

How great is UFO Interactive’s Raiden V: Director’s Cut? So great that I went and grabbed the previous installment on the PS3 (which just so happened to be part of this past weekend’s PSN Flash Sale and was $2.99 very well spent), slightly kicking myself (ow!) for missing it a few years back. I’d been cutting back on arcade shooters for a while, but something about this well-aged series has always drawn me to it. It’s probably because it brings back certain good memories, but it also helps that it’s been a consistently entertaining set of games despite some lesser console versions not being as fun.
This newest installment is more polished visually and aurally and thanks to its busy color palette and tons of explosions, it really looks and feels a hell of a lot busier to the eyes and reflexes. There’s so much going on that I found myself laughing out loud (to no one in particular, as usual). Skilled developer MOSS has reworked the traditional vertical arcade game screen so it’s packed with information to the point of distraction should your eyes float to the left or right of where the real action is. But you won’t let that happen, right?
Hey, the future of the planet is at stake, pal – eyes on the prize and all that.












Toss the name
Mario Bava, again. Watching his films or more precisely, rediscovering them after a few decades is turning into a revelation on how insanely creative he was as an all-round filmmaker. Writing/co-writing, directing, designing and a special effects whiz working on limited funds and more. While not all of his work is great, there’s a lot of greatness to see in how well a lot of it came together.