Zombie Army 4 Launch Trailer: You Bought A Bigger Boat, Right?

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Hmmm… this could be trouble…

Rebellion is maybe going to cause a rebellion at retail and on digital stores and their up to 4-player Zombie Army 4: Dead War will be the cause. I do need to play it at some point, as back on PS3, the series has always been a sort of reliable insanity for me where you know what you’re getting into from the title and can’t expect anything more than a developer having a bit of gory fun with the subject manner in whatever ways they can. I like that sort of thing because reinventing the wheel isn’t what’s intended, but a new set of spinning rims sure will do you good. Well, that and the zombie sharks in Dead War, which I have some (not so) important questions about, have me quite curious.

To wit:

Are they German-speaking sharks? If so, can players use “Hallo! Bitte beiß mich nicht!” as a command? If they’re undead, does this mean they’ll follow you even more tirelessly because a tired shark who stops swimming will die (allegedly) while a zombie shark will pretty much come at you forever? Am I overthinking this a wee too much? Stuff like that. I’ll wait kindly for the developer to come up with a few answers, but here’s the trailer below the jump to keep you warm while hell freezes over before I get my answers.

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Pathfinder: Wrath of the Righteous Hands-On: You’ll Come Back, But Be Gone For A While

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Prediction: It’s going to make its target and likely much more.

A little Kickstarter action, anyone?

Developer Owlcat Games is hard at work on a follow up to the incredibly deep Pathfinder: Kingmaker, which combined gameplay inspired by classic PC role-playing games such as the Baldur’s Gate, Fallout, Fallout 2 and Arcanum with a huge kingdom building system in a massive game with a pretty loyal following worldwide. It’s not at all a simple game as it sticks closely to the tabletop experience down to complex rules that need to be learned and implemented lest failure be your primary option.

Pathfinder: Wrath of the Righteous is a more an even more ambitious follow up, but tailored a lot better and not a direct “sequel”, adding in a wealth of changes to the game engine, a load of new classes to play as and packing in a ton of content. Owlcat is clearly in it for the long haul. This is good, however, as the hands-on demo’s Siege at Drezen sequence was pretty thrilling and left me wanting more. Before the demo, game Director Alexander Mishulin spoke and I got a wealth of lore on new classes, Mythic Path characters such as Angel, Lich, Aeon, and Trickster, some of the overall goals in the story line and more brain-filling content. There’s a lot going on here and Mishulin noted the final version will allow for many options and choices for new as well as returning players (which means a ton of replay value, naturally).

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This is going to be as deep as it gets and then some, but it was also noted that the dev team has been listening to feedback from the first game and is tailoring this new experience to be a bit more flexible for new players as a option. that certainly doesn’t mean the game will be easy or “casual”, mind you. The depth outside of the combat will include a number of “pay attention” elements that will have players glued to their PC’s as they dive into what’s looking like an extremely comprehensive solo campaign.

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