The ONLY thing “wrong” with Robo Pixel Games‘ brilliant bullet hell on steroids Gunnihilation is there’s no online play, and this is coming from a guy who dislikes online play in most of his games. The “shut up and play it!” Early Access game is so much fun as a local co-op experience that it BEGS to be shared with as many friends as possible, which in this era of “friends” meaning “many people you and I solely know through social circles” is a bit impossible. But that also leads me to believe Robo Pixel is smarter than I am because that simply means MORE of you who should play this need to just buy it ASAP.
Oooh, I missed yesterday’s posting thanks to stuff going kablooie elsewhere, but here you go. The better news is I found a few more games to add to this list while poking around a hard drive, so consider this scary mission extended a bit starting with tomorrow’s installment where I add FOUR titles instead of three. Or perhaps FIVE if I’m feeling generous? We shall see. Anyway, let’s get cracking with the cracking up over assorted head cracking in these three today:
Tom vs. The Armies of Hell: From Darkmire Entertainment (or Sean Burgoon) comes this hilarious spin on Diablo, Army of Darkness, a dash of Office Space and maybe a teeny-tiny bit of Half-Life (if you squint while hitting yourself in the head with a hammer at just the riiiiight spot) that’s going to tickle your funny bone as it tests your skills. You’re Tom, a low on the totem pole software engineer having the worst day at work ever (outside of Gordon Freeman’s of course) after all Hell figuratively (or is that literally?) breaks loose and you need to stop things from going further south.
The isometric view and chase ‘n chop gameplay will be familiar to Diablo or similar ARPG fans, although the game takes a bit more finesse in using skills-based attacks and drawing energy from dead demon spirits to power your weapon. Enemies tend to be fast and cheap, bosses are room-sized and cheaper, but all are bested by the best who remain calm under pressure. The game is still pretty tough on the easiest setting (or was until the last patch that lightened the difficulty up a bit), but it’s a challenge worth accepting if you like your games funny and sliding in winks and nods to all sorts of cool stuff.
As admirable and fun as the game is, even more so is Burgoon’s tweaking and fixing up bugs when players come across them. If only every developer was so responsive and self deprecating as this guy. $12.99 gets you this one on Steam and it’s worth it. I have not a single clue what Darkmire has up it’s collective one-man sleeves as an encore, But if it’s more tongue-in-cheek goofiness such as this, I’m in and smiling already.
So, here we go. As someone who pre-ordered and owns a Wii U and was/is relatively pleased with the system (albeit less than thrilled it didn’t reach its full potential), this new system intrigues me significantly. Does that portability, HD screen and home/away play element kill off the 3DS’ market? Probably not (yet). 3DS games are faster to make from what I gather, but I’m gathering we’ll be hearing from all those developers who’ve been quietly working away on new and old IP exactly what’s coming. Not a fan of the “lifestyle” video with impossible stuff happening at all… but that’s PR doing its thing trying to make the Switch “cool” to those who buy into this sort of thing.
If that too brief The Legend of Zelda: Breath of the Wild footage is any indication of how upcoming titles will look, I’d say we’ll be seeing a few more beautiful games in less open worlds calling wallets out of pockets and purses an March 2017 rolls around. Here’s the Wii U version for comparison’s sake, if you need to do that. Both look spectacular, but you know how some folks are. Anyway, color me really intrigued and on that pre-order list.
Back for more, are we? Well, then. Let’s amp things up a notch with some scary stuff that has you killing or being killed in gratuitous or thoughtfully gratuitous means. Or something like that. I guess what’s here is kinda NSFW unless you work at some place like your friendly neighborhood abbatoir, morgue, or cemetery and/or have a morbid sense of humor, hee-ho!
UNLOVED: Yikes. So, you want to run around in the dark (perhaps with up to three others) equipped with a handgun and flashlight looking for better weapons, armor, and colored keys while trying not to to get keelhauled by some fast-moving, ugly as sin monsters? Good. This game’s got your name, number and full address stamped all over it.
Nope, it’s not 1993 all over again, but UNLOVED sure rocks it like it is. Paul Schneider took his original Doom II mod and completely remade it using Unreal 4 to great, gory effect. As a solo or multiplayer experience, the game is wickedly fast, controls as expected (yes you can have at it with k+m or a controller if you like) and definitely not for the squeamish or easily startled. Or perhaps it IS, as it’ll surely prepare you for anything jumping out at you in the real world.
There’s an interesting rewards system at play as well where you can sell off gathered trinkets for assorted useful goodies. That said, a bit more character customization would be nice, as other than outfit color, EVERY player model is some generic white guy with sunglasses, making playing with others look like a Falco video with assorted guns set in a carnival horror house. But even if you just come for the scares and enjoy the ride (and dying a lot), this is quite a rush worth the $14.99 cost.
Ha. You should see my inbox and backlog. You’d scream. A lot. Especially at all the scary games that try to elbow each other in the eyeballs for attention. Some of these end up beign great, some not so great, a few even end up like broken dolls you want to keep because they have promise but need to be taken to the toymaker and fixed up a bit. Anyway, here are (well, three at a time in this series) some quick looks at a bunch of games I liked that you may want to try… if you’re brave enough.
A Room Beyond: Currently up to its second of five chapters (the first one is free), René Bühling‘s excellent, distinctly smart psychological horror game does its frights up right, using a superb, intentionally crude yet perfect and gorgeous “2.5D” pixelated visual style that actually amps up the chill factor considerably. The experience is pure classic adventure/exploration game with a Lovecraftian vibe creeping throughout its narrative, but combat against creatures is a necessary and well-implemented evil in the second chapter.
From the opening moments when your character wakes up trapped in a cave and makes his way down that winding hill to a foggy village with some very strange residents, there’s a sense of uneasy dread that something terrible not only will happen, but has happened. Your character is tied into all this somehow, of course. But despite his hardiness and good intentions to help out while trying to solve his own mystery, in a way he seems not quite prepared for what’s coming. In other words, I’m hooked in for the long haul.
The official site notes A Room Beyond is “A novel story of crime, mystery and life-philosophy is told in five episodes which finally reveal into a complete story line,” which sold me right away. You can try out the FREE demo on Steam (highly recommended), but if you’re already a big horror game fan, I say just pay the $6.99 for the current build and play this at night with the lights out and a pair of headphones on for best results.
Let’s get this out of the way: I am NOT a big fan of clicker/tapper games, mobile-based or not. There’s a huge and happy market for them, sure. But my attention span tends to wander elsewhere once my brain realizes it’s been trapped into what amounts to Lucy and Ethel wrapping chocolates on a too-fast moving assembly line. Yep, that’s hilarious to watch, but DOING it? Madness, on a cosmic horror scale. Ninth level of hell meets Sisyphus cloned by Caligula, but with roller skates, a greasy hill and square boulders. Nope, not for me.
Of course, I then get a random code for VaragtP‘s super-cute endless clicker PLANTERA in my inbox and well… foo. Yeah, it got me sucked in for a while, grinning like a kid as soon as it started up until I forced myself to shut it down, STILL smiling. My reputation as a curmudgeon, shattered by a planting game? Great. grrr. Ah well, one more bias kicked in the teeth, right? For the record, I plant and grow peppers on a windowsill here, so yeah. The game had me at PLANTERA.
I’ve said this before, but after seeing this (too) brief teaser for the upcoming Retro-Bit Generations game console, I’ll say it again. While Nintendo clearly has brand recognition, a years longer and extremely loyal fan base, and an instant smash hit with its upcoming NES Classic Mini, the Retro-Bit may be a better fit for gamers looking to play more classic games, period.
Pre-orders are open and for that same MSRP, you get a more flexible system and over 60 more games including arcade, 8 and 16-bit classics. If the build quality and controllers on this are tight, I’ll be grabbing one of these first and going for that Mini once the frenzy over nostalgia beating sheer value dies down. These days, it just makes sense to go with value first. Well, at least in my book.
Holy Crap. I’d been so busy last month with missing consoles and personal stuff that I very COMPLETELY forgot to pay closer attention to Tokyo Game Show (TGS). Well, thanks to me finally coming up for air and asking myself while playing EDF 4.1 on my PS4 last night “Hmm, I wonder if any EDF5 news was announced…” before I passed out for the duration. Yes, the PS4 has an auto shutdown, thank you very much.
Anyway, I woke up this morning with bugs on the brain, checked YouTube and… WOW:
Yeah, I need this. I decided to look up some actual hands-on play and… my eyes are around here somewhere, as is my jaw:
Good gravy on a stick. Give me this, Breath of the Wild, a ton of indies and I’m good for all of 2017.
Got twenty minutes (or closer to fifteen) to spare and an active Steam account? Good. Do yourself a solid and go play Moirai. It’s free, short and has a corker of an “ending” that may make you a little tense for anywhere from a few seconds to a few days. “What the hell does that mean?” you ask? Well, that’s part of the game’s lure, I’d reply.
Julia has gone missing, you go look for her, some guy outside a cave gives you a knife. that’s all I’ll say here. SOME so-called writers have gone and spoiled stuff after that, but those folks probably had a word count to meet or think they know their jaded audiences too well to give them credit to be curious. Not my style, folks.
Funny thing. I started writing this post, the water in the kettle I put on a few minutes ago boiled, I got up, made a cup of tea, decided I was a little hungry and ended up having a quick snack with my cuppa. By the time I got back to typing this out, I’d spent a longer time doing all that than I did on my first play of Moirai. Weird? No, that’s just how I roll sometimes.
Moirai is an experimental, first person game created by Chris Johnson, Brad Barrett and John Oestmann. You should play it once or twice. Maybe more if you like.
Too Kind Studios’ absolutely beautiful, absolutely fun platformer brings lovely visuals along with tried and true platforming is a game made for both classic to current run + jump action/adventure fans.
In a way, Pankapu (only $4.99!) strongly echoes Michel Ancel’s wonderful Rayman, n a few key areas, but that’s a very good thing indeed. Both games have unique looking lead characters, fun, intuitive gameplay for all ages, and a dark thematic undertone that’s in direct opposite of the super-bright, stellar art direction that makes them so wondrous and eye-catching. The game presents itself as a bedtime storybook tale read by a father to his young son, which is a great way of making the fantastic seem real:
To help his child fall asleep, a father tells him the story of Pankapu, a tiny warrior created by Iketomi the God of dreams. His mission is to fight the hordes of Nightmares who are trying to invade his world. During his quest, he will meet many characters, such as Chii, a magical spider who will become his friend and guide him all along this great adventure in Omnia.
During this events, he will also be confronted with Gangreyn, a dark and viscous opponent who will challenge him to go see Yne’Ska, the Mother of Nightmares. Then, the tiny hero will decide to not just save his world but also to go in the center of the nightmares land, to restrain the problem at its source.
What follows is a mostly excellent mix of pure fun in some lush environments that’s going to be somewhat easy to old-school platform experts, but challenging for those players looking for a cool new world to bounce around in and discover.