get a more comprehensive review up this weekend, but for now you need this game if you’re a car nut and fan of Codemasters’ Racing Studio’s very solid outings.

Random Film of the Week: KONGA

(thanks, Movie Trailer Graveyard!)

Konga MPWhile it’s not the worst man in a gorilla suit sci-fi/horror hybrid out there (Bela Lugosi Meets A Brooklyn Gorilla or A*P*E*, anyone?) 1961’s KONGA is nevertheless a terrifyingly bad movie that’s worth a watch for a few reasons. You’ll marvel at the ferocious, scenery chewing by Michael Gough’s mad botanist/scientist Dr. Charles Decker, the kitchen sink plot that tosses in carnivorous plants, terrible, inaccurate science, botany and biology, a love triangle that’s actually a square that gets whittled away corner by corner as the film progresses and some mostly lousy special effects that make this a total howler. I’ll get back to the ape suit later and the man in it, as both are another key to making this film so hysterically funny.

You have to admire a film that wants you to believe that Dr. Decker returns from his year-long trip to Africa (he’s actually missing and presumed dead!) with some strange ideas, some recipes for a serum that can make plants and animals grow to extreme sizes and a cute baby chimpanzee. His plant experiments end up creating a number of oversize man-eating varieties including (eek) some that look like gigantic black rubber penises with green veins a’poppin’ and red tongues hanging out (seriously). Before that rolls around in your head too much, Decker’s real showpiece is Konga, that baby chimpanzee he gives his serum who SOMEHOW changes into a gorilla (Wait, WHAT? Science takes another hit, folks POW!) before using his new “pet” to get revenge on a few of his peers (spoilers inbound, but it doesn’t matter because even if it’s all given away, this one’s worth seeing for the laughs it provides)… Continue reading

Orphan Black 2:10 Recap: A Few Less Sisters, A Few More Surprises…

 
Well, it’s a wrap on Season 2 of Orphan Black and as with the first season, more questions than answers crop up, but thee also seem to be a few things that got resolved in one way or another. Still, some things were a bit odd to me. A few of the important characters from the first season ended up dying (in oddball manners, at that), although I’m thinking one may make a return as we only saw her somewhat gravely injured and not actually “dead.” Shades of Helena’s “demise” in the first season, I guess. speaking of Helena, her arc was pretty interesting up to the point that she somehow got snatched near the close of the show, meaning so much for the happy reunion/dance party that cheered up the proceedings for a bit.

 
Poor Cosima looked as she wasn’t going to make it through the entire episode at all, but thankfully, she was still hanging on at the end. That said, she still needs to be cured of what she’s got, but thanks to another dead character, it seems that cure might be one for the books (or IN the books, if you saw the show and smiled at a certain scene). I got a bit confused at one point, so I’ll need to watch the episode again thanks to me looking down at something I was writing for about thirty seconds and missing something important. Oops.

 
Still, the end reveal made me see that Season 3 will be a bit packed in terms of plot twists and even more surprises. I kind of figured there was more than one clone type out there, but who it turned out to be was an interesting bit of business, that’s for sure. Oh well… here’s to waiting for the announcement of when Season 3’s shooting gets underway. Hopefully, BBC America will keep the first two seasons On Demand and not split them up to a “pay more to see this!” service like certain other dopey networks have done with their programming…

E3 2014: Middle-earth: Shadow of Mordor – Monolith Just Might Be Making The Lord of The Lord of the Rings Games…

MeSoM boxartVeteran developer (and former publisher) Monolith Productions has been around since 1997, but it’s upcoming game Middle-earth: Shadow of Mordor may just be the studio’s most important game to date. The upcoming open world action/RPG set to hit PC, PS3/PS4, Xbox 360 and Xbox One on October 7, 2014 looks to bring an all-new hero, Talion (a ranger who’s been killed but revived with supernatural powers) into the familiar world created by J. R. R. Tolkien. The game’s story is written by Christian Cantamessa (a lead-writer and lead-designer on Rockstar San Diego’s Red Dead Redemption) and Monolith is working with Middle-earth Enterprises, Peter Jackson and Weta Workshop ensuring that everything in the game is as close to The Lord of the Rings and The Hobbit canon as it gets while introducing some new and appealing elements.

 
Additionally, in the case of the PC and next-gen versions, the developer is also looking to expand the enemy AI in their game with something called the Nemesis System that gives each foe a back story, motivations and memories, allowing them to fight more fiercely and even remember how you’ve treated them if you happen to let them live when encountering them during gameplay. Another cool thing is the game will randomize who you encounter and allow no two play-throughs to be exactly the same. Talion will be able to influence enemies to fight each other, ally with him to take to the battlefield with some assistance and more. The PS3 and Xbox 360 versions will most likely see this system slimmed down a bit, but if those versions retain the open world,enough of the abilities Talion has to affect enemies and the unique enemy placement, it’ll absolutely be well worth a buy… Continue reading

Random Film of the Week(end): Blow-Up

(thanks, Cinedelica TV!) 

Blow-Up Cannes MP“Nothing like a little disaster for sorting things out.”

Some people hate Michelangelo Antonioni’s groundbreaking 1966 film Blow-Up (or Blowup depending on how you prefer it spelled, I go with the poster myself) with a passion reserved for cruel dictators and people who drive vans full of puppies and baby rabbits into lakes. Me, I’ll admit to disliking and being frustrated with the film when I saw it as a not quite ready to see something so heady teenager thinking it was going to be something entirely different. However, as years have passed and I’ve seen it a few more times, I’ve come to truly appreciate the film for the things it nails while realizing most people who despise the film tend to over-analyze it to the point of making themselves confused as to exactly what the movie is about.

For all its swingin’ London scenery, excellent use of that great Herbie Hancock score, skinny exotic models posing for a seriously unlikable main character and seemingly “boring” stretches where seemingly, nothing important happens for some viewers looking for a proper narrative before something important DOES happen (that’s picked upon as important to those plot followers, naturally). The funny thing is, any attempts as locking in that golden “Aha!” moment are interrupted by a few distractions that intentionally take focus away from things unless you’ve clued into what’s actually going on here. With all that, Blow-Up is actually a surprisingly minimalist and easy to understand film, albeit an experience that demands your complete attention. Well, once you cut through the arty fat and get to the hidden in plain sight meat on the bone dangling in front of you, it’s a more fulfilling viewing experience. On the other hand, it’s also a film that while open to a few interpretations, still revolves around a central theme some continue to overlook. Continue reading