Disney Infinity: Marvel Super Heroes: “This Is Why We Can’t Have Nice Things”, Indeed…

 
Well, it HAD to happen, but I’m not exactly happy it has. Anyway, I bet Activision is royally ticked off because this would have been excellent as a T-rated Marvel Ultimate Alliance sequel or reboot with a more serious story and more “realistic” action figures that they could have also done as a more family-friendly jaunt in the Skylanders vein. Granted, dividing the universe up like that may have been a bad idea because one BIG game that will sell well is better at the end of the day that two that use wallet-draining collectibles as a core element, but who knows? I could see the older collectors sticking to the heroes they like and spending money and those with kids (and more money) springing for both sets, but that’s my brain over-thinking things (again).

Anyway, the license is now Disney’s to play with for ages (forever, it seems), so this is what’s coming, and soon, at that. Hmmm… Iron Man, Thor and The Black Widow in that starter pack? Okay, but I bet Cap will sell out in America and yes, like you, I thought Spider-Man (who’ll fly off store shelves as well) wasn’t going to be here thanks to Sony Pictures currently owning the rights to the character. Yes, Disney Infinity 2.0 and these figures will indeed sell out everywhere this holiday season, but I’d love to see something mature pop up out of the Marvel Universe again before it goes all cookies and milk and yearly “spend your holiday money on THIS!” on us grumpy old timers. That, and how do you make Deadpool cute? Or the Man-Thing? Or some of the other oddball characters you probably won’t see here thanks to some hefty editing out of anything deemed too much by Disney? Eh, we’ll see… I’ve been proven wrong many times in the past.

Axiom Verge: Kicking It Old School. Punching Your TV And Throwing Your Controller Or Vita? Optional.

BannerMediumSome of what it says on the PlayStation YouTube page:

inspired by such classics as Rygar, Contra, Bionic Commando, Blaster Master, and, of course, Metroid. But it also gives you power over glitches like those found in classic games, allowing you to scramble enemies, corrupt environments, and enter hidden areas.

Hmmmm… Okay, I’m IN. PC, PlayStation 4 and Vita bound soon, Axiom Verge may look like yet another of those endless numbers of retro homage games that crowd the indie space these days, but everything I just saw about in in that trailer above set my nostalgia meter into the red zone where it’ll be stuck until I finally play the game proper.

To me, it looks spectacular, capturing that old-school 8-bit vibe through its sprite and tile-based visuals while adding a few wicked visual effects you probably didn’t see back then on home consoles. Even better, it’s being made by ONE guy, Tom Happ, who has worked on a number of “triple-A” games for both PC and consoles (End of Nations, Tiger Woods, and NFL Street, to name a few), meaning he knows what he’s doing (but I’ll bet his wife thinks he’s crazy sometimes for tacking such a killer project like this!).

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Even more awesome, in addition to the screenshots above featuring his great pixel art, Happ has also made some excellent GIFs of the game in motion so you can see all that hard work he’s doing. The screens are above and the GIFs below the jump because they’re of varying sizes. Enjoy! Expect updates as more news comes in and if you’re a fan of this style of game, you KNOW you need to get this on something its coming to. I’m all over this one, but I know the folks who hate having their butts handed to them by digitized alien scum will be pooh-poohing this before they even pick up a controller. It’s their loss, of course… Continue reading

Sword Art Online: Hollow Fragment Update: There’s A Tale With A Twist Or Three Coming…

SAO_keyvisual_w_LogoAs promised, here’s updated info about the PlayStation Vita exclusive, Sword Art Online: Hollow Fragment, coming to PSN this summer. Apparently, it’s a twofer as the press release says the PSN-only download will contain an HD version of the previous game in the franchise titled Sword Art Online: Infinity Moment, which was originally released in Japan for the PlayStation Portable.

In a few respects, the game will probably seem quite familiar to those who played and loved the .hack series of games on the PlayStation 2, as SAO takes place in a “virtual MMO” world where players are trapped and are required to keep fighting enemies in order to survive. Some press release action for you? Sure, why not? Read on, MacDuff:

Take on the role of Kirito, the main character of Sword Art Online, who has been locked into the VR world of Aincrad by the creator of the game along with thousands of other players, including popular characters from the original anime series. To escape the fantastical and dangerous world, players must explore and defeat the enemies contained within. Players will actively engage monsters and characters and experience aggressive battles with breathtaking attack actions, exhilarating combos and powerful burst attacks. Continuing to fight is essential when locked in the VR world – if players die in the fantasy world, their character will die in real life.

Sounds like fun… except for the dying in the real world part. Eeek. Anyway, more on this one as news rolls in.

Silent Hill Returns to PSP Via PSN: Time To Scare Yourself Silly On The Small Screen…

 
Konami has finally gotten digital versions of the two Silent Hill PSP games, Silent Hill Origins and Silent Hill Shattered Memories up on PSN and both come highly recommended to horror fans looking to take some portable scares on the go. As you can also see, there’s a cry for fans to submit videos to that little gathering the company is planning so they can show off everyone basically saying the same things, ha ha. Okay, I’m joking, but there are a number of KEY moments in the original Silent Hill through Silent Hill 4: The Room that everyone who’s played them has jumped out of their seat over. Granted, that clip seen in the video above (that cuts off before the scare, thankfully) is probably THE moment I recall people talking about the most when I was working in an indie game shop (and yeah, it got me good the first time I experienced it).

My other favorite scare was late in the first game when you’re in those sewers and that radio you’d been relying on to screech out static when a monster was nearby… STOPS WORKING. This moment is a freak out because you get no warning the radio is ineffective and the stage starts off with something moving slowly towards you out of the darkness. Is it harmless? Nope, not at all and worse, you have to make it though the entire are with ZERO warning as to what’s coming your way. I recall I had a review to write and only a dozen hours to finish the game, so this section was tough, but I pushed through it and survived without poor Harry Mason dying (but I think I had a few gray hairs afterwards). Anyway, enough reminiscing on such a wet and cold evening- I’m starting to give myself the creeps!

Child of Light Out Is Out Today (So You’re NOT Reading This Post, Right?)

 
Nope, I wasn’t lucky enough to grab a Child of Light review code from whomever handles this stuff over at Ubisoft, but I don’t mind paying the $15 to play this game at all. My platform of choice will be the Wii U, as it’s a system that needs more love and it’s great that Ubisoft decided to bring this game to the console, although it’s no surprise given their support for it since its launch.

 
As you can see, reviews are indeed in from those who DID get codes early and yes, the game comes highly recommended. I’ll probably get to playing this early next week, as I’m working on a few things and my poor backlog is indeed killing me these days. I guess I can train a monkey or goat to play games and write about them, but that would cut into my budget something fierce (and the food? Yikes, I’d go broke with a pet here in NYC)…

DAYLIGHT Launch Trailer: Might As Well Jump. Quite A Few (OK, A Lot Of) Times…

 
So, DAYLIGHT is here for your PC or PlayStation 4 from Atlus and developer Zombie Studios, but you should play it in the dark for best results. Granted, this short, scary as hell romp through a few creepy locations isn’t the deepest game on the planet, but it delivers the scares thanks to maps that are procedurally generated, meaning it’s a new experience each time you dive in. Now, I’m not a fan of the whole Slenderman thing (it’s so laaaaaaaaame and not a scary myth at all to me!), but this more ghostly take on that fad works better on a few fronts while delivering the jump scares horror fans crave. It’s too bad this wasn’t also made for the Vita, as I’d be playing it now and jumping out of a seat somewhere in public squealing like a bag of hungry mice. Eeeeeek!

Gallery: Sword Art Online: Hollow Fragment

SAO_keyvisual_w_LogoI’m only vaguely aware of the whole Sword Art Online phenomena in Japan, so I was certainly pleased to see that there’s a Vita game coming to North America this summer courtesy Namco Bandai Games. I guess it’ll be catch up time for me, as it’s turning out to be a very good year for Sony’s handheld in terms of new properties and publishers taking chances on niche IP.  Namco Bandai is going to be dropping more news about this soon (the press release says in about a week), but in the meantime, check out the character art and screens below the jump…

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Bound By Flame Updates: Combat And Music Looking And Sounding Quite Good…

 
So, Bound By Flame is looking to be your next epic action RPG experience and as seen in that work in progress video above, it’s coming along nicely, especially if you like a more arcade-like style of gameplay. This isn’t even trying to be “realistic” in the way some folks want, but to me, that’s the beauty of developers all doing different things. If every game played EXACTLY the same, I’d be one bored stiff gamer looking fora new hobby, that’s for sure.

 
As for the music, composer Olivier Derivière (who did the fantastic score for Remember Me) has whipped up a beautiful, varied score that features a chorus and some wonderful “vocal textures” as you’ll hear above. Developed by Spiders and published by Focus Home Interactive, Bound By Flame hits stores for consoles (PS3 and Xbox 360) and lands on PC via Steam on May 9, 2014. Back with more if there’s more coming before it ships – I hope so, as this one’s looking very interesting indeed…

Gallery: Tales of Xillia 2

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Elle&Lulu LudgerThe past year plus has been quite good for fans of Namco’s Tales series here in North America as we’ve been getting some nice games and more on the way in a relatively “speedy” manner. Granted, not ALL of the games in the long running franchise have made it stateside, but Hideo Baba did promise last year at the Namco event I attended that fans would see some nice surprises over time from the eternally busy Tales Studio.

Tales of Heart R is one big surprise for Vita owners and here, Tales of Xillia 2 is the other, as it coming this August exclusively for the PlayStation 3. Screens below the jump and that $129.99 Collector’s Edition is below. Yes, pre-ordering this or the plain vanilla standard edition is probably a good idea as some retail locations will only stock what their customers have actually put down some money for and Tales games have the tendency to sell out rather quickly.

ToX2_CE_ShotAugust isn’t really that far away, you know…

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The Only Problem With Dark Souls II On PC Is The Usual One For Any Hard Game…

 
I’m sure FromSoftware knows this already, but with Dark Souls and now Dark Souls II, they’ve gone and made a game that’s too hard for those “gamers” who can’t deal with the level of challenge, so yes indeed, hackers and cheaters will be rampant. Granted, once you buy a game you’re more or less free to do with it what you desire, but what’s the point in playing a game that’s supposed to be difficult if you hack up the ability to one-shot anything that comes at you, maybe survive a fall that’s SUPPOSED to kill you (to teach you a lesson in paying attention to the environment) and so forth and so on? I don’t mind messing with a game after I’ve completed it a few times (as I’ve played Diablo II offline solo with a bunch of crazy mods that made my characters invincible killing machines or I’ve changed up the gameplay in that gem to make it much more challenging). But I just don’t get the automatic urge to cheat one’s way through a game and claim “victory” when no actual hard work was done outside of dinking around with the game code to make it work in a way it wasn’t intended to.

Ah well, it’s not my problem, so I’ll just let it rest. Still, I’d love to see a developer cook up a game that can’t easily be cracked apart or at the very least, identifies cheaters with a nice big flashing neon sign so people who want to play legit can do so in peace. Of course, cheating is rampant in many console games as well, but in some cases, those people can be easier to avoid if one decides to stay the heck offline or just play with people you know where applicable…