Hyper Galactic Psychic Table Tennis 3000: You’ve Got To Have Balls

friend

Yeah, yeah. So do I, buddy.

The team at Blue Wizard Digital (Slayaway Camp, Friday The 13th Killer Puzzle among many others) is at it again. This time, the classic game PONG gets the treatment and as you can see, well, if you’re a fan of vintage PONG or even PONG-curious. you’ll see even better that the vintage game has taken on a whole new life. Hmmmm, every time I type the word PONG, there’s a weird sound effect. Hear that? I should go put some music on or something.

I’ll keep this preview as short as can be because I need to go play this and review it, but if you got a grin going at that video, you’re on board the hype train and I’b about to come by and collect your ticket. The nice thing here is the game is a mere two bucks on Steam, but until March 10, it’s 34% off, so even the cheapest-minded cheapskate can buy and play this. Not that I think you’re all cheapskates mind you – budgeting correctly is important in this day and age, correct?

-GW

FINAL FANTASY VII REMAKE Demo: ‘Scuse Me While I Kiss The Sky

This Looks Good, Right

“I can’t believe it’s THAT good, right?”

FFVII REMAKE D

It’s up… and it’s good!

Honestly, I’d deliberately not followed any development news, interviews, screens and trailers of the upcoming FINAL FANTASY VII REMAKE because as I’ve said in the past many times, I prefer going into a game as cold as possible for the surprise factor and how that actually helps my sense of wonder continually activate, even if it’s a game that’s been re-imagined or has had multiple versions created over the years. In this case, the approximately 45 minute long Unreal engine-powered demo that dropped on Monday is visually, pretty spectacular stuff and the gameplay is a mix of styles  old and new, with a bigger nod to the new. This bodes quite well for the final version we’ll see on April 10, 2020.

I’ll resister my EXTREMELY middling complaints about the demo here just to get them out of the way first. I didn’t like the variations in destructible objects. Those wooden Shinra boxes you should smash up when you find them go down with a weapon swing by Cloud or a few shots by Barrett, but cardboard boxes, some crate-like objects, and a few metal barriers bounce or just get knocked around with no visible damage? Eh, well. Although, some striped sawhorse barriers hide handy items you can find once knocked away (explore everywhere!). My other minuscule complaint is with the music, which is phenomenal, but I want a choice of the original tunes as well as the new remake versions. As I said, these “complaints” are tiny, but this was only a demo and it does note, the quality isn’t 100% representative of the final game at all.

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